HyunA Tarathel

Dark-haired, sharp-eyed, moves like a panther

Description:

Race: High Elf
Homeland: Phlan, Moonsea
Class: Fighter/Mage
Kit: Bladesinger
Alignment: Chaotic Good
Level: 3/3
Experience: 10,000
Next Level: 3,000/5,000
Max Level: Fighter 12, Mage 15


Ability Scores:

Str 17 Stamina 17
Muscle 17
Dex 17 Aim 18
Balance 15
Con 15 Health 17
Fitness 15
Int 15 Reason 12
Knowledge 18
Wis 11 Intuition 9
Willpower 13
Cha 15 Leadership 15
Appearance 16

Reactions:

  • Initiative: +2
  • Surprise: +?
  • NPC Reaction: +3

Combat Statistics:
Hit Points: 16
Armor Class: 18 (3 Dex,2 Bladesinger, +3 Studded Lthr)
Base Attack Bonus: +2 (Ftr), +6 total
Saves:

  • Paralyzation/Poison/Death: 14
  • Rod/Staff/Wand: 11
  • Petrification/Polymorph: 13
  • Breath Weapon: 15
  • Spells: 12
Weapons # Att Att Bonus Dmg Dmg (L) Speed Range Special
Longsword 1 +6 1d8+4 1d12+4 5 0 / 0 / 0

Non-Weapon Proficiencies: General, Groups

Modern Languages (Common) 00 Blindfighting NA
Dancing 17 Tumbling 17
Etiquette 15 Survival 15
Native Language (Elvish) NA
Lang (Orcish) 15 Spellcraft 15

Weapon Proficiencies:
Longsword


Special Powers:

  • 90% resistance to sleep and all charm-related spells, in addition to the saving throw.
  • +1 to attack rolls when using bow or sword.
  • An elf can impose a -4 penalty to enemy surprise die rolls. Opening a door reduces this to -2.
  • Infravision 60 feet.
  • 1 in 6 chance to notice secret doors. Searching bumps it to 1-2, and 1-3 for a concealed portal.
  • All elves have the inborn ability (Communion) to share their experiences, their feelings, and their lives with those elves they love or trust implicitly. This sharing leaves them vulnerable to attack and -4 vs mental attacks.
  • Elves fighting side by side are +2 to attack rolls and +1 to AC for the next day only, and at least one partner needs to have been in communion.
  • Imposing presence: +3 reaction rolls.
  • Do not sleep…they meditate, eyes open.
  • Withstand up to 100°F or 32°F with only mild discomfort.
  • 50% chance to resist disease.

Penalties:


Wizard Spells: as 3rd-level Wizard

1st 2nd 3rd 4th 5th 6th 7th 8th 9th
2 1
  • Spellbook:
    • 1st: Grease, Sleep
    • 2nd: Blur

Advancement Notes

Armor Allowed:
*No heavier than Elven Chain or Studded Leather

Weapons Allowed:

  • Longsword only

Equipment:

Item
Magic Item

Spell Components

  • Component

Cash: 0pp, 0gp, 0ep, 0sp, 0cp


Encumbrance: 0 lbs. (Unencumbered)

  • Carrying Capacity:
    • Unencumbered: 0-00 lbs. (speed 12)
    • Light Load: 00-00 lbs. (speed 8)
    • Moderate Load: 00-00 lbs. (speed 6)
    • Heavy Load: 00-00 lbs. (speed 4)
    • Severe Load: 00-000 lbs. (speed 1)
Bio:

HyunA Tarathel

Ruins of Adventure Brand_Darklight steelcaress