Ruins of Adventure
Ring of Naonúr Thar
A bone ring, carved with a skull, and set with a piece of uncut amethyst.
This bone ring is carved with a skull on either side, and set with a piece of uncut amethyst. The gem and the bone blend into each other, as if the gem were were somehow grown from the bone before it was carved. It radiates a strong aura of necromantic magic when such is detected.
This ring is part of a series of eight rings fashioned by the Warrior Mystics of the ancient Nogian Empire. Sometimes referred to as the Rings of Affliction, each ring corresponds to a single school of magic, greatly enhancing the wearer’s abilities in that school at the expense of others.
This ring grants an attuned wearer advantage on all saving throws against spells from the Necromancy school, but disadvantage on saving throws against spells from the schools of Illusion or Enchantment. Similarly, the wearer gains advantage on attack rolls made with Necromancy spells that he casts, but disadvantage on attacks made with Illusion or Enchantment spells. Other creatures must save against any Necromancy spells cast by the wearer with disadvantage, but gain advantage on saving throws against the wearer’s Illusion and Enchantment spells.
Once per day, an attuned wearer of the Ring of Naonúr Thar can cast a single spell of the Necromancy school as if it were cast using a spell slot of 2 levels higher than the slot actually used (to a maximum of 9th level).