Ruins of Adventure
Ring of the Ram
A darkened silver ring, one side expanding into the skull of a ram, with curling golden horns.
A ring of the ram is a darkened silver ring, one side expanding into the skull of a ram, with curling golden horns. These rings are popular among the worshippers of the demon lords Baphomet and Tittivilla, and their original creation is attributed to those beings, though many imitations have been created over the millenia. This particular ring, though it does not show its age, is one of the first and bears a faint aura of malevolence about it.
A ring of the ram has 3 charges and regains 1d3 expended charges daily at midnight. While wearing a ring of the ram you can expend one of its charges as an action to do one of the following:
- When making an unarmed melee attack with your fist, you can expend a charge from the ring to deal an additional 2d10 force damage on a successful hit and push the target 1 foot away from you per point of damage dealt.
- By touching the ring to any solid, unattended, inanimate object and expending a charge, you can attempt to break that object. The object must make a saving throw vs. crushing blow or be destroyed. This can affect up to one hundred cubic feet of material, larger objects (such as mountains or castle walls) will have a correspondingly sized section reduced to rubble.
- By expending 3 charges and striking the ground, the wearer can summon a Bulezau (a goat demon). The demon remains for 1 minute before returning to its home plane. The goat-demon servers the wearer of the ring to the best of its abilities. However, the control granted by the ring is not strong enough to overcome the Bulezau’s temper. If the demon’s rage activates, all control is lost and the demon will fight until it is killed or the summoning magic runs its course, treating the wearer of the ring as just another enemy to be destroyed.