Ruins of Adventure
New PC
Description:
Race: Tiefling
Homeland:
Age:
Height:
Weight:
Class:
Kit:
Alignment:
Religion:
Level:
Experience: 91,486
Next Level:
Max Level:
Ability Scores:
Ability Score Adjustment: +1 Reason, +1 Leadership, -1 Stamina (Not Applied) |
Stamina | 11 | Weight Allowance: 45 lbs | Movement Bonus +0 | ||
Muscle | 13 | Max Press 140 lbs | Attack +0 | Damage +0 | Feat of Strength 20% |
Aim | 13 | Missile Attack +0 | |||
Balance | 16 | Surprise +1 | AC +2 | ||
Health | 17 | System Shock 01% | Poison Save +0 | PSPs +2 | Regeneration 0 |
Fitness | 17 | Resurrection 96% | Hit Points +3 / level | ||
Reason | 10 | Max Spell Level 5th | Max Spells/Level 13 | PSPs +0 | Illusion Immunity: none |
Knowledge | 11 | Bonus Profs +2 | Bonus Paths +1 | Learn Spell 45% | |
Intuition | 11 | Spell Failure 10% | Bonus Runes 0 | Bonus Spells — | Earned XP +0% |
Willpower | 15 | Mental Save +1 | PSPs +0 | — | |
Leadership | 15 | Max Henchmen: 7 | NPC Loyalty +3 | ||
Appearance | 15 | NPC Reactions +3 |
Rolls: 11, 13, 13, 16, 17, 17, 10, 11, 11, 15, 15, 15 |
- Special Abilities:
- Tiefling infravision enables them to discern gradients of heat within 60 feet in darkness.
- Tieflings speak the language of one fiendish race in addition to Common. Choose one from Tanar’ri, Baatezu, Yogoloth, or Gehreleth.
- Single-classed Tieflings with exceptional ability scores are able to advance nearly as high as their human forebears. A single classed Tieflings adds double the normal number of additional levels to his racial maximum (thus a Tieflings fighter with a Strength of 18 could potentially reach 18th level).
- Tieflings inherit a variety of abilities from their fiendish ancestors. Roll 5 times on the table below for “Random Abilities”. If a given result is rolled more than once, the benefits stack (i.e. use a spell-like ability twice per day, double proficiency bonus, or +2 to an ability score).
51 | You can speak to cats and other feline creatures (including magical felines such as rakshasas and hellcats). |
95 | You gain an additional +1 racial bonus to your Intuition or Willpower score (to a maximum of 20). |
67 | Undead within 30 feet of you are treated as 1 hit die higher for determining if they can be turned or destroyed by a good cleric, but are treated as 1 hit die lower for determining if they can be commanded by an evil cleric. |
88 | Resistance to Blunt Trauma (half-damage from Bludgeoning attacks). |
81 | Resistance (half-damage) against attacks from weapons unless they are magical or made of silver. |
Penalties:
- Tieflings may never be of Lawful Good alignment.
- Tieflings tend to look alien. Roll 5 times on the table below for “Random Appearance” (for simplicity’s sake, the same rolls may be used as for abilities).
28 | Face: missing nose) |
9 | Build: unnaturally heavy |
2 | Arms: over-sized limb |
13 | Digits: extra joints |
30 | Face: other (angular features) |
Special Disadvantages: