Brígh Noella Martin

Description:

Originally from the Heartlands, Brígh was captured by Red Plumes at the age of twelve and sold as a slave in Hillsfar and put to work as a household maid and domestic servant by the Aram family. Weak and clumsy, Brígh was threatened with execution many times, and only her ample bosom and the licentious nature of her employer, one Aram Roland, kept her alive. While he insisted she was around as a ‘curiosity’, she existed mostly as his plaything for many years.

Brígh eventually escaped and was taken in by the Smugglers who lived in the sewers beneath Hillsfar, where she learned the ways of Leira, goddess of illusions and deception, and consort of mask. She has become accustomed to using her rather exotic beauty to get what she wants and keep herself alive…

Bio:

Race: Tiefling
Homeland: Elturel
Class: Mystic
Kit: Exile
Alignment: Chaotic, Non-Evil
Religion: Leira
Level: 3rd
Experience: 6,641
Next Level: 8,250
Max Level: 12th


Ability Scores:

Str 9 Stamina 12
Muscle 6 -1 Attacks
Dex 11 Aim 15
Balance 7
Con 15 Health 12 System Shock 80%
Fitness 17 +1 hp/level
Int 12 Reason 12
Knowledge 12 +3 proficiencies
Wis 13 Intuition 14 Bonus Spells 1st x2 +5% Earned XP
Willpower 12
Cha 18 Leadership 17 10 Henchmen +6 Loyalty
Appearance 18 +7 NPC reactions

Reactions:

  • Initiative: +0
  • Surprise: +0
  • NPC Reaction: +7
  • Movement: 12, Fly 15 (A)

Combat Statistics:
Hit Points: 16
Armor Class: 10
Base Attack Bonus: +1
Saves:

  • Paralyzation/Poison/Death: 10
  • Rod/Staff/Wand: 14
  • Petrification/Polymorph: 13
  • Breath Weapon: 16
  • Spells: 15
Weapons # Att Att Bonus Dmg Dmg (L) Speed Range Special
Quarterstaff 1/round +0 1d6 1d6 1 melee

Thief Skills: (no armor)

PP HS
OL HN 15%
F/RT CW 50%
MS 37% RL

Non-Weapon Proficiencies: General, Priest

Modern Languages (Common) 12 Religion 13
Modern Languages (Planar Slang) 12 Herbalism 10
Modern Languages (Tanar’ri) 12 Fungi Recognition 15
Modern Languages (Thorasta) 12 Spellcraft 10
Secret Languages (Rauthlek) 12 Appraising 12
Land-based Riding 16 Disguise 17
Survival (Urban) 12 Endurance 15
Grooming, Humanoid 13 Enamor 16
Whistling/Humming 9 Etiquette 18
Tease 17 Seamstress 10
Fast Talking 18

Weapon Proficiencies:
Two-handed Weapon Style, Specialized
Quarterstaff


Special Powers:

  • Tieflings have infravision to a range of 60 feet.
  • Tieflings have resistance to Fire, taking half damage from all fire and heat-based attacks.
  • Tieflings do not lose consciousness and may continue to act until they are reduced to –5 hit points.
  • Tieflings can cast Darkness 15-ft. Radius, Mirror Image, and Sleep once per day each, and may cast Comprehend Languages thrice per day. These spells are cast at the Tiefling’s class level.
  • All Western Heartland characters gain a +1 bonus to disbelieve illusions (saving throw vs. spell) and a +1 saving throw bonus against fear.
  • All characters of Elturel receive a +2 bonus to their attack rolls and saving throws when on horseback. This does not indicate any special training, only that they have been riding horses almost since they were born and have a natural affinity for the reaction their mount will have to any given circumstance.
  • When dealing with enemies of Hillsfar, whether they are oppressed slaves, foreign governments, or criminals, she receives a +2 modifier to her reaction rolls. Additionally, she and her companions will be given food and shelter from all such NPCs whose modified reaction is Friendly.
  • Mystics gain a +2 bonus on their saving throws against all forms of charm spells and abilities because of their fiercely independent personalities. Even if a charm does not normally allow a save, mystics are allowed an unmodified save vs. spell to avoid the effect.
  • A mystic’s facility with herbalism allows the mystic to identify plants and fungi with perfect accuracy.
  • Mystics gain the ability to Find Familiar. This ability may be attempted once per year, but cannot be used again while an existing familiar is alive. If a familiar found with this ability dies of natural causes, the mystic need not make the system shock check normally associated with the death of a familiar-she does lose one point of Constitution temporarily (for three months) while grieving for her lost companion. A new attempt to find a familiar may be attempted after this three-month period.

Penalties:

  • Tieflings tend to look alien. You have vestigial horns, fangs, a forked tail, and a third nipple. Though your feet are normal-seaming, you leave bovine hoofprints.
  • All characters from Elturel take a -1 penalty to their result when they roll for new hit points after gaining a level (minimum 1). This penalty is no longer applied after the 10th level, since no new Hit Dice are gained after then.
  • All characters from Elturel suffer a -2 penalty on any saving throw they make when not on horseback.
  • High-ranking NPCs are reluctant to associate too closely with an exile, fearing they might invite the wrath of the exile’s former government or church. Therefore, sensing the exile’s discomfort and distrust, all characters in positions of power suffer a –3 modifier to their reaction rolls.
  • Mystics never gain followers, nor do they set up temples or shrines for others to worship at.

Psionic Wild Talents:

PSPs: 25 (regain 3 per hour of rest)

Power Discipline Power Score Cost Maintenance Effect
Danger Sense Clairsentience 10 4 3 / turn Sense when danger is lurking within 30 feet. Gain a 2 bonus on Surprise rolls. On a check of 8, gain 1 full round warning before the danger strikes.

Mystic Spells: Caster level 3rd

1st 2nd 3rd 4th 5th 6th 7th
4 1

Major Spheres: All, Animal, Chaos, Charm, Divination, Healing, Protection, Summoning, Travelers
Minor Spheres: Guardian, Necromantic, Plant

  • Prepared Spells:
    • 1st: Call Upon Faith, Cure Light Wounds, Empathy, Protection from Prime
    • 2nd: Impenetrable Falsehood

Advancement Notes

  • Armor Allowed: None.
  • Weapons Allowed: Lasso, Net, Quarterstaff, Sling, and Whip
  • Move Silently at the same rate as a Ranger.
  • Gain 4 PSPs per level.
  • When mystics reach 5th level, they can make nonmagical ointments and potions that duplicate the effects of many magical potions.
  • At 7th level, mystics are able to put their mastery of herbs and influential magics together into special magical candles.
  • At 9th level, mystics are able to charm monster once per week (as the 4th-level wizard spell).
  • At 13th level, they gain the ability to use mass charm once per week (as the 8th level spell).
  • At 15th level, mystics are granted longevity by their deities for their dedicated service. From this point onward, mystics age at only one-tenth the normal rate for their race

Equipment:


Encumbrance:

Base Speed: 12

Total Weight of Gear: ??? lbs.

Unencumbered Light Moderate Heavy Severe Max
Weight 0 – 50 lbs. 51 lbs. 52 lbs. 53 lbs. 54 lbs. 55 lbs
Movement 12 9 6 5 2 1

Brígh Noella Martin

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