Ruins of Adventure
A gnarled staff of white poplar.
Prized by treasure-hunters the world over, this quarterstaff is as much a dousing rod as a weapon. By gripping the gnarled knot at the end of this whitewood staff, the wielder can cause it to point the way nearby treasures.
By expending 1 charge from Greed, the bearer can cause the staff to point in the direction of the nearest mass of treasure. The treasure must be within 240 yards, and its mass must equal metal of at least 10,000 copper pieces or 100 gems or any combination. Note that only valuable metals (copper, silver, electrum, gold, platinum, etc.) and gems (and jewelry, of course) are located. Greed won’t locate worthless metals or magical items which don’t contain precious metals or gems. Intervening substances other than special magical wards or lead-lined walls will not withstand the powers of the staff. Once activated, the staff will continue to indicate the direction of the hoard (but not the distance to it) for 1 turn.
If wielded in combat, Greed functions as a quarterstaff. Greed counts as a magical weapon for determining what creatures can be harmed by it, but does not grant a bonus on attack or damage rolls.
Weight: 4 lbs
Charges Remaining: 21