New PC

Description:

Race: Tiefling
Homeland:
Age:
Height:
Weight:
Class:
Kit:
Alignment:
Religion:
Level:
Experience: 91,486
Next Level:
Max Level:


Ability Scores:

Ability Score Adjustment: +1 Reason, +1 Leadership, -1 Stamina (Not Applied)
Stamina 11 Weight Allowance: 45 lbs Movement Bonus +0
Muscle 13 Max Press 140 lbs Attack +0 Damage +0 Feat of Strength 20%
Aim 13 Missile Attack +0
Balance 16 Surprise +1 AC +2
Health 17 System Shock 01% Poison Save +0 PSPs +2 Regeneration 0
Fitness 17 Resurrection 96% Hit Points +3 / level
Reason 10 Max Spell Level 5th Max Spells/Level 13 PSPs +0 Illusion Immunity: none
Knowledge 11 Bonus Profs +2 Bonus Paths +1 Learn Spell 45%
Intuition 11 Spell Failure 10% Bonus Runes 0 Bonus Spells — Earned XP +0%
Willpower 15 Mental Save +1 PSPs +0
Leadership 15 Max Henchmen: 7 NPC Loyalty +3
Appearance 15 NPC Reactions +3
Rolls: 11, 13, 13, 16, 17, 17, 10, 11, 11, 15, 15, 15

  • Special Abilities:

Tiefling

  • Tiefling infravision enables them to discern gradients of heat within 60 feet in darkness.
  • Tieflings speak the language of one fiendish race in addition to Common. Choose one from Tanar’ri, Baatezu, Yogoloth, or Gehreleth.
  • Single-classed Tieflings with exceptional ability scores are able to advance nearly as high as their human forebears. A single classed Tieflings adds double the normal number of additional levels to his racial maximum (thus a Tieflings fighter with a Strength of 18 could potentially reach 18th level).
  • Tieflings inherit a variety of abilities from their fiendish ancestors. Roll 5 times on the table below for “Random Abilities”. If a given result is rolled more than once, the benefits stack (i.e. use a spell-like ability twice per day, double proficiency bonus, or +2 to an ability score).
51 You can speak to cats and other feline creatures (including magical felines such as rakshasas and hellcats).
95 You gain an additional +1 racial bonus to your Intuition or Willpower score (to a maximum of 20).
67 Undead within 30 feet of you are treated as 1 hit die higher for determining if they can be turned or destroyed by a good cleric, but are treated as 1 hit die lower for determining if they can be commanded by an evil cleric.
88 Resistance to Blunt Trauma (half-damage from Bludgeoning attacks).
81 Resistance (half-damage) against attacks from weapons unless they are magical or made of silver.

Homeland

Kit


Penalties:

Tiefling

  • Tieflings may never be of Lawful Good alignment.
  • Tieflings tend to look alien. Roll 5 times on the table below for “Random Appearance” (for simplicity’s sake, the same rolls may be used as for abilities).
28 Face: missing nose)
9 Build: unnaturally heavy
2 Arms: over-sized limb
13 Digits: extra joints
30 Face: other (angular features)

Kit

Homeland

Special Disadvantages:

Bio:

New PC

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