Constitution

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See also Ability Score Generation
See also Racial Ability Modifiers

Jump to Health or Fitness

Note: If not using sub-ability scores, use the primary ability for the following tables (all modifiers still apply).


Health

Health Score System Shock Poison Save Regeneration Bonus Power Points
1 25% -2 0
2 30% -1 0
3 35% 0 0
4 40% 0 0
5 45% 0 0
6 50% 0 0
7 55% 0 0
8 60% 0 0
9 65% 0 0
10 70% 0 0
11 75% 0 0
12 80% 0 0
13 85% 0 0
14 88% 0 0
15 90% 0 0
16 92% 0 +1
17 94% 0 +2
18 96% 0 +3
19 98% +1 +4
20 99% +1 1 per 6 turns +5
21 99% +2 1 per 5 turns +6
22 99% +2 1 per 4 turns +7
23 99% +3 1 per 3 turns +8
24 99% +3 1 per 2 turns +9
25 100% +4 1 per turn +10

Fitness

Fitness Score Hit Point Adjustment Resurrection Chance
1 -3 30%
2 -2 35%
3 -2 40%
4 -1 45%
5 -1 50%
6 -1 55%
7 0 60%
8 0 65%
9 0 70%
10 0 75%
11 0 80%
12 0 85%
13 0 90%
14 0 92%
15 +1 94%
16 +2 96%
17 +3 98%
18 +4 100%
19 +5 100%
20 +5 ¹ 100%
21 +6 ¹ 100%
22 +6 ² 100%
23 +6 ² 100%
24 +7 ³ 100%
25 +7 ³ 100%

System Shock: This is the percentage chance (on a 1d100) that the character has to survive magical effects that age or alter his body: such as petrification (and reversing it), polymorphing, magical aging, etc. If the system shock result is equal to or less than the listed chance, the character survives the process of alteration.

Poison Save: This modifier applies to saving throws made versus poisons.

Regeneration: This enables those with specially endowed Health to heal at an advanced rate, regenerating damage taken. The character heals 1 point of damage after the passage of the listed number of turns (10 minute intervals). However, fire and acid damage (which are more extensive than normal wounds) cannot be regenerated in this manner. These injuries must heal normally or be dealt with by magical means.

Bonus Power Points: Psionicists gain the listed number of power every level.

Hit Point Adjustment: This modifier is applied to the hit dice roll every time a character gains a new hit die. No roll yields fewer than 1 hit point, regardless of any modifier. Non-warriors gain a maximum bonus of +2 (even if their Fitness score is 17 or greater). Characters with scores of 20 or greater gain additional bonuses when rolling for hit points.

  1. All 1s rolled are treated as 2s.
  2. All 1s and 2s rolled are treated as 3s.
  3. All 1s, 2s, and 3s rolled are treated as 4s.

Resurrection Chance: This is the percentage chance (on a 1d100) that a dead character has of being successfully brought back to life through magical resurrection or raise dead spells. If the roll is equal to or less than the listed chance, the character is brought back to life. If the dice roll fails, the character is dead, regardless of how many times he has previously been revived. Only divine intervention can bring such a character back again.

Constitution

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