Ruins of Adventure

Donovan's Diary: Entry 3

8 Eleint, Year of the Maidens

Drizzling. Dark. Moon not visible.

We were awakened in the middle of the night yestereve by undead. Three of the creatures—a wight, a skeleton, and a zombie. The girls, even the knight, Frantiska, seemed greatly disturbed by the encounter, despite how easily we dispatched them. Perhaps it was the somewhat prophetic nature of a proclamation made by the zombie after I had decapitated it, "We are for you. We will be back…” More credence to my previous thoughts that our meeting was not the result of random happenstance.

The barbarian, Hrud, is apparently also a Scion, with the gift to speak directly to the minds of others. Also apparently Teldicia can do the same, and Lyra. In fact, it seems like everyone in the party can communicate mind-to-mind except me. We had quite the engaging discussion about the nature and extent of mental privacy this morning, but, until such time as I find a way to violate such privacy, such discussions are not particularly useful to my research.

Dimensional translocation, however, is a thing most interesting. Lyra has done this on numerous occasions now, transporting not only herself, but others, as well as goods. Plus there is the matter of the gate we found in the slums—a doorway to, we think, the Nine Hells. We buried it under a collapsed building, but I am sure it was not destroyed by such meager efforts. There is also an interesting spell in the Book of Finnot, describing how to open a temporary gate through which one can summon a near limitless number of lesser fiends. I am wan to use such a spell, even under duress, but I wonder if the concept could be employed in conjunction with other planes—a legion of elementals under my control perhaps?

I hope, at some point, to question Lyra and her mother at depth concerning how they coordinate their efforts to tunnel through space. For now, here are some preliminary insights into the nature of teleportation.

This diagram—hasty I know—describes the most basic workings of teleportation magicks and planar gateways.

Here we have a basic incantation of teleportation, as inscribed in the ancient texts of Mulhorand, invoking the holy might of the gods, praising their power over the world, and invoking Mystra to fold space in her hand so that one might pass between the points.
Phonetic: “Wamaa qadarullaaha haqqa qadrihii wal ardhu jamii’an qabdhatuhuu yaumal qiyaamati wassamaau mathwiyyaatun biyamiinihii.”

NiNoKuni-Gateway.JPGThis rune, or diagram, taken from the Book of Finnot, describes the most basic gestures—to be made by hand or wand—for spells which open planar gateways.

As it says in the Book of Finnot:
“The black line inscribes the door of the worlds, the red cleaves the border between the planes in twain. This second gesture must be made with force and assertion of purpose. By such spells is the way to travel between this world and the many other worlds of existence made clear. Casting a gateway requires you to focus your thoughts upon the world to which you wish to travel. It is also imperative to imagine that you have already left the world from which you cast the spell.”


Brand_Darklight STeamworkGirl