Ruins of Adventure
Yobob
Description:
Race: Gnome
Homeland: Lantan
Class: Tinker / Fighter
Kit: Artificer
Alignment: CG
Religion: Gond
Level: 4th / 3rd
Experience: 5,000 / 5,000
Next Level: 10,000 / 8,000
Max Level: U / 11
Ability Scores:
Str | 16 | Stamina | 15 | enc 65lb |
Muscle | 16 | +1dmg, 195press, 9od, 10%bb/lg | ||
Dex | 17 | Aim | 19 | +3missile |
Balance | 15 | +1def | ||
Con | 15 | Health | 12 | 80%shock |
Fitness | 17 | +3hp, 98%res | ||
Int | 16 | Reason | 16 | |
Knowledge | 15 | |||
Wis | 10 | Intuition | 10 | |
Willpower | 9 | |||
Cha | 13 | Leadership | 12 | |
Appearance | 13 |
Reactions:
- Initiative: +0
- Surprise: +0 (-2 around unfamiliar devices)
- NPC Reaction: 1 (2 for gnomes/dwarfs with shared craft)
Combat Statistics:
Hit Points: 30
Armor Class: 11 (1 vs ogres, trolls, giants, titans, etc)
Base Attack Bonus: +2 (1 vs goblins, kobolds, lizardmen)
Saves:
- Paralyzation/Poison/Death: 9
- Rod/Staff/Wand: 10
- Petrification/Polymorph: 12
- Breath Weapon: 15
- Spells: 11
Weapons | # Att | Att Bonus | Dmg | Dmg (L) | Speed | Range | Special |
Matchlock Arquebus | 1/2 | +7 | 1d10 +2 | 1d10 +2 | 10 | 50/100/300 | |
Smith’s Hammer | 2 | +3 | 1d6 +2 | 1d4+3 | 5 | melee | +2 att, dmg, OR mix |
Thief Skills:
PP | 10% | HS | 5% |
OL | 85% | HN | 10% |
F/RT | 30% | CW | -25% |
MS | 5% | RL | 0% |
Non-Weapon Proficiencies: General, Warrior, Wizard
Modern Languages (Common) | 16 | Alchemy | 14 |
Modern Languages (Lantanna) | 16 | Engineering | 13 |
Modern Languages (Gnim) | 16 | Blacksmithing | 16 |
Modern Languages (Dethek) | 16 | Carpentry | 16 |
Languages (Burrowing Mammals) | 16 | Sabotage | 15 |
Reading/Writing | 17 | Clockwork Creation | 18 |
Appraising | 16 | Lens Crafting | 13 |
Navigation | 14 | Locksmithing | 18 |
Seamanship | 20 | Weaponsmithing | 13 |
Tumbling | 18 | Naval Combat | 16 |
Detect Grade/Slope | 14 | Underground Direction | 10 |
Detect Stonework Traps | 10 | Detect Depth | 10 |
Weapon Proficiencies:
Firearm Broad Group
Smith’s Hammer
One Shot One Kill Style
One Shot One Kill Specialization
Special Powers:
• Infravision 60 feet.
• Basic food and shelter in return for handyman services
• An artificer proficient in Weaponsmithing can construct firearms.
• An artificer proficient in Clockwork Creation can build functional clocks
• An artificer proficient in Locksmithing can make progressively more complex locks
• An artificer proficient in Lenscrafting can make telescopes and microscopes
• Purchase Lantanese ocean-going vessel at 75% of the listed price.
Penalties:
• Small Size: No large-sized weapons, medium-sized weapons are two-handed
• Small Size: 2/3 carrying capacity
• 20% chance for failure with most magical items
• No two-weapon fighting style
• No poisons
• Can’t go more than 150 miles inland
• -2 to att, dmg, saves, Wis/Int abilities for every 30 days away from the sea
• Surprised on a roll of 1-4 on a d10 in situations where combat is unexpected
• Suffers an extra hp of damage per die of cold damage
• Enemy of Lantan-led group gains a +2 bonus on its Morale checks
Advancement Notes
- 3 non-weapon proficiencies per 2 levels
- 1 weapon proficiency per 2 levels
- +5% to Open Locks per level
- Add half level to hammer attack, damage, or mix
- Firearms: At 1st level, an artificer can construct matchlock weapons (including the arquebus), at 5th level he can make wheellocks and snaplocks, and at 9th level he can make flintlocks. It takes about 60 days to make a pistol and 90 days to make a musket; the total cost is one-fifth the sale price. Bullets can be made 100 per day for only 1 sp. Repair times and prices should fit within these limits.
- Clockwork Creation: Artificers are skilled at chronometry and can build functional clocks. Any mechanical clock (spring-wound, water-powered, or weights-and-pendulum type) made at 1st level either gains (1-3 on 1d6) or loses (4-6 on 1d6) 6d10 minutes per day. For every level of the artificer beyond 1st, reduce the error in minutes by 1d10, and reduce the weight by half. At 7th level, the clock has an error of 1d8 minutes per day, then 1d6 minutes at 8th level, 1d4 minutes at 9th level, 1d2 minutes at 10th level, and 1 minute at 11th level (best possible accuracy). Error direction, gaining time or losing it, is re-rolled at each level. Each clock’s weight is 10d4 lbs., reduced by 1 lb. per level. A bell, chime, or other alarm can be added.
- Locksmithing: Any lock made becomes more complex, defeating attempts to pick it. For each level of the artificer making a lock, the lock applies a -5 penalty to a thief’s chances of picking it (for example, -25% penalty at 5th level).
- Lens Crafting: Artificers can construct telescopes and mocroscopes. Any optical telescope or microscope starts off at 10x magnification. The device can be made at an additional 10x for every level afterward (for example, 50x at 5th level). A simple telescope weighs 1d4+3 lbs. and is 1d3 feet long (possibly collapsible).
Armor Allowed:
- No armor or shields
Weapons Allowed:
- Any
Equipment:
Item | Weight | Item | Weight | |
Arquebus | 10 | Mule | ||
Gloves, Leather | Saddle Bags, Sm. | 5 | ||
Boots, Waterproof | 5 | Blanket, Wool | 3 | |
Breeches | Rope, Hemp 1/2" (50’) | 9 | ||
Jerkin, Leather | Lead Bullets (500) | 50 | ||
Neeker | 4 | Toolchest | 10 | |
Toolbelt | 2 | Block and Tackle, Light | 10 | |
Flint and Steel | Clamp, 4in | 2 | ||
Lock Picks | 1 | Hacksaw | 1 | |
Magnifying Glass | Magnet, Large | 0.5 | ||
Pliers, Bending | 1 | Nails, Finishing | 1 | |
Pliers, Tooling | 1 | Nails, 6-in Spikes (12) | 1 | |
Tongs, Small | Nails, Joiners | 1 | ||
Wire Cutters | 0.5 | Paint Brush, Sm | ||
Wrench, Tooth | 1 | Paint, Yellow | 1 | |
Hammer, Claw | 4 | Papyrus (10) | ||
Smith’s Hammer (+1att/dmg) | 4 | Pencil, lead (10) | ||
Lead Bullets (10) | 1 | Pulley | 1 | |
Knife | 0.5 | Saw, Crosscut | 4 | |
Pouch, Large Belt (2) | 2 | Saw, Jigsaw | 2 | |
Powderhorn | 1 | Tongs, Smith’s | 2 | |
Robe of Useful Things | Contraptions (2) | 30 | ||
Total Carried: | 38 | Total Hauled: | 133.5 |
Cash on Hand:
xxx gp, xx sp, xx cp
Encumbrance | Weight | Movement | Penalty |
unencumbered | 43 | 6 | 0 |
light | 75 | 4 | 0 |
moderate | 108 | 3 | 0 |
heavy | 140 | 2 | -1 |
severe | 173 | 1 | -3 |