Ruins of Adventure
Morvian, the Ellindir Elf-blade
An elven longsword with an ornate golden hilt and blade carved from amethyst.
Morvian (literally “The Dark Boon”) is an ancient family heirloom of house Ellindir, the third great house of the Gold Elves of Myth Drannor. The scions of House Ellindir were famed for their talent in the necromantic arts and greatly distrusted by the other lords of the city, especially the Coronals of house Eltargrim, due to the Ellindirs’ fierce opposition to the opening of Myth Drannor to other races. The rist between the Ellindir and the other houses only deepened after the disappearance of Josadiah Ellindir (presumably for having the audacity to court Aravae, daughter of the Coronal). The centuries of bad blood and mistrust eventually culminated in the destruction of Myth Drannor at the hands of the Army of Darkness, supposedly orchestrated with the aid of Arasheth Ellindir (grandfather of the infamous Ash).
Despite the dark and sinister reputation of House Ellindir, Morvian is a powerful tool for good and only allows itself to be wielded by the most pure-hearted and good intentioned lords of the house. Of course, good intentions are only that, and even the kindest Ellindir could still be best-described as violent elf-supremacists. Morvian’s definitions of “good” are strongly clouded by this and the sword include racial purity and fierce opposition to integration and opposition to all dragon-kind (especially) as highly desirable traits in a wielder.
A person who draws Morvian from its scabbard is immediately judged by the magic of the sword. If the wielder is not of good moral alignment, the blade becomes far too heavy for the wielder to lift, and then purple flames erupt along the persons arms. The wielders arms become withered and nigh-useless (Strength 4) for 1d10 years (treat as a curse). If any non-elf (including drow or half-elves), of any alignment, should willingly touch this drawn blade’s hilt, he needs to make a successful Charisma save [DC 19] or the flames engulf him and reduce him to dust instantly (as per a disintegrate spell).
Easily among the most impressive and flashy of the elf house-blades (lesser cousins of the three great Elfblades of the Elven Court), Morvian is a full five feet in length. The blade itself is carved from a single piece of amethyst crystal and decorated with gold plate. When drawn, the blade is constantly wreathed in purple and gold flames. The hilt is a masterwork of elf whitesmithing; from a core of crystal, gold and bronze wirework entwine and alternate with the dark purple amethyst. The quillons are carved bands of gold and bronze, shaped like licking flames. A tail of gold wire lashes out from the base of the quillions to wrap the wielder’s hand, preventing him from being disarmed.
When wielded in combat Morvian functions as a +3 longsword (granting its bonus to both attack and damage rolls). This bonus increases by an additional 1 when wielded against Chaotic or Evil aligned foes or against dragons (these bonuses stack to a maximum of +6 against a Chaotic Evil Dragon). In addition, the purple-gold flames that constantly lick along Morvian’s blade burn any undead, fiend, or dragon that the sword comes in contact with, dealing an additional 1d8 points of radiant damage to such foes.
Morvian also protects the wielder against magic, granting him a +3 bonus on all saving throws against spells or other magical effects. In addition, as a reaction, the wielder can call on Morvian to erect a shield against magic by silent act of will, granting him advantage on all such saves until the end of his next turn. Once used, this ability cannot be used again until the wielder has completed a short rest.
Once per day, Morvian’s corona of purple-gold flames can be commanded to expand visually to a radius of 60 feet around the sword and its wielder (as an action). The wielder appears enshrouded in translucent purple flames for 10 rounds, granting him advantage on all Intimidate checks for the duration. For all intents and purposes, the light is equal to sunlight (including all harmful against undead, drow, and other creatures), and does not hinder the visual sight of the wielder or any creatures used to sunlight. In addition, like the corona around the blade, the flames are harmful to undead, fiends, and dragons, dealing 1d8 points of radiance damage to any such creature that ends its turn within the area of the flames.
Any scion of House Ellindir can will Morvian into its dormant form, in which it appears as a cylindrical wand of amethyst, 18 inches in length. When in this form none of Morvian’s powers (either beneficial or baneful) function, but it serves as key for many Ellendiri holdings in Myth Drannor and abroad. In addition, when held in this wand form, it can be used as an arcane focus for casting spells. If so used it protects the user from any wild magic or dead magic effects of Myth Drannor’s mythal. Only another Ellindiri can will Morvian back into its sword form.
In addition, any scion of House Ellindir who bears the blade has access to the full recorded knowledge of the family (as per a Kiira). He gains proficiency with and advantage on all History (elf history only) and Arcana checks. Lastly, Ellendiri wielders can use the sword as a spellbook, containing all spells from the following paths: Articus’s Path of the Chronomancer, The Deadbuilder’s Path, The Ghostly Path, The Hangman’s Path, The Joining Path, The Path of Doors, The Path of High Magic, The Road of the Dead, and Wesley’s Anomalous Path.