Traithe Nightfall

human war-wizard

Description:

5e Version:

Male Human Charlatan Fighter 3
Lawful Neutral
Representing Bill
Strength 19 (4)
Dexterity 17 (
3)
Constitution 13 (1)
Intelligence 15 (
2)
Wisdom 13 (1)
Charisma 12 (
1)
Size: Medium
Height: 5’ 8"
Weight: 150 lb
Skin: Tan
Eyes: Hazel
Hair: Light Brown Wavy

Maximum Hit Points: 25
Speed: 30 feet
Inspiration:
Armor Class: 17 = 10 + 3 [chain shirt] + 2 [wood shield] + 2 [dexterity in armor]
Proficiency bonus: +2
Initiative modifier: + 3 = + 3 [dexterity]
Attack (handheld / thrown): + 6 = + 2 [proficiency] + 4 [strength]
Attack (missile / finesse): + 5 = + 2 [proficiency] + 3 [dexterity]
Strength save: + 6 = + 2 [proficiency] + 4 [strength]
Dexterity save: + 3 = + 3 [dexterity]
Constitution save: + 3 = + 2 [proficiency] + 1 [constitution]
Intelligence save: + 2 = + 2 [intelligence]
Wisdom save: + 1 = + 1 [wisdom]
Charisma save: + 1 = + 1 [charisma]
Insight (passive): 11 (16 with advantage)
Perception (passive): 11 (16 with advantage)

Carry: 270 lb or less unencumbered
Languages: Common Elvish
Unarmed strike 6 to hit; 14 bludgeoning]
Handaxe 6 to hit; 1d64 slashing, 3 lb, light, thrown (range 20/60)]
Great Sword 6 to hit; 2d64 slashing, 7 lb, heavy, two-handed]
Scimitar 6 to hit; 1d64 slashing, 3 lb, finesse, light]
Chain shirt [medium; + 3 AC; max dex + 2; stealth disadvantage; 45 lb.]
Wood Shield [+2 AC; 8 lb.]

Feats:
Magic Initiate — Wizard Two cantrips and a first level spell from this spellcasting class

Skill Name Key Ability Skill Modifier Ability Modifier Trained? Misc. Modifier
Acrobatics Dex 3 = +3
Animal Handling Wis 1 = +1
Arcana Int 2 = +2
Athletics Str 6 = +4 + 2
Deception Cha 3 = +1 + 2
History Int 2 = +2
Insight Wis 1 = +1
Intimidation Cha 3 = +1 + 2
Investigation Int 2 = +2
Medicine Wis 1 = +1
Nature Int 2 = +2
Perception Wis 1 = +1
Performance Cha 1 = +1
Persuasion Cha 1 = +1
Religion Int 2 = +2
Sleight of Hand Dex 5 = +3 + 2
Stealth Dex 5 = +3 + 2
Survival Wis 1 = +1

Spells:
Cantrips

1st Level

2nd Level

Human
• The variant rule is in effect. Humans add a point only to two abilities, and get an extra skill and an extra feat.
• This Human chose +1 on dexterity (already included).
• This Human chose +1 on intelligence (already included).
• Humans learn one extra language.
Charlatan
• You have a fake identity alter-ego.
• You are an accomplished forger.
• Consider bringing a disguise kit and gaming set / playing cards.
• Proficient with disguise kit and gaming kit / playing cards.
Fighter
• Most fighters are proficient in riding a mount.
• This fighter selected the dueling fighting style; +2 on damage with a melee weapon in one hand and no other weapon.
• Second Wind: As an action, regain hit points equal to 1d10 + your fighter level. Once per period between short rests.
• Level 2: Action surge — use it to take an extra action on a turn. Must take a short rest before using again.

Eldritch Knight Fighter (martial archetype)
• This fighter uses wizard magic, mostly abjurations and evocations, beginning at third level. Spell save DC and attack modifier use proficiency bonus plus intelligence modifier.
• Level 3: Weapon bond: Two weapons reliably return to your hand.

Pathfinder Version:
Traithe NIghtfall
Male Human Magus 1
LN Medium humanoid (human)
Init 3; Senses Perception +1
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Defense
-————————-
AC 17, touch 13, flat-footed 14 (
4 armor, 3 Dex)
hp 9 (1d8
1)
Fort 3, Ref +3, Will +3
-————————-
Offense
-————————-
Speed 20 ft.
Melee scimitar +3 (1d6
1/18-20) and
unarmed strike 3 (1d31 nonlethal)
Ranged longbow +3 (1d8/×3)
Magus Spells Prepared (CL 1st; concentration +3):
1st—color spray (DC 13), grease
0 (at will)—acid splash, arcane mark, disrupt undead, ray of frost
-————————-
Statistics
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Str 12, Dex 16, Con 13, Int 14, Wis 13, Cha 12
Base Atk +0; CMB +1; CMD 14
Feats Extra Arcane Pool, Weapon Finesse
Skills Climb +2, Disguise +2, Perform (dance) +2, Spellcraft +6, Use Magic Device +5
Languages Common, Dwarven, Elven
SQ arcane pool, spell combat
Combat Gear Spellbook of ghost sound, huwang’s cobrabolt, huwang’s disappearing cloud of smoke, magic missile, obscuring mist, shocking grasp; Other Gear chain shirt, arrows (40), longbow, scimitar, magus’s kit, 13 gp
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TRACKED RESOURCES
-————————-
Arcane Pool +1 (4/day) (Su) – 0/4
Arrows – 0/40
-————————-
Special Abilities
-————————-

Arcane Pool +1 (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Spellbook of ghost sound, huwang’s cobrabolt, huwang’s disappearing cloud of smoke, magic missile, obscuring mist.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.


Bio:

Traithe is of medium height, with black hair, cut short, and somewhat androgynous looking and fairly thinly built, but with muscles enough to wield his scimitar and a nose somewhat too large for his face. Eyes are a bright blue.

Traithe Nightfall

Ruins of Adventure Brand_Darklight Asandir