Curved Space-Time Labyrinthine Structures

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Description:

This collection of strange art-pieces were found in the depths of the Nogese Deep Carbon Observatory beneath Phlan. Each Curved Space-Time Labyrinthine Structure is an unbelievably strange, abstract mathematical model—a three-dimensional representation of a proof of higher-dimensional mathematics. The structures twist and contort of their own accord as they are handled, folding in and out of themselves like bizarre love-children of a Möbius loop, a Hoberman sphere, and an accordion. They are non-magical and do not respond to any form of detect magic, identify, or similar spells.

If a Curved Space-Time Labyrinthine Structure is held in both hands and contemplated, the person holding it may slowly come to understand the mathematical concepts each represents. Each minute of such manipulation allows the holder to roll 1d20 and add their Reason score. When they reach 30, they understand that the strange shape may have use. When they reach 80, they begin to understand what it may do. When they reach 100, the object locks into place as a recognizable uniform polyhedral shape and the user briefly comprehends the curvature of space-time around them, activating one of the effects below (roll 1d12).

All of the effects below are non-magical, and thus not subject to Dispelling, Anti-magic areas, Wild Magic, or any other such effect. Once activated, the effects last for 1 minute per point of Reason the user possesses.

Each Curved Space-Time Labyrinthine Structure may only be used once.

d12 roll Shape Effect
1 Tetrahedron The user immediately shrinks to 1/3 their normal size. As an action, the user may freely alter their size to any size equal to or smaller their their normal proportions. Treat this as the reversed form of an Enlarge spell, with no limit on how small the user may make themselves.
2 Rhombicuboctahedron The user immediately grows to 3x their normal size. As an action, the user may freely alter their size to any size equal to or greater their their normal proportions. Treat this as the Enlarge spell, with no limit on how large the user may make themselves.
3 Rhombicosidodecahedron The user exists outside time, but not outside consequence. As an action, they may rewind time, viewing any past events in their current location, but may not interact with past events. They may also fast-forward time, physically placing themselves at any point in the future. The user may not travel backwards in time in any way. This does not allow movement through space, beyond the user’s normal movement.
4 Icosohedron The user can freely pass through physical objects and moves independently of gravity. The user moves at his normal rate, but may ascend and descend, and may pass through walls, floors, ceilings, and even other creatures. While in this state, the user cannot physically interact with any object, though spells and psionics continue to function normally.
5 Octohedron Once per round, the user may freely select the direction of gravity. This applies to all objects within a 50-ft. radius centered on himself at the time that he activates this ability. Normal falling damage applies regardless of whether objects are moving up, down, sideways, or at an angle.
6 Truncated cuboctahedron Once per round, the user may freely select the direction of his own personal gravity, allowing him to “Fall” upwards or slide sideways at the normal gravitational rate of acceleration. Impacting a hard surface when falling in this way has the same effects as falling normally.
7 Dodecahedron Once per round, the user can alter the strength of gravity within a 50-ft. radius of himself. This may be as low or as high as desired (though extremes in both directions can have very dangerous consequences).
8 Pentagonal Trapezohedron Once per round, the user can freely alter his own mass (but not dimensions). Effects of this are subject to DM interpretation, but could include making oneself float into the air, making oneself to heavy to be lifted by a giant, or even collapsing oneself into a schwarzschild singularity (though this would result in ones own death).
9 Square Antiprism Once per round, the user can teleport himself to any point that he can see.
10 Cube One per round, the user can zoom his point of view to any point in the universe (must be on the same plane of existence, but may be lightyears away). The user does not move, but he sees everything as if he were looking from that new point. He may be able to see his planet from space, see his position within a city or countryside from a birds-eye view, or see inside of a place when he is outside of it. The player must be able to clearly articulate where his new point of view should be.
11 Truncated Icosidodecahedron Each round, the user may declare 2 possible actions for themselves. The DM must show them the results of the round based on both actions. Then the user chooses which of those possible futures is “real”.
12 Sphere Each round, choose one of the effects above.

Structures Remaining: 11

Weight: 3 lbs. each

Curved Space-Time Labyrinthine Structures

Ruins of Adventure Brand_Darklight Brand_Darklight