Base Requirements

  • Races: Human, Elf, Half-Elf
  • Classes: Cleric
  • Ability Requirements: Cha 16, Int 11, Wis 9
  • Alignments: Non-Evil
  • Starting Cash: By class
  • Allowed Priest Kits: Adviser, Guardian, Herbalist, Nobleman Priest, Oracle, Pacifist Priest, Peasant Priest, Scholar Priest


  • Weapon Slots: 1 slot, no additional
  • Allowed Weapons: As Thief
  • Allowed Armor: None
  • Bonus Weapon Proficiencies: none
  • Required Weapon Proficiencies: none
  • Non-weapon Slots: By class
  • Available Categories: By class
  • Bonus Proficiencies: Artistic Ability (any three), Dancing, Etiquette, Religion
  • Required Proficiencies: none
  • Recommended Proficiencies: Reading Lips
  • Forbidden Proficiencies: none

Priest Spheres:

  • Major: As Cleric
  • Minor: As Cleric

Overview: Sune’s clergy are devoted to healing disfiguring wounds, removing scars, and promoting the church’s ideals of physical beauty. In addition Sune’s clerics act as matchmakers, etiquette experts, and seducers or seductresses. The latter functions are important for roles such as spies or negotiators.

Description: Sune’s clerics are all prime physical specimens of male and female beauty and grace. The priests especially favored of Sune have red hair. Sune’s clerics do not dress simply to attract notice— they dress to hold attention as a willing captive with no hope of escape. Female clerics favor sheer, smooth gowns that show off the priestess’ figures. Males favor kilts and loose, billowing white silk shirts, if they bother wearing shirts at all. While not noted for their strength, all of these clerics are muscular and quite physically fit. Long red cloaks and hoods of red velvet are used for comfort and modesty if needed. The cloaks are reversible, with a black lining, should subtlety be necessary.

Role-Playing: Clerics of Sune are beautiful, charming people who have a complete grasp on the amount of power they have over the opposite sex. Far from being brazen, brainless, vain fools, these clerics never overdo it; they know the value of a discreet whisper, a raised eyebrow, the hint of a smile, or the “accidental” exposure of a little skin, an artful gesture that appears careless. The clerics of Sune are cunning, intelligent, diplomatic, and well versed in espionage. They are superb actors and actresses, and their best skills involve seductively coercing information out of unsuspecting NPCs.

Clerics of Sune divide “"ugly”" people into three categories: those that are born with unattractive appearances, those whose looks have been ruined by wounds, and those who have bad grooming habits. The clerics pity the first people but try to bolster their self-images of inner beauty, do all they can to restore the outer visages of the second group of people, and publicly ridicule the third group of people. People will often find themselves the unwilling recipients of fashion advice, grooming tips, or general criticism.

Special Abilities:

  • Clerics of Sune have a +4 bonus to all reactions with NPCs of their race and a +2 bonus with all other races. This bonus increases by +1 to both ratings for every three levels of the cleric.
  • All wounds that could leave a scar will never do so when healed by a cleric of Sune.
  • Protection spells cast by a Sunite have double the normal spell duration.
  • Clerics of Sune can cast charm person once per day. They regain this spell each day by praying to Sune, just like they do for their priest spells.
  • Starting at 5th level, a cleric of Sune can cast regenerate once per week. The recipient regenerates 1 hit point for every 3 turns of full rest he gets during this regeneration effect that lasts for 1d10 hours +1 hour per cleric level.
  • Since they are masters of distraction, they are more able to spot a falsehood or an avoidance of truth. When a cleric of Sune talks to a NPC, the DM can roll an ability check based on the priest’s Intuition score, not allowing the rolled result to be seen. If the NPC is not being truthful and the roll is successful, the cleric senses that the NPC is not being fully honest. Of course, if the cleric fails the check, the DM can still hint, inaccurately, that the priest thinks that the NPC is hiding something.

Special Disadvantages:

  • When initially entering melee, a cleric of Sune must make a saving throw vs. paralyzation or suffer a -2 to all rolls due to attempts to protect his face from harm.
  • If the cleric’s Charisma somehow drops below 16, the priest must embark on a quest to regain the lost attribute. This should take at least two months of game time, and be very challenging. Such a quest should involve beauty in some form, either the preservation, protection, or discovery of such. Until such time as the charisma is restored, the cleric must wear a mask or veil, hiding their shame.
  • Clerics of Sune cannot turn undead.

Return to Religions.


Ruins of Adventure Brand_Darklight Brand_Darklight