Ruins of Adventure
Brígh Noella Martin
Description:
Originally from the Heartlands, Brígh was captured by Red Plumes at the age of twelve and sold as a slave in Hillsfar and put to work as a household maid and domestic servant by the Aram family. Weak and clumsy, Brígh was threatened with execution many times, and only her ample bosom and the licentious nature of her employer, one Aram Roland, kept her alive. While he insisted she was around as a ‘curiosity’, she existed mostly as his plaything for many years.
Brígh eventually escaped and was taken in by the Smugglers who lived in the sewers beneath Hillsfar, where she learned the ways of Leira, goddess of illusions and deception, and consort of mask. She has become accustomed to using her rather exotic beauty to get what she wants and keep herself alive…
Bio:
Race: Tiefling
Homeland: Elturel
Class: Mystic
Kit: Exile
Alignment: Chaotic, Non-Evil
Religion: Leira
Level: 3rd
Experience: 6,641
Next Level: 8,250
Max Level: 12th
Ability Scores:
Str | 9 | Stamina | 12 | ||
Muscle | 6 | -1 Attacks | |||
Dex | 11 | Aim | 15 | ||
Balance | 7 | ||||
Con | 15 | Health | 12 | System Shock 80% | |
Fitness | 17 | +1 hp/level | |||
Int | 12 | Reason | 12 | ||
Knowledge | 12 | +3 proficiencies | |||
Wis | 13 | Intuition | 14 | Bonus Spells 1st x2 | +5% Earned XP |
Willpower | 12 | ||||
Cha | 18 | Leadership | 17 | 10 Henchmen | +6 Loyalty |
Appearance | 18 | +7 NPC reactions |
Reactions:
- Initiative: +0
- Surprise: +0
- NPC Reaction: +7
- Movement: 12, Fly 15 (A)
Combat Statistics:
Hit Points: 16
Armor Class: 10
Base Attack Bonus: +1
Saves:
- Paralyzation/Poison/Death: 10
- Rod/Staff/Wand: 14
- Petrification/Polymorph: 13
- Breath Weapon: 16
- Spells: 15
Weapons | # Att | Att Bonus | Dmg | Dmg (L) | Speed | Range | Special |
Quarterstaff | 1/round | +0 | 1d6 | 1d6 | 1 | melee |
Thief Skills: (no armor)
PP | — | HS | — |
OL | — | HN | 15% |
F/RT | — | CW | 50% |
MS | 37% | RL | — |
Non-Weapon Proficiencies: General, Priest
Modern Languages (Common) | 12 | Religion | 13 |
Modern Languages (Planar Slang) | 12 | Herbalism | 10 |
Modern Languages (Tanar’ri) | 12 | Fungi Recognition | 15 |
Modern Languages (Thorasta) | 12 | Spellcraft | 10 |
Secret Languages (Rauthlek) | 12 | Appraising | 12 |
Land-based Riding | 16 | Disguise | 17 |
Survival (Urban) | 12 | Endurance | 15 |
Grooming, Humanoid | 13 | Enamor | 16 |
Whistling/Humming | 9 | Etiquette | 18 |
Tease | 17 | Seamstress | 10 |
Fast Talking | 18 |
Weapon Proficiencies:
Two-handed Weapon Style, Specialized
Quarterstaff
Special Powers:
- Tieflings have infravision to a range of 60 feet.
- Tieflings have resistance to Fire, taking half damage from all fire and heat-based attacks.
- Tieflings do not lose consciousness and may continue to act until they are reduced to –5 hit points.
- Tieflings can cast Darkness 15-ft. Radius, Mirror Image, and Sleep once per day each, and may cast Comprehend Languages thrice per day. These spells are cast at the Tiefling’s class level.
- All Western Heartland characters gain a +1 bonus to disbelieve illusions (saving throw vs. spell) and a +1 saving throw bonus against fear.
- All characters of Elturel receive a +2 bonus to their attack rolls and saving throws when on horseback. This does not indicate any special training, only that they have been riding horses almost since they were born and have a natural affinity for the reaction their mount will have to any given circumstance.
- When dealing with enemies of Hillsfar, whether they are oppressed slaves, foreign governments, or criminals, she receives a +2 modifier to her reaction rolls. Additionally, she and her companions will be given food and shelter from all such NPCs whose modified reaction is Friendly.
- Mystics gain a +2 bonus on their saving throws against all forms of charm spells and abilities because of their fiercely independent personalities. Even if a charm does not normally allow a save, mystics are allowed an unmodified save vs. spell to avoid the effect.
- A mystic’s facility with herbalism allows the mystic to identify plants and fungi with perfect accuracy.
- Mystics gain the ability to Find Familiar. This ability may be attempted once per year, but cannot be used again while an existing familiar is alive. If a familiar found with this ability dies of natural causes, the mystic need not make the system shock check normally associated with the death of a familiar-she does lose one point of Constitution temporarily (for three months) while grieving for her lost companion. A new attempt to find a familiar may be attempted after this three-month period.
Penalties:
- Tieflings tend to look alien. You have vestigial horns, fangs, a forked tail, and a third nipple. Though your feet are normal-seaming, you leave bovine hoofprints.
- All characters from Elturel take a -1 penalty to their result when they roll for new hit points after gaining a level (minimum 1). This penalty is no longer applied after the 10th level, since no new Hit Dice are gained after then.
- All characters from Elturel suffer a -2 penalty on any saving throw they make when not on horseback.
- High-ranking NPCs are reluctant to associate too closely with an exile, fearing they might invite the wrath of the exile’s former government or church. Therefore, sensing the exile’s discomfort and distrust, all characters in positions of power suffer a –3 modifier to their reaction rolls.
- Mystics never gain followers, nor do they set up temples or shrines for others to worship at.
Psionic Wild Talents:
PSPs: 25 (regain 3 per hour of rest)
Power | Discipline | Power Score | Cost | Maintenance | Effect |
Danger Sense | Clairsentience | 10 | 4 | 3 / turn | Sense when danger is lurking within 30 feet. Gain a 2 bonus on Surprise rolls. On a check of 8, gain 1 full round warning before the danger strikes. |
Mystic Spells: Caster level 3rd
1st | 2nd | 3rd | 4th | 5th | 6th | 7th |
4 | 1 |
Major Spheres: All, Animal, Chaos, Charm, Divination, Healing, Protection, Summoning, Travelers
Minor Spheres: Guardian, Necromantic, Plant
-
Prepared Spells:
- 1st: Call Upon Faith, Cure Light Wounds, Empathy, Protection from Prime
- 2nd: Impenetrable Falsehood
Advancement Notes
- Armor Allowed: None.
- Weapons Allowed: Lasso, Net, Quarterstaff, Sling, and Whip
- Move Silently at the same rate as a Ranger.
- Gain 4 PSPs per level.
- When mystics reach 5th level, they can make nonmagical ointments and potions that duplicate the effects of many magical potions.
- At 7th level, mystics are able to put their mastery of herbs and influential magics together into special magical candles.
- At 9th level, mystics are able to charm monster once per week (as the 4th-level wizard spell).
- At 13th level, they gain the ability to use mass charm once per week (as the 8th level spell).
- At 15th level, mystics are granted longevity by their deities for their dedicated service. From this point onward, mystics age at only one-tenth the normal rate for their race
Equipment:
- Quarterstaff (4 lbs)
- Low-cut Mauve Dress, Leather Corset, Fishnet Stockings, Iron Pin Ring, Linen Purse
- Wooden Holy Symbol of Leira
- Philter of Love
- Winged Dancing Shoes (Speed 15, A)
- Ring of Warmth
- Feather Duster
Encumbrance:
Base Speed: 12
Total Weight of Gear: ??? lbs.
Unencumbered | Light | Moderate | Heavy | Severe | Max | |
Weight | 0 – 50 lbs. | 51 lbs. | 52 lbs. | 53 lbs. | 54 lbs. | 55 lbs |
Movement | 12 | 9 | 6 | 5 | 2 | 1 |