Name: Taleah Loughgren
Professions Taught: Divine Magic, Arcane Divination, Rune Magic, Bardic Performance
Average Training Time: 5 weeks
Weapons Taught: Dagger, Quarterstaff
Non-weapon Proficiencies Taught: Administration, Artistic Ability (painting), Crowd Working, Gaming, Gem Cutting, Grooming, Haggling, Local History (Phlan), Musical Instrument (harp), Reading/Writing (Espruar), Religion, Singing
Runes Taught: Blinding Light, Coyote, Fox, Healing, Love, Wisdom
Magical Paths Taught: Bard’s Road, Enchanter’s Path, Servant’s Path, Stormy Path, Veiled Path
- Despite rumors that she is actually a were-fox, Taleah is an accepted member of the clergy of Sune in Phlan and serves as a teacher and administrator at the Public Training Hall, where she teaches classes for Bards, Clerics, Diviners, Mages, and Runecasters (thanks to her highly diverse skillset). While beautiful, she tends to be rather haughty and arrogant, and students complain that her written examinations are the most grueling of all the faculty. She has a particularly spiteful relationship with Hammond, who runs the fighter’s school.
Name: Gerrin Wheelbarger
Professions Taught: Warriors
Average Training Time: 2 weeks
Weapons Taught: Two-handed Swords, Axes, Two-handed Style, Avalanche Style
Non-weapon Proficiencies Taught: Animal Rending, Astrology, Leatherworking, Hunting, Psionic Detection, Survival, Tracking
- Exiled by the Yuan-ti rulers of his home city of Hlondath, the Council of Phlan has offered Gerrin political asylum in exchange for his help in training the adventurers and soldiers that protect the town from its many monstrous neighbors. Gerrin has a distinct dislike of all reptilian and snakelike creatures, but yuan-ti and lizardmen especially. Regardless of his contract, he refuses to offer training to any reptilian races.
Name: Hammond of Hillsfar
Professions Taught: Warriors (all varieties)
Average Training Time: 8 weeks
Weapons Taught: All Blades, All Crushing and Cleaving weapons, All Crossbows, Weapon and Shield Style
Non-weapon Proficiencies Taught: Ancient History (Military History), Armor Optimization, Land-based Riding
Special Classes: Hammond offers a special 1-month course that will teach anyone proficiency with the Broadsword. This grants a bonus proficiency to members of any class (doesn’t take a slot, but priest characters are still limited to those weapons allowed by their faith). This is included in the cost of tuition.
- Hammond is a captain of Hillsfar’s Red Plume mercenary company, on loan to the Council of New Phlan to train their troops. Like many Hillsfarran’s, he has little love of those from neighboring cities, and a strong dislike of spellcasters and non-humans. On top of his prejudices, Hammond iis actually a very poor leader and a horrible teacher, but the Council will put up with him until they can find someone better. While his contract prevents him from outright refusing to teach non-humans, his dislike of the students increases the training time by 1 week for characters with spellcasting ability or 2 weeks for non-humans (these stack).
Name: Shanal
Professions Taught: Rune Magic
Average Training Time: 2 weeks
Weapons Taught: Two-weapon Style, Dagger
Non-weapon Proficiencies Taught: Dwarven Runes, Close-Quarters Fighting, Herbalism, Mining, Poison Use, Toxicology, Venom Handling
Special Classes: While such practices are frowned upon by the Council, Shanal offers courses in the creation, identification, and use of poisons. He can teach the Poison Use, Toxicology, and Venom Handling proficiencies, but these are only taught in one-on-one tutoring sessions, costing 500gp per class, and are not included in the normal tuition to train a level. Likewise, the Disease rune must be learned in this way as well.
Runes Taught: Accuracy, Berserk, Binding, Death, Disease, Dream, Hawk, Triumph
- This dwarf is the newest faculty member at Phlan’s Public Training Hall, teaching classes on herbology, underground survival skills, and rune-based magics. While his morals are questionable, and the Council dislikes some of the subjects he offers on the side, he is a very effective teacher and well-liked by those students who have taken his courses.
Name: Francis Urslingen
Professions Taught: Divine Magic, Fencing
Average Training Time: 2 weeks
Weapons Taught: Fencing Blades, Clubbing Weapons, Slings, Single Weapon Style, Fencing Style, Punching
Non-weapon Proficiencies Taught: Ancient History (religious history), Blind-Fighting, Calligraphy, Dancing, Dark Lore, Folklore, Healing, Heraldry, Law, Style Analysis, Tumbling
- “Brother Francis” is an oddity among Tyrran monks, the second son of Lord Urslingen, he chose to study fencing rather than other martial arts. While has certainly stands out from his brethren, Francis is an excellent teacher, both of arms and of doctrine, and has been teaching at the Phlan Public Training Hall since it was founded. Unlike many of the other instructors, Francis prefers a “hands on” approach to teaching martial skills, and often leads forays into the uncivilized portions of town. His students tend to be extremely loyal and are always impressed by his great strength and skill with a blade. Despite (or perhaps because of) his vows to the contrary, he is well-liked by the ladies.
Name: Sarush Sevenspears
Professions Taught: Divine Magic, Warriors
Average Training Time: 9 weeks
Weapons Taught: Pole Weapons
Non-weapon Proficiencies Taught: Agriculture, Animal Lore, Battle Command, Direction Sense, Land-based Riding, Orienteering, Prayer, Religion, Storytelling
- A devout soldier in the service of Tempus, god of war, and a superb leader, Sarush quickly became a local hero in his hometown of Scardale after he helped overthrow the tyrant Lashan. When the locals of Scardale asked him to take leadership of their community, Sarush fled north, unwilling to take on such civic responsibilities. He traveled to Phlan, where has has helped establish a strong following for Tempus, mostly among the soldier he teaches at the Public Training Hall. Despite his leadership skills, he has turned down several offers from the Council of Phlan to command their troops, preferring to teach.
Name: Ankbunkra Arpengast
Professions Taught: Tinkers
Average Training Time: 2 weeks
Weapons Taught: Crushing and Cleaving Weapons, Crossbows, Arquebus
Non-weapon Proficiencies Taught: Artistic Ability (sculpture), Blacksmithing, Carpentry, Cartography, Clockwork Creation, Charioteering, Debate, Engineering, Gem Cutting, Glassblowing, Haggling, Lens Crafting, Languages (Gnomish, Dwarvish, Halfling, Goblin, Kobold, Elvish, Jermlaine), Metalworking, Musical Instrument (harpsicord), Numeracy, Pottery, Research, Smelting, Survival (all terrains), Weaponsmithing
- A wandering crafts-gnome from Neverwinter, Ankbunkra has taken up residence in the city of New Phlan, where she teaches all manner of crafts and trades, as well as linguistics and critical thinking skills, at the Public Training Hall in exchange for the Council funding her research (mostly in the field of advanced optics)…so far she hasn’t invented anything too dangerous. Ankbunkra is quite attractive, even by non-gnomish standards.
Name: Professor Aiderns
Professions Taught: Arcane Magic, Rune Magic
Average Training Time: 2 weeks
Weapons Taught: Wrestling, Pole Weapons, Weapon and Shield Style
Non-weapon Proficiencies Taught: Law, Administration, Bureaucracy, Heraldry, Etiquette, Humanoid Grooming, Netherworld Knowledge, Spellcraft, Magical Energy Conservation, Dwarven Runes
Runes Taught: Healing, Iron Can’t Bite, Shield, Triumph, Imprisonment, Sanctuary, Owl, Binding, Dream, Help
Magical Paths Taught: Wild Road, Artificer’s Path, Scribe’s Path, Timekeeper’s Road, Silver Road, Road of Cups, Path of Counterspells, Shocking Path, Sheltered Road
- A visiting professor from Hillsfar’s Gothmagog University, Aiderns suffers from very poor health, and thus is often absent from his classes for days at a time. He leaves most of the day-to-day instruction to his more experienced students, showing up infrequently and often without notice to inspect his students work and demonstrate more advanced techniques. Although not overtly religious, his knowledge and mastery of the Law puts even the Tyrran Bishop to shame. Like many recent settlers, he has set up his home outside of the city proper, on the lands near Kryptgarten Keep.
Name: Breckenridge Puffington
Professions Taught: Warriors, Berserking, Arcane Magic, Thief skills
Average Training Time: 7 weeks
Weapons Taught: Clubbing Weapons, Short Blades, Shortbows
Non-weapon Proficiencies Taught: Weapon Improvisation, Shield Smite, Lucid Buffer, Mental Resistance, Psionic Detection, Spellcraft, Awareness, Alertness, Athletics
Magical Paths Taught: Breaker’s Path, Cursed Path, Deadbuilder’s Path, Enchanter’s Path, Giant’s Path, King’s Road
- Breckenridge hails from distant Procampur and was brought in by the Council to teach a variety of esoteric disciplines — from spellcasting rogues, to the wild bear-sarks, to resisting mental control and domination. Everyone who has spent any significant time with him agrees that he must be a vampire (despite being regularly seen out of doors in daylight), citing his fanged teeth, self-mobile shadow, supernaturally silent movements, and ability to assume the form of a wolf (among other things). None can deny that he is an effective teacher, though all of his students are scared of him. He claims to have a sister working in the Temple of Xvim on the far side of the river, a connection which some in the Council have been trying to leverage to pacify that section of the Old City.
Name: Matar Ulkesh
Professions Taught: Arcane Magic
Average Training Time: 9 weeks
Weapons Taught: Daggers
Non-weapon Proficiencies Taught: Arcanology, Detect Magic, Disguise, Hiding, Literacy, Local History (Moonsea), Mastery, Mental Warmth, Necrology, Occult Lore, Poison Use, Research, Runecraft, Scribe, Screed Lore, Spellcraft
Magical Paths Taught: The Alchemist’s Path, The Black Road, The Path of the Dead, The Deadbuilder’s Path, The Knight’s Road, The Locksmith’s Path, The Path of Missiles, The Path of Pentacles, The Scribe’s Path, The Stormy Path
- The newest member of the faculty. A visiting scholar from…“Where did you say you’re from again?”
Name: Alruzohr the Reviser
Professions Taught: Arcane Magic
Average Training Time: 7 weeks
Weapons Taught: Quarterstaff, Dagger, Sling
Non-weapon Proficiencies Taught: Administration, Concentration, Healing, Information Gathering, Literacy, Scribe, Spellcraft, Tattooing
Magical Paths Taught: Alchemist’s Path, Chromatic Path, Lorloveim’s Path, Path of Twins, Shapeshifter’s Path, Skulking Path, The Black Road, Veiled Path
- Alruzohr is a Red Wizard of Thay and a member of New Phlan’s newly established Enclave. A bitter man, Alruzohr does not hide the fact that he accepted a posting to “the god-awful backwater” of Phlan as a way to escape his peers. Unlike many others of his peers among the Red Wizards, Alruzohr absolutely loves teaching — mostly because it allows him to surround himself with lesser mages and pretend to greater talent than he truly has.
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