Ruins of Adventure
Forge of Repentance
This seemingly ordinary furnace and anvil bear a powerful magical aura of an undefinable nature.
This seemingly ordinary furnace and anvil bear a powerful magical aura of an undefinable nature. When used in conjunction with an enchanted hammer (of any variety), the forge allows a craftsman to mold and shape not only metal, but also any magics contained therein.
Any metal item crafted using this forge bears a faint aura of both good and magic. It gains no additional magical properties or functions from the simple act of forging, but exhibits a purity not seen in other items, increasing its apparent value by 10% (perhaps more if the purchaser is able to detect magic, but unable to identify such).
If used as part of the process of creating a magical metal item, the forge contributes an effective value of 2000gp for the purpose of determining the value of available materials and is not expended as other materials are (thus it reduces the necessary material costs of crafting any meta magic item by 2000gp).
If the smith also has a magical hammer, the forge can be used to reforge magical arms, armor, rings, and other items made entirely of metal, though any such act is sure to reshape the craftsman as much as the crafted. This can be done in one of three ways:
First, any magic item of purely metal construction can be reshaped or resized without losing any of its magical properties. Magical rings, armor, bracers and the like can be decreased or increased in size (by adding or subtracting material) to fit wearers of a different height, girth, race, or gender than the person for whom it was originally made. Weapons cannot be resized, but could be fitted with a new hilt or haft (unless the hilt is specifically tied to the items enchantment) to better fit its wielder. Simple resizing like this requires an appropriate crafting check of normal difficulty (DC 15 for 5e or an unmodified proficiency check for 2e), a supply of additional metals for sizing up, and takes 1d4 days. If the crafting check fails, the item is permanently destroyed.
Secondly, a weapon can be completely reforged and remade into any weapon of lesser weight, thus a shortsword could be made into a dagger, or a heavy mace could be hammered out into a sword. The new weapon retains all magical properties of the original. Reshaping requires an appropriate crafting check of hard difficulty (DC 20 for 5e or a proficiency check at -2 for 2e), takes 3d4 days, and is extremely taxing on craftsman, leaving him with effectively only 1 hit point at the end of each day of crafting. If the crafting check fails, the item is permanently destroyed. This can only be done with weapons made entirely of metal, those with non-metal components (wooden handles, stone heads, gem inlays, etc.) cannot be reshaped without risking the integrity of the weapon’s magic.
Lastly, and most difficult, two magic items of the same category can be fused together and reforged into a single item bearing all the powers of both items. Thus, two magical weapons could be combined, or two rings, or two pieces of armor. Unlike with reshaping a weapon, this level of reforging can be done on items that have non-metal components, so long as they are primarily made of metal (thus inlaid gems or ornate wooden shafts could be preserved and reused in the new, combined item). Fusing items is extremely difficult and taxing requires an appropriate crafting check of very hard difficulty (DC 25 for 5e or a proficiency check at -5 for 2e), takes 3d4 weeks (3d4 * 7 days), and leaving leaving the craftsman with effectively only 1 hit point at the end of each day of crafting. If the crafting check fails, both items are permanently destroyed. In addition, this process draws strength from user to fuel the reforging process, permanently draining 1 point from his highest ability score (regardless of the success or failure of the of the crafting check).
The newly reforged item must be of the same category as the original items being combined (i.e. two rings must make another ring). The form of the item is left to the crafter’s imagination and creative abilities. Armor items that are reforged must be of an armor type that is the average base AC of the original items—thus combining Chainmail (AC 15) and Full Plate (AC 19) would most likely make Plate and Mail (AC 17). Weapons can be remade into any primarily metal weapon with a weight at least 1 lb less than the combined weight of the two original items—thus two longswords (4 lbs each) could be combined to make any metal weapon of 7lbs or less (discarded materials have no negative effect on the new item’s enchantments).
If the crafting check succeeds, the newly created item will have all of the powers of the two original items (for good or ill) with the following exceptions.
- The bound spirits that grant sentience to intelligent items cannot survive the reforging process. Any sentience possessed by the original item(s) is lost, along with any abilities that were specifically tied to that sentience.
- Functions specifically related to the form of one of the original items are lost unless the newly created item has the same, or similar, form. Thus an enchanted hammer that is reforged could not be used in combination with this forge unless the new form was also a hammer.
- Magical “plusses” are not strictly additive. If multiple items with plusses are combined, the new item will have a bonus 1 higher than that of the most powerful item (thus a +3 sword combined with a +2 sword will result in a +4 weapon), to a maximum of +6. Any circumstantial bonuses will be transferred to the new item normally (thus a sword that gains an additional +3 vs. undead opponents would convey that property to the new item).
- Regardless of the original items, the new item will be purified. It will radiate an aura of good of equal strength to the new items magical aura. It retains none of the alignments of the original items. This has no effect on the powers of the item (if the original weapon penalized good-aligned wielders in some way, the new item will retain that penalty, despite its purified nature).
- Powers or attributes specifically granted by the metal(s) in the original item(s)—such as the indestructibility of adamantine or Baatorian green steel’s ability to frighten demons—are lost unless both items were made of the same material (due to the materials being alloyed by the re-forging).