Weapons

Return to Equipment

See also:


Weapon Quality

Quality weapons are those of exceptionally fine craftsmanship. The blade may be forged from the finest steel for flexibility and sharpness. The swordsmith may have carefully folded, hammered, and tempered the steel to a superb edge. The whole sword may be perfectly balanced, light in the hand, but heavy in the blow. There are many reasons why a sword or other weapon could be above average.

Careful craftsmanship and high quality give a weapon a +1 bonus on attack rolls, damage rolls, or the weapon’s speed factor (or all of the above). The bonus on attack rolls is for those weapons that are exceptionally well-balanced, light, or quick. Weapons of perfectly tempered steel or carefully hammered blades gain the bonus to damage. The metal retains its razor sharpness, cleaving through armor like a hot needle through wax. Because they rely on mass and impact, bludgeoning weapons rarely gain a bonus to damage. Those that do get a bonus are because they have carefully shaped and balanced heads.

The quality of a weapon is not immediately apparent to the average person. While anyone using the weapon gets the quality bonus (even if they don’t realize it), only those proficient in that weapon-type or proficient in weaponsmithing can immediately recognize the true craftsmanship that went into the making of the weapon. Even then, the character must handle the weapon to appreciate its true value. For some reason, however, merchants almost always seem to know the value of their goods (at least the successful merchants do).

A weapon that grants one bonus (attack, damage, or speed), costs 5 times as much as a normal weapon of its kind. A weapon that grants two of these bonuses costs 10 times normal, and a weapon that grants all three bonuses costs 20 times the normal amount.


Weapon Materials

While some weapons are made of wood (Bows, Clubs, and Staves most notably), the majority are made of metal. While steel (an alloy of iron, carbon, and other trace metals) is the ideal material for waponsmithing, others are also used. In some cases alternative materials are used to enable the weapon to strike certain supernatural creatures—iron or silver for instance. In other cases steel may be impractical or expensive, or a culture may not have the technological skills to alloy metals.

Below are a list of common alternative materials used for metal weapons. This list is by no means comprehensive.

Material Cost Weight Damage Attack
Wood 10% 50% -2 -3
Bone 30% 50% -1 -1
Stone, Obsidian 50% 75% -1 -2
Bronze 75% x1 -1
Steel x1 x1
Iron x1 125%
Silver x2 x1 -1
Gold x10 200% -1 -1
Green Steel x20 x1
Glassteel† x50 50%
Red Steel† x100 50%
Adamantine x500 75% +1 +1

Obsidian, Bone, and Wood weapons are prone to breaking. Any natural attack roll of 1 the weapon shatters and becomes useless. Weapons made of these materials typically cannot be repaired.

† Glassteel and Red Steel weapons are considered magical for purpose of striking beings that can be hit only by magical weapons, but grant no bonuses to attack or damage rolls unless enchanted for that purpose.


List of Weapons

Weapon Cost Weight Size Type Speed Damage Damage vs. Large Hands Source Rate of Fire Range1
Angon 10 gp  7 lbs  1d6  1d8+1  2 Dragon Magazine Annual 4 1 20 / 30 / 50
Angon, Fork-bladed 10 gp  7 lbs  1d6  2d8+2  2 Dragon Magazine Annual 4 melee melee
Angon, Serrated 15 gp  7 lbs  P/S  1d6+1  1d10  2 Dragon Magazine Annual 4 melee melee
Arquebus 500 gp 10 lbs M P 15 1d10 1d10 2 Arms and Equipment Guide 1/3 50 / 150 / 210
Arrow, Adamantine 7 gp * S P 1d8 1d8 Complete Thief by bow by bow
Arrow, Armor Piercer (12) 6 sp * S P 1d4+1 1d4 Complete Ninja by bow by bow
Arrow, Bird 15 cp * S P 1d4 1d3 Dragon Magazine Annual 4 by bow by bow
Arrow, Flare 10 gp * S P 1d4 1d4 Complete Elves by bow by bow
Arrow, Flight (12) 3 sp * S P 1d6 1d6 Arms and Equipment Guide by bow by bow
Arrow, Frog Crotch (12) 3 sp * S S 1d6 1d3 Complete Ninja by bow by bow
Arrow, Humming Bulb (12) 6 sp * S P 1d2 1d2 Complete Ninja by bow by bow
Arrow, Leaf-Head (12) 6 sp * S P 1d8 1d6 Complete Ninja by bow by bow
Arrow, Major Grapple 10 gp * S P 1d8 1d8 Complete Thief by bow by bow
Arrow, Message 2 sp * S P 1d6 1d6 Complete Elves by bow by bow
Arrow, Minor Grapple 6 gp * S P 1d8 1d8 Complete Thief by bow by bow
Arrow, Sheaf (6) 3 sp * S P 1d8 1d8 Arms and Equipment Guide by bow by bow
Arrow, Stone (12) 3 cp * S P 1d4 1d4 Arms and Equipment Guide by bow by bow
Arrow, Stone Biter 1 gp * S P 1d8 1d8 Complete Thief by bow by bow
Arrow, Wood Biter 8 sp * S P 1d8 1d8 Complete Thief by bow by bow
Artengak 2 gp 4 lbs L P 5 1d6 1d8 2 Complete Barbarian melee melee
Atlatl 1 gp 1 lb S P 5 1d6+1 1d6 1 Complete Barbarian 1 30 / 60 / 90
Augur 5 sp 2 lb S P 3 1d4 1d3 1 Aurura’s Whole Realms Catalogue melee melee
Awl 2 sp 1 lb S P 1 1d3 1d2 1 Aurura’s Whole Realms Catalogue melee melee
Awl pike 5 gp  12  13  1d6  1d12  2 Arms and Equipment Guide melee melee
Axe, Battle 5 gp 7 lbs M S 7 1d8 1d8 1 or 2 Arms and Equipment Guide melee melee
Axe, Forearm 1 gp 4 lbs S S/P 3 1d6 1d6 NA Complete Barbarian melee melee
Axe, Hand/Throwing 1 gp 5 lbs M S 4 1d6 1d6 1 Arms and Equipment Guide 1 10 / 20 / 30
Axe, Two-handed 10 gp 10 lbs M S 9 1d10 2d8 2 Complete Dwarves melee melee
Axe, Woodsman’s 3 gp 6 lbs M S 7 1d6+1 1d6+1 2 Aurura’s Whole Realms Catalogue melee melee
Bardiche  7 gp  12  2d4  2d6  2 Arms and Equipment Guide melee melee
Bec de corbin  8 gp  10  P/B  1d8  1d6  2 Arms and Equipment Guide melee melee
Belaying Pin 2 cp 2 lb S B 4 1d3 1d3 1 Complete Ranger melee melee
Bill 5 cp 2 lb S P 2 1d4 1d8 1 Complete Priest melee melee
Bill-guisarme  7 gp  15  P/S  10  2d4  1d10  2 Arms and Equipment Guide melee melee
Bladeboots 15 gp 2 lbs S P 4 1d6 1d6+1 NA Aurura’s Whole Realms Catalogue melee melee
Blowgun, Dart 5 gp 2 lbs L P 5 1d3 1d3 2 Arms and Equipment Guide 2 10 / 20 / 30
Blowgun, Needle 5 gp 2 lbs L P 5 1 1 2 Arms and Equipment Guide 2 10 / 20 / 30
Bo Stick 2 cp 4 lbs L B 4 1d6 1d4 2 Complete Fighter melee melee
Body Spikes 150% armor cost * S P 2 1d3 1d3 NA Complete Humanoid melee melee
Bolas 5 sp 2 lbs M B 8 1d3 1d2 1 Arms and Equipment Guide 1 30 / 60 / 90
Boomerang 3 gp 1 lb S B 6 1d3+1 1d4+1 1 Complete Barbarian 1 30 / 70 / 100
Boomerang, Returning 5 gp 1 lb S B 6 1d3+1 1d4+1 1 Complete Barbarian 1 20 / 40 / 60
Bow, Composite Long 100 gp 3 lbs L 7 by arrow by arrow 2 Arms and Equipment Guide 2 70 / 140 / 210
Bow, Composite Short 75 gp 2 lbs M 6 by arrow by arrow 2 Arms and Equipment Guide 2 50 / 100 / 180
Bow, Elven (melee) 150 gp 8 lb M B 4 1d6 1d3 2 Complete Elves melee melee
Bow, Elven (ranged) 150 gp 8 lb M P 7 by arrow by arrow 2 Complete Elves 2 70 / 140 / 210
Bow, Folding 45 gp 2 lb M P 7 1d6-1 1d6-1 2 Complete Thief 2 40 / 80 / 130
Bow, Long 75 gp 3 lbs L 8 by arrow by arrow 2 Arms and Equipment Guide 2 50 / 100 / 170
Bow, Pellet 20 gp 2 lbs M B 7 1d4+1 1d6+1 2 Complete Ninja 1 60 / 120 / 180
Bow, Short 30 gp 2 lbs M 7 by arrow by arrow 2 Arms and Equipment Guide 2 50 / 100 / 150
Branding Iron 8 gp 4 lbs S B 7 1d4 1d4 1 Aurura’s Whole Realms Catalogue melee melee
Branding Iron, Hot 8 gp 4 lbs S B 7 1d8 1d8 1 Aurura’s Whole Realms Catalogue melee melee
Bridle Cutter 3 gp 4 lbs M S 4 1d4 1d3 1 Arms and Equipment Guide melee melee
Celt 2 sp 3 lbs S B/P 4 1d4 1d3 1 or 2 Complete Barbarian melee melee
Cestus 1 gp 2 S S 2 1d4 1d3 1 Arms and Equipment Guide melee melee
Chain 5 sp 3 lbs L B 5 1d4+1 1d4 2 Arms and Equipment Guide 1 5 / 10 / 20
Chijiriki 8 sp 6 lbs L B/P 7 1d8+1 2d6 2 Complete Ninja 1 10 / 20 / 30
Chopsticks 1 cp * S P 1 1 1 1 Complete Ninja melee melee
Club 3 lbs M B 4 1d6 1d3 1 or 2 Arms and Equipment Guide 1 10 / 20 / 30
Club, Great 8 gp 12 lbs M B 7 2d4 1d6+1 1 or 2 Complete Humanoid melee melee
Club, Spiked 5 sp 4 lbs M P 4 1d6+1 1d4+1 1 or 2 Complete Barbarian melee melee
Club, Throwing 1 sp 2 lbs S B 4 1d4 1d2 1 Complete Barbarian 1 10 / 20 / 30
Crook, Shepherd’s 10 gp 10 lbs L B 10 1d6 1d4 1 or 2 Aurura’s Whole Realms Catalogue melee melee
Crossbow, Cho-ku-no 100 gp 12 lbs M P 10 2d4 2d4 2 Complete Ninja 3/2 20 / 40 / 60
Crossbow, Doublebow 67 gp 10 lbs M P 7 2d6+2 2d6+2 2 Dragon Magazine Annual 4 1/2 40 / 100 / 160
Crossbow, Hand 300 gp 3 lbs S P 5 1d3 1d2 1 Arms and Equipment Guide 1 20 / 40 / 60
Crossbow, Heavy 50 gp 14 lbs M P 10 2d4+1 2d6+1 2 Arms and Equipment Guide 1/2 80 / 160 / 240
Crossbow, Light 35 gp 7 lbs M P 7 2d4 2d4 2 Arms and Equipment Guide 1 60 / 120 / 180
Dagger 2 gp 1 lb S P 2 1d4 1d3 1 Arms and Equipment Guide 2 10 / 20 / 30
Dagger, Bone 1 sp 1 lb S P 2 1d2 1d2 1 Arms and Equipment Guide 2 10 / 20 / 30
Dagger, Climbing 5 gp 1 lb S P 2 1d3 1d2 1 Complete Thief 2 10 / 20 / 30
Dagger, Parrying 5 gp 1 lb S P 2 1d3 1d3 1 Arms and Equipment Guide melee melee
Dagger, Stone 2 sp 1 lb S P 2 1d3 1d2 1 Arms and Equipment Guide 2 10 / 20 / 30
Dart 5 sp 1/2 lb S P 2 1d3 1d2 1 Arms and Equipment Guide 3 10 / 20 / 40
Dart, Barbed 1 gp 5 lbs S P 3 1d4 1d4 1 Complete Humanoid 3 10 / 20 / 40
Elbow Spike 1 gp 2 lbs S S 2 1d4 1d4 NA Complete Dwarves melee melee
Fang 5 gp 3 lbs M P 6 1d6 1d4 1 Complete Ninja melee melee
Fauchard  5 gp  P/S  1d6  1d8  2 Arms and Equipment Guide melee melee
Fauchard-fork  8 gp  P/S  1d8  1d10  2 Arms and Equipment Guide melee melee
Flail, Bladeback 20 gp 25 lbs L B/S 9 1d8+1 2d6 2 Complete Humanoid melee melee
Flail, Chain 1 gp 5 lbs L B 6 1d4+2 1d4+1 2 Complete Dwarves melee melee
Flail, Footman’s 15 gp 15 lbs M B 7 1d6+1 2d4 1 or 2 Arms and Equipment Guide melee melee
Flail, Grain 3 gp 3 lb M B 6 1d4+1 1d4 1 or 2 Complete Ranger melee melee
Flail, Horseman’s 8 gp 5 lbs M B 6 1d4+1 1d4+1 1 or 2 Arms and Equipment Guide melee melee
Flail, Winnowing 6 gp 7 lbs M B 6 1d6 1d6 1 or 2 Aurura’s Whole Realms Catalogue melee melee
Flindbar 8 gp 6 lbs M B 4 1d4 1d4 2 Complete Humanoid melee melee
Fork, Military 5 gp  1d8  2d4  2 Arms and Equipment Guide melee melee
Fukimi Bari 1 sp * S P 1 1d2 1d2 NA Complete Ninja 1 30 / – / –
Gaff Hook, Attached 2 gp 2 lb S P 4 1d4 1d3 1 Complete Ranger melee melee
Gaff Hook, Held 5 cp 2 lb S P 4 1d4 1d3 1 Complete Ranger melee melee
Garotte 3 sp 1 lb S special 2 1d4 2 Aurura’s Whole Realms Catalogue melee melee
Glaive 6 gp  1d6  1d10  2 Arms and Equipment Guide melee melee
Glaive-guisarme 10 gp  10  P/S  2d4  2d6  2 Arms and Equipment Guide melee melee
Glove Nail 2 gp 2 lbs S P 2 1d4+1 1d4 1 Complete Dwarves melee melee
Goad, Elephant 3 gp 4 lbs M P/B  6 1d4 1d4 1 Arabian Adventures melee melee
Goblin Stick 5 gp 8 lbs L P 7 1d4 1d6 2 Complete Humanoid melee melee
Greyclaws 3 gp 1 lbs S S 2 1d3 1d2 1 Wizards and Rogues of the Realms melee melee
Guisarme  5 gp  2d4  1d8  2 Arms and Equipment Guide melee melee
Guisarme-voulge  8 gp  15  P/S  10  2d4  2d4  2 Arms and Equipment Guide melee melee
Gut Hook 7 gp 1 lb S S 5 1d4+1 1d4+1 1 Aurura’s Whole Realms Catalogue melee melee
Halberd  10 gp  15  P/S  1d10  2d6  2 Arms and Equipment Guide melee melee
Hammer, Claw 3 gp 4 lbs S B 3 1d4-1 1d4-1 1 Aurura’s Whole Realms Catalogue melee melee
Hammer, Lucern 7 gp  15  P/B  2d4  1d6  2 Arms and Equipment Guide melee melee
Hammer, Smith’s 7 gp 4 lbs S B 5 1d6 1d4+1 1 Aurura’s Whole Realms Catalogue melee melee
Hammer, Stone-setting 10 gp 15 lbs M B 10 1d6+1 1d6+1 1 or 2 Aurura’s Whole Realms Catalogue melee melee
Hammer, War 2 gp 6 lbs M B 4 1d4+1 1d4 1 or 2 Arms and Equipment Guide melee melee
Hammer, Throwing 2 gp 3 lbs M B 3 1d4 1d4 1 or 2 Arms and Equipment Guide melee 10 / 20 / 30
Hanbo 5 cp 1 lb S B 2 1d4 1d2 1 Complete Ninja melee melee
Harpoon, One-handed 20 gp 6 lbs L P 7 1d4+1 1d6+1 1 Arms and Equipment Guide 1 10 / 20 / 30
Harpoon, Two-handed 20 gp 6 lbs L P 7 2d4 2d6 2 Arms and Equipment Guide 1 10 / 20 / 30
Hatchet 2 gp 3 lb S S 4 1d4+1 1d4+1 1 Complete Ranger 1 10 / 20 / 30
Head Spike 10 gp 10 lbs M P 4 1d6 1d8 NA Complete Dwarves melee melee
Hoe 3 gp 5 lbs L P 7 1d3 1d2 2 Aurura’s Whole Realms Catalogue melee melee
Hook fauchard  10 gp  P/S  1d4  1d4  2 Arms and Equipment Guide melee melee
Iceaxe 10 gp 4 lbs M P 5 1d4+1 1d4 1 or 2 Player’s Handbook melee melee
Iuak 10 gp 3 lb M S 4 1d4 1d6 1 Complete Ranger melee melee
Jambiya 4 gp 1 lb S P/S 3 1d4 1d4 1 Arabian Adventures melee melee
Javelin 5 sp 2 lbs L P 4 1d6 1d6 1 Arms and Equipment Guide 1 20 / 40 / 60
Javelin, Stone 5 cp 2 lbs M P 4 1d4 1d4 1 Arms and Equipment Guide 1 20 / 40 / 60
Javelin, Uchi-ne 2 gp 1 lb S P 3 1d4 1d4 1 Complete Ninja 1 10 / 20 / 30
Jitte 2 gp 1 lb S B 3 1d4 1d2 1 Complete Ninja melee melee
Jo Stick 1 sp 1 lb M B 4 1d6 1d3 1 Complete Ninja melee melee
Kama 2 gp 2 lbs S S 3 1d6 1d4 1 Complete Ninja melee melee
Katar 3 gp 1 lb S P 2 1d3+1 1d3 1 Arabian Adventures melee melee
Kau Sin Ke 5 gp 4 lbs L B 7 1d8 1d6 2 Complete Ninja melee melee
Kawanaga 1 gp 1 lb L B/P 6 1d3 1d2 2 Complete Ninja 1 10 / 20 / 30
Kick-slasher 7 gp 3 lbs S S 2 1d4+1 1d6+1 NA Complete Humanoid melee melee
Kiseru 1 gp 1 lb S B 3 1d4 1d2 1 Complete Ninja melee melee
Knee Spike 3 gp 2 lbs S P 1 1d4 1d4 NA Complete Dwarves melee melee
Knife 5 sp 1/2 lb S P/S 2 1d3 1d2 1 Arms and Equipment Guide 2 10 / 20 / 30
Knife, Bone 3 cp 1/2 lb S P/S 2 1d3 1d2 1 Arms and Equipment Guide 2 10 / 20 / 30
Knife, Death 15 gp 1 lb S P 2 1d4+1 1d3+1 1 Complete Thief melee melee
Knife, Harness * S P/S 2 1d2 1 1 Complete Ranger 2 10 / 20 / 30
Knife, Skinning 5 gp 1 lb S S 3 1d4 1d4 1 Aurura’s Whole Realms Catalogue melee melee
Knife, Stone 5 cp 1/2 lb S P/S 2 1d3 1d2 1 Arms and Equipment Guide 2 10 / 20 / 30
Kumade 2 gp 4 lbs L B/P 7 1d4 1d3 2 Complete Ninja melee melee
Kusari-gama 3 gp 3 lbs L B/S 6 1d6 1d4 2 Complete Ninja melee melee
Kyogetsu-shogi 2 gp 1 lb L B/S 6 1d4 1d4 2 Complete Ninja melee melee
Lajatang 5 gp 6 lbs L S/P 7 1d10 1d10 2 Complete Ninja melee melee
Lance, Flight 6 gp 5 lbs L P 6 1d6+1 2d6 2 Complete Humanoid melee melee
Lance, Heavy 15 gp 15 lbs L P 8 1d8+1 3d6 1 Arms and Equipment Guide melee melee
Lance, Jousting 20 gp 20 lbs L P 10 1d3-1 1d2-1 1 Arms and Equipment Guide melee melee
Lance, Light 6 gp 5 lbs L P 6 1d6 1d8 1 Arms and Equipment Guide melee melee
Lance, Medium 10 gp 10 lbs L P 7 1d6+1 2d6 1 Arms and Equipment Guide melee melee
Lasso 5 sp 3 lb L 10 2 Complete Priest 1 10 / 20 / 30
Mace, Bladeback 15 gp 16 lbs L B/S 9 1d8+1 1d8 2 Complete Humanoid melee melee
Mace, Footman’s 8 gp 10 lbs M B 7 1d6+1 1d6 1 or 2 Player’s Handbook melee melee
Mace, Horseman’s 5 gp 6 lbs M B 6 1d6 1d4 1 Player’s Handbook melee melee
Machete 30 gp 4 lb M S 8 1d8 1d8 1 Complete Ranger melee melee
Main-Gauche 3 gp 2 lb S P/S 2 1d4 1d3 1 Complete Ranger melee melee
Mallet 5 gp 20 lbs L B 13 2d6 2d6 2 Aurura’s Whole Realms Catalogue melee melee
Mallet, Cording 10 gp 25 lbs M S/B 12 1d8 1d8 2 Aurura’s Whole Realms Catalogue melee melee
Mallet, Sledge 9 gp 30 lbs L B 13 3d6 3d6 2 Aurura’s Whole Realms Catalogue melee melee
Mancatcher 30 gp 8 lbs L 7 2 Arms and Equipment Guide melee melee
Manriki-gusari 5 sp 3 lbs L B 5 1d4+1 1d4 2 Complete Ninja melee melee
Maul 5 gp 10 lb L B 9 2d4 1d10 2 Complete Priest melee melee
Meat Hook 5 gp 1 lb S P 4 1d4 1d4 1 Aurura’s Whole Realms Catalogue melee melee
Morningstar 10 gp 12 lbs M B/P 7 2d4 1d6+1 1 or 2 Arms and Equipment Guide melee melee
Nage Teppo 5 gp 1/2 lb S B 9 1d6 1d6 1 Complete Ninja 1 10 / 20 / 30
Nagimaki 5 gp 6 lbs L S/P 6 1d6 1d8 2 Complete Ninja melee melee
Naginata 8 gp 10 lbs L P 7 1d8 1d10 2 Complete Fighter melee melee
Needle 1 sp * S P 1 1 1 NA Complete Ninja 1 30 / – / –
Nekode 1 gp 1/2 lb S S 1 1d4 1d3 2 Complete Ninja melee melee
Net 5 gp 10 lb M 10 2 Complete Priest 1 10 / 20 / 30
Nunchaku 1 gp 3 lb M B 3 1d6 1d6 2 Complete Priest melee melee
Partisan 10 gp  1d6  1d6+1  2 Arms and Equipment Guide melee melee
Pick, Footman’s 8 gp 6 lbs M P 7 1d6+1 2d4 1 or 2 Player’s Handbook melee melee
Pick, Horseman’s 7 gp 4 lbs M P 5 1d4+1 1d4 1 or 2 Player’s Handbook melee melee
Pick, Ice 1 gp 1/2 lb S P 2 1d4 1d3 1 Complete Ranger melee melee
Pick, Miner’s 9 gp 15 lbs M P 9 1d6 1d6 2 Aurura’s Whole Realms Catalogue melee melee
Pitchfork 9 gp 8 lbs L P 7 1d4+1 1d4+1 2 Aurura’s Whole Realms Catalogue melee melee
Punch-cutter 6 gp 1 lb S S 2 1d4 1d3 1 Complete Humanoid melee melee
Quarterstaff 4 lbs L B 4 1d6 1d6 2 Arms and Equipment Guide melee melee
Rabbit Stick 1 sp * S P 5 1d3 1d2 1 Complete Barbarian melee melee
Ranseur 6 gp  2d4  2d4  2 Arms and Equipment Guide melee melee
Razor 4 gp 1/2 lb S S 2 1d4 1d6 1 Aurura’s Whole Realms Catalogue melee melee
Reaver 5 gp 4 lbs M S 7 1d6 1d6 1 Aurura’s Whole Realms Catalogue melee melee
Riding Crop 1 gp 1 lb S S 5 1d2 1d2 1 Aurura’s Whole Realms Catalogue melee melee
Ritiik 10 gp 6 lb L P 8 1d6+1 1d8+1 2 Complete Ranger melee melee
Sai 5 sp 2 lbs S P/B  2 1d4 1d2 1 Complete Fighter melee melee
Sang Kaw 2 gp 10 lbs L P 7 2d6 1d8+1 2 Complete Ninja melee melee
Sap 1 gp 1/10 lb S B 2 1d2 1d2 1 Arms and Equipment Guide melee melee
Scourge 1 gp 2 lbs S S 5 1d4 1d2 1 Arms and Equipment Guide melee melee
Scythe 5 gp 8 lb M P/S 8 1d6+1 1d8 2 Complete Ranger melee melee
Shakujo Yari 16 sp 6 lbs M P 6 1d8+1 2d6 2 Complete Ninja melee melee
Shovel 3 gp 6 lbs M B 7 1d4+1 1d4 2 Aurura’s Whole Realms Catalogue melee melee
Shuriken 3 sp 1 lb S P 2 1d4 1d4 1 Complete Fighter 2 20 / 40 / 60
Shuriken, Small Star 3 sp * S P 2 1d4 1d4 1 Complete Ninja 4 5 / 10 / 20
Shuriken, Spike 3 sp * S P 2 1d4 1d3 1 Complete Ninja 2 10 / – / –
Shurkien, Large Star 5 sp 1/2 lb S P 2 1d6 1d4 1 Complete Ninja 3 5 / 10 / 20
Siangham 1 gp 1 lb S P 2 1d4+1 1d4 1 Complete Ninja melee melee
Sickle 6 sp 3 lbs S S 4 1d4+1 1d4 1 Arms and Equipment Guide melee melee
Sling, Bullet 5 cp 1/2 lb S B 6 1d4+1 1d6+1 2 Arms and Equipment Guide 1 50 / 100 / 200
Sling, Staff 2 sp 2 lbs M B 11 1d8 2d4 2 Arms and Equipment Guide 2 — / 60 / 90
Sling, Stick 1 sp 1 lb S B 11 1d4+1 1d6+1 1 Complete Barbarian 2 30 / 60 / 90
Sling, Stone 5 cp 1/2 lb S B 6 1d4 1d4 2 Arms and Equipment Guide 1 40 / 80 / 160
Sling, String (disk) 1 sp 1 lb S B 11 1d4+1 1d6+1 1 Complete Barbarian 2 30 / 60 / 90
Sling, String (stone) 1 sp 1 lb S B 11 1d4 1d4 1 Complete Barbarian 2 30 / 60 / 90
Snuffing Bellt 6 gp 4 lbs M P 7 1d4 1d4 1 or 2 Aurura’s Whole Realms Catalogue melee melee
Sode Garami 5 gp 5 lbs L B 7 1d4 1d3 2 Complete Ninja melee melee
Spear, Long 5 gp 8 lbs L P 8 2d6 3d6 2 Arms and Equipment Guide melee melee
Spear, One-handed 8 sp 5 lbs M P 6 1d6 1d8 1 Arms and Equipment Guide 1 10 / 20 / 30
Spear, Stone 8 cp 5 lbs M P 6 1d4 1d6 1 Arms and Equipment Guide 1 10 / 20 / 30
Spear, Two-handed 8 sp 5 lbs M P 6 1d8+1 2d6 2 Arms and Equipment Guide melee melee
Spetum 5 gp  1d6+1  2d6  2 Arms and Equipment Guide melee melee
Staff, Hornhead 5 gp 20 lbs L B 6 2d6 2d6 2 Complete Humanoid melee melee
Stiletto 5 sp 1/2 lb S P 2 1d3 1d2 1 Complete Ranger 2 10 / 20 / 30
Sword Stick 25 gp 4 lb M P 3 1d6 1d8 1 Complete Thief melee melee
Sword, Bastard (one-handed) 25 gp 10 lbs M S 6 1d8 1d12  1 Arms and Equipment Guide melee melee
Sword, Bastard (two-handed) 25 gp 10 lbs M S 8 2d4 2d8 2 Arms and Equipment Guide melee melee
Sword, Bokken (one-handed) 10 gp 6 lbs M B 4 1d4 1d2 1 Complete Ninja melee melee
Sword, Bokken (two-handed) 10 gp 6 lbs M B 4 1d6 1d3 2 Complete Ninja melee melee
Sword, Broad 10 gp 4 lbs M S 5 2d4 1d6+1 1 or 2 Arms and Equipment Guide melee melee
Sword, Claymore 25 gp 10 lbs L S 8 2d4 2d8 2 Arms and Equipment Guide melee melee
Sword, Cutlass 12 gp 4 lb M S 5 1d6 1d8 1 Complete Ranger melee melee
Sword, Drusus 50 gp 3 lbs M S 3 1d6+1 1d8+1 1 Arms and Equipment Guide melee melee
Sword, Falchion 17 gp 8 lbs M S 5 1d6+1 2d4 1 or 2 Arms and Equipment Guide melee melee
Sword, Finhead 17 gp 8 lbs M S 6 1d8 1d10 1 Complete Humanoid melee melee
Sword, Great Scimitar 60 gp 16 lbs L S 9 2d8 4d4 2 Arabian Adventures melee melee
Sword, Katana (one-handed) 100 gp 6 lbs M S 4 1d10 1d12  1 Complete Fighter melee melee
Sword, Katana (two-handed) 100 gp 6 lbs M S 4 2d6 2d6 2 Complete Fighter melee melee
Sword, Khopesh 10 gp 7 lbs M S 9 2d4 1d6 1 Arms and Equipment Guide melee melee
Sword, Long 15 gp 4 lbs M S 5 1d8 1d12  1 or 2 Arms and Equipment Guide melee melee
Sword, Ninja-to 12 gp 5 lbs M S/P 4 1d8 1d6 1 Complete Ninja melee melee
Sword, Parang 3 gp 5 lbs M S 5 1d8 1d8 1 or 2 Complete Ninja melee melee
Sword, Rapier 15 gp 4 lb M P 4 1d6+1 1d8+1 1 Complete Ranger melee melee
Sword, Sabre 15 gp 5 lb M S 4 1d6+1 1d8+1 1 Complete Ranger melee melee
Sword, Scimitar 15 gp 4 lbs M S 5 1d8 1d8 1 Arms and Equipment Guide melee melee
Sword, Short 10 gp 3 lbs S P 3 1d6 1d8 1 Arms and Equipment Guide melee melee
Sword, Tetsu-to 35 gp 15 lbs L S 15 1d12 3d6 2 Complete Ninja melee melee
Sword, Two-handed 50 gp 15 lbs L S 10 1d10 3d6 2 Arms and Equipment Guide melee melee
Sword, Wakizashi 50 gp 3 lbs M S/P 3 1d8 1d8 1 Complete Fighter melee melee
Tetsubo 2 gp 7 lbs L B 7 1d8 1d8 2 Complete Fighter melee melee
Three-Section Staff 10 gp 5 lbs L B 6 1d6 1d4 2 Complete Ninja melee melee
Tonfa 5 cp 1 lb S B 3 1d6 1d4 1 Complete Ninja melee melee
Trident, One-handed 15 gp 5 lbs L P 7 1d6+1 3d4 1 Arms and Equipment Guide 1 5 / 10 / 20
Trident, Two-handed 15 gp 5 lbs L P 7 1d8+1 3d4 2 Arms and Equipment Guide melee melee
Voulge 5 gp  12  10  2d4  2d4  2 Arms and Equipment Guide melee melee
War Fan 5 gp 1 lb S B 5 1d3 1d2 1 Complete Ninja melee melee
Weeding Claw 7 sp 1 lb S P 3 1d4-1 1d4-1 1 Aurura’s Whole Realms Catalogue melee melee
Weeding Rake 13 sp 4 lbs M P 7 1d4 1d4 2 Aurura’s Whole Realms Catalogue melee melee
Whip 1 sp 2 lbs M S 8 1d2 1 1 Arms and Equipment Guide melee melee
Yoroi-toshi 5 gp 1 lb S P 2 1d4 1d4 1 Complete Ninja 1 10 / 20 / 30

Tight Weapon Groups (2 slots)

Weapons that appear above, but do not appear on one of these lists must be learned individually.

  • Axes: Battleaxe, Celt, Cording Mallet, Forearm Axe, Handaxe, Hatchet, Iceaxe, Two-handed Axe, Woodsman’s Axe
  • Bows: Elven Bow, Folding Bow, Longbow, Pellet Bow, Shortbow (including composite varieties)
  • Blowguns: Blowgun, Fukimi Bari, Needles
  • Chains: Chain, Kau Sin Ke, Kusari-gama, Manriki-gusari
  • Close-Combat Weapons: Bladeboots, Body Spikes, Cestus, Elbow Spike, Forearm Axe, Gaff Hook, Glove Nail, Greyclaws, Head Spike, Katar, Kick-slasher, Knee Spike, Nekode, Punch-cutter
  • Clubbing Weapons: Belaying Pin, Bladeback Mace, Branding Iron, Claw Hammer, Club, Elephant Goad, Footman’s Mace, Great Club, Hanbo, Horseman’s Mace, Jitte, Jo Stick, Kiseru, Mallet, Maul, Morningstar, Sap, Shovel, Sledge, Smith’s Hammer, Spiked Club, Stone-setting Hammer, Tonfa, Throwing Club, War Hammer
  • Crossbows: Cho-ku-no, Doublebow, Hand Crossbow, Heavy Crossbow, Light Crossbow
  • Curved Blades: Cutlass, Falchion, Great Scimitar, Jambiya, Kama, Khopesh, Sabre, Scimitar, Sickle
  • Darts: Barbed Dart, Dart, Shuriken, Uchi-ne
  • Fencing Blades: Dagger, Main Gauche, Parrying Dagger, Rapier, Sabre, Stiletto, Sword Stick
  • Flails: Bladeback Flail, Chain Flail, Flindbar, Footman’s Flail, Grain Flail, Horseman’s Flail, Kyogetsu-shogi, Nunchaku, Three-section Staff, Winnowing Flail
  • Lances: Flight Lance, Heavy Lance, Jousting Lance, Light Lance, Medium Lance
  • Long Blades: Bastard Sword, Bokken, Claymore, Katana, Long Sword, Scimitar, Tetsu-to, Two-handed Sword
  • Mancatchers: Mancatcher, Sode Garami
  • Medium Blades: Broadsword, Cutlass, Finhead Sword, Iuak, Khopesh, Machete, Ninja-to, Parang, Wakizashi
  • Picks: Augur, Awl, Fang, Footman’s Pick, Horseman’s Pick, Iceaxe, Ice Pick, Meat Hook, Miner’s Pick, Weeding Claw
  • Pole-axes: Bardiche, Bec de corbin, Bill, Bill-guisarme, Fauchard, Fauchard-fork, Glaive, Glaive-guisarme, Guisarme, Guisarme-voulge, Halberd, Hoe, Hook Fauchard, Kumade, Lajatang, Lucern Hammer, Nagimaki, Naginata, Partisan, Voulge, Weeding Rake
  • Short Blades: Augur, Awl, Bridle Cutter, Climbing Dagger, Dagger, Death Knife, Drusus, Gut Hook, Jambiya, Katar, Knife, Main-gauche, Parrying Dagger, Razor, Sai, Shortsword, Siangham, Stiletto, Yoroi-toshi
  • Slings: Sling, Staff Sling, Stick Sling, String Sling
  • Spears: Angon, Artengak, Awl Pike, Chijiriki, Elephant Goad, Flight Lance, Goblin Stick, Harpoon, Javelin, Longspear, Military Fork, Pitchfork, Ranseur, Sang Kaw, Shakujo Yari, Snuffing Bell, Spear, Spetum, Trident, Uchi-ne
  • Staves: Bo Stick, Hanbo, Hornhead Staff, Jo Stick, Quarterstaff, Shepherd’s Crook, Tetsubo
  • Whips: Riding Crop, Scourge, Whip

Broad Weapon Groups (3 slots)

Weapons that appear above, but do not appear on one of these lists must be learned individually.

  • Blades: Bastard Sword, Bokken, Bridle Cutter, Broadsword, Claymore, Climbing Dagger, Cutlass, Dagger, Death Knife, Drusus, Falchion, Finhead Sword, Great Scimitar, Gut Hook, Iuak, Jambiya, Kama, Katana, Katar, Khopesh, Knife, Longsword, Machete, Main-Gauche, Ninja-to, Parang, Parrying Dagger, Rapier, Razor, Sabre, Sai, Scimitar, Shortsword, Siangham, Sickle, Stiletto, Sword Stick, Tetsu-to, Two-handed Sword, Wakizashi, Yoroi-toshi
  • Cleaving/Crushing Weapons: Battle Axe, Belaying Pin, Bladeback Mace, Bo Stick, Branding Iron, Celt, Claw Hammer, Club, Cording Mallet, Fang, Footman’s Mace, Footman’s Pick, Forearm Axe, Great Club, Hanbo, Hand/Throwing Axe, Hatchet, Horseman’s Mace, Horseman’s Pick, Ice Pick, Iceaxe, Jitte, Jo Stick, Kiseru, Mallet, Maul, Miner’s Pick, Morningstar, Sap, Sledge, Smith’s Hammer, Spiked Club, Stone-setting Hammer, Tetsubo, Throwing Club, Tonfa, Two-handed Axe, War Hammer, Weeding Claw, Woodsman’s Axe
  • Pole Weapons: Angon, Artengak, Awl pike, Bardiche , Bec de corbin , Bill, Bill-guisarme , Chijiriki, Fauchard , Fauchard-fork , Flight Lance, Glaive, Glaive-guisarme, Goad, Elephant, Goblin Stick, Guisarme , Guisarme-voulge , Halberd , Harpoon, Hoe, Hook fauchard , Javelin, Kumade, Lajatang, Longspear, Lucern Hammer, Military Fork, Nagimaki, Naginata, Partisan, Pitchfork, Quarterstaff, Ranseur, Ritiik, Sang Kaw, Scythe, Shakujo Yari, Shepherd’s Crook, Shovel, Snuffing Bellt, Spear, Spetum
  • Rope and Chain Weapons: Bladeback Flail, Chain, Chain Flail, Flindbar, Footman’s Flail, Garotte, Grain Flail, Horseman’s Flail, Kau Sin Ke, Kawanaga, Kusari-gama, Kyogetsu-shogi, Lasso, Manriki-gusari, Nunchaku, Riding Crop, Scourge, Three-Section Staff, Whip, Winnowing Flail
  • Small Throwing Weapons: Atlatl, Barbed Dart, Bolas, Boomerang, Dagger, Dart, Knife, Nage Teppo, Shuriken, Stiletto, Throwing Axe, Throwing Club, Uchi-ne

Footnotes:

1 Ranges: All ranges are calculated in Yards. Thus a range of “10”, is equal to 10 yards, or 30 feet. Each range category (Short, Medium, or Long) includes attacks from distances equal to or less than the given range. Thus, a heavy crossbow fired at a target 136 yards away uses the medium range modifier.
The attack roll modifiers for range are -2 for medium range and -5 for long range.

Weapons

Ruins of Adventure Brand_Darklight Brand_Darklight