Sven Dagdresson

Description:
Bio:

Race: Human
Homeland: Battledale
Class: Crusader
Kit: None
Alignment: Chaotic Good
Religion: Tempus, God of War
Level: 5th
Experience: 31,753 (ready to level)
Next Level: 27,500
Max Level: Unlimited


Ability Scores:

Str 13 Stamina 14
Muscle 11 Open Doors 6 Bend Bars 3%
Dex 12 Aim 9
Balance 15 +1 Defense
Con 12 Health 13 System Shock 85%
Fitness 10 Resurrection 75%
Int 11 Reason 11
Knowledge 10 +2 proficiencies
Wis 13 Intuition 13 Bonus Spells 1st x1
Willpower 13
Cha 16 Leadership 19 Henchmen 20 +10 Loyalty
Appearance 12

Reactions:

  • Initiative: +0
  • Surprise: +0
  • NPC Reaction: +0

Combat Statistics:
Hit Points: 27
Armor Class: 19 (dex, plate)
Base Attack Bonus: +4
Saves:

  • Paralyzation/Poison/Death: 9
  • Rod/Staff/Wand: 13
  • Petrification/Polymorph: 12
  • Breath Weapon: 15
  • Spells: 14
Weapons # Att Att Bonus Dmg Dmg (L) Speed Range Special
Long sword 1/round +5 1d8 1d12 5 melee
Brunnandu 1/round +7 1d8+2 1d8+2 5 melee Magic

Thief Skills: (in armor)

PP HS
OL HN 25% (-5%)
F/RT CW 50% (5%)
MS RL

Non-Weapon Proficiencies: General, Priest, Warrior

Modern Languages (Common) 11 Religion (bonus) 13
Modern Languages (Cormanthan) 11 Agriculture (bonus) 11
Modern Languages (Tharian) 11 Herbalism 9
Literacy 12 Healing 11
Riding, land based (horse) 16 Engineering 8

Weapon Proficiencies:
Long blades (tight group/2 slots)
Axes (tight group/2 slots)


Special Powers:

  • Because of their martial heritage, characters from Battledale gain a +1 bonus on all attack rolls.
  • Crusaders of Tempus can remain conscious and able to fight until the reach -10 hit points (then drop dead).
  • Due to the direct duties performed for his deity, a crusader can cast Augury once per week per level (5/week).
  • The crusader can cast Divination once per week for every five levels (1/week).
  • Crusaders gain the granted power to cast Lighten Load once per day. This spell effectively halves the weight of equipment and gear for a day, reducing the party‚Äôs encumberance.

Psionic Wild Talents:
Teleportation
PSPs: 44 (regain 5 per hour of rest)

Power Discipline Power Score Cost Maintenance Effect
Teleport Psychoportation 11 varies Instantly teleport yourself to a known location (you must be able to accurately picture it in your mind). If you pay double the cost (see below), you can take up to 2 passengers. If you roll your power score exactly (natural 11), the cost is reduced by 20 PP.
Teleport Distance PSP Cost Check Modifier
up to 10 yards 10 -1
up to 100 yards 20 0
up to 1000 yards 30 +1
up to 10 miles 40 +2
up to 100 miles 50 +3
up to 1000 miles 60 +4

Crusader Spells: as 5th-level Priest

1st 2nd 3rd 4th 5th 6th 7th
4 3 1

Major Spheres: All, Chaos, Combat, Guardian, Healing, War, and Wards.
Minor Spheres: Necromantic and Protection

Complete Spell List:

  • 1st level: Anti-Vermin Barrier, Battlefate, Beneficence, Bless, Blood Bond, Ceremony, Claws of Velsharoon, Cleanse, Combine, Courage, Cure Light Wounds, Deflection, Detect Magic, Dispel Fatigue, Ebony Hand, Endure Cold/Heat, Eternal Sleep, Invisibility to Undead, Magical Stone, Mistaken Missive, Morale, Om, Orison, Protection from Evil, Protection from Prime, Protection from Silver, Purify Food & Drink, Purify Self, Rainshield, Regenerate Light Wounds, Resist, Ring of Hands, Sacred Guardian, Sanctify Ghi, Scribe, Skeletal Servant, Waterfloat, Weapon Bless, Weighty Chest
  • 2nd level: Aid, Arm Hammers, Chant, Chaos Ward, Cure Moderate Wounds, Death Curse, Death Prayer, Dissension’s Feast, Emotion Perception, Enhance Turning, Exorcism, Fortifying Stew, Frisky Chest, Gloom, Iron Vigil, Mystic Transfer, Priest Lock, Protection from Orisons, Protection from Spirits, Rally, Resist Acid and Corrosion, Resist Fire/Cold, Resist Turning, Restore Strength, Sanctify, Silence, 15-ft. Radius, Slow Poison, Spiritual Hammer, Steep Soma-Juice, Withdraw, Wyvern Watch, Zone of Deception, Zone of Truth
  • 3rd level: Adaptation, Animate Dead, Bestow Minor Curse, Caltrops, Castigate, Circle of Secrets, Corpse Wither, Cure Blindness or Deafness, Cure Disease, Death’s Door, Dismiss Undead, Dispel Magic, Efficacious Monster Ward, Eyes of the Undead, Feign Death, Fortify, Fostered Protection, Frenzy of the Celts, Glyph of Warding, Hold Poison, Hold Undead, Inkjet, Invisibility Purge, Invisibility to Spirits, Knight’s Move, Life Drain, Line of Protection, Magical Vestment, Miscast Magic, Negative Plane Protection, Oath, Prayer, Protection from Amorphs, Random Casualty, Remove Curse, Remove Paralysis, Repair Injury, Resist Injury, Reverse Fossilization, Spirit Bind, Spliff’s Wonder Bubbles, Squeaking Floor, Summon Ancestor, Unearthly Choir, Wind and Rain Protection
  • Prepared Spells:
    • 1st: curse, battle fate, blood bond, protection from evil 15’
    • 2nd: aid, silence 15’, cure moderate wounds
    • 3rd: castigate

Advancement Notes

  • Armor Allowed: Any Armor or Shields.
  • Weapons Allowed: Any weapons.
  • Gain 4 PSPs per level.
  • Gain 1 Weapon and 1 Non-weapon proficiency slot every 2 levels (rather than every 3).
  • At 7th level, a crusader can cast commune once a week.
  • At 7th level, the crusader may cast easy march once per week.
  • When a crusader reaches 7th level, he automatically attracts 20 to 200 fanatical followers.

Equipment:


Encumbrance:

Base Speed: 12

Total Weight of Gear: 75 lbs. (moderate)

Unencumbered Light Moderate Heavy Severe Max
Weight 0 – 60 lbs. 61-74 lbs. 75-88 lbs. 89-101 lbs. 102-114 lbs. 115 lbs
Movement 12 9 6 5 2 1

Sven Dagdresson

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