Ruins of Adventure

Chapter 2: Handle With Care: Part 1
In which the party sees more of the Slums' underbelly and we learn about Lyra's powers...

Lyra

Lyra awoke before dawn, in an unfamiliar, yet quite comfortable bed. She rolled over and pulled the covers up to her ears to escape the stares of Amara’s … companion.

At precisely dawn, a sudden breeze caused the fireplace to gutter slightly.

“Lyrathwen Alethiel Beragaion! Just where were you last night, young lady?”

Lyra stiffened and pulled the covers all the way over her head. This was not how she wanted to start her morning. “I went by the clerk’s office to try to find you, but you had already left for the day, then I accepted the hospitality of the temple to Tyr for helping save one of their priests in the slums. I … I tried.”

The silence was deafening.

“Discreetly?”

Lyra sighed. “Of course, Mother.”

“If you could stay out last night, you can get up this morning. And make the bed, I did not raise you in a stable.”

“Yes, Mother.” Lyra begrudgingly rolled out of the soft, warm bed.

“And your things aren’t going to pick themselves up, young lady. Someone might trip over them.”

“Yes, Mother.” Lyra’s whispers are increasingly exasperated as she finishes gathering up her gear.

“Are you going out dressed like that? Put your cloak on, it’s chilly out.”

Lyra shook out her grey cloak. “Of course I’m going out dressed like this! I didn’t even have any other clothes before Professor Aumry’s prepayment for escorting his niece to Melvaunt….”

WHAT DID YOU JUST SAY

“My party was contracted to escort Amara to Melvaunt to visit her sick grandmother, and return with a shipment of spell components.” Oh boy. Not exactly the way Lyra would have liked to break the new.

“Who is going, and when will you be back? Lyrathwen Alethiel Beragaion, you have some explaining to do! Meet me in the park in ten minutes.”

The wind dies down abruptly, as Lyra headed upstairs shortly after daybreak.

Her meeting with her mother was brief. Faelana had about as much love for the Eraka as the minotaur, but the sword of Selune seemed to warrant something close to approval as a traveling companion.


Donovan

There is a scream, followed by a loud thud, and a smaller bang, and the tenement shakes.

With a groan, Donovan sits up, rubbing his rump and trying to get his bearings. The world is dark and blurry. He feels around him and finally locates his glasses. Less blurry, but still dark. He sees that he is in his own apartment, rare as that event is, and that he is on the floor beside his bed, still in his clothes from the day before. He groans again, rises from the floor, the realization that he fell out of bed slowly dawning on him, and tries to remember what he was dreaming. Something about a girl, of course, maybe two or three, and a singing lizard, and a leaning tower, and a bull locked in mortal combat with a big snake, and a man hanging upside down, and a floor covered with glowing runes. Tymora! he thought, he hated surrealism.

He makes his way to the one window and props it back open, looking out to see the dimmest light beginning in the east. He stretches, finds his chamber-pot, relieves his bowels, then empties the pot out the window. There was something about that dream, something important…

Like the sun, feebly trying to peak through his window, realization dawns on him—it wasn’t a dream. As he suddenly recalls all the events of the past two days, he rubs at his eyes, pleased to find that his headache is gone and he feels reasonably well rested. He scurries about the room, righting the tick mattress that had been knocked askew by his tumble out of bed, finding his bags, and pulling out his spellbook and components. He casts his last spell from the day before, identifying the bracers he had taken off the kobold leader, then sits down to study spells for the upcoming journey.

Seventy minutes of study and meditation later, Donovan is feeling much more alert, and hungry. He brushes off his clothes, rearranges some things in his pack, sorting out a few items to be pawned into the backpack he had taken from Vinnie, puts on the bracelets and his earblades, checks his knives, grabs a long oaken staff from the corner of the room, and heads out the door. Pausing to lock it behind him.

Right, Donovan thinks to himself, to the temple. He beats feet down the stairs. The sun is properly up now, just cresting the mountains far to the east, and casting an ambient gray-blue light through a mostly overcast sky. A stiff, wet breeze blows off the Moonsea, threatening rain in the near future [sorry, it just sounded good]. Donovan jogs down the docks. He stops briefly at the market to sell the extra backpack and a few items to a guy he knows and to peruse the morning’s catch, buying an halibut-pastry from a vendor for his breakfast, then books it up the Parkside Road. Almost exactly two hours after falling out of bed he is standing at the front doors of The Waiting.

Frantiska

Donovan arrives to find Frantiska already awake, outside, and seated strait-backed on Thistledown. From high on her horse, both literally and figuratively, she appears to be very heatedly questioning Teldicia about the nature of her upbringing and how she managed to avoid learning the “mother tongue”, as she insists on referring to the Espruar language when speaking Common. Seeing Donovan come jogging up, she immediately clams up, nodding to him briefly and saying only, “You’re late.”

Lyra

Lyra fidgets with her backpack straps as the two older women talk, trying not to show her annoyance at being designated a ‘half-person’ in the ‘mother tongue’.

Hrud

A moment later, Hrud saunters around the side of the temple astride his horse. The barbarian and his horse are both chewing on something – an apple most likely, based on the apples bulging from a small sack strapped to the saddle.

Donovan

Donovan puffs up in indignation, “I am not late, Madam.” He looks over his shoulder at the sun. “I was up quite before dawn. Surely you understand the time it takes to commit a great many spells to memory…and I missed dinner, had to stop for a bite to eat…and had a few things to pawn, figured it’d be faster to do it at the market rather than making an extra stop at Jerome’s on the way out…” He blusters a bit more, then finally settles to, “It’s close enough to dawn, eh?”

He shoves the last bit of the fish pastry into his mouth, chewing noisily. “Well, now, we all here?” He does a mental count—Frantiska, Teldicia, Lyra, Hrud. “Where is Amara? Wasn’t she with you Lyra?”

GM

“She is here.” The doors of the temple open and Amara comes walking out, wearing a similarly indignant expression, apparently directed at the guiding hand of her new bodyguard resting on her shoulder. Brother Rant stands one step behind her, decked in full mail and coif, with a large triangular kite shield and mace strapped to his back. “I had to ask Sister Winona to wake her up, since I am not allowed in the women’s quarters. Apparently Miss Lyra left the dormitories early…”

Frantiska

Frantiska nods curtly to Donovan again, then turns to Lyra and Teldicia. “So, what is our itinerary?”

Lyra

Lyra looks around at her traveling companions. “First, we should pick up the wagon out in the slums. Do we need additional fodder, or other supplies for the journey to Melvaunt? It will be at least three days’ travel each way.”

Donovan

Donovan, trying to ignore Frantiska’s obvious sexism, speaks up’ “Thank you Lyra.” He smiles at everyone else, “Good morning Brother Rant, Hrud, Teldicia.” Then, “If everyone is ready let’s just get going. The best place for cheap supplies is the Slums Market, and we can ask Ernst about fodder for the horses and the ox-team.” He turns up the road and starts walking towards the gates.

He stops and pivots, “Oh? Did we figure out if anyone among us knows how to handle oxen?”

GM

Brother Rant begins translating for Hrud. [Assume that Rant will translate all public conversation from this point on…]

Hrud

«I know a little about them» Hrud replies.

Frantiska

Frantiska considers that she might have the requisite skills, but imagines that the barbarian is much more suited to dealing with…cows. She pats Thistledown to reassure herself that being a teamster is not for her.

GM

You reach the gates in short order, and find two long lines of merchants, labors, adventurers, and even a few farmers queued up to leave the city—and almost all of them visibly armed in some fashion. The gates stand open and a double contingent of guards are ushering people through at a good pace, giving only cursory attention to everyone’s papers, as they seem much more concerned with keeping the line moving and keeping the beggars and ruffians from the other side of the wall from coming in.

Donovan

Donovan asks Brother Rant to “Tell Hrud thank you for me.” Then queues up at the gates.

Hrud & GM

«I’m driving a wagon?» Hrud asks Rant.

Brother Rant shrugs, «They seem to have hired a wagon for the trip to Melvaunt, but none of them know how to handle the oxen that would pull the thing.»

Hrud replies to Rant, “Dasi munggah pasukan padha ora bisa ngontrol, iku umum karo iki bangsa?”

Rant smiles, “Ya,” he says simply.

Donovan

As the party makes its way through the gate, Donovan keeps a close hand on his purse, being more flush with cash than he has been in several months, if not longer. When the press of people on the far side of the gate becomes too much, he throws a large handful of coppers (pulled from a different pouch) haphazardly into the crowd off to the right-hand side of the road, then pulls the others behind him through the gap left by the beggars moving to collect the coins. “We’ve got a long way to travel,” he mutters, his voice just barely audible to whoever is right behind him, “better to waste the coins than the time.”

Frantiska

Frantiska rides along behind Donovan, pressing her last few coins, mostly gold, into the outstretched hands. While she is free with her money, she keeps a sharp eye on any hands the get too close to her fine boots, and the swords strapped to them. Once clear of the crowds, she continues to follow Donovan to their destination, keeping Thistledown at a slow walk and carefully picking their path around the refuse filling the streets.

Lyra

Lyra keeps a close eye on her belt pouch as they pass through the crowds. “Umm…. Did anyone else hear those merchants in the queue talking about shipments from Melvaunt running into issues, or about the kobolds in the swamps having strange powers and growing to enormous size?”

Donovan

“Kobolds of unusual size? I don’t think they exist…”

Hrud

Despite the crowd pressing in around the procession, no one seemed too eager to get close to Hrud, a situation the barbarian was happy to maintain. He was already feeling little confined within first the confines of the temple, then those of the city, and now the crowd surrounding them.

Hrud watched the scrawny, bedraggled forms of people – some crawling about on the ground, desperate to find a coin or two, others begging pathetically for a handout – and shook his head. He wondered if any of them ever once considered stepping outside the dirty, smelly city to dig up a root or catch a rabbit on their own.

As they gradually passed through the crowd, he began to feel it, out there ahead of him – the siren call of the open road. Well, not completely open, he reminded himself, as it appeared that he would be travelling with this caravan, but certainly better than being trapped behind stone walls. It was almost like participating in one of his tribe’s Migrations. Hrud wondered what surprising and exciting new things this journey and it’s unknown destination would held in store for him.

GM

You reach Ernst’s Livery in short order. Up the street you can see construction on Professor Aumry’s tower continuing apace, which is to say, you see the hundred or so workers slowly shuffling to their positions, and promptly laying down to rest. Three guards patrol Ernst’s coral, leading a dozen or so horses about the enclosure to give them a semblance of exercise. The man himself stands just outside the coral, yoking a pair of Ayrshire steers, easily a ton a piece, to the massive wagon that the professor has contracted for you. Seeing you approach, he waves. He looks at the two riders and smiles, “Got yerselves a proper hescort, eh?”

Donovan

Donovan looks at the eighteen-foot monstrosity with its extra-wide wheels, How big IS this components shipment? he thinks to himself. “Aye, Ernst, we picked up a couple of outriders to help with the transport.” He walks around the wagon, looking at the wheels, the hitch, peeking underneath, and otherwise trying to look like he knows anything about what he’s looking at—and likely failing. “Is fodder for the oxen included in what the Professor gave you? Or will we have to acquire that on our own?”

GM

Ernst leads Donovan around to the back of the covered wagon. “I want the animals back healthy, so the feeds included in the price. Thereare two bales of alfalfa hay and a bale of hops in there for them. You’ll want to stake them out to graze in the evenings as well. If you want some oats for the horses, I could sell you a couple bushels…”

Hrud & GM

[assuming Rant is still translating, Hrud wants to know how much he charges for the oats for his own horse]

Ernst looks back and forth between the priest and the barbarian, listening to the exchange. “Tell yer friend that I’ll charge ‘im twenty gold for a thirty-two pound bushel of whole oats, bruised fer easier digestion of course, with some linseed added fer extra proteen. That’s about a tenth off the going market rate, and should last ‘im about three days if he’s working the horse, six if the horse is an easy keeper. He’ll probably want a block of salt too, which I can chip off for a silver a pound. One pound will probably cover him for the round trip to Melvaunt and back.” As he talks, he walks around looking at the horses, seems not too impressed by the shaggy steppes pony, but stops and spends a long time staring at Thistledown then looks up at Frantiska. “This one’s almost too young to be ridden, but I guess you elves are light, eh? She’ll make an excellent brood mare in a year or so, if’n you don’t break ’er. How much would you sell ’er fer?”

Hrud barely manages to stifle a gasp. 20 gold pieces – No wonder there are so many beggars here! One would have to go out of their way to starve a horse on the Ride, with its verdant rolling plains. Herds of wild horses thrive there, even through the snowy months … Deciding not to dwell on the matter, Hrud simply nods and turns his attention to the driver’s seat on the wagon.

Frantiska

Frantiska’s face probably mirrors Hrud’s on hearing the price, though less from surprise than the realization that she just gave away her last gold piece to a beggar. Hearing the follow-up comments, her face changes from one of mild depression to cold anger. “She is not for sale, Sir.”

She turns to Lyra and addresses her in the mother tongue, «Lyrathwen, do you know anything about the possibility of forage between here and Melvaunt? Mr. Lietch mentioned some swamps. Is it such the entire way, or only partly?» She stops and thinks for a moment. «Actually, I remember passing along the swamp road to get here. It was not pleasant and took a few days to cross. Do you think this merchant would accept gems as payment? I’m afraid I gave out the last of my coins to those unfortunate’s back there…»

Lyra

Lyra thinks for a moment. «Merchants are usually happy to accept gems, especially if they are getting the better deal for it, or can transact them easily. I could give you change for your gems if you would prefer that option. And Frantiska … that man you gave the gold piece to may very well be murdered in his sleep tonight for it. Stability, not money, is what is needed to save the people of Phlan. Someone or something tried to kill us five times yesterday, just going to that tower and back to the gates, yesterday. It was a very eye-opening first day in town.»

Frantiska

Frantiska turns back to the liverer, pulling a large white amethyst from her pouch. “Here,” she says handing it to him, “I would like two bushels of oats for the horses, and a large salt-block to share between the animals.”

Without another word, she turns back to Lyra. «I saw some of that—kobold horse-thieves, animate skeletons, a gate to the nether-world, an oni, and a forest linnorm—all not more than two blocks from this very location. If it is this bad this close to the city, with such a strong Tyrran presence, I hate to imagine what it is like elsewhere in the ruins. Were it not for the pour souls unable to find shelter within the city walls, I would suggest that the Council just burn this shanty-town to the ground.» She looks around at the squatters huts and the rubble. «From the generosity that I saw at the temple, if we were to make a concerted effort to root out the more dangerous monsters and criminal elements, I’m sure the priests could do much to improve the lives of these people. Sadly though, even if bearing coin puts them at risk, I am sure these people need to eat, and in a town controlled by merchants, that means that they need money.»

GM

Ernst looks at the gem. “Aye…M’lady. I’ll get that for you right away,” he says, turning and heading towards a storage building inside the paddock.

“Are we about ready to leave then?” asks Brother Rant, lifting Amara up into the front wagon.

“Yeah, who’s riding where?” Teldicia interjects, walking back to where Donovan is peaking under the keel. “If the barbarian is driving, will someone need to be riding his horse? Or should we tie it up and let it just follow behind?”

Hrud

Hrud, wearing pretty much all of his gear at this point, walks his horse to the rear of the wagon, where he loosely ties the reigns. «Since we raise them from birth, Eraka horses will follow their owners of their own accord. But I will keep him tied until we are out of the city»

Donovan

Donovan waits until Ernst has loaded the fodder for the horses in the back, then climbs up onto the driver’s bench, making sure to leave plenty of room for the barbarian. He looks at Amara behind him, and around the rest of the wagon. “Looks like there is plenty of room for all of us up here. Hrud’s driving. I’ll navigate since I know the area best. Frantiska, you’re riding, correct? Lyra, Amara, and Teldicia can ride in the covered section. Brother Rant, would you mind riding in the back and keeping a rear watch?”

As everyone gets in, he points to the left. “We should head towards the market first, to make sure we have food for ourselves, camping gear, and probably a tarp to string up to keep the animals dry when we camp. Then swing out to the west and circle north. There is a bridge north of the old textiles district—it’s a little close to the older ruins for comfort, but the alternatives are either going strait through the ruins to the east, or trying to ford the Stojanow. Lyra, do you mind handling the shopping, or would you like me to? We should make sure two or three of us stay with the wagon to make sure the whole thing doesn’t get stolen.”

Lyra

Lyra nods. “I can handle that. What all do we need?”

Donovan

Donovan stops to consider, “Well, we’ll need food for the seven of us for three days, four or five to be safe. Sleeping gear—though, if people don’t mind being too cozy we can sleep in the wagon, in which case just blankets, otherwise sleeping bags for those that don’t have them and at least one tent since it looks like rain. A large tarpaulin to cover the animals, especially their food, if it rains at night. I have a lantern, but we should probably have a second, plus three to four nights worth of oil. Flint, tinder, and firewood so we can have a hot meal and don’t have to camp in the dark…” He stops and looks at the others. “Feel free to chime in if you think of something else we’d need for a three day trip through a swamp, or if you already have any of the such, so we can mark it off the list…”

“Oh, and you should probably take Amara along and see if you can help her find those candle or whatever she wanted to take for her grandmother.”

Lyra

Lyra nods and commits the list to memory. “Mother knows a few of the shelter spells, so I’m not really used to ‘camping’ in the traditional sense.”

Frantiska

Frantiska turns Thistledown in the direction Donovan indicated, keeping the longsword Teldicia had given her layed across the pommel of her saddle as a warning to would-be thieves. “Lyra, do you know what sort of market this is? I can’t imagine it being particularly legitimate, being in this ghetto. If it is an open-air market I should be able to follow on Thistledown to provide you and Amara with some security.”

Hrud

«Can one fish in a swamp?» Hrud asks. «or hunt?»

GM

«Sure,» Brother Rant replies, «the knights of Iniarv’s tower largely feed themselves on the swamp’s bounty. Of course, it depends on what you prefer to eat. There are a lot of frogs, muskrats, beaver, raccoons, pope dear, furbears, though I think the tower-folk mostly hunt the big reptiles.» Once Amara is secure under the canopy, he climbs up in the back and calls up to Donovan, “If you’re planning provisions, we should be able to press upon the hospitality of the Helmites at Iniarv’s Hold for at least one meal.”

Donovan

“Hunting and stopping at the tower both sound like good ideas, but we’ll still need some amount of provisions.” Donovan looks around to make sure everyone is aboard. “Alright, this ain’t no hayride. Let’s move ’em out of here!”

GM

The road south from the livery to the market is much wider, and, more importantly cleaner than the road running from the gates. While the road is largely clear of debris, corpses, and human waste, it is packed with people, making travel along the route very slow indeed. The crowd, for the most part, appears to be people just going about fairly normal lives—peasant women carrying baskets with babies or groceries, merchants hawking their wares, urchins running about, a farmer driving a herd of pigs to market, beggars and panhandlers asking for handouts—though the term people is used very broadly, as you see goblins, orcs, and even gnolls freely mixing with the human residents. More sinister undertones are obvious, however—you see small armed groups (mostly goblins and orcs) walking about, occasionally stopping at various merchants stalls where bribes are hastily handed over, you hear the sounds of weapons clashing and the occasional scream from side alleys, you pass collapsed buildings, both ancient and recent, and even have to stop at one point while a couple of dead adventurer-types are dragged out of the road in front of you.

Judging by the accumulation of flies and the lack of valuables, it looks as if the bodies had been lying there for several hours. The creatures that pulled them out of the road are best described as ‘whats’—vaguely humanoid, they wear billowing, thread-bare robes which do little to hide their misshapeness. One has a severe hunchback, which helps to keep his face hidden in the folds of the robes, but his exposed feet are grotesque, the left is tiny and turned inward, like a child with a club-foot, the right looks like a bird’s talon affected by a severe pox, his hands are wrapped in strips of rag. The second’s head is uncovered, revealing a horrible, bloated mismatch of parts—one ear pointed elf-like, the other large and fan-shaped, a large porcine nose, differently sized eyes of a color that resembles urine, the vestiges of a third eye slightly off-center in the forehead, a mouth filled with bleeding gums and smattering of oddly-angled teeth, and a few loose strands of straw-coloured hair over a lumpy cranium.

Once the bodies are cleared, the two creatures both bow deeply, the better to hide their faces, and hold out chipped wooden bowls to you, as if expecting some recompense for the service.

Frantiska

Frantiska rides along slowly, torn between fascination at the ancient ruins around her and a kind of enraged horror at the violence of the city. For a time she scans the crowds, detecting evil, then gives up when she realizes how truly despicable the population of this ghetto really are. She guides Thistledown closer to the wagon and leans down to be heard by those within, “I hear screaming. Should we help?”

Donovan

Donovan watches the mongrelfolk with feigned interest while scanning the crowd around him—this smells like a set up, he thinks. When the bodies are cleared without an ambush happening he breathes an inward sigh of relief and flips a silver into each of the two misfits’ bowls. As the wagon starts moving again, he suddenly realizes that that was probably the set up and looks behind to see if they were replacing the corpse-roadblock for the next passersby.

He looks up at Frantiska as they ride along, avoiding eye contact by looking at her chest, so as to not make her uncomfortable—nice view anyways—and responds, “Other than picking up the wagon this morning, the Professor didn’t give us a strict timeline for his deliveries. We can’t help everyone, but if you want to check out the screams, I’ll back you up.” After a brief pause he continues, “This place sucks, but its home. Would you guys be in for making a concerted effort to clean this place up once we get back from Melvaunt?”

GM

They wait until you are about a block away, but sure enough, Donovan looks back to see the two mongrelmen dragging the bodies back into the middle of the street.

Frantiska

Frantiska takes a deep breath, ignoring Donovan’s lecherous gaze, “Alright, we may not be able to help everyone, but even one life saved is worth it.” She turns Thistledown in the direction of the screams. “Hrud, kita akan memeriksa jeritan. Kau mau datang? Lyra, are you coming?”

Donovan

Donovan shakes his head at the unnecessary heroism of the elven woman, but wordless slides down out of the wagon. “Teldicia, Brother Rant, can you two guard Amara and the wagon while we check this out?”

Lyra

Lyra slips out of the back of the wagon, glancing back at the robed figures dragging bodies. “I’m still not much help in a fight, but I’ll do what I can.” She looks up at Frantiska. “If I were to get a set of archery targets, would you be willing to teach me how to shoot sometime?”

Frantiska

“Lyra, if you get yourself a bow, I can turn you into a competent archer right now…and then would gladly train you later.” Frantiska nudges Thistledown to move, using the warhorse to push a gap through the crowd for her allies to follow. «For now,» she calls over her shoulder in elvish, «we have more pressing concerns.»

Hrud

Unsure if he should leave the wagon, and even less sure of exactly what the elven woman was trying to say, Hrud sighs, unslings his short bow and hops down, knocking an arrow as he follows. «As long as someone is watching the wagon … », he says to Rant, in passing.

GM

Teldicia moves up to the front of the wagon, cocking and loading a crossbow. “Hurry back,” she calls after Donovan.

Rant maintains his perch in the back of the wagon, “Coba supaya mau metu saka alangan,” he says to Hrud as everyone runs off.

Frantiska leads the way, Thistledown cleaving a path up the road and then down an angled alley towards the sounds of the screaming. Supremely used to adventurers, do-gooders, and meddlers rushing about at the slightest sign of trouble, the crowd easily parts to let you pass. Dashing down the alley you come by the back way to the northeastern edge of the market. The screams, now clearly identifiable as female, though weakening and interspersed with sobs, appear to be coming from inside a long, low stone building to your left, one of many that mark the perimeter of the old market square. To your right is a fortune-teller’s stall, a triangular sign with the traditional palm symbol identifying it as “Madam Esmerelda’s” in common. A brightly dressed old woman leans against one of the tent posts, arms crossed, staring dispassionately at the closed door of the building from which the screaming emanates and looking at you with a raised eyebrow as if to say, ‘What can you do about it?’

Donovan

Donovan stops at the door, smiles at the Gypsy-woman, and tightens up his grip on his staff. “So, should we just rush in there and see what’s up?”

Frantiska

Frantiska knocks and arrow and walks up to the door, ignoring the callous glances from the fortune-teller. “Judging by the sounds, I’m not sure we have time for detailed intelligence gathering.” She looks over at Hrud, “Hrud, anda ingin menghancurkan membuka pintu?”

Lyra

Lyra peers through a gap in the crumbling building. “It looks like at least six men surrounding someone, and I assume the screams are from the person they’re hitting. Is that sufficient intelligence for now? Mr. Donovan, crowds seem to be your specialty.”

Hrud

Hrud quickly stows his short bow and unsheathes his broad sword. Moving to the door, he tries the latch, ready to barrel through should it open … and determined to smash it open if it does not.

GM

The door swings open easily, looking as if it was closed in a hurry and not latched at all. Inside you find what appears to be a warehouse, with many boxes piled around, and a small gang of orcs, eight in all, in various states of disrobement and disarray. Only a few are armed, though many weapons lie about on the floor in easy reach. A human girl, perhaps in her mid-teens lies naked on the stone floor. She looks severely battered, her face a mass of bruises and her nose askew, and is being held down by a particularly large orc who is forcing himself on her. The other orcs stand around, grunting “Ebe! Ebe!” presumably cheering him on. Judging from the amount of blood on the ground, he is not the first…

Frantiska

Frantiska gasps and nearly pukes in a mixture of rage, horror, and revulsion, her fingers loosing the string of her bow which, by coincidence of staring at the scene is pointed at the one currently raping the girl. Recovering her senses as the arrow strikes home, she immediately knocks another arrow, chants the words of a charged arrow spell, and lets fly at the rapist. “GET OFF OF HER!” she screams in common.

Lyra

As the door allows light into the room, the surprise, shock, and disgust are clear on Lyra’s face. She places a hand against, no, through the wall; concentrating as the space between gives way, and she pulls the girl through into the alley.

Donovan

“Crowds…right,” Donovan fumbles in his bag for a pinch of sand and flings it into the building, casting a sleep spell at the orcs.

Seeing the bloody and battered girl materialize beside him, he then reaches into his backpack for the rod of health.

Hrud

Hrud rushes in, making a bee line for the nearest Orc.

GM

Frantiska’s first, clumsy, instinctive shot buries itself into the orc’s exposed ass-cheek, causing the creature to jerk and then fall forward as the girl vanishes out from under him. All the orcs begin to yawn as Hrud rushes in, swinging wildly. Hrud strikes mightily, but finds the orcs falling before his blows get close enough to connect, as the three closest to the floor collapse, asleep. As the remaining orcs spin around, the room is lit up by Frantiska’s second arrow, crackling with electricity, striking the still dazed and confused orc rapist in the back. There is a small explosion, a spray of sparks and viscera, and the orc is left lying where it fell, a smoking hole the size of its head where its chest cavity was a moment before.

The four orcs still standing look confusedly at their prey standing outside and surrounded by armed, spellcasting ruffians, rather than lying on the ground where they expect her to be, then at their friends lying suddenly unconscious, apparently struck down just by the wind coming off the mighty barbarian’s blade, then at the smoking hole that is their leader’s torso, then at the face, and the bow of the enraged elf-woman standing in the doorway. Looks of unbridled terror cross their faces. They ignore the weapons lying about and make mad, scrambling dives to take cover behind the various barrels and crates filling the warehouse.

Donovan

Pulling out the rod, Donovan rushes to help Lyra catch the girl as she falls out of space. “Nice trick that…” he says, pressing the hand end of the rod lightly to the girls skin and willing it to bring forth its curative powers.

Lyra

Once the girl has her footing after being unexpectedly upright again, Lyra digs in her backpack and wraps a blanket around the girl. What could she possibly say to her? That she’s safe? Was anywhere in the slums safe? That it would be ok? Would it be ever again for her?

Lyra shakily puts her hand on the wall again, this time bracing herself against the oncoming headache.

Frantiska

Frantiska knocks another arrow to her bow, “Donovan,” she says, “when we get back we are definitely cleaning this place out. I’ll go door to door if I have to…” and fires again, and again, at the panicking orcs.

Hrud

Hrud stalks the nearest conscious Orc, determined to feel his blade bite deep this time.

GM

The girl collapses into Lyra and Donovan’s arms and promptly passes out from blood-loss. Even with the swiftly applied healing, it looks as if she may never find her footing again, judging from the awkward angle that her left knee has taken—though you might be able to set that…you think. While she seems stable, she appears to have several broken bones and…other injuries which may never heal.

As you all concentrate on the girl’s health, the orcs dash for cover. Unable to find another exit from the building, one orc actually runs shoulder-first into one of the crumbling brick walls with enough force to shake the building slightly. While he seems dazed, the hole he creates is large enough for one of his friends to start climbing through…only to be nailed in the back by Frantiska’s first shot, causing him to go limp, effectively blocking that mode of egress.

Hrud’s swing narrowly misses the third orc, maybe even grazes it’s heel, as it dives headfirst over a pile of crates, screaming “Pooš!”

The last orc, seeing no other recourse, scrambles for the pile of weapons, coming back to his feet with a strange, green-bladed, basket-hilted, broadsword in his hand. He glares at Hrud and strikes an en garde, then staggers backwards a step as Frantiska’s second arrow takes him in the left shoulder, right through the iron-studded jerkin he is wearing. Growling he snaps off the arrow and looks ready to charge the door.

Lyra

Lyra picks up the girl as best she can. “We should get her back to Brother Rant. Maybe he can … augh, my head.” Lyra shakes her head, eyes squeezed tightly shut. Which really only makes things worse. “If we get her back to the wagon, I have spare clothes, and Brother Rant might be able to assist with some of these injuries.”

Donovan

Donovan looks at Lyra, “You’ve done that a few times now…How far can you go? Can you get yourself and the girl to the wagon so Brother Rant can administer to her?”

He moves over behind Frantiska, and grips his staff like a spear, ready to lash out past her at any orc that get’s too close.

Frantiska

Frantiska squints to focus on the orcs as white spots begin to dance in front of her eyes and the throbbing begins again in her temples. “I hate kobolds,” she mutters as she knocks another arrow. She considers stepping back to avoid the orc getting ready to charge, but with Hrud to slow it down and Lyra and the girl behind her, she decides to stand her ground. She looks for targets—five orcs down, one behind the crates, one too close to Hrud, and…that one. She unleashes both arrows at the orc who bashed that hole in the wall.

Hrud

Hrud, extremely frustrated that he can’t seem to land a blow, bears down on the remaining orc.

GM

The orc with the sword feints towards Hrud, though still too far back to connect, then charges Frantiska and the door. Hrud pivots and easily hits the orc as it runs by him, causing it to stumble forward, dropping its blade much too low to stop the butt of Donovan’s staff from ramming it in the stomach. The orc bends double over the staff, knocking Donovan backwards from the force of the impact, then slumps, incapacitated to the floor.

Frantiska stands her ground solidly against the oncoming orc, then calmly unleashes her arrows once it drops out of her line of fire. The other orc, still dazed from running head-first into a brick wall, however effective that might have been, is struck cleanly by the first arrow, and would have fallen to the ground, had the second arrow not come right behind it and pinned the dead orc to the wall.

From behind the pile of crates you hear the last orc screaming “E! Skrše Zab! Pooš! E bol, e bol! Pooš! E e go kažeš! Toa e sao eda devoJka, te e se bro! Pooš! Jas zvad! Jas zvad!”

Lyra

Lyra could barely walk, carrying a girl the same size as herself. I’m not much use in a fight, but I’ll do what I can to help. Through the haze of pain, she knew what had to be done. The stone wall in front of her gives way to the wood and canvas cross section of their covered wagon. As gently as she could, she lifts the girl and places her into the back of the wagon. She leans forward, just enough. “BROTHER RANT!” The girl safely out of harm’s way, Lyra’s fingers gently caress the rough, crumbling stone of the wall for a moment. “It’s … complicated.”

Hrud

Hrud moves to the fallen Orc, takes the green broadsword from it’s slack grip and executes it with its own weapon – curious to see what, if anything, happens.

GM

It dies. The sword’s grip is a little thicker than you are used to, but the heft and balance are very nice. You also notice two identical swords lying near the other, sleeping orcs. Aside from the green blade, the other notable feature of these swords is that the shell-guards are made to look like a gauntletted fist, and have two black eyes painted on the back.

Hrud

Hrud turns to Frantiska and, pointing his sword at the (very soon to be) only remaining survivor, asks, “Bisa diajak Orc?”

Frantiska

Frantiska shrugs, “Saya tidak berbicara Orc,” then walks in, asking over her shoulder, “Do either of you speak Daraktan, or should we just execute these barbarous pigs?” Her voice clearly conveys that the latter is the preferable option.

Lyra

Lyra shakes her head. “I can usually pick out parts of it, but not always enough to make sense. I think we’ve established that ‘Pooš’ is ‘help’, but I was a bit distracted to catch everything he was yelling. Brother Rant may, but he’s probably a bit busy at the moment, and I’m really not in the mood to negotiate for, or accept, surrender, given the circumstances.” Lyra slumps against the wall, rubbing her temples.

Hrud

Hrud sheathes one of the two swords he’s carrying and walks over to the Orc cowering behind the barrel. He reaches down and yanks him up by his filthy hair, holding the other Orc’s green sword to it’s throat. “Pedhang wis arti. Njupuk iki siji menyang klapa lan beras.”

Frantiska

Frantiska furrows her brow against the rising pain, and starts to go around, dispatching the sleeping or wounded orcs with her shortsword. She tries to follow what Hrud is saying, but is completely lost.

GM

As Hrud pulls the orc upright, it continues to scream, clearly not understanding a word Hrud is saying. Seeing his companions being executed, his eyes widen and he begins to blubber even more. “E! Dolgo zeJa, Hung Kako Bul, Ltl Topk, Ja Ebe Od Pozad, Skrše Zab, Crvea Agare, Toa Trae Vo Zadot! Ve ste g ubJa! Ve ste g ubJa! Pooš! Džudžja! Pooš! Zee ož! Zee devoJka! E e ubJat! E e ubJat!”

Hrud

“Aku bakal bali. Mbantu nindakake laro.” Hrud says, and marches the orc out of the building and back to the wagon. Upon seeing Rant, he says «A group of orcs were caught raping a girl.» Laying the green broadsword on the wagon by Rant. «And they had these swords. This one is talking, but we don’t understand.»

«I have to help them carry stuff.» Hrud says, grabbing his captive’s wrist and pressing the orc’s hand to one of the posts on the wagon. The barbarian then grabs one of his arrows and slams it into the orc’s hand, pinning him firmly to the wagon. «Stay here.»

GM

Brother Rant looks up from where he has just finished popping the girl’s hip-joint back into place. Hearing Hrud’s account and seeing the sword, he glares daggers at the orc, asks Teldicia to watch the girl, and climbs out of the wagon. «The sword is the mark of Xvim and the Church of Darkness. I did not think Mace and his crew would act so openly.» He pulls the mace off of his back. “Što e vašeto e ork?”

The orc, between piteous wails and attempts to dislodge his hand replies “Ebam TvoJot čerep!”

Rant then speaks loudly, drawing the attention of the passers-by.

“Ebam TvoJot čerep. Ste ble obvet za krvčo delo sluvaje, kako sle zakosk, baterJa protv ovaa devoJka, služ a teata volJa a Xvim, Sot a surovosta. Od svedočejeto a ove svedoc dokaz što se gleda tuka, ve ste se aJde va vo očte a Sovetot, a Tyr, a Zakoot. Kako sudJa Tyr, Jas ḱe rečeca da eposreda srt. Kako Tyr Zakoot se edo, eka bde taka.”

He then translates into the Common tongue.

“Orc. You have been accused of the crime of rape, both forceful and statutory, and battery against this girl, and serving the dark will of Xvim, the Son of Cruelty. By the testimony of these witnesses and the evidence seen here, you are found guilt in the eyes of the Council, of Tyr, and of the Law. As Tyr’s judge, I sentence you to immediate death. As Tyr and the Law are one, let it be so.”

And the local language.

“Cherep Ublyudok. Vy buly zvynuvacheni u zlochyni z·hvaltuvannya, yak sylʹnyy i zakonom, i batareya proty tsiyeyi divchyny, i sluzhachy temnu volyu Zvima, Syna zhorstokosti. Za svidchennyam tsykh svidkiv i dokaziv bachyly tut, vy znayshly provynu v ochakh Rady, Tir, ta Zakonu. Yak suddi Tir, ya zasudyty vas do nehaynoyi smerti. Yak Tir i Zakon odyn, nekhay bude tak.”

And again for Hrud’s benefit.

“Kéwan. Sampeyan wis dipuntudhuh saka angkara saka rudo pekso, loro kuwat lan kukumipun, lan baterei iki marang prawan, lan porsi bakal peteng Xvim, Putraning kekejeman. Miturut paseksiné iki saksi, lan bukti katon kene, sampeyan ditemokaké kaluputan ing mripate Dhéwan, saka Tyr lan Hukum. Minangka Tyr kang ngadili, aku ukara sampeyan langsung mati. Minangka Tyr lan Hukum iku siji, supaya iku dadi.”

He grips his mace in both hands and brings it down full-force right onto the orc’s head with a sickening crunch.

“Let all who bear witness know that Tyr’s law has been done.” He breaks the arrow off, allowing the orc’s body to fall to the street.

Hrud

Having stopped to witness the execution before rounding the corner, Hrud gives Rant a nod before setting off. The elf woman would have liked to have seen that, he thinks.

Hrud then makes his way back to the others.

Donovan

Donovan seems dazed and sits rubbing at his head for a while before finally getting up off his ass. “At least we’re getting better at this whole killing things thing,” he says to no-one in particular, as he watches Frantiska and Hrud dispose of the orcs. He hauls himself up and starts systematically removing valuables from the orcs. Given the interesting swords, he casts detect magic just for good measure.

Lyra

At the sight of the pile of trinkets being gathered up, Lyra turns and retches, the full force of what just happened hitting her. She leans with her forearm against the wall, the other hand holding her skirt and cloak out of the way, her shoulders shaking until there is nothing left but dry heaves and sobs.

Lyra coughs and wipes her mouth with the back of her hand, and stands back up. She half smooths her skirt and carefully rearranges her cloak to re-conceal the soft glow around her. “The swords mark them as favored of the temple of Xvim. As for the green…. Huh.” Lyra looks both confused and deeply concerned. “The alloy is from the plane of Baator, and particularly effective against extraplanar creatures, especially the Tanar’ri.”

Donovan

Donovan looks at the green swords carefully, “Carrying these would probably give us a good amount of clout with the tribes in the old city, but might get us arrested, or at least questioned, in New Phlan—Xvim not being particularly popular with the Tyrran-led government. Still, these are good weapons and might be pretty useful if we ever have to deal with the Xvimlar or the orc tribes…or if we run into demons. Matteo the Smith does some lacquer work and his shop is just on the other side of the market here. Maybe he could give the guards a coat of paint to make them less obvious religious icons. Even if he can’t I think we should hang on to these.”

“There are plenty of undead beasts and similar monsters that they say can only be harmed by enchanted weapons, so it’s probably worthwhile for us all to have one.” He picks one up and makes a clumsy swing with it. "I never really learned to fence, but ‘stick them with the pointy end’ seems easy enough. Frantiska has Sir Guy’s Spoon [love the Price of Thieves reference], so you should probably grab the other one, Lyra.

“Lyra,” he says, “you have a remarkable gift. I can understand why you would want to keep it secret—especially given how useful it would be for escaping capture or imprisonment. I promise not to speak of it openly…and I’m very glad to have you on our side.” He stops and thinks for a moment, trying to ignore the growing pain behind his eyes. “You’re the one who got your mother and yourself onto the boat, aren’t you?” He smiles, “I thought your mother’s explanation for how you got there sounded a little off. She can’t teleport on her own, can she?”

Lyra

“Gift?” Lyra scoffs. “My mother wanted me to grow up to be a powerful mage like her. My ‘gift’ ruined that.” Lyra sighs. “This is the only time the matter will be up for discussion. A natural telepath, untrained in defending oneself, is a very dangerous thing to be, so she grudgingly allowed me to hone my skills. The headaches. I don’t think they were caused by Frantiska. Mother may have done something to … discourage … any further public display of my abilities. It is my understanding that my way is both easier and more precise than the more traditional magical teleportation. And with a moving target, precision is everything. Look through Mother’s eyes as she scries the vessel, calculate the necessary adjustments for speed, acceleration and direction, and just … go. We made it to Phlan from Waterdeep in less than a week. Partly Mother, partly me. I haven’t pressed her for why we left in such a hurry, but she burned most of her research before doing so. She’s trying to protect me from something, and I don’t know what. But if she thinks here of all places is safer for us than back in Waterdeep….”

Donovan

“Lyra,” Donovan looks at her with narrowed eyes, “no offense, but if these headaches are your mother’s doing, I may have to turn her over my knee at some point.” He gathers up the rest of the weapons, armor, and other loot, using one of the orc’s cloaks as a makeshift bindle. “Frantiska, can you and Hrud grab a corner here.”

“Also, did you say you can see through your mother’s eyes? What else can you do?”

Frantiska

Hearing Brother Rant’s voice carrying [it sounded like we’re only a block away or so, right?] Frantiska steps out of the building to listen to his pronouncement, pleased both that justice is being done and at his impressive linguistic skills, Maybe I can pick his brain as we journey, she thinks. Teh deed done, she walks back in and looks distastefully at the swords—only a Xvimlar would mass produce magic weapons and then give them to orcs. “Mr. Leitch, much as I hate the look of these things, your reasoning is sound. Better that you should take them than for them to end up in the hands of other creatures such as these.” She leans down and grabs the other side of the tarp. “What do you intend to do with the rest of this? There are enough weapons and armor here to start a small army.”

Hrud

As the group carries the load back to the wagon, he slides the leather curiass and spears over to his side and makes a mental note to retrieve the sword he left at the wagon.

Lyra

Lyra distastefully picks up the last green sword, and gives it an awkward swing. “Wasn’t there something about a broadsword course at the training hall? We might want to look into that when we get back.”

She speaks softly, as if not wishing to be overheard. “As for what I can do, some you’ve seen firsthand. Telepathic two-way conversation, which is how I arranged for us to speak with Professor Aumry. Traveling hundreds of miles while sleeping to awaken somewhere else. Displacing myself in time, which really isn’t as interesting as I thought it would be. With animals and a wagon there’s really nothing I could do to expedite our journey, although without those, and with the liberty to operate openly, dream travel would have had us all there in Melvaunt in time for breakfast.”

View
Chapter 1: Arriving in New Phlan: Part 12
In which the day finally wraps up, curses are removed, and everyone gets some rest.

Donovan

Donovan walks down to the docks. He wanders the street a bit before coming to a tall, wooden tenement, perched on what was a pier only three months ago, but now a good hundred feet from the water. He walks around to the back of the building, fumbling in his pockets for a key, and ascends a rickety staircase. The building was not the most sturdy-looking, little better than some of the buildings in the Slums, but at least it was inside the walls, and it was home.

He stops at a door at the top of the third flight of steps when he hears a shout from below him. “Oi! Don!” He looks down to see a short, scrawny, rat-faced man with a bad comb-over glaring up at him. “When did you get back Don? I haven’t seen you in a month and your rent’s due. Another day and I was ready to rent your room out to another letter.”

Donovan groans, rubs his temples, and fishes two platinum coins out of the pouch Aumry gave him. “Here Stan,” he drops the coins down into the man’s outstretched hand. “That should pay me up in full and for next month two. I’m leaving again in the morning and probably won’t be back for another couple of weeks…” He leaves the man to the coins and turns and opens the door. He stumbles into the small, one-room apartment and locks the door behind him. Still groaning and rubbing at his head, he drops his bags right inside the door and goes to relieve himself into a pot in the far corner. After a long pee, he walks over and props the small window open with a stick to let in the air and dumps the pot out the window…hoping that his landlord is still down there. He goes and collapses onto his bed and is soon snoring away.

Lyra

Lyra’s shoulders slump as she thinks for a moment. “An air drake, a magma silt horror, and a cistern fiend should all be big enough that someone would notice. An eater of knowledge still big, but less big than the other three. Killing any of those would be highly problematic, especially with just us. There’s a good chance any one of those could destroy most of the town before anyone could do much about it. Of course, a telepath strong enough to keep the field going this long is also likely to be problematic. If it’s a device … that would probably be easiest to triangulate the location of, but otherwise I’m not sure I’d know what to look for.”

Frantiska

Frantiska puffs on her cigarette and looks incredulous, “So we don’t actually know anything.” She begins unhitching Thistledown, “In which case, there is nothing we can do for the moment. Let’s hope that your instincts about this a wrong. Maybe it’s just the strain of the day, or the smell of the water here getting to us all. I suggest we take Donovan’s advice and get a good meal and some sleep…” She looks bemusedly around at the unfamiliar city, “Any guesses where we could find such?”

Lyra

“Calling it ‘water’ seems charitable….” Lyra looks around to orient herself. “We ate at the Cracked Crown earlier today, but some of the sisters from the temple of Tyr are planning to be at The Bitter Blade tonight. Playing cards with the grocer, apparently. As for lodging, I’m not entirely sure. Mother is staying … somewhere. I could stay at the temple; they offered hospitality for saving Brother Rant earlier today.”

Frantiska

Frantiska looks at Hrud, “We’ll need to keep and eye on him. You said you knew a priest that has had dealings with his tribe. Let’s start there.”

“Hrud, kita akan menemukan sebuah penginapan di mana kita bisa makan dan tinggal untuk malam.”

Lyra

“That would be Brother Rant. I think the fastest way back to the temple is this way…. I should check on Amara and pick up a few things that I left there.

Not wanting to take chances with unfamiliar side streets at this time of day, Lyra sticks to the main roads, heading back to the parkside entrance of the temple of Tyr. “Something that would break the concentration of anyone in town momentarily, like that explosion, or Donovan’s hurdy-gurdy, might give us a moment’s reprieve.” Lyra sighs and presses the heels of her palms into her temples. “Just, be on the lookout for anything suspicious as we head across town.”

GM

In the two block walk to the temple in the last fading light of the day, you notice nothing out of the ordinary, for Phlan at least. At this time of the evening, the roads are fairly crowded with people as they close up their shops and head for their homes or one of the three inns inside with walls. The mix is remarkably diverse: humans, elves, dwarves, gnomes, even a few orcs, goblins, and…other things, and all of the citizenry appear to be armed. Everyone has at least a dagger visible, and the wealthier shopkeepers walk about with large swords or crossbows, and usually a few heavily armed and armored guards as well. In the short walk, your headaches abate not in the least.

Lyra

Lyra seems to be focusing on the crowds. She keeps her voice quiet. “Look, the people coming from that way seem fine. That’s consistent with my assumptions about the source of the headaches having a stationary area of effect with a finite radius.”

Frantiska

Frantiska looks around at all the people passing on the street, “This seems like a rough town. I thought it would have been more peaceful inside the walls…”

Winona

As you near the temple, you see Winona and two of the other white-robed Tyrran priestesses coming out the main doors. Winona looks like she is dressed for a night out on the town, her robe open in the front to reveal a suit of double-linked chainmail underneath, a set of metal flindbars stuck into her belt, and a large, two-handed flail strapped to her back. She absentmindedly fiddles with a deck of playing cards in her hands, shuffling and rearranging them as she chats with the other sisters. Seeing Lyra, she stops and waves.

Lyra

“Apparently their definition of ‘civilized’ is less overcrowding, more money, and stronger walls and better arms and armor to keep it that way.” Spotting Sister WInona, Lyra waves back.

Winona

Winona guides her little party in Lyra’s direction. “Good evening, Dearie…” Winona flinches slightly as an arrow suddenly comes flying out of nowhere to clatter against the wall of the temple. She turns and glares at the river before continuing, “Did the rest of your shopping trip go well?”

Lyra

Lyra isn’t quite sure which is more shocking, the arrow, or the Sister’s reaction to it, and winced at the sudden noise as it hit the wall. “It was … fine. I found the rest of my party while I was out, and some … additions. Sister Winona, this is Frantiska Sykora and Hrud of the Eraka. So far as I can tell, Hrud does not speak the common tradespeech, and I was hoping that Brother Rant might be able to assist in translating.”

GM

A few more arrows come flying out of the darkness while you talk, landing among the cobblestones of the road or bouncing harmlessly off the walls of the temple, most of their momentum having been exhausted. One of the other priestesses, a slip of a girl in a novice’s habit with a spiked mace resting against her hip, speaks up, “I saw Brother Rant attending vespers in the chapel just now.”

Hrud

Hrud unsheathes his sword (slightly disappointed that it doesn’t appear to be any different than it was before), “Ngendi nyerang?”

Winona

Winona smirks a little as the barbarian draws his sword and points to the north. “Orcs, on the other side of the river. They do this every evening. It’s a bit too far for their bows, but they try anyways.” She fiddles with the cards a bit more, then realizes what she’s doing and holds them up. “We were just on our way to the Bitter Blade for some fun. Care to join us?”

Frantiska

Frantiska raises an eyebrow, “That explains everyone’s armament. Are the orcs just ruffians, or have they ever made any real threats against the city?” She briefly contemplates testing the range of her own weapon, then notices Hrud’s elevated alertness. She thinks for a moment, “Hrud, Orcs di sisi lain sungai. Mereka hanya mencoba untuk menakut-nakuti orang.”

“I don’t know the word for Orcs in any equivalent language…” she admits quietly to Lyra.

Hrud

Realizing that no one seems to care much about the attacks, or interested in doing anything about it, Hrud grudgingly puts his sword away.

“Wong ing kutha iku edan” he mutters.

Winona

Winona closes her eyes tightly and shakes her head a little, “Ugh.” She suddenly notices that Lyra and her companions are also acting strange. “Did you bring some sort of headache monster with you dearie?”

Lyra

“Half the monsters I know of that can do this are forty feet long, and none under nine. I think we would have noticed by now…. " Lyra trails off and rubs her eyes again.

Winona

Winona groans, turns, and opens the door back into the temple. “Sorry dears, I’m suddenly not feeling well so I’m out tonight.” She motions for Lyra and the others to follow her as she heads inside. “We should get one of the senior priests to look at you, there are a number of contagious maladies which could cause pains like this…”

Lyra

Lyra follows Sister Winona inside the temple. “I was fine until I met up with Mr. Donovan. And you were fine before meeting up with us, correct?” Lyra frowns and looks over at Frantiska. “Did anything … unusual … happen while you were outside of town, and when did your headaches start?”

Frantiska

Frantiska motions for Hrud to follow them, “Ya, Hrud, mereka gila. Ayo, kita akan menemukan imam anda.”

“The headaches began shortly after we dispatched the kobolds. I doubt that this is any kind of mundane illness, Selune’s power shields her knights from such inconveniences.” She looks around the large temple, clearly unimpressed. “Lyra’s theory that it is some kind of psionic assault, or perhaps a curse or enchantment seems more likely…” She pauses, realization suddenly dawning on her, and reaches up and snatches the hat off the top of her head.

GM

Another identical hat appears in its place. You now have two ugly hats.

Frantiska

Frantiska looks at the frumpy, reddish thing in her hands for a moment, then snatches the other one off of her head.

GM

Frantiska pulls the hat off of her head, followed by another, and another, each identical to the last. 6…7..8… The hats just keep coming. 9…10…11… Soon a small pile of the hats litters the floor of the temple, and always a new one is there on her head. As the hats fly, she can feel the headache growing worse.

Winona

Winona can’t help but laugh. “Look on the bright side, dearie. You could move out to the slums and run quite the haberdashery business with no work at all…”

Lyra

Trying not to laugh just makes Lyra’s head hurt worse. “I don’t suppose you remember the phrasing of the curse?”

Frantiska

Frantiska rubs at her temples and throws another hat on the ground. “The kobold priest said ‘May your heads never be uncovered for a million days! May your roots wither and die! May your fleas and lice shrivel! May the kings of gods and men rain their hatred upon your pates,’ or something pretty close to that.” She plucks off another hat and stares at the thing, trying not to think about how impolite it is to wear a hat indoors. “I hate kobolds…” she mutters.

Lyra

A million days is a long time to have a headache. Lyra lets out a long, drawn out sigh. “The part about the fleas doesn’t sound so bad, at least. Sister, is there anyone specializing in curses we could talk to?”

GM

You stand, hats piled around you, in the vestibule of the temple. The sound of priests chanting vespers echoes from behind the large doors into the sanctuary. Doors which creep open as you continue to make a ruckus. “Can I help you?” says a voice. You look to see Brother Rant, mended, freshly shaved, and wearing a suit of scale armor emblazoned with Tyr’s Hammer, coming through the door. He looks bemusedly at the heap of hats littering the floor.

Lyra

Lyra blushes a bit. “I hope you are feeling better, Brother Rant. This is Frantiska Sykora, and Hrud of the Eraka. We have two issues at present. One, Hrud does not understand the common tradespeech, and we were hoping you might be able to help translate. Two, Frantiska here seems to have acquired a minor … affliction.”

Winona

Winona notices Lyra’s blush, sidles over and gives her a nudge in the side with her elbow (as good as a wink to a blind bat, eh?).

GM

“The Waiting”, as it is called, is typical of Tyr’s temples. The temple is a traditional cruciform shape [typical of most Roman Catholic cathedrals] (though the Tyrrans would refer to it as “hammer-shaped”), constructed entirely from stone with a facade of white limestone. The roof is flat and crenelated, with manned guard towers at each of the transepts, and the heavy, windowless, iron-reinforced doors give the impression of a fortress more than a place of worship. Narrow hammer-shaped windows, more like arrow slits, line either side of the the nave, letting in very little light. The interior of the narthex is empty and the walls unadorned, save for another pair of large, reinforced doors—though, being the diocesan seat, these doors are bound in gold and have large, golden hammers inlaid in the centers. To either side of the narthex are stairs, leading down.

Beyond the double-doors, is the chapel or sanctuary, which is arrayed like a court-room, with several rows of uncomfortable looking hardwood seats flanking a single aisle. At the back, where the chancel would be in a normal church, is a large, curved bench, with high-backed seats for five judges (priests) behind it. The middle seat, belonging to the Bishop, appears to be carved from gold. In front of the judges’ bench, is an elevated, cage-like witness-box, flanked by two tables. Over the witness-box, floating in mid-air, is an over-sized, silver-inlaid hammer, which glows with a brilliant blue-white radiance providing the only light in the room. In the apse, behind the judges’ seats, is a large white statue of an old soldier in full armor, his eyes bound to indicate blindness, his left hand holding a set of scales aloft, and his right hand stuck into the mouth of a slavering wolf. The south transept has a table with scribe’s implements laid out on it. This being an affluent temple, the north transept is filled with a massive pipe-organ. No other statuary, art, or ornamentation can be seen anywhere in the place.

Currently, through the opened narthex doors, you see some forty or fifty people, a mix of white-robed novices, heavily armored priests, and well-dressed city folk, seated in the pews chanting the evening prayers—the judges’ seats are currently empty. Occasionally, one of the petitioners will rise and go to stand in the witness box, the hammer flashing brightly as he or she confesses his transgressions in front of the assembled congregation. The reek of incense hangs in the air, but you see no censers or braziers currently being used, and the organ stands silent.

“Thank you Miss Lyra, I am feeling much better.” Brother Rant looks Frantiska up and down, then looks at the pile of hats. “That is quite the affliction you have there. I’m afraid I don’t know much about magically replicating headwear.”

He then turns to Hrud and gives an odd gesture, swinging both arms wide and bumping his two fists together, “Rahayu sore, Hrud saka Eraka. Aku Bengak-Bengok Harmel, imam saka Tyr ing Cukup, diadopsi saka Angin-Jaran kulawarga,” he says in perfectly accented Erakic, “Sami-sami kita kutha. Apa Panjenengan klan?”

Hrud

Fascinated by the architecture and stonework, Hrud pulls his gaze away from the temple and returns the gesture.

“Rahayu sore. Aku ing ‘dawa kulo’ klan, lan pangarep-arep kanggo bakal bali sedina. Aku nggoleki jawaban saka dewa lan ora bisa bali aku duwe nganti mau.”

Frantiska

Frantiska pulls another hat off her head and rubs her forehead aggressively with her other hand. “The hats seem to be a manifestation of a curse that was placed on me by a kobold in the ruins,” she says, answering Brother Rant’s comment, but clearly talking to Lyra and Winona. “Is there anyone in the temple who might be skilled at curse removal?”

Winona

Winona stops to think, finding it much harder to do as the throbbing in her head increases, “Sister Theymr is able to remove curses. Let’s take you down to the dormitories and see if she can help…”

Hrud

Noticing a set up stairs leading up, Hrud asks, “Bisa ndeleng kutha saka gendheng?”

Frantiska

Frantiska looks around at the pile of hats on the floor, “Thank you, Miss, but first, I need to see to my horse, and also, what should be done about these?”

Lyra

Lyra looks at the growing pile of hats. “I can help clean up.”

GM

Brother Rant looks where Hrud is looking, trying to figure out why he is asking to go up, since there is no roof access from here, “Kula nyuwun pangapunten, kanca. Sing gendheng mati watesan.”

“I’ll take care of the horses, Lady Sykora, and then I believe I will give your Eraka friend a tour.” He bows to the ladies, “You probably want to make sure those hats are destroyed, in case the curse is something that can be spread.” You see a vein begin to stand-out on his forehead.

“Kakang Hrud, aja duwe Panggonan kanggo amben mudhun kanggo wengi?”

One of the two novices accompanying Wonina pipes up, “We can probably burn the hats in the fireplace in the dormitory. I’ll run and tell Sister Theymr to expect you.” All too eagerly, she dashes down the stairs to the left.

Hrud

“Kanthi jaran.” Hrud says with a shrug.

GM

“Sampeyan bisa turu karo jaran yen pengin, utawa aku bisa kurban sing amben yen seneng. Teka karo aku, aku bakal nuduhake endi jaran kandhang punika.” Rant heads outside, and carefully approaches the two horses.

Hrud

“Aku ora nyana kuwi loman. Matur nuwun.” Hrud says to Brother Rant, following him.

GM

Brother Rant takes Thistledown’s reins and leads Hrud and the horses across the square to the stables, which are tucked in the park half-way between the temples of Tempus, Tyr, and Gond, and shared by the three. The stables are large and sturdy-looking, with walls made from stones salvaged from the ruins and stalls for some two hundred animals, more than half of which are full. “Iki stabil jaran diwenehake minangka layanan dening Dhéwan lan candi. Punika biasane digunakake dening tentara Tempus, nanging sawetara Tyr kang paladins tetep jaran kene uga.”

Brother Rant finds two empty stalls between a pair of heavy war horses, making sure that Thistledown is situated beside a mare, so that the smell of the filly will not drive any stallions to distraction. “Dadi enom kanggo wis ditunggangi limang atus liga,” he says in a soothing voice, more to the horse than anyone else. He brushes down her coat (she doesn’t seem to mind that it is the fourth time that day), and shows Hrud where the fodder for the animals is kept.

Hrud

“Candhi perdagangan – pangan? peralatan?” asks Hrud. There is an audible growl from his stomach.

GM

“Aja padha sumelang ing bab perdagangan. Yen sampeyan lagi kanca saka Lyra lan dheweke perusahaan, aku arep priksa manawa sampeyan njaluk meal apik bengi iki.” Rant finishes tending to the horses and shows Hrud how to lock the stalls. “Yen wis perlu barang liyane, Aku suggest sing mriksa pasar mudhun dening katharine. Padha biasane mbukak ing jam iki.”

Hrud

Using his bedroll as a sack, Hrud bundles up his spoils from the unexpected encounter with the Kobolds out in the slums. Then, following his nose, makes his way down to the temple’s kitchen and pantry. Aware, at least in part, of the stares he draws, Hrud assembles a modest meal from the food he finds lying out – hoping not to inadvertently offend anyone in the process and quietly wonders off.

Hrud meanders through the temple, taking care not to blunder into the sanctuary. Finally, he finds himself back at the entrance. As he starts to make his way to the front door, something in the corner catches his eye.

The barbarian walks over and picks up a frumpy, red-brown hat with a single drooping white feather stuck in the band.

This was the elf woman’s. It must have gotten kicked out of the way. Moments pass as he contemplates what to do with it. Give it back to Frantiska? She seemed to have quiet a few of them, and didn’t really seem happy about it. Would she mind if Hrud took it? On The Ride, when things were left on the plain, it was assumed their owner didn’t want them anymore, else they would have taken better care of it.

The Eraka didn’t have much use for headgear, outside of ceremonial headdresses or the odd helmet – often incorporating bits taken from a notable kill. This hat didn’t look like it had any religious significance, and it certainly wouldn’t do anything to keep his skull from being split. Hrud wondered if it would be worth anything.

Looking at the food in his left hand and the sack of plundered weapons at his feet. Hrud needed a free hand. He raised the hat to his head … Nah, he just couldn’t see himself wearing it. His fellow Eraka would mock him mercilessly (well, /more/ mercilessly than normal) if they saw him wearing such a thing. Into the bag it went.

Making way out of the temple, Hrud tried to stay close to any walls or buildings facing the river as he made his way (again, following his nose) to the docks. The barbarian had encountered several small village ports along the rivers that fed The Ride. The docks of Phlan smelled like all of them put together. The occasional click of an arrow hitting stone or thunking into wood told him the orcs were still across the river, but in the deepening twilight, it was obvious they were firing blindly.

Rounding a corner, Hrud found a number of storefronts. Many of them were dark, one sounded like a tavern, and there, on the end, what he hoped was the trader that Brother Rant had spoken of. Entering the store, he found a sour-faced man sitting behind a counter counting money – or he had been, until an unexpected visitor had him hastily shoving the coins into a box and down behind the counter.

The man asked Hrud a question – probably wanted to know what he wanted, despite not understanding the words. The barbarian walked to the counter and upended his bedroll.

GM

The man behind the counter, looking more than a little terrified, eyes the pile of weapons that has been dumped in front of him. Though the large man’s intent seems obvious the man looks bewildered as he waves a hand towards the case of, now slightly less than fresh, fish still remaining of his day’s wares. He babbles out something, then, seeing the lack of recognition on the big man’s face, sighs. He pulls a dozen silver coins from a pouch at his waist, not touching the box behind the counter, and lays them on the counter, pushing them gingerly towards the barbarian.

Hrud

Careful not to betray his excitement at making the most money on a sale that he’s ever made, Hrud scoops the coins into his pouch, rolls up his bedroll and makes his way back to the temple. Hrud wonders, as yet another arrow clatters above him in the night, maybe it’s possible to make a living at killing evil creatures and selling their belongings …

Between this, the free meal, and the offer of a real bed, this has been a very good day – kobold kidnapping and elven neck-punching aside.


Meanwhile Downstairs…

Lyra

Arms loaded with hats, Lyra proceeds to the women’s dormitory.

Winona

Winona puts her arm through Frantiska’s in a much-too-familiar way and leads her down the stairs to the women’s dormitories. “Don’t worry Franny, I’m sure SIster Theymr will be able to get that dreadful thing off your head. Then we’ll get you a nice meal and a bed for the night, and I’m sure you’ll feel right at rain in the morning.” She stops and leans against the wall, massaging her temples. “Seriously, lets get that damned contemptible thing off of your head before mine explodes…”

Frantiska

After the recent attempted horse-thievery, Frantiska briefly considers going after Brother Rant to take care of Thistledown, but then realizes that if anyone in this town is to be considered trustworthy, the Tyrrans would be the ones to trust with her beloved companion. Resigned to the fact that she has more immediate problems to deal with—in the form of a magically induced fashion faux-pas, a breach of etiquette, and a potential public health risk—she allows herself to be lead downstairs. Even allows herself to be called ‘Franny’ without comment. She is, however, completely taken aback by the near-opulent comfort of the dormitories—nothing to compare with her experience as a favorite of the queen of Aglarond, but far, far superior to the austerity she had expected from what is considered the strictest religious order in all the Realms.

Once in the dormitories, she immediately collapses to a sitting position on one of the beds, figuring that for this one, brief moment in her life, she can allow the circumstances to dispense with formalities. Once sitting, she clutching at her head as if trying to hold her brains in.

Lyra

Lyra rather unceremoniously dumps the armload of hats near the fireplace, and goes to check on Amara and the items she left here earlier.

GM

Lyra finds Amara fast asleep, the doll, Susalia, clutched tightly to her chest, its eyes seeming to follow everyone around the room. Lyra’s gear is still right where she left it, though the books lie open on the next bed over, layed out as if someone were trying to read both simultaneously.

Pre-warned of the situation, the white-haired Sister Theymr comes bustling over as soon as Winona leads Frantiska in. “I’m Theymr,” she says to Frantiska, “let me take a look at you…” She plucks a hat off of Frantiska’s head, turning it over in her hands, and paying only moderate attention to the one that appears in its place. “Kobolds, eh? This hat’s actually much nicer than I would have expected.” She tosses the hat into the fireplace. She says a brief prayer to Tyr, reaches out, and plucks the hat off of Frantiska’s head again, tossing this one into the fire as well. This time, no new hat appears to replace it. “There, all done.” She looks at the three girls appraisingly, then motions for two of the novices. “Flax, Sarah, please start laying out supper. And then, I think, these girls should get some rest.”

Lyra

Lyra will give Susalia a slight nod of greeting, and collect the books before setting her backpack and the box down next to the rest of her things.

GM

Theymr and another novice begin tossing the remaining hats in the fireplace. About 10 minutes later, Sister Sarah and Sister Flax return carrying two large trays, one piled with meats, cheeses, bread, and fruits, the other bearing four large pitchers of wine. They set them on the table and begin spreading tablecloths and laying out some dozen or so place-settings from a cupboard at the end of the room. Perhaps more important than the food, by the time they return your collective headaches are starting to feel much better.

Winona

Winona’s head is starting to feel better, but she figures a stiff drink or two won’t hurt. When Sarah and Flax are finished, she sits down at the table and immediately pours herself a glass of wine, downing it in one gulp. She adjusts her glasses and watches the other sisters begin making their way in for dinner. “Lyra, Franny, come have a seat. No sense going to sleep on an empty stomach.”

Frantiska

Frantiska breathes a sigh of relief when the hat is removed. She sits a few minutes longer until the headache has subsided, then walks over to where Lyra is sitting. “Miss Beragaion, may I leave my things here? I want to go check on Thistledown before turning in for the night.” She sets her bow, quiver, pick-axe, and bag on the bed next to Lyra’s. Before heading upstairs, she checks the edge on the sword belted to her shin, but prays she won’t need it until after she has had a nice long sleep.

Lyra

Lyra looks up at Frantiska. “That’s fine. Watch out for stray arrows while you’re outside.”

Sitting on the bed, she rubs her temples and looks over at the sleeping Amara and closes her eyes. For a moment, she almost seems to have fallen asleep herself.

Frantiska

Frantiska heads outside, pausing briefly to ask one of the akolytes for directions to the stables. She passes Hrud and Rant on their way back to the temple, giving them a polite nod, but does not pause in her mission. When she reaches the stables, she makes a bee-line for Thistledown, smiles appreciatively at the care that has been taken with the horse’s grooming, feeding, and security, then throws her arms around the filly’s neck. “Did we do the right thing in coming here?” she whispers.

Lyra

After a few minutes, Lyra snaps back to her senses with a small jerk, looking around the room. She rubs here eyes, stretches, and takes a place at the table, heaping a plate with meat, cheese, and fruit with a small portion of bread. As an afterthought, she pours a glass of wine. It’s been a long day.

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Campaign Theory: Hygiene
Reposted from the "The World of Tel-Avi" campaign

With special thanks to Bill Bryson

Bathing

Europeans, historically, were always curiously ill at ease with cleanliness and early on developed an odd tradition of equating holiness with dirtiness. When St Thomas à Becket died in 1170, those who laid him out noted approvingly that his undergarments were ‘seething with lice’. Throughout the medieval period, an almost sure-fire way to earn lasting honour was to take a vow not to wash. Many people walked from England to the Holy Land, but when a monk named Godric did it without getting wet even once he became, all but inevitably, St Godric.

Then in the Middle Ages the spread of plague made people consider more closely their attitude to hygiene and what they might do to modify their own susceptibility to outbreaks. Unfortunately, people everywhere came to exactly the wrong conclusion. All the best minds agreed that bathing opened the epidermal pores and encouraged deathly vapours to invade the body. The best policy was to plug the pores with dirt. For the next six hundred years (until the mid 19th century) most people didn’t wash, or even get wet, if they could help it – and in consequence they paid an uncomfortable price. Infections became part of everyday life. Boils grew commonplace. Rashes and blotches were routine. Nearly everyone itched nearly all the time. Discomfort was constant, serious illness accepted with resignation.

Devastating diseases arose, killed millions and then, often, mysteriously vanished. The most notorious was plague, but there were many others. The English sweating sickness, a disease about which we still know almost nothing, had epidemics in 1485, 1508, 1517 and 1528, killing thousands as it went, before disappearing, never to return (or at least not yet). It was followed in the 1550s by another strange fever, “the new sickness”, which “raged horribly throughout the realm and killed an exceeding great number of all sorts of men, but especially gentlemen and men of great wealth”, as one contemporary noted. In between and sometimes alongside were outbreaks of ergotism, which came from a fungal infection of rye grain. People who ingested poisoned grain suffered delirium, seizures, fever, loss of consciousness and eventually, in many cases, death. A curious aspect of ergotism is that it came with a cough very like a dog’s bark, which is thought to be the source of the expression ‘barking mad’.

Clearly not all of these dreadful maladies were directly related to washing, but people didn’t necessarily know that or even care. Although everyone knew that syphilis was spread through sexual contact, which could of course take place anywhere, it became indelibly associated with bathhouses. Prostitutes generally were banned from coming within a hundred paces of a bathhouse and eventually Europe’s bathhouses were closed altogether. With the bathhouses gone, most people got out of the habit of washing – not that many of them were entirely in it to begin with. Washing wasn’t unknown, just a little selective. “Wash your hands often, your feet seldom, and your head never” was a common English proverb. Queen Elizabeth, in a much-cited quote, faithfully bathed once a month “whether she needs it or no”. In 1653, John Evelyn, the diarist, noted a tentative decision to wash his hair annually. Robert Hooke, the scientist, washed his feet often (because he found it soothing), but appears not to have spent much time damp above the ankles. Samuel Pepys mentions his wife’s bathing only once in the diary he kept for nine and a half years. In France, King Louis XIII went unbathed until almost his seventh birthday, in 1608.

By the time Europeans began to visit the New World in large numbers they had grown so habitually malodorous that the Indians nearly always remarked at how bad they smelled. Nothing, however, bemused the Indians more than the European habit of blowing their noses into a fine handkerchief, folding it carefully and placing it back in their pockets as if it were a treasured memento.

There is no doubt that some standards of cleanliness were expected. When an observer of the court of King James I noted that the king never went near water except to daub his fingertips with a moist napkin, he was writing in a tone of disgust. And it is notable that people who were really grubby were generally famous for it, among whom we might include the eleventh Duke of Norfolk, who was so violently opposed to soap and water that his servants had to wait till he was dead drunk to scrub him clean; Thomas Paine, the pamphleteer, whose surface was an uninterrupted accretion of dirt; and even the refined James Boswell, whose body odour was a wonder to many in an age when that was assuredly saying something. But even Boswell was left in awe by his contemporary the Marquis d’Argens, who wore the same undershirt for so many years that when at last he was persuaded to take it off, it had so fixed itself upon him ‘that pieces of his skin came away with it’. For some, however, filthiness became a kind of boast. The aristocratic Lady Mary Wortley Montagu, who was one of the first great female travellers, was so grubby that after shaking her hand a new acquaintance blurted out in amazement how dirty. ‘What would you say if you saw my feet?’ Lady Mary responded brightly. Many people grew so unused to being exposed to water in quantity that the very prospect of it left them genuinely fearful. When Henry Drinker, a prominent Philadelphian, installed a shower in his garden as late as 1798, his wife Elizabeth put off trying it out for over a year, “not having been wett all over at once, for 28 years past”, she explained.

By the eighteenth century the most reliable way to get a bath was to be insane. Then they could hardly soak you enough. In 1701 Sir John Floyer began to make a case for cold bathing as a cure for any number of maladies. His theory was that plunging a body into chilly water produced a sensation of ‘Terror and Surprize’ which invigorated dulled and jaded senses.

Benjamin Franklin tried another tack. During his years in London, he developed the custom of taking “air baths”, basking naked in front of an open upstairs window. This can’t have got him any cleaner, but it seems to have done him no harm and it must at least have given the neighbours something to talk about. Also strangely popular was “dry washing” – rubbing oneself with a brush to open the pores and possibly dislodge lice. Many people believed that linen had special qualities that absorbed dirt from the skin. As Katherine Ashenburg has put it, “they ‘washed’ by changing their shirts”. Most, however, fought dirt and odour by either covering it with cosmetics and perfumes or just ignoring it. Where everyone stinks no one stinks.

What really got the Victorians to turn to bathing, however, was the realization that it could be gloriously punishing. The Victorians had a kind of instinct for self-torment, and water became a perfect way to make that manifest. Many diaries record how people had to break the ice in their washbasins in order to ablute in the morning, and the Reverend Francis Kilvert noted with pleasure how jagged ice clung to the side of his bath and pricked his skin as he merrily bathed on Christmas morning in 1870. Showers, too, offered great scope for punishment, and were often designed to be as powerful as possible. One early type of shower was so ferocious that users had to don protective headgear before stepping in lest they be beaten senseless by their own plumbing.

Assuming that most fantasy games are set in the equivalent of the Pre-Victorian era (since Victorian is usually associated with “Steam Punk”), it should be assumed that standards of cleanliness similar to those above were followed. Asking for a “Hot Bath” to be drawn when staying at an inn should be a completely alien concept to most characters (indeed very few homes, let alone an inn should have anything resembling bathing facilities). PCs that insist on dousing or submerging themselves in water on a regular basis are likely viewed as insane by their neighbors and should be treated as such.


Toilets

The English for a long time were particularly noted for their unconcern about lavatorial privacy. Giacomo Casanova, the Italian adventurer, remarked on a visit to London how frequently he saw someone “ease his sluices” in full public view along roadsides or against buildings. Pepys notes in his diary how his wife squatted in the road “to do her business”.

‘Water closet’ dates from 1755 and originally signified the place where royal enemas were administered. At Monticello, Thomas Jefferson installed three indoor privies, probably the first in America. which incorporated air vents to take the odour away. By Jeffersonian standards (or actually any standards) they weren’t technologically advanced: the waste simply fell into a collecting pot, which was emptied by slaves. However, at the White House Jefferson in 1801 in stalled three of the first flushing toilets in the world. They were powered by rain-water cisterns installed in the attic.

Most people continued to use chamber pots which they kept in a cupboard in their bedrooms or closet, and which were known (for entirely obscure reasons) as “jordans”. Foreign visitors were frequently appalled by the English habit of keeping chamber pots in cupboards or sideboards in the dining room, which the men would pull out and use as soon as the women had withdrawn. Some rooms came supplied with a “necessary chair” in the corner as well. A French visitor to Philadelphia, Moreau de Saint-Méry, noted with astonishment how one man removed the flowers from a vase and peed in it. Another French visitor at about the same time reported asking for a chamber pot for his bedroom and being told “just to go out the window like everyone else”. When he insisted upon being provided with something in which to do his business, his bemused host brought him a kettle, but firmly reminded him that she would need it back in the morning in time for breakfast.

The most notable feature about anecdotes involving toilet practices is that they always involve people from one country being appalled by the habits of those from another. There were as many complaints about the lavatorial customs of the French as the French made of others. One that had been around for centuries was that in France there was “much pissing in chimnies” there. The French were also commonly accused of relieving themselves on staircases, ‘a practice which was still to be found at Versailles in the eighteenth century’, writes Mark Girouard in Life in the French Country House. It was the boast of Versailles that it had one hundred bathrooms and three hundred commodes, but they were oddly underused, and in 1715 an edict reassured residents and visitors that henceforth the corridors would be cleared of faeces weekly.

Most sewage went into cesspits, but these were commonly neglected and the contents often seeped into neighbouring water supplies. In the worst cases they overflowed. Samuel Pepys recorded one such occasion in his diary: “Going down into my cellar…I put my foot into a great heap of turds…by which I found that Mr Turner’s house of office is full and comes into my cellar, which doth trouble me.”

The people who cleaned cesspits were known as nightsoil men, and if there has ever been a less enviable way to make a living I believe it has yet to be described. They worked in teams of three or four. One man, the most junior, was lowered into the pit itself to scoop waste into buckets. A second stood by the pit to raise and lower the buckets, and the third and fourth carried the buckets to a waiting cart. Nightsoil work was dangerous as well as disagreeable. Workers ran the risk of asphyxiation and even of explosions since they worked by the light of a lantern in powerfully gaseous environments. The Gentleman’s Magazine in 1753 related the case of one nightsoil man who went into a privy vault in a London tavern and was overcome almost at once by the foul air. “He call’d out for help, and immediately fell down on his face,” one witness reported. A colleague who rushed to the man’s aid was similarly overcome. Two more men went to the vault, but could not get in because of the foul air, though they did manage to open the door a little, releasing the worst of the gases. By the time rescuers were able to haul the two men out, one was dead and the other was beyond help.

Because nightsoil men charged hefty fees, cesspits in poorer districts were seldom emptied and frequently overflowed, not surprisingly given the pressures put on the average inner-city cesspit. Crowding in many London districts was almost unimaginable. In 1851 in St Giles, the worst of London’s rookeries, 54,000 people were crowded into just a few streets. By one count, eleven hundred people lived in twenty-seven houses along one alley; that is more than forty people per dwelling. In Spitalfields, further east, inspectors found sixty-three people living in a single house. The house had nine beds, one for every seven occupants.

Such masses of humanity naturally produced enormous volumes of waste, far more than any system of cesspits could cope with. In one fairly typical report an inspector recorded visiting two houses in St Giles where the cellars were filled with human waste to a depth of three feet. Outside, the inspector continued, the yard was six inches deep in excrement. Bricks had been stacked like stepping stones to let the occupants cross the yard.

At Leeds in the 1830s, a survey of the poorer districts found that many streets were “floating with sewage”; one street, housing 176 families, had not been cleaned for fifteen years. In Liverpool, as many as one-sixth of the populace lived in dark cellars, where wastes could all too easily seep in. And of course human waste was only a small part of the enormous heaps of filth that were generated in the crowded and rapidly industrializing cities. In London, the Thames absorbed anything that wasn’t wanted: condemned meat, offal, dead cats and dogs, food waste, industrial waste, human faeces and much more. Animals were marched daily to Smithfield Market to be turned into beefsteaks and mutton chops; they deposited 40,000 tons of dung en route in a typical year. That was, of course, on top of all the waste of dogs, horses, geese, ducks, chickens and rutting pigs that were kept domestically. Gluemakers, tanners, dyers, tallow chandlers, chemical enterprises of all sorts, all added their by-products to the sea of daily sludge. Much of this rotting detritus ultimately found its way into the Thames, where the hope was that the tide would carry it out to sea. But of course tides run in both directions, and the tide that carried waste out towards the sea brought a good deal of it back when it turned. The river was a perpetual “flood of liquid manure”, as one observer put it. Smollett said that “human excrement is the least offensive part”, for the river also contained “all the drugs, minerals and poisons, used in mechanics and manufacture, enriched with the putrefying carcases of beasts and men; and mixed with the scourings of all the wash-tubs, kennels, and common sewers”. The Thames grew so noxious that when a tunnel being dug at Rotherhithe sprang a leak the first matter through the breach was not river water but concentrated gases, which were ignited by the miners’ lamps, putting them in the absurdly desperate position of trying to outrun incoming waters and clouds of burning air.

Into this morass came something that proved, unexpectedly, to be a disaster: the flush toilet. Flush toilets of a type had been around for some time. Early toilets often didn’t work well. Sometimes they backfired, filling the room with even more of what the horrified owner had very much hoped to be rid of. Until the development of the U-bend (in 1880) and water trap every toilet bowl acted as a conduit to the smells of cesspit and sewer. The backwaft of odours, particularly in hot weather, could be unbearable.

The bigger problem was that London’s sewers were designed only to drain off rainwater and couldn’t cope with a steady deluge of solid waste. The sewers filled up with a dense, gloopy sludge that wouldn’t wash away. People known as “flushermen” were employed to find blockages and clear them. Other sewery professions included “toshers” and “mudlarks” who delved through muck, in sewers and along fetid riverbanks, for lost jewellery or the odd silver spoon. Toshers made a good living, all things considered, but it was dangerous. The air in the sewers could be lethal. Since the sewer network was vast and unrecorded, there were many reports of toshers getting lost and failing to find their way out. Many were at least rumoured to have been attacked and devoured by rats.

Keep in mind that most of the documented cases below (including ones of people shitting on the floor of their own homes) are from the 18th century or later…it took a long time for people to start caring about disposing of waste. Even in a “Steampunk” game (perhaps especially in such settings), a general sense of horrifically poor hygiene should be conveyed (see above statements about “floods of liquid manure” in 19th century London).

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Chapter 1: Arriving in New Phlan: Part 11
In which the party is reunited...and get a headache...

Frantiska

“Will ana a priest?” She speaks the words aloud to herself, trying to puzzle out Hrud’s meaning. She leads her horse out of the alley, looking at the collapsed houses and piles of refuse, she can’t help but feel deeply sorry for the people forced to live in these conditions. “Lead the way,” she tells Donovan, before turning back to the barbarian. “Melvaunt adalah kota terdekat di sebelah Phlan. Sekitar tiga hari naik menuju matahari terbit. Di sisi lain rawa. Aku berhenti di sana sebentar dalam perjalanan ke sini. Jalan ini cukup berbahaya, sehingga mereka menyewa penjaga.” As she speaks she starts to feel more confident, though the words still come slow. She hopes she’s saying anything remotely right…

Donovan

Donovan heads for the gates, picking his way through the rubbish-choked streets, and hoping that the guards won’t ask any awkward questions about why he’s coming back with the same number but completely different people than he left with just a few hours ago. He steers his way past the building with the gate, hoping to find Shaddup and make sure the carnage is sufficient to keep other people from stumbling through the portal to Hell.

GM

You find the way to the old building completely blocked by rubble. Broken boards, bricks, and stones fill the street, a thick cloud of dust still hangs in the air, and at least three buildings have been flattened (not counting innumerable shanties). Climbing up on a reasonably stable-looking pile of debris, you can see that the building in question is among those that have been completely destroyed—you can just see the tail of the dead linnorm peaking up through a pile of bricks. The street looks mostly deserted. A few beggars and scavengers pick through the rubble, but there is no sign of Shaddup.

Hrud

It sounded to Hrud like the group was going to be traveling three days to Melvaunt through a dangerous swamp. Hrud shrugged. As long as he could find someone with the knowledge he sought, it didn’t really matter. Besides, he thought, looking around at all the destruction, this city was apparently quite dangerous. If this was what city-life was like, he couldn’t understand how the people living here had survived for so long.

Donovan

Donovan turns to Teldicia, “I guess we’ll just have to trust that Shaddup was smart enough to give himself enough time to get away before the building blew.” He looks around, sees a side-street the looks like it veers in mostly the right direction and marches off, trying to look like he knows exactly where he is going and is in no way lost in this labyrinth of alleys.

GM

Teldicia walks along beside Donovan, adjusting the pack on her shoulder. “Do we have a rendezvous place? I’d like to go liquidate some of this stuff before nightfall, and word in town was that most of the decent pawn-shops are out here.”

Donovan

Donovan shrugs, “It sounded like Lyra suggested we meet at the Temple of Tyr before she vanished. If you’re running off on your own, keep your head down and be careful, we’ve already seen that these slums are full of some really nasty creatures.”

GM

Teldicia peels off as you finally turn back onto the Parkside Gate Road, “Alright, I’ll see you at the temple early tomorrow.” Ahead of you the gate stands slightly ajar, guards, inside and out, stand, polearms at the ready, ushering a steady flow of people into the city as everyone hurries to get into ‘Civilized Phlan’ before dusk settles. The watch captain from earlier in the day is still on duty, standing just outside the gate checking papers. He nods at Donovan, then looks at the two well-armed, mounted warriors following him. He steps in front of you and holds up a hand, “Newcomers?” he asks.

Donovan

Donovan greets the guards, “Yes, these two fine warriors aided our group in destroying the Red Hand gang. If you don’t mind letting them in the gates this late in the afternoon, I was hoping to get over to the Clerk’s office before it closed and get them added to our charter.”

Frantiska

Frantiska nods politely to the guards. She leans over to Hrud, “Kapten penjaga ingin melihat beberapa bukti niat baik kami sebelum ia akan membiarkan kami masuk. Mr Donovan mengatakan ia akan menjamin kami dan membawa kami ke pemimpin kota untuk mendapatkan kita lisensi untuk hidup dan melakukan bisnis di kota.”

Hrud

Hrud’s perpetually confused expression deepened somewhat. It sounded like Dawn of Man was going to be performing some kind of rite before the keepers of the city so that he and the elf could enter the city. Maybe there would be a priest or shaman in attendance …

GM

The watch captain looks you all over, then, hearing Hrud and Fran, speaks up, “Eraka, eh? Aku ora njaluk akeh suku panjenengan mudhun kene. Panjenengan olèh ing Phlan supaya dawa sing setuju kanggo njaga perdamaian.” He waves the three of you through. “Take them strait to the Clerk,” he says to Donovan.

Hrud

“Aku ngucapke matur nuwun. Mangsuli, ana sembarang imam ing kutha iki?” Hrud replies, as he passes the man.

GM

The man stops Hrud briefly, “Ana papat kuil. Apa urut saka imam sing nyoba golek?”

Hrud

“Sembarang bakal nggawe, supaya anggere padha ora Hoar, Selune, utawa Shaundakul”

Donovan

Donovan tries his hardest to follow the conversation, but fails miserably. He marches on through the gates, hangs a right and fast-walks to the Council Hall, motioning for Hrud and Fran to follow.

GM

As you near the Council Hall, Donovan spots Lyra, laden with weapons and travel gear, at about the same time she notices him, followed by a beautiful elven woman mounted on a chestnut filly and a shaggy barbarian mounted on a steppe-pony.

Lyra

Shock, surprise, and relief wash over Lyra’s face. Donovan, alive and well, with two more adventurers, and no sign of the ogress, necromancer, or weird overly-friendly elf woman.

“Mr. Donovan!” Lyra waves, and rushes over. She curtsies, careful not to lose balance with the new backpack. “Mr. Shaddup didn’t know where you were, and when I couldn’t find you I thought something terrible might have happened on the way back to town. I — I’m glad you made it back safely.” She looked like she was about to start crying again.

Frantiska

Seeing the large, officious looking building, Frantiska dismounts and leads Thistledown over to a hitching post. “Ini tampak seperti tempat,” she says to Hrud, still stumbling over the strange language. She ties up her horse, more to dissuade curious passersby from attempted horse-thievery than to keep the filly from running, and pulls a small pouch from the saddlebags. Not wanting to interrupt the heartfelt reunion here, she pulls a pinch of herbs and a small piece of paper from the pouch and begins rolling a cigarette. “Mau satu?” she says, offering one to the barbarian.

Hrud

Hrud wasn’t exactly sure what the elf woman was trying to say about the building – it must be significant for some reason or other. He was, however, more than a little surprised to see her smoking. Was she a shaman? Perhaps she was going to take a spirit journey?

At any rate, he decided by shaking his head. Depending on exactly what it was she was rolling up, he knew people tended to react…oddly when they smoked.

Frantiska

Recognizing the look of refusal on the barbarian’s face, Fran shrugs, lights the rolled paper, and leans back against the hitching post. She smokes slowly, taking long, deep pulls on the cigarette and breathing out in puffs, shaping her mouth in an ‘O’ to produce small rings, trying to clear her mind and calm her nerves before having to face even more unfamiliar faces.

Donovan

Donovan smiles, “Well met Lyra. You’ve seen Shaddup? I was a little worried that he might not have gotten far enough away from the building before it collapsed, what with those short legs of his.” He waves a hand at his new companions. “These are Frantiska Sykora,” he indicates the woman, “and Hrud of the Eraka. We ran into a gang of kobold horse thieves and they both proved very helpful. Teldicia and I helped Frantiska recover her horse, so she owes us one. It seems that Hrud doesn’t speak the common trade tongue, but Frantiska here has been able to piece together a bit of what he says, perhaps more, since it seems that they’ve started chatting a bit, but from what I’ve gathered he is looking for a priest of some kind. Thus, I was going to see if your mother could adjust our charter to add them, and Teldicia, who has been deprived of the rest of her group…”

Lyra

“Mr. Shaddup didn’t seem to hear me. He looked injured, and I think his proximity to the explosion may have affected his hearing. He said something about it not being the sort of party he was expecting and having enough money to fund his research, and then he headed off towards the river.” Lyra starts crying again.

Lyra regains her composure and looks over at Frantiska, and introduces herself in elven, “My name is Lyrathwen Alethiel Beragaion, although most people just call me Lyra. It is a pleasure to make your acquaintance.” She curtsies again, and looks back to Donovan. “Apparently Brother Rant has had some dealings with the bar….” She stops and quickly corrects herself. “…northern tribesmen in his work for those who harp. He may know if any of their shaman are in town. Amara is safe and resting in the women’s dormitory of the temple of Tyr. Miss Teldicia is going to be joining us? What happened to the rest of her group?”

Frantiska

Frantiska takes another drag on her cigarette before responding to Lyra. “Beragaion?” She says quietly, taking a hard look at Lyra’s ears. “A’tel’quess?” She transfers the cigarette to her off-hand and offers the other to Lyra. “We have a lot of your kind back in Aglarond. Your surname is of the Teu’tel’quessir of Evereska, is it not?” She laughs self-consciously, “I’m sorry, where are my manners.” She snaps a very precise military bow, hands held wide to her sides. “Fair be our meeting, for our hearts are light and our swords sheathed, we hold peace in our hands and its light guides us. I am Frantiska Sykora, daughter of the Simbul, Sword of Selune, and Moon Knight of Aglarond.”

Hrud

Looking at Frantiska quizzically, Hrud interjects, “Selune? Ngerti dheweke?”

Frantiska

Frantiska takes a short puff, and, slowly, tries to answer Hrud’s question. “Ya, aku tahu gadis bulan. … Terang Nydra di lidah masyarakat rawa. … Ela kepada suku-suku padang pasir. … Lucha kepada orang-orang dari selatan. … Selune di lidah utara. Di mana saja bulan bersinar adalah tempat untuk Selune. Sebagai bulan perak lilin dan berkurang, sehingga untuk melakukan semua kehidupan. Wanita Putih Malam adalah ibu dan guru bagi saya dan saya pedangnya.”

Hrud

Hrud was having trouble understanding the woman, some of her words made sense, but not all of them … were those names used by people in different regions?

At any rate, it did not matter, because Hrud was certain he understood her to say that she knew Selune.

“Apa kowe isa karo dheweke?”

Maybe the answer lay with this woman …

Frantiska

Fran rubs her temples feeling a headache coming on and trying to puzzle out what Hrud is saying. She could understand the words, she thinks, but they made no sense contextually. Finally giving up, she says, “Apa yang Anda maksud dengan kowe?” To Lyra she says, “I’m sorry, trying to speak with this man is rather tiring. If your Brother Rant can speak his language properly, I suggest we get the paperwork over-with and go find him post-haste.”

Lyra

“I have a headache as well, and I’m not sure it’s natural.” Lyra pulls a bit of string from her belt pouch and ties it around the handle of her knife, holding it in front of her like a pendulum, and chants as she concentrates on her surroundings.

If there’s something you don’t know
That you’d like to learn about
Don’t sit and mope all day
I know a real good way
To help you get things figured out

The dagger swings in a circle once (with a little help) and Lyra pulls up on the string, catching the dagger in her hand. “Synaptic Static. Stay on guard.”

Hrud

Hrud thought for a long minute, then tried again, “Bisa diajak dheweke?”

Frantiska

Frantiska nods, “Dia menjawab doa-doa saya, ya.” Then, to Lyra, “What is Synaptic Static?”

Hrud

Hrud looks slightly less confused, as the conversation appears to have focused him somewhat, “Bisa takon lan njaluk njawab?”

Lyra

Lyra half shrugs. “It’s a sort of … field of psionic interference. That’s what’s causing the headaches. I suppose it could be coming from the training hall. We should go speak to my mother and get back to the temple, maybe it’s not as bad there.”

Donovan

Donovan nods, “Right, now that we’re all introduced, lets get the red-tape dealt with so I can go to sleep…” He pushes open the door to the Clerk’s chambers and walks.

GM

You walk in to the small, cramped office to find the Clerk, her tightly bound red-hair starting to fray at the edges from a long day of dealing with new immigrants, sitting slumped in her chair, her elbows propped on the big desk, staring at a very long scroll, half of which has unrolled onto the floor in front of the desk. As Frantiska moves to follow Donovan in, the Clerk’s eyes peak up from the paper and one of her hands shoots out sharply to point at a large sign that reads “No Smoking” in not only the common tongue, but at least twelve other scripts. “Mr. Donovan, back already?”

Lyra

Lyra looks around one last time, as if there would be some apparent source for the psionic interference, before heading into the clerk’s office.

Frantiska

Frantiska stops in the doorway, flicks the embers off the end of her cigarette, pinches the charred end, and sticks the half-burned roll back into her pouch. As she walks in, she remarks to Hrud, “Ya, jika doa saya tulus, maka mereka akan dijawab.”

Donovan

Donovan looks at the tail-end of the oversized scroll and is suddenly very glad that he decided to become an adventurer this morning. “Sorry, Deb, ee don’t mean to take up too much of your time. Our little outing to the Slums this afternoon was more exciting than expected. We’ve just got two small orders of business to take care of…well, maybe three or four.” He takes his glasses off and rubs his temples. “First, I wanted to see if there was a reward posted for dismantling the Red Hands gang. Second I need to file a death certificate for Mr. Gendry who was in here with us earlier. Third, I need to have our charter amended—to remove Mr. FitzTeldar, who is deceased, and Mr. McPillflup, who has decided to retire to his research, and add Ms. Teldicia, who I believe was in here earlier as well with a different party, and these two fine folk behind me…and I suppose also to have Ms. Teldicia’s other charter annulled, due to the death of three of her companions and the dissolution of her group.” He sighs, “And I guess I need to fill out death certificates for her companions…”

Donovan begins fishing in his bag for a quill and, without a word, pulls the second chair around to his side of the desk, anticipating the mountain of paperwork he’s going to have to deal with…

Lyra

Lyra winces and rubs her temples. Clearly the cause of the headaches is still ongoing. “Mr. Donovan, do you need help with the paperwork?”

GM

The Clerk rolls the scroll up and sets it aside. She squints at you and messes with her ear, somehow looking even more tired and haggard by the second. “Four death certificates, two new immigrants, and two charter changes? I do not approve of your definition of a few small orders of business, Donovan.” She opens the cabinet behind her and pulls out several stacks of paper, laying them on her desk, then a large ledger which she flips through. “There is a small reward posted for dealing with the Red Hands.” She pushes the stack of papers across to Donovan. “I’ll need to go get it from the vault. You can start filling out the rest while you wait.” She stands and exits the room by the door behind the desk.

Lyra

Four death certificates? Wouldn’t sudden extra-planar travel technically be missing-and-presumed-dead, not dead dead? Lyra peeks over Donovan’s shoulder as he fills out the death certificates, to confirm the casualties beyond Vince and Gendry. “I can help with the immigration forms if you’d like, Ms. Frantiska.”

Frantiska

Frantiska walks in and looks at the forms, “I should be able to handle it, thank you. Besides, legal documents always use such interesting language…”

Hrud

Standing awkwardly in the doorway, Hrud glanced around at the various racks of scrolls, stacks of paper and occasional book filling the office. There were a few in his tribe who could read, but he was not one of them. Old Skadi had tried to teach him when he was young, but got fed up and quit after only a day. Skadi said all his questions made his head hurt. As far as Hrud was concerned, if he had someone to answer his questions, then he didn’t need to read the answer which may or may not be true, anyway. One could never be to trusting of the written word, especially when you had no way of know who wrote them or why.

Paper was good for one thing, though: wiping. While the clerk was gone, Hrud attemped to discretely slide a small stack of papers up under his breastplate. There weren’t many broad-leaved trees or shrubs on The Ride.

Frantiska

Frantiska walks quickly over to Hrud, her boots ringing against the floor, and, for the first time, looks him strait in the eye, her gaze fixed like a reproving mother. “Tidak ada Hrud. Mencuri itu salah.” She sticks her hand out as if demanding the papers he has taken.

Hrud

Hrud was completely shocked. He never been approached or spoken to in this manner by a /woman/. His first instinct was rage, but Hrud reminded himself that he was not on the Ride, he was in a city. Things were different here … very different, apparently. Had the woman really intended to challenge him, she probably would have had a weapon drawn – that, or she was very confident in her abilities.

“Sing swara bakal njaluk sampeyan matèni antarane Eraka, wadon. Rahayu kita ora ngolah.”

Holding her gaze, Hrud reached down and pulled his breastplate out to let the papers fall to the floor*.

Donovan

Donovan looks up from the stack of papers and offers them to Lyra, “Which would you like?”

Hearing Hrud’s voice rise, he looks over and notices the papers laying on the ground, and peaking out from under Hrud’s breastplate. He curses under his breath. "Fran, you might want to inform our friend that spying is the only crime guaranteed to get you executed in this town. He can beat up all the merchants he wants for their pocket change and it’ll only get him thrown over the wall at night, where a man of his assets will probably have a fighting chance. Stealing documents from the Council will get his head removed from his shoulders faster than Tyr can say “Justice”, which is pretty damn fast I imagine."

He perks up suddenly and swears again. “I think I hear her coming back. Lyra, can you help them get that cleaned up before the Clerk notices things missing from her desk…”

Lyra

Lyra scoops up the papers and quickly begins organizing them.

Frantiska

Frantiska continues to glare at Hrud for the moments it takes her to realize that he is disparaging her gender. Without another word she punches him hard in his unprotected throat. “Beruntung bagi Anda, Anda maksud,” she says as he slumps to the floor.

Donovan

Donovan looks rather terrified as the big man crumples to the ground. “Umm…that’s one way to tell him, I guess…” He begins frantically filling out forms in a hurry.

Hrud

Lightning rips across a sky the color of blood; deafening thunder shakes and cracks the mountains, bringing them low. A ring of fire rages, dancing tongues of flames reaching in vain to the heavens. In the center stands Hrud, screaming incoherently and hacking away at the remains of a chocolate-colored filly, his broad sword so covered in gore that the naked blade can no longer be seen.

“Enough.”

The voice is barely a whisper, but clearly heard. With the chaos around him, there is no way he could have heard it. Besides, there is no one here, no one but Hrud, who raises his sword for another strike …

“Enough”

The barbarian stops mid-stroke. The ring of fire persists but makes no noise. The sky is now a deep velvet black, filled with stars from one horizon to the next. There is no trace of the storm. Towering over the flames are row upon row of spectral figures, numbering far more than Hrud could count. There are no distinguishing features, but somehow, he can tell their eyes are all fixed upon him.

“Let go of the rage”

He can’t tell how he knows, but he /knows/ that the voice is not coming from any of the figures. Where is it coming from? There is a soft whiny behind him; Hrud whirls to see the elf woman’s horse standing behind him, alive and very much alive and unharmed. He raises his sword, somewhat uncertain – he knows what he wants to do (or, rather, what his people would have expected of him) but is not sure what he should do …

“You have been set apart”

The voice comes from somewhere above or behind or /beyond/ the silent sentinels. As the point of his sword dips toward the ground, Hrud notices the blood and bits of meat slide off of it as cleanly as if here were drawing it from a sheath. The blade is no longer metal, but something different – Hrud finds it impossible to articulate how – it’s still a sword, but a different kind of sword. The fire continues to rage around him, but the color of the flames slowly change from an bright red to a shimmering golden yellow.

“Seek me.”

The horse trots to the edge of the ring and passes through, disappearing into the night. Where it passed through the flames, they are extinguished, leaving a wide opening. Hrud slowly makes his way to the edge of the ring.

“Be free.”

Hrud can just barely make out the hoof prints shimmering faintly in the night, despite being unable to see the ground itself. He takes a breath and steps into the unknown. Immediately the fire dies out leaving him in darkness. Two final words follow him.

Gradually, he becomes aware of the hard wooden planks beneath him. More than that, the sharp burning sensation at his throat. He makes a few difficult swallows, and opens his eyes. The elf woman is standing over him, looking none-too-pleased.

This woman felled him with a single blow. The shame of that realization burns as much as his throat, but his initial desire for revenge is replaced by something else.

The barbarian resists the urge to unsheathe his sword so he can look at the blade, thinking the gesture would be taken as an attack. Instead, he reaches up under his breastplate and pulls out the remaining few sheets of paper he tried to hide. Holding them up for Frantiska to take, he croaks out the last two words whispered to him in the darkness …

“No … wipe.”

GM

The door at the back opens and the Clerk walks in. She seems to pay no attention to the man lying on the floor, or the scattered papers, save for the slightest eye-roll as if to say “adventurers are weird” or “why is it always the crazy ones” or “why me”. She resumes her seat and hands a pouch containing two small flasks to Donovan. “Here you go. The standard reward for disposing of one of the Slums gangs is two potions from the Council’s stock. Those are potions of vitality, they should help keep you from having to come back so often…”

Frantiska

Hearing Hrud’s comment, Frantiska smiles down at him, stifling a laugh and once again avoiding looking the man in the eyes. She takes the proffered papers, hands them to Lyra, then offers Hrud a hand to help him up. “Kula nyuwun pangapunten babagan. Sampeyan gulu oke?”

Hrud

“Aku ora mati dina iki,” Hrud rasps.

Lyra

Lyra flips through the papers and adds them to the most reasonably appropriate positions in the stack. “Is the assistant clerk still on duty, or has she left for the day?”

GM

The Clerk grunts softly and pushes against her eyes with the heel of her hands before answering Lyra. “The assistant clerk went to find herself lodgings. She’ll be back in the morning. If you have specific business with her, I’d suggest looking at Mother’s Boarding House, as, given her desperation for work, it’s probably the only place inside the city walls within her means.” She yawns and shakes her head. “Are you quite finished yet, Mr. Leitch?”

Donovan

Donovan takes the pouch with the potion flasks and hurriedly scribbles out the last few pages of death certificates—he didn’t even know the guys anyways. “Here you go Deb, sorry to bother you this late in the day. Thanks for the potions, these should definitely come in handy.” He stands and turns to go. “Is he okay?” he asks Lyra and Frantiska, gesturing at Hrud with his chin.

Lyra

“That was quite a punch, but he seems to be recovering.” Lyra tilts her head a bit, as if trying to hear something in the distance. “And the headaches should be going away. It stopped…”

“Ugh. Looks like I spoke too soon.”

Lyra grumbles to herself “Is someone trying to annoy the entire town? This shouldn’t even be able to happen for more than a couple minutes without some serious power behind it.”

She speaks up again. “I may be able to triangulate the source based on where it seems to let up. But one, I’m not sure we can assume it is a stationary source, and two, anything powerful enough to keep going this long, I’m not sure I want anywhere near.”

Donovan

“If you can track down the source of my hangover and kill it, all your drinks from now on will be on my tab.” Donovan heads out the door, grumbling and rubbing harder at his temples. “I’ve had enough of this. I’m ready to gouge my bloody eyes out. I’m going to bed.” He turns and starts walking towards the docks. “Assuming I can sleep this off and my head doesn’t explode in the middle of the night, I’ll see you all outside the The Waiting just after sun-up.”

Lyra

Lyra places the papers back on the desk and looks at Donovan’s retreating figure. “But what about….”

She looks over at Frantiska and Hrud. “To the temple of Tyr, then? I wonder if priests can cure headaches.”

Frantiska

Frantiska bows to the Clerk, says a brief “thank you”, and walks out of the office. “Hrud, tampak seolah-olah sudah waktunya bagi kita untuk meninggalkan,” she says over her shoulder.

Once out of the building, she immediately begin rolling another cigarette, hoping that the nicotine might help take the edge off. She turns to Lyra and asks, in a strained voice, “You say you think some magic is the cause of our collective pain?”

Lyra

Lyra shifts the box she’s holding to the crook of her elbow so she can rub her eyes. “Given the symptoms, I believe it may be psionic rather than magical in origin. One of my tutors in Waterdeep was … gifted.”

Frantiska

Frantiska looks confused, “Is the difference that significant?”

Lyra

Lyra considers that statement. “I suppose there is not much difference from a spell that requires concentration to continue the effect.” She actually perks up a little at that. “But this particular effect covers a fairly large area. Dozens of yards, at least. They could be almost anywhere. Where were you when it started? I didn’t feel it in the weapon shop until I came over here. If we walk up that way and it stops, it’s probably on the opposite end of the city.”

Frantiska

Frantiska lights the cigarette and takes a long pull. “If the area is as large as you say, this could cause a substantial public health problem. Donovan might be right—we may want to find the source of this and dispose of it. How much do you really know about psionics? Are there particular creatures that cause effects like this? If so, what other abilities might they possess?”

Hrud

Thinking the punch must have confused him (more than normal), Hrud was only able to understand Frantiska’s mention of leaving. He started to follow them out, making sure to stay just outside the unexpectedly strong elf woman’s reach.

View
Chapter 1: Arriving in New Phlan: Part 10
Splitting the Party: In which Donovan makes some new friends in the Slums.

GM

Rietta pivots on her heal, swinging the sword like it was a shiny, sharp-edged club, her tear-soaked face turning to look at the man and skeleton creeping around behind her.

Teldicia begins to back towards the door, whispering to Donovan, “I’ve really never seen her like this. She seems genuinely distraught over your friend’s death.” She stops, apparently thinking hard about something, then, “Of course, I’ve only known her a couple of weeks. Look, fight her or run, whatever you do I’ll back you up. At this point, it looks like the little gang I had put together were all liabilities anyways…”

Donovan

“I respect your pragmatism ma’am. Your friend certainly has become a liability, and a danger to us all. I suspect some magic at work, given her very sudden change…which means I might be able to save her.” Donovan begins casting protection from evil. “You should be ready to respond with violence if this doesn’t work…” He takes a step closer to the ogress’s back.

Frantiska

The sounds of hoof-beats ring off the broken cobbles outside as a beautiful, chocolate-colored filly canters to a halt in front of the near-collapsed building. A soft feminine voice can be heard speaking gently, presumably to the horse, in elven with a strong eastern accent, “A forest linnorm? You don’t see those that often, Thistledown, let alone in the middle of a city.” The rider dismounts gracefully and makes a slight adjustment to the angle of the bow stung across her shoulders, “Looks like a very clean kill too. Right between the shoulder-blades.” Her hard riding boots ring out on the cobbles, almost as loud as the filly’s hooves, as she paces off. “A male. Not very big though. Practically a hatchling. Must have been driven out of its nest by some predator,” her voice sounds almost sad as she speculates on the creature’s fate.

Hearing voices from inside she peaks her head through the gaping hole in the wall, scanning the area, not so much with her eyes, squinted against the dimness, as with her feelings. Sensing a strong presence of Evil from the structure, she whispers, “Wait here Thistledown,” unslings her bow and readies an arrow, before calling out in the local trade pidgin, “Hello?! Who’s in there?”

Donovan

Donovan, hearing the voice, and hoping that a distraction might defuse the situation, calls back, “An herald, a gnome, a druid, a maiden, a skeleton, a few corpses, and a rather upset oni. We’re a might busy, but would welcome your company, whoever you are.”

Frantiska

The rider circle around the room, moving to get a better view into the side chamber where the voices are coming from, hoping to get a good view of the described amalgam of people before entering. She takes care to stay away from the intact, but open, door to the back room and the immensely evil markings covering the floor within.

GM

As the distraught ogress spins, swinging the blade wildly over the heads of both the damp-druid and his skeleton, Donovan slips and lightly taps her on the back. For a brief moment, she is haloed in cold, white light.

The lady rider carefully makes her way in, scanning the area. She first takes in the gate chamber, the lines on the floor and the air between them seem to shimmer and pulsate with a dark energy, an otherworldly evil so strong that it feels as if her eyes are burning just to look at it. Tearing her eyes away from the portal, she sees the ogress glow, briefly, then notices a darker undertone, not nearly so strong as the gate, but similar in nature, as if some ancient darkness from another world was hovering over the oversized woman. Even as the light of Donovan’s protection spell fades, it is clear to the rider’s blessed sight that the ogress is contemplating some act or scheme of a truly abhorrent nature. The others, the middle-aged man who cast the spell, a gnome holding a small chest, a green-haired elf-maiden in a light sun-dress, a dark-complexioned man in damp, foul-smelling robes, and even the recently-animated skeleton, all show no signs of ill intent.

As the light fades, the ogress suddenly stops crying, almost instantly. She looks around, obviously confused by the wary looks and readied weapons of those surrounding her, then a cloud of smoke begins to rise around her, starting at her feet. Her form quickly becomes indistinct, smaller somehow, as if her body were sublimating to give the smoke its substance.

Teldicia waves, as the last of the ogress vanishes and the smoke begins to filter out through a large hole in the ceiling, a simultaneous greeting to the woman just walking in and farewell to the one escaping on the wind.

Donovan

Donovan stares, agape, for a bit. “Well, that wasn’t what I expected that spell to do?” He looks at the spot where the ogress was standing to see if anything was left behind. Seeing nothing, he unconsciously flexes and whispers, “Behold my awesome power!” Then, so that the others can hear, “Does anyone know what happened?”

He turns and looks at the lady coming in with a bow pointed at his back. “Good afternoon, Madam. I would welcome you into our home, but I hope it is clear to you that none of us would choose to live in such a ruin. Rather, welcome to our recently found, monster-filled, ruin.” He makes a sweeping bow. “I am Donovan Phillips Leitch, until very recently the Herald to the Council of New Phlan.” He gestures to the others in turn, “The good gnome is Master Shudrigan Nishal Aribostos McPillflup, the lady here is Teldicia, the taciturn man in the soggy robes is called Sur, though we’ve not been properly introduced, the skeleton was just recently animated by Mr. Sur and will hereafter be called Herr Bonemeister, and the deceased minotaur lying on the ground was Gendry FitzTeldar, son of Teldar the Pirate King.” He smiles charmingly. “Oh, and by walking through that door in there you can go to Hell, literally. I wouldn’t recommend it.”

GM

Teldicia also bows to the lady with the bow. “Welcome, eh? Why don’t you put that thing down and help us out?” She waves at the bodies of the swordsman and the minotaur on the ground, then kneels down and begins peeling the armor and weapons from the man and handing them out. “Here. We need to get these two buried and then get out of here before some other slimy thing with claws come crawling in here…”

Frantiska

Seeing the ogre vanish, the rider lowers her bow, returns the arrow to her quiver, and steps into a shaft of light coming through a hole in the ceiling so the people in the other room can see that she is no longer threatening them. Standing in the light, she can clearly be seen as an elven woman, with very fair skin, long dark of hair worn covering the ears, and a slightly-upturned aquiline nose, wearing a black riding dress and boots, over which is a vest of fox-fur lined, spike studded, leather armor. She gives a formal half-bow, never taking her eyes off the other party. “I am Frantiska,” she says in a manner that somehow manages to be curt and demure at the same time.

She walks cautiously into the side-chamber, and addresses Teldicia in Elvish, avoiding eye contact with the many males in the room. “I don’t claim to be familiar with your local burial customs, but I doubt that they typically involve looting bodies and animating them.” She glances around, keeping her eyes low. “I didn’t mean to interrupt whatever strange congregation you have going on here, but I was passing through and saw the Linnorm outside. The kill seemed exceptionally clean, and I was hoping to congratulate whoever did so.”

“Also, after you’ve dealt with the bodies, I suggest that you and your companions vacate quickly. I intend to collapse the building and bury that thing in the other room.”

GM

Teldicia nods along as Frantiska addresses her, occasionally saying “mm-hm”, but continues stripping the corpses. Finally she looks back and says in the Common tongue, “It’s not polite to exclude people. How ’bout you repeat that in the trade speech so everyone else can follow too.”

Donovan

Donovan chuckles, then responds in Elvish, “I’m afraid she does not understand you.” He takes the backpack and the travel gear [sleeping bag, lantern, mess kit] from Teldicia. “The minotaur is the one who killed the creature outside. Sadly this man stabbed him in the back, as you can see, so your congratulations come a bit late. As for burial customs, both of the deceased were devout followers of Mask. Another of our companions, a priest who you just missed, claimed that the traditional burial rights of their faith involve stripping the bodies of all valuables and then entering them in a shallow, unmarked grave. I don’t condone such behavior normally, but I try to be respectful of other people’s religious decisions and last wishes for their remains.”

He switches to common for the others’ benefit, “Shaddup, this lady says that we should collapse the building in order to destroy, or at least bury, the gate in the other room. Think you can help with that? That also seems like a very convenient, and fitting, way to make a cairn for Gendry and Vinny.”

“Lyra and Amara headed for the temple of Tyr, I guess. We still need to find someone who can drive the cart for us in the morning, and buy the supplies for the trip. And, I suppose, stop by the Clerk’s office and get Lyra’s mom to update our charter.” He rolls his eyes at that last one, as if silently saying ‘already?!’. “Amara’s probably just going to have to do without that gift she wanted to get her grandmother.”

Frantiska

Frantiska nods politely at Donovan’s comments, but continues to address Teldicia, this time in Easting, having recognized the girl’s accent. “I’m sorry, I wasn’t aware that you didn’t speak the mother-tongue. Language acquisition is a particular interest of mine, and I’d love to hear about your upbringing and what brought that about. Would you be willing to commune with me after you’ve finished up here?” Her face seems to brighten just at the thought of this.

She finally turns to Donovan, her voice lowering in volume, rising in pitch, and with an excess of uptalk—or rather, she mentally describes it that way and silently upbraids herself for it, to everyone else it probably just comes across as sounding ‘insecure’. “It’s very nice of you to take their religions into consideration. You mentioned getting your charter altered. I heard some people in the market talking about those too when I mentioned going into the city. What are the charters used for, and will I need to get one?”

GM

Teldicia mumbles something like, “sure…commune…” incredulously, then hands a pile of things to Frantiska, “Here, I don’t think any of the rest of us will make much use of these., maybe you can. Consider them a gift from Vinny here…”

“So this trip you’re preparing for,” she addresses Donovan, “where are you headed? Anywhere interesting?”

The soggy-robed man walks over to Teldicia, leans down, and whispers something in her ear. “Really?” she says. “Alright, sorry to hear that.” She pulls a roll of papers from her pouch and hands it to him. He waves a hand in the direction of the skeleton and it collapses back into a lifeless pile of bones. He quietly leaves, being careful to give Frantiska wide berth. As he walks past, you all feel a cold chill travel down your spines. Outside, the horse whinnies in terror.

“Well, guess I’m going with you guys then…” Teldicia remarks, watching him leave.

Frantiska

Frantiska takes the longsword from Teldicia without a word and runs outside to check on her horse.

GM

You run out to see Sur walking away up the street towards the gates. Thistledown appears to be on edge, but unharmed.

Donovan

As the elf-woman runs out, Donovan kneels down and helps Teldicia gather up the rest of the loot from Vinny’s body. “We have a job from Aumry of Umber, one of the professors at the Training Hall, to escort his niece to Melvaunt to visit her ill grandmother, and while we’re there pick up a large shipment of spell components to bring back. We’ll need supplies for the trip anyways, so we should probably stop by Jerome’s and sell off any of this that we can’t use.” He bundles the rest of the things up and starts walking out. “If you’re up for the trip, we’d be delighted to have a traveling companion as lovely as yourself, and the professor is paying us 50 gold a piece plus a selection of magical scroll on successful delivery.”

“Shaddup, come on. We’ll head for the market to unload this stuff and stock up on food, torches, and other provisions for the trip, then we can swing by the council hall to get the charter revised on our way back to the temple to meet Lyra.”

Frantiska

Fran pats Thistledown reassuringly, then walks back inside. “Alright,” she says, again avoiding looking at Donovan or Shaddup, “you’ve had long enough. Everyone get outside and we’ll figure out how to destroy this thing…”

GM
As soon as she turns her back, there is another scream from the horse, followed by the sound of clattering hooves and angry neighing.

Frantiska

Frantiska’s nostrils flair as she pivots once again, sword at the ready.

Donovan

Donovan grumbles, “What now?”, and runs out behind Frantiska.

GM

You all run outside to see the horse speeding away up the street, with four kobolds perched on her back. Or rather, one sitting precariously in the saddle, whipping the horse hard, and the other three hanging off the sides, and clinging to the stirrups for dear-life as they bounce along.

Frantiska

Frantiska sprints after the horse, shouting “Halt! Thieves!” at the top of her lungs. After only a few steps she haphazardly throws the sword aside, and begins to unsling her bow, knowing she can’t possibly catch Thistledown. Skidding to halt, she fits an arrow to the string and draws a bead on the kobold holding the reins. She adjusts her aim, slightly ahead of the horse, watching for a change in direction, and begins chanting the words of an arrowflight spell.

Donovan

Donovan whispers to Shaddup, “You know, kobolds eat horses…” He checks to make sure everything he is carrying is stowed properly. “I’m pretty much tapped out for resources, except the scrolls Aumry gave us, but I hate to see a lady distressed.” He sighs, “I guess the shopping trip will have to wait a bit longer,” and goes bolting up the road after the horse.

GM

The kobolds get about a hundred yards away before the rider attempts to turn the horse hard to the right, towards an alley. Thistledown, going a good bit too fast for such a turn, bucks and kicks, knocking one of the kobolds on the side loose, then skids into a wall, crushing another and sending it sprawling to the ground as well.

Fran lets fly her arrow, lodging it deep in, in fact all the way through, the rider’s right thigh, severing the femoral artery and simultaneously pinning the kobold to Thistledown’s saddle. The kobold slumps in the saddle, either dead or passed out from shock. Thistledown starts to slow, but the last remaining kobold manages to grab the reins and climb them up onto the horse’s neck, guiding her roughly into the alley and prodding her onward.

Teldicia comes jogging out of the building. “Horse thieves?” She runs up to Frantiska, “What’s it worth to you to catch them?” Before waiting for an answer she starts sprinting after the horse, bounding like some kind of deer, easily covering ten feet with every leaping stride.

Donovan

Donovan sprints for the alley, pantaloons flapping comically, and trying not to step in anything too disgusting. He doubts that there is any chance he can catch a moving horse, or Teldicia, but they have to stop eventually, right? “Shaddup,” he calls over his shoulder, “blow it! The house I mean.”

Frantiska

Frantiska bolts after them, readying another arrow as she nears the corner.

GM

You all reach the corner of the alley, conveniently marked by the unconscious body of the two bruised and battered kobolds that fell from Thistledown’s back. The fading afternoon light barely reached into the alley which is narrow, winding, and choked with refuse—older, abandoned stone ruins lined with numerous tents and lean-tos. An irregular trail of blood splatters and smashed tenements clearly indicated the path taken by the horse. A few angry beggars peek out from under collapsed tents. Teldicia kicks one of the kobolds over onto its back, revealing a large blood-red palm-print covering half of it’s face.

Donovan

Donovan reaches the corner, huffing and puffing. Looking at the dark alley, he can’t help but feel apprehensive. “Anyone care to lead the way?” he asks, drawing a thin stilleto from his boot.

Frantiska

Fran mutters under her breath, “Why are men such cowards?” and leads the way up the alley, keeping her bow at the ready. She carefully steps over the piles of refuse and broken tenements, and mutters a quick “Sorry”, “Excuse us”, or “My apologies”, to the beggars she passes.

GM

The poor souls living in the alley look completely taken aback that anyone would apologize to them, even in such a perfunctory manner. They quickly clear out of the way, even going so far as to push aside some of the larger pieces of debris left in the horse’s wake. When the three of you are about half-way down the alley, there is suddenly a tremendous “BOOM” from behind you—the ground bucks, dust and loose bricks rain down from the surrounding buildings, the remaining shanties are knocked flat, and the remaining residents run screaming out of the alley.

As the dust clears, you find you have a clear path. The alley, much wider now, dead-ends at a pair of large, barn-like doors, patched and re-patched with random pieces of metal and scraps of wood and crudely painted with a large red hand-print. The frightened neighs and whinnies of more than one horse, as well as the harsh, dog-like voices of kobolds can clearly be heard on the other side. The entire area smells like a slaughter-house.

Donovan

“Sounds like the gate is taken care of.” Donovan sheathes his knife and pulls the hurdy-gurdy out of his pack. “They definitely know we’re coming, right?” he says as he starts to play. [starting Rally Allies]

Her Daddy gave her first pony
Then told her to ride
She climbed high in that saddle
Fell I don’t know how many times
Taught her a lesson that she learned
Maybe a little too well

Cowgirls don’t cry
Ride, baby, ride
Lessons in life are going to show you in time
Soon enough your gonna know why
It’s gonna hurt every now and then
If you fall get back on again
Cowgirls don’t cry…

GM

The sounds of the kobolds’ voices stop suddenly as the drone of the hurdy-gurdy starts up. The left-hand door cracks open and a small head, looking much like a jack-russel tarrier with horns, pokes out. “HEY!” it shouts in common. “Stop that racket! No solicitors! We’re trying to plan an ambush for some adven…” He seems to notice Frantiska and her bow for the first time. “BREE-YARK!” it screams, which in this case means something along the lines of “Oh shit they’re here” and tries to slam the door.

Frantiska

Frantiska quickly hooks her boot in the opening, then pulls with her foot.

GM

Frantiska deftly opens the door, pulling the poor kobold sprawling out into the alley. Inside you see a large pack of kobolds, three horses, and a man, hanging upside-down by his ankles in the center of a large brick and mortar building, the original purpose of which is long since lost. One of the horses, an old gray mare, is dead—eviscerated—a half-dozen kobolds armed with a variety of spears, axes, and short swords stand around it, painting their faces with its blood. The other two horses, Thistledown and one of the stout, shaggy ponies favored by the nomads to the north, are backed together in a corner, screaming in panic as a kobold advanced on them with a red-hot branding iron. The man, scruffy, crazy-eyed, confused looking, and wearing nothing but a loincloth, luckily a bound one, and a thick leather jerkin, swings wildly, trying to free himself. Standing just inside the door, between the three of you and the rest of the chaos, stand three more kobolds, apparently those preparing the “ambush”, spiked clubs, more like rotten boards with nails in them, at the ready.

Donovan

Donovan keeps playing, trying not to gag at the horrible scene before him. He glances down at the kobold sprawling in the alley and stomps down on it in disgust.

Frantiska

Frantiska levels her bow sideways at the crowd of kobolds by the door, strings three arrows simultaneously, and fires at them point-blank. She then quickly knocks a fourth arrow and lets fly at the kobold threatening her horse with the branding iron. “Hey Ratface! Why don’t you pick on something a little closer to your own size!”

Hrud

Shouts and the neighing of horses caused the barbarian’s eyes to snap open. Something was off … he was hanging upside down inside a structure unlike any hut or tent he’d ever been in. Small creatures scampered around and barking – quite literally – to each other. No, this was definitely not how things were when he went to sleep last night. Apparently the incredibly vivid dream about being attacked and knocked unconscious had been accurate (A little more advance notice would have been welcome).

He looked at a group of scrawny humanoids crowding the double doors across from where he hung. The stories of his people described a race of small. dog-faced creatures – Koobools? Cobalds? Something like that. That’s probably what they were. They didn’t seem to be aware that he was awake. Now, if one of them would just wander within his reach, he could … do something to it. He’d make it up as he went.

Suddenly the door was yanked open from the outside …

GM

The drone of the hurdy-gurdy continuing, Donovan curb-stomps the poor kobold sprawled at his feet, bringing the heel of his boot down on the creature’s temple, knocking it out cold. Two of the kobolds by the door, seeing Frantiska standing there readying her bow swing their clubs at her, but she easily dances back out of their limited reach.

Standing by the dead horse, two kobolds heft javelins and let them fly at your party, but they clearly misjudged the angle, as the sharp points of the weapons lodge harmlessly in the wood of the right-hand door.

Another of the kobolds by the horse draws a short, rusty-looking sword and charges at Frantiska. His blow connects but the dull, old blade fails to penetrate the sturdy leather of her armor.

Frantiska lets fly her triple-loaded bow, catching all three of the foul-smelling little retches full in their little dog-like faces, dropping all three of them. As the sword-wielder closes with the three of you, Teldicia leaps backwards pulling several hefty darts from a pouch at her belt and throws one, which goes sailing wildly over the creature’s head.

The kobold threatening the horses in the back turns and utters a stream of high-pitched obscenities, hurling a small knotted piece of string at Donovan. The sounds of his singing and the drone of his hurdy-gurdy suddenly distort, making them not only unintelligible, but, if possible, even more grating and annoying than before.

Two more of the kobolds that were painting their faces with horse blood lower their spears and charge at the door, but become entangled with the corpses of the club-wielders, the protruding hafts of the javelins, and the flailing swings of the swordsman, making their attacks just as ineffective as those of their peers.

Teldicia, now on firmer footing, throws a second dart, this one catching one of the spear-wielders cleanly in the arm, causing him to drop the weapon and double over in pain, scrabbling to dislodge the barbed projectile.

Teldicia lets fly a third dart, which buries itself up to the fletchings in the eye of the second spearman, killing him instantly.

The last of the horse-killers, spear and hand, runs over and plants himself near the middle of the room, raising a shield to guard against projectiles, and setting his spear like a hoplite expecting a mounted charge.

The last spear-wielding kobold in the center of the room shakes visibly as he watches his companions fall. With his eyes fixed on the door, he doesn’t notice the inverted barbarian swing close to him from behind. The barbarian grabs the kobold’s spear-arm, wrenching it around behind him. The big man then wraps his other arm around the kobold’s face, gouging at the creature’s eyes until it too passes out, and deftly grabs the spear before it falls from the unconscious creature’s hands.

Frantiska, dodging wildly swinging clubs, spears, and swords from all angles, knocks another arrow and lets it fly at the kobold caster, but misses cleanly.

With more than half their number killed or incapacitated in the first volley, not a single useful blow landed, and the only path of egress from the building blocked, three of the four remaining kobolds, the swordsman and the two javelin throwers, drop their remaining weapons and dive to the ground, cowering and groveling in their horrible, yapping language.

Behind them, the last kobold waves his branding iron in the air with one hand, rattles a necklace made of horse’s teeth with the other, glares menacingly at Frantiska, and screams in common, “Kill me then man-things! And may your heads never be uncovered for a thousand thousand days! May your roots wither in the dark! May your fleas and your lice shrivel and die! May the kings of gods and men rain their hatred upon your pates!”

Donovan

Donovan stops his playing, terrified by the horrible sounds coming from his instrument and himself, and tries to address the kobold leader, but all that comes out is “Garble! Garble garble garble, garble blah garble garble.” He silently curses to himself, curses the kobold and his curses, then tries to make sense of that last string of curses the kobold spewed forth. ‘Our heads will never be uncovered? We’re not even wearing hats,’ he thinks to himself.

He unceremoniously shoves the hurdy-gurdy into his bag and pulls his stilletto back out.

Frantiska

Frantiska rolls her eyes. “Cut the dramatics you horse-thieving rat.” She knocks and arrow, and mutters a few words. Faint blue-white sparks begin to crackle at the tip of the arrow.

“May the Witch Queen grant you a swift death,” she fires at the mouthy kobold with the branding iron.

GM

As Donovan babbles incoherently and tries to put away his useless instrument, Teldicia walks up beside Frantiska and, almost casually, kicks the kobold groveling at their feet, bringing the point of her sandaled toe up under the things chin, sending it sprawling backwards away from the two women, and, more importantly, the sword it had so recently been wielding. “You know guys,” she says, “the guards at the gate said on our way out that these Red Hands have been causing alot of problems for the Council lately. I bet there’s a decent price on that one’s head,” she says, indicating the apparent leader.

The barbarian swings again, bending at the waist and reaching down, or rather up, between his feet to grab the rope binding him. “Uga ketemu, kuwat gedhe-gedhe. Bisa mbebasake kula?” he says, as, bent full in half, but at least without the blood rushing to his head, he begins working at the rope with the point of the spear held in his other hand.

Seeing the barbarian freeing himself and Fran reloading, the two javelin throwers dive behind the horse carcass and hunker down, taking as much cover as they can. The kobold leader swings the hot branding iron in the direction of the horses, warding them off and back into the corner, lest the big warhorse get close enough to lash out with her hooves. He then jabs his open hand towards Frantiska, making clenching gestures and shouting strange syllables.

Frantiska suddenly feels as if something huge has clamped down on her chest, forcing the air from her lungs in a rush, spoiling the last words of her spell.

With a sharp snapping noise, the rope binding the barbarian’s legs frays and breaks. He swings free, righting himself with the hand still holding the dangling rope, and drops to his feet.

Hrud

Finally back on his feet, the barbarian had a thought: These things look like dogs, I bet they don’t like cats. Hoping to throw them into confusion, he meows mightily, thrusting the crude (even by his standards) spear at the creature waving the branding iron dangerously close to his steed.

Frantiska

Gasping for breath, Frantiska strains her brain, trying to figure out what the inappropriately dressed man is saying. She is able to piece out a couple of similarities and possible shared roots with the Thari and Netherese derived languages she has studied. Frantiska mouths silently “I dry shagged kuwat, gedhe-gedhe. A cat mbebasake the sphere? Kuwat?” She looks simultaneously appalled at the thought of ‘shagging’ anything, but also completely fascinated, not by the man, but by his words.

Still straining for breath, and finally coming back around to the task at hand, she forces her arms to draw back her bow again. Unable to breath properly, her hands shake as she fires two more shots at the maniac with the branding-iron.

Donovan

Donovan tries to speak again, but only produces more garbled nonsense. Shrugging, he walks past Frantiska into the building, knife in hand, and circles around next to the wall, trying to get a better look at everything while staying out of the line of fire.

GM

The barbarian leaps forward, making strange cat-like noises, and jabs the jagged-edged spear tip deep into the kobold’s thigh. The creature gives a howl of pain, flailing wildly back with the branding iron, but finds itself held at length by the spear still stuck in its leg. As it tries to shake free to get closer to its new foe, losing a lot of blood in the process, Frantiska’s arrow strikes it in the chest, causing it to topple backwards. The spear jerks free of the creature’s leg with a spray of gore as it falls dead to the floor.

As the creature dies, there is a faint shimmer in the air above Frantiska, as a frumpy, red-brown hat with a single drooping white feather stuck in the band appears on her head.

Off to the side, still crouched behind the dead horse, you hear one of the two remaining kobolds call out, in broken Common, “You no us kill!”

Frantiska

Catching her breath, Frantiska runs across the room to Thistledown and throws her arms around the filly’s neck.

Hrud

The barbarian steps over to his own horse and draws his broadsword, turning to see what the remaining two kobolds will do.

Donovan

Donovan tries talking again, “Garble…bargle…tergle…testing…testing…can you hear me now?” He breathes a sigh of relief and cautiously walks towards the dead horse, stopping to pick up the shortsword that the kobold dropped, figuring its a more intimidating weapon than his knife—though he keeps the knife ready in his primary hand, should it actually come to fighting. “Your leader and eight of your compatriots are down, dogs. If you would be so kind as to raise your hands up where we can see them, stand up, and slowly walk out here, we might decide to tie you up rather than cutting you to ribbons.” He speaks in his best gruff, cutthroat voice.

GM

The kobolds stand up, visibly trembling, their hands stretched up as far as they can reach. They begin to walk around the horse, then, seeing a clear path to the door, bolt for it, running as fast as their very short legs can carry them.

Frantiska

Frantiska glances up, sees the kobolds running, and says, “Let them go. They’re no threat now.” She makes sure her horse is calm, then fixes her bow over her shoulder, draws the shortsword from the sheath strapped to her calve, and goes around cleanly executing the remaining wounded kobolds.

Donovan

The kobolds gone, or killed, Donovan turns his attention to the big, poorly dressed man standing nearby with a sword drawn. “Hallo, good sir,” he says in a cheery voice, sheathing the stiletto and dropping his own sword. “That was quite the fine bit of dog-skewering. You know, we could use a good fighter like yourself.” He walks up to the man, keeping his gate slow for fear of getting skewered by a sudden movement. “I’m Donovan Phillips Leitch, until very recently, herald to the Council of New Phlan. My, quite newly met companions are Teldicia and Frantiska,” he gestures to the women in turn. “What brings you to Phlan good sir, and how did you happen to find yourself dangling inverted from yon rope?”

Hrud

Strange words fell from the stranger’s mouth. Was that how they spoke here? Surely they would know his language – everyone he’d ever met spoke it:

“Matur nuwun kanggo teka. Aku Hrud saka Eraka. Aku nggoleki imam.”

Donovan

Hearing the string of meaningless syllables, Donovan says slowly, half to the barbarian and half to himself, “Your name is Hrud? Your Eraka? And you’re an imam?” He ponders a bit, “Well, I know that imam means a kind of priest.” He stops advancing, and makes calming gestures with his hands, then speaks very loudly and slowly—because that always works. “I AM DONOVAN. YOU ARE HRUD? WHYAREYOUHERE?”

Frantiska

Frantiska watches the strange exchange between the men, then finally chimes in, "His language is strange, but it has a few similarities to ones I’ve studied in the past, especially that of the Gurri tribes and others of Imaskari descent. The first part sounds like he his calling you mature. He is definitely addressing you directly, but the word ‘teka’ seems out of place—I think it means something like “a puzzle” or “missing piece”. Maybe he’s indicating that he can’t understand you. Hrud of the Eraka is definitely his name. ‘Saka’, interestingly could be used to indicate not only a tribe, but also the branch of a tree. In ancient Imask, ‘saka’ could also mean ‘a healthy specimen’ of something. Aku imam would normally mean “I am a priest”, but I don’t think that is what he means. ‘Nggoleki’ is definitely a verb, with priest as the object—his grammatical construction is highly simplified—but I don’t have any idea what nggoleki it means…"

She continues to go around finishing off kobolds as she thinks. "Aku could also mean “I hold” or “I possess”, sort of “my”, instead of “I am”, maybe he is searching for a missing priest friend or tribal shaman."

Hrud

Hrud felt a little relieved to hear them use his name. Perhaps these city dwellers were capable of learning, and not merely obnoxious backstabbing thieves as his people were fond of saying. Except for the little dog-men, he did not like them. And this one talking was kind of loud … still, he had something to work with.

“Hrud,” he said, touching his chest. Then pointing in the direction of the city, and putting his hand to his eyes, as if trying to see something in bright light or at a great distance, “Imam.”

Donovan

Donovan, for all of his remarkable intellect, just can’t grasp the idea that someone would not know the common trade speech, clearly Hrud must be hard of hearing, but his response indicates that speaking louder is succeeding. “FRANTISKA,” he says pointing to the girls in turn, “TELDICIA.” He makes sure his weapons are stowed and begins casing the room for valuables, muttering, much more softly, the words to his last remaining spell. “WE CAN HELP YOU FIND THIS IMAM YOU ARE LOOKING FOR…”

GM

You magic-sensitive vision draws you to the kobold with the branding iron, or, more specifically to the pair of bracelets he is wearing—two copper bands, one on each wrist, each about as wide as your thumb, and inscribed with a twining ivy pattern, both of which give off a surprisingly strong aura of abjurative magic. While you detect no other magic about him, save the lingering aura of his previously-cast spells, your looters instincts pick out some odd, sagging bulges in the, now heavily bloodstained, quilted vest he was wearing. Tearing it open, you find a small fortune in precious and semi-precious stones.

Casing the rest of the room, you find a large jar filled with copper coins stuffed in a corner behind a half-full barrel of pickles. You also find a few copper and silver coins in the pockets of the other kobolds, which all together, amount to a fair amount of change.

Hrud

It occurred to Hrud that the one called “Dawn of Man” must have weak ears, for he seemed to have trouble hearing his own words. Still, they seemed friendly enough. As the others poked at the kobold corpses, Hrud strapped on his leather armor.

Near his feet, he noticed the metal rod that the … chieftan? Shaman? … had been holding; of particular interest was at the shape on the end of it. Were they trying to claim ownership of his horse?

Hrud noticed the other dead kobolds and the blood paint they wore. The barbarian had an idea. Dipping his hand into the dead horse, he walked over to his steed and painted a small circle. Then, below it, a larger oval (or perhaps a rounded rectangle) with two lines coming from the top “corners” and two lines extending down from the bottom. From one of the upper lines he drew a lone perpendicular line with a small triangle at the top, the other line was given what looked like a thick, inverted cross. Hrud turned to let the others see his handiwork, then smacked himself in the chest (failing to notice the broad bloody handprint left on his leather breastplate) and announced, “Jaran iku Hrud kang.” Now, if anyone tried to steal his horse, they would be duly warned.

Frantiska

Frantiska opens up the grooming kit Teldicia handed her earlier and begins brushing Thistledown’s coat, avoiding looking at Donovan yelling and tearing open the dead kobold’s clothes looking for loose change and trying to ignore the fact that the poorly dressed man is painting his horse with the blood of another horse. She knew when she left Aglarond that she’d be dealing with people of low morals, but this was a good deal more barbaric than she had expected. Still, they had helped her recover Thistledown.

Continuing to brush her horse’s mane, she says, barely above a whisper, “Thank you all.”

Donovan

Donovan palms and pockets the pearls, figuring they’ll be useful as spell components, and the opals, figuring that they’re probably worth the most and will be a good down-payment on his spell research. He gathers up the other gems and holds them out to Frantiska and Hrud, “Here,” he says, no longer shouting and hoping the barbarian will get the idea from his gesture, “I think these belong to you two.” Pressing the gems into their hands, he begins walking around the room. He stops and momentarily considers eating a pickle, thinks better of it, then pulls the jar of copper out from behind the barrel. He then goes to the other kobolds, riffling through their pockets for change and throwing all their weapons into a large pile.

GM

Donovan pauses briefly in his work of looting, stopping to rub his temples as he feels the beginnings of a headache, a dull throb starting just behind his eyes.

Frantiska

Frantiska looks at the handful of gems, completely surprised at the generosity of these strangers. She briefly considers giving them back to Donovan, but figures that would be rude. Still holding them loosely, as if unsure what to do with such things, she speaks up, “Thank you so much. You help save my horse, and now this…How can I repay you?”

Hrud

Hrud looked at the shiny rocks. They were obviously not edible and didn’t appear to /do/ anything … maybe someone would trade them for food, possibly even a proper spear. Still, the ramshackle gear of the kobolds was better than nothing.

Donovan

Donovan takes off his glasses and works at his temples with one hand. Rising he addresses Frantiska, politely avoid eye contact since that seems to bother her, “If you really want to do something to repay us, my friends and I are leaving in the morning on a mission to escort a small girl to Melvaunt. It’s about a three day trip, and involves crossing the Twilight Marsh, a notoriously dangerous place. If you have no pressing business, we would be quite happy to have an archer of your caliber along to help protect our small caravan.” He gathers up the stray coins and shoves them in his bag and heads for the door. “I’m afraid I’m getting quite fatigued. Let’s head back to the city-proper—we’ll help Hrud find this priest he’s looking for, get our paperwork updated, find Lyra, Amara, and Shaddup, and get some food and rest.”

Frantiska

“That seems like a perfectly reasonable request, and a noble, if mundane, mission,” she says, directing her words more to Teldicia than Donovan, “Thistledown and I would be happy to accompany you.” Frantiska finally pockets the gems, picks up the shortsword, and leads Thistledown out of the building. “What about him?” she says indicating the barbarian. “He seems quite lost. If we don’t find this imam he is looking for, are we just to leave him in the city?”

As she walks out, she hazards an attempt at addressing Hrud in something approximating own language, “Ayo Hrud, kami akan membantu anda menemukan imam.” The words coming out slow and forced as she mentally translates as she speaks, hoping that her assumptions regarding the origins of his language are at-least somewhat correct. “Jika kita tidak menemukan seorang imam…apakah anda ingin ikut dengan kami untuk Melvaunt besok? Pria berambut putih sedang mencari prajurit untuk menjaga kafilah nya.”

Hrud

The words were almost familiar … but not quite. However, it sounded like the sharp-eared girl would help him in his search, but only if he stayed with them until tomorrow. One of the words sounded like a name, but not one Hrud was familiar with, “Apa Melvaunt? Bakal ana imam?”

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Chapter 1: Arriving in New Phlan: Part 9
Splitting the Party: Lyra's Story

GM

Lyra, Amara, and Brother Rant suddenly appear standing right in front of the gates of the ‘The Waiting’, Phlan’s temple to Tyr, god of justice. Brother Rant looks around, bewildered, as does the white-robed acolyte sitting at his feat, apparently so surprised by your arrival that he fell on his ass. Numerous passers-by, guards, lay worshipers, bureaucrats, shoppers, and adventurers, stand gawking.

Brother Rant reaches down a hand to help the acolyte up, still clearly in pain as he does so, “Sorry about that brother,” then turns to Lyra. “You certainly know how to make an exit, miss.” He takes Amara by the hand, “Things were starting to look quite intense back there. Are you sure your friends will be alright?”

Lyra

Lyra looks around and sighs. “I’m going to be in so much trouble when Mother hears about this. I’m … not supposed to do that. Even the others didn’t know.”

“They tried to recruit Mr. Shaddup twice, so I truly don’t think they would harm him without direct provocation. As for Mr. Donovan, he didn’t exactly help de-escalate the situation, but he’s quite experienced at talking his way out of problems, including ones of his own creation. The others of Miss Rietta’s group seemed to prefer cooperating with us to additional conflict, but I also think that she was being extra nice to me because I had the books from that room. What was the saying? “A rich man is everyone’s friend, a poor man no one’s.” I might be able to contact them after I’ve had some … time to … rest." Lyra wobbles a bit, unused to expending so much effort at once, and now twice in as many days.

“Can we … go inside? Everyone is staring. Surely people shouldn’t be that surprised at Professor Aumry’s niece suddenly appearing places. And please don’t tell my mother about this. Or if it comes up, at least bring up the ‘threatened by an enraged ogress’ bit.”

GM

“Of course miss,” Brother Rant opens the doors of the temple and heads inside, pulling Amara along beside him. A blast of sound from a large pipe organ, and the sharp smell of burning incense assault you as he opens the doors. He turns to the acolyte as the three of you walk in, “Brother, these girls are under my protection. Can you please run ahead and ask Sister Theymr to prepare beds for them in the women’s dormitory, and then call for Father Aiken to meet me in the infirmary, as I am in need of healing myself.” The acolyte bows and runs off down a side passage. “I’m afraid, Miss Lyra, that around here a minor is strange enough, let alone one appearing out of midair. I don’t know where you come from, but we have only a half-handful of mages of any recognizable power, of which, so far as I have seen, the Professor is the only one capable of traveling in that manner. Also, I am not usually in the habit of lying to people, but I do not know your mother, so it is unlikely that I would tell her about your own impressive displays of power.”

“Now,” he gestures to a passage on the left, “the women’s wing is down this hall. I am not allowed beyond the arch, but if you take a left at the end of the hall and go down the stairs, you will find the dormitories, where the two of you should be able to rest safely. I will send for you once I have had my wounds looked at…”

Lyra

Lyra takes Amara and heads down the hall, to the left, and down the stairs towards the women’s dormitory, hoping the others will not be long in arriving at the temple, safe and sound.

GM

You come down the stairs into a long, low-ceilinged, windowless room. The walls are lined with rows of single-beds with thick, soft-looking mattresses, satin sheets, and beautifully quilted, white, down comforters, twenty to a side. A single brass hook is set into the wall by each bed, a few with white robes, similar to that worn by Brother Rant, though less blood-stained, hanging from them. Running down the center of the room are two long trestle-tables of polished, white oak. The room is lit by a trio of large candelabras sitting on the tables.

Three white-robed women sit at one of the tables, throwing dice, picking at a large tray of meat and cheeses, and swearing fit to make a sailor’s ears turn red. Each has a small pile of silver coins and a goblet of dark red wine sitting in front of them. At the far end of the room another, much older-looking, woman is turning down two of the beds and whistling along with the tune that can still be heard being banged out on the organ above.

Lyra

Lyra takes in the comfortable looking beds, the dice, the swearing Sisters, and the giant plate of food. This was going to be a much less boring wait than she had anticipated. She thought it unlikely she would be able to get much sleep before Brother Rant’s healing was completed and Mr. Donovan and Mr. Shaddup returned. She could start reading the books, but if it involved gates and demon summoning this seemed like a poor choice of location. Weren’t lemurs supposed to be fluffy, or was that something else?

Lyra smoothed her skirt and straightened her cloak, clearing her head of all thoughts but the present. “Pardon us, but are you Sister Theymr? Brother Rant said there would be beds for us.”

GM

The women at the table look up, smile, then resume their game. The old woman finished fluffing a pillow, then makes the long walk down the hall to you. “I’m Theymr, pleased to meet you,” she extends a hand, “I’ve got the spare beds all ready for you.” She gives Amara a long, hard look, then smiles. “Who would’ve guessed that that crotchety, old, Zhent-sympathizer would have such a cute niece.”

Lyra

Lyra ignores the remarks about Professor Aumry and takes the Sister’s hand. “It is a pleasure to meet you. Thank you for the hospitality; I hope it’s not too much trouble.”

She first focuses on putting Amara to bed, although nap, songs, and stories were quickly rebuffed. Exasperated, Lyra settles in to quietly read to her … out of her mother’s spellbook.

Winona

One of the ladies at the table, seeing Amara fall asleep, sets down her cup and walks over to Lyra. She peers, squint-eyed, through a pair of spectacles at the pile of books beside Lyra, and inquires, “What’s that you’re reading?”

Lyra

Lyra looks up from the book, absentmindedly tracing the magical diagram on the page with her thumb.

“This is a book of magical incantations given to me by my mother.” She looks down at Amara. “She’s quite talented, especially for her age. The other two books we found in the ruins. They still need to be checked for wards, runes, or other protections against the unwary. Our companions should be here soon….” Lyra’s gaze returns to the book in her lap, tears starting to well up in the corners of her eyes.

Winona

The priestess stares interested at the books for a bit, saying a brief prayer under her breath, casting find traps. Then picks up one of them, “They look fine to me. May I…” only then does she look at Lyra, noticing that she’s crying. “Oh! What’s wrong?” she says, sitting down on the edge of the bed, putting one hand on the shoulder of the crying girl, and absentmindedly flipping through the book with the other.

Lyra

Lyra looks over at the books as the nun flips through them. “One of my companions died getting those, and one of another team’s men went through a gate that was there to guard it. And I don’t know if the others will make it back safely. But … Brother Rant could hardly walk even if he wouldn’t admit it, and Amara is….” She trails off, starting to hiccup. “Well, I … hic … had to make sure they … hic … made it back safely … hic. That was the right thing to do, right?”

Winona

The priestess continues to leaf through the book with increasing interest, only half-listening to Lyra’s story. “Where did you get th…” She pauses, mid-question as she turns to look at Lyra again and realizes the extent of her sobbing. “Oh, dear. Is the little girl alright? She doesn’t look injured…” She gently pulls back the covers with one hand, still holding the book tight with the other, and gives the girl a cursory inspection. “Oh, she’s fine, and yes, you definitely did the right thing in getting the girl and Rant out of danger, though he’s usually pretty good at taking care of himself.” Her eyes widen as she continues to ponder what Lyra is saying. “Oh! You don’t fancy him do you?!”

Lyra

Lyra turns bright red, and lets out one last hiccup as she stares at the nun, stunned. “Fancy…? We … found him, stabbed by a group of orc lepers. Even after some healing, he could barely walk!”

She turns her attention back to the book. “We found the books in a locked room with a gate inscribed on the floor. Two demons were in the next room. Lemurs? One of them … one of them killed Mr. Gendry. Based on these notes, I don’t think it was supposed to be a gate, but the general theme does kind of explain the demons.”

Winona

“Devils dear, not demons. Baatezu to be precise. Judging from what I’m reading, I’m amazed that the author of these was able to summon even a lemure,” she emphasizes the long ‘you’ sound, “let alone create a functioning portal. It was most likely a mistake.” She somehow looks positively delighted at the thought. “Where was this room? In town I presume? The Slums? The other side of the river?”

“Oh, and it’s no shame if you like Rant. He was quite the dashing fellow when he was younger…international spy and all that.” She pats Lyra not-so-reassuringly on the knee. “And never you mind about religious vows or any nonsense like that. It would be unjust to deny someone the opportunity to love.” She winks. “People get all sorts of crazy ideas about Lord Tyr, and I don’t know where from…”

Lyra

“Yeah, I see flaws in some of the formulae.” Lyra shakes her head. “Not exactly an expert in his – or her – field. We came across a near collapsing building on the way back from the stables near Professor Aumry’s tower. There was a locked door with the books, some laboratory equipment, and the gate. Covered in quite a bit of dust. I assume whoever did this has been … indisposed … for some time now. So — what was that about Brother Rant being an international spy?”

Winona

The priestess blinks, apparently having a hard time pulling her eyes off the book. “Rant? Oh, dearie, he’s one of those who harp. You know, a meddler, as most of the people up here call them. I’m not sure where he’s from originally, somewhere down south clearly, but he was up here spying on the Zhents. He apparently was working with the tribes north of the mountains, Eraka they call ‘em, trying to train them to defend themselves against the Zhentarim extremists, and got converted to the worship of Lord Grimjaws—that’s what they call Tyr up there. Apparently he went full-tilt in his worship too, even getting into spirit summoning and other primitive nonsense like that. Quite the guy Rant, tends to throw himself headfirst into everything. So he converts, and then those who harp hear about it and re-assigned him to Phlan, so that he could get a proper education in the faith from Bishop Braccio. He gets a lot more autonomy than many of us here—some special arrangement between the Bishop and the meddlers. The Bishop hires him out as a body-guard sometimes, mostly to councilmembers when they are traveling, and he’s been on duty over at Half-a-Loaf in the slums for the last month or so, but mostly he’s free to come and go as he pleases…and is probably still keeping watch on Zhent sympathizers like Aumry and Mace.” She finally sets the book down and stands up from the bed. “I’d like to peruse those in detail later if you’ll let me, Diabology is a particular interest of mine. We were playing Three Man, care to join in a round?”

Lyra

“Huh. You’d think a well traveled harper would know better than to get shanked by Xvimlar in the slums.” Lyra sighs and shakes her head, running a thumb down the spine of the book. “As for the book, now is probably going to be your best chance to look at it. I hope my companions will be here soon, though. We still need to acquire supplies for our trip to Melvaunt. Amara’s grandmother is ill, and we are to escort her there and return with supplies for Professor Aumry. Amara was wanting to go buy a candle or something for his grandmother, and I would like to get food, sling bullets, and a change of travelling clothes, and a few other minor things. I’m not well supplied for a long journey after my own trip to Phlan…”

Winona

“If you have shopping to do, I could watch the girl. You should be able to get all of those things here in town without having to wander out to the slums again.” She takes the books and stretches out on the bed next to Amara’s. “Sorry girls, I’m out,” she says to the others as she settles in for some more in-depth reading.

Lyra

“I don’t suppose you would happen to know anything about these, would you?” Lyra carefully removes the items that were hidden in the fireplace from her belt pouch. “The holy water I recognize easily enough, but the powder is unlike anything I’ve seen before.”

Winona

The priestess shrugs, “Sorry dearie, not my field,” and kicks back to read. “Aylaran the silversmith offers services in identifying magical items and alchemical substances, though her prices are far from cheap…”

Lyra

It was worth a try. “Would it be all right if I left some things here until I return? Some of the articles from the ruin may be fragile, and I’d rather not jostle them around in my pack more than I have to.” She wondered how much longer before Brother Rant or the others came. At least doing some shopping, she would be able to look out for Mr. Donovan and Mr. Shaddup coming in through the gates.

She also ought to speak with her mother before leaving for Melvaunt. Now THAT was a conversation she was not looking forward to.

Winona

The priestess waves a hand noncommittally, clearly not paying attention. “Sure, just leave ’em wherever. No one around here is going to take your stuff.”

Lyra

Lyra carefully removes several items from her pack, placing them gently on a nearby bed. Two ceramic pint jars, a tiny vial filled with brown powder, various pieces of alchemical equipment from the ruins, a shortsword, a bokken, a whetstone, two masks of Mask, a set of lockpicks, and sets a pair of minotaur sized boots next to the bed. The last few items were rather … awkward.

“I’ve heard Petroff’s Fine Swords is near the temple of Sune, but do you know where Cockburn’s Grocery is?”

Winona

“It’s right out back from the training hall, dearie. About a block parkside from Petroff’s.” She looks up from the book briefly, adjusting her glasses. “Oh, and don’t even bother trying to haggle with Ian Cockburn, dearie, he’s a tightwad among tightwads.”

Lyra

Lyra shrugs her now significantly lighter sackcloth backpack over her shoulder and carefully arranges her cloak. “I should be back shortly. If my companions or Brother Rant return before I do, could you please inform them that I went to Cockburn’s?”

She curtsies, turns and heads back upstairs and down the hallway, looking around for any sign of Brother Rant before heading outside.

Winona

The priestess continues reading through the book, then sits bolt upright. “Tyr Almighty! Who would even think of a spell like this, let alone write it down and leave it sitting out where people could get it!” She jumps to her feet, and runs after Lyra, the book tucked under her arm. “Wait! Miss…what do you intend to do with ”/wikis/finnots-book" class=“wiki-page-link”> this?!"

Lyra

Lyra stops dead in her tracks and turns around, hands fidgeting with her backpack strap. “Well, it will be a matter of discussion with my companions once we arrive, but my inclination was to carefully rip out and burn the worst of it. Some of it might still be useful, but some of it no one should try to replicate.”

Winona

The priestess places a hand on Lyra’s elbow and guides her out of the room. “Let’s talk as we walk, dearie. I’ll show you a shortcut to the grocer’s.” Once they are out of the room, she adds, “I don’t think tearing pages out is the right way to address this kind of information. Having a window into this kind of infernal research would be very useful for my order, assuming we can keep it out of the wrong hands.”

Lyra

Lyra allows herself to be escorted, considering the Sister’s words. “Immolation does solve the ‘wrong hands’ issue nicely, though. And this research seems rife with inaccuracies. The ability to pierce protections seems rather concerning, and might be pertinent to researching stronger wards, but what value is there in the rest of it?”

Winona

“Oh, I was thinking we could gate in a handful of lemures to train the troops. A practical primer on what weapons work against fiends and how to destroy infinitely regenerating enemies.” She steers Lyra up to the sanctuary, out a side door, and across the square towards the Training Hall. “Of course, we’d need to find a mage sufficiently trustworthy to cast the spell only when directed.”

Lyra

“What if they get loose? What if the trainees aren’t prepared? What if the spell doesn’t even work properly? His notes to complete the last sigil? Based on the physical gate we found, it seemed to end in an unplanned one way trip to the lower planes. Those things killed Gendry. Even if the spell works properly, to summon more into this plane is unconscionable.” Lyra shakes her head. “If you want tactics against lemures, holy water made them bubble away into little yellow wisps of gas.”

GM

As you cross the square, you hear a load “BOOM!” from just on the other side of the wall, and look up to see a large cloud of dust and debris settling over the Slums.

Lyra

Lyra stops, looking towards the dust plume visible over the wall. “That … may have been the gate.” She looks considerably happier. “And if it was, that means Mr. Shudrigan is safe.”

Winona

The priestess blinks once, twice, then shakes her head. “Your friends did that?! I took you for a novice…” she looks ruefully at Lyra, “Sorry.” As she leads the way around the back of the temple, she continues. “I understand that the Council has offered quite a heft sum for clearing the slums, but I thought that meant driving out some of the goblin and kobold riff-raff, not burning the whole thing down…”

Lyra

“The building was near collapsing anyway. He probably just helped it along. Unless of course that was his weapon. But I don’t remember it kicking up that much dust…”

Winona

“Your friend has a weapon that can do that?! He’s not a Gondsman is he?” As they cross the street from the square, she waves a hand. “And here is Cockburn’s.”

Lyra

“He says ‘Gond rest his soul’ a lot and prays to Gond. Yes, I’m fairly sure he’s a Gondsman.” Lyra spares one more glance at the dust plume and heads inside.

Winona

The priestess walks in behind the girl, idly brushing the door chime with her free hand. Seeing Lyra run off to collect her goods and not really here to shop herself, she walks up to the counter. “Good morrow, Mr. Cockburn. We missed you at the Goblin last night. I was hoping to have the chance to win my money back. So how’s business?”

GM

The store is a cramped place. Aisles of tall shelves are stacked with bags of flour, baskets of bread, barrels of pickles and sourkraut, spools of thread, piles of towels and linens, coils of rope, all manner of robes, dresses, and other accouterments, and everything in between. The man behind the counter is perhaps in his late twenties, tall and thin, with sharp features and a rather sideways smile. He gives a level, appraising look at the priestess, “I’m sorry, have we met?”

Lyra

Lyra goes through the aisles, efficiently collecting a growing pile of rations, camping supplies, rope, and clothing, and a sturdy leather backpack with which to carry it all.

Winona

“Ian, it’s me, Winona. Remember, two nights ago at the Laughing Goblin you pulled those three aces and ran me and two of my sisters dry?” She smiles. “We want some Justice. Tonight at the Bitter Blade. Bring your cards and a fat purse.”

GM

The grocer grins, “Justice, eh? Alright I’ll see you there.” He looks at the girl with the giant pile of supplies in her arms, and yells to her. “Hey girl, those candles are BOGO this week.” Then turns back to Winona. “Business is fine for now, but won’t be for long. The Council just shut down the harbor. After this morning’s load off the Wake, they say no more ships are allowed to enter or leave the harbor until Sokal Keep is dealt with.”

Lyra

Lyra shifts the pile and selects several more candles, bringing the total up to 10, and takes everything over to the counter.

Lyra arranges the items neatly on the counter and looks up at Mr. Cockburn. “Closing the harbor? Why would they cut off more people coming in who could help with the problem? Are ships being attacked or something?”

GM

The man begins sorting through the pile of items and tallying it up using an abacus. “They could probably let the Wake go, it’s a month round trip for the ship anyways, but this past week three fishing boats were attacked. It used to be okay to just avoid the island, the creatures from the ruins did the same, but now, apparently, some orcs or hobgoblins or some such have set up shop on the island, in spite of whatever evil is lurking in the Keep itself. Some of the fishermen even say that the orcs went and stirred up whatever lives in the keep, and that, in addition to the orc raids on the fishing boats, they’ve been seeing things in the water, unnatural things…”

Winona

“So with the harbor closed, anyone wanting to go out there is probably on there own, eh? I bet the Council’s raising the bounty on the keep nice and high if that’s the case.” She looks snoopily over Lyra’s pile of purchases. “You look like you’re gearing up for a proper quest, dearie.”

Lyra

Lyra looks shocked and appalled. “Were there survivors?”

Lyra looks over at the Sister. “My companions and I will be escorting Professor Aumry’s niece to Melvaunt, and it seemed prudent to pick up a few things for the journey.”

GM

“Going to Melvaunt? Careful getting out of town, things have been heating up in the Slums and the area around the old well. Once you’re out though, you should be fine if you stick to the road. I had a shipment come in just two days ago, it sounds like the paladins up at Iniarv’s Tower are keeping a good handle on the lizards and things through the swamp.” He finishes tallying the cost. “Would you like me to bag all that up for you?”

Lyra

Lyra nods. “Yes, please. How long does it typically take for a wagon to get here from Melvaunt? Do you do special orders? For future reference, of course.”

GM

Cockburn begins carefully arranging the gear in the backpack you purchased, taking the time to adjust the straps to make sure it fits you properly and make sure everything is stowed in the most likely order of it being needed. “The trip to Melvaunt takes about three days, assuming the weather holds out and nothing jumps you. Given the storms that tend to blow up along the coast, chances of flooding through the swamps, and bandit attacks, I usually allow a week either way for a caravan to get through. If there is something special you need I can usually get it within three to four weeks, allowing time for the caravan to get to Melvaunt and back, ordering, assembling the shipment, and whatnot.”

Lyra

“Thank you very much.” Lyra pulls a sack of coins out of her belt pouch, glancing at the abacus.

Winona

Winona waits until Lyra has paid, then heads for the door. “Hey dearie,” she says as they walk out, “you weren’t planning on haul these books all the way to Melvaunt with you, were you?”

Lyra

Lyra pays and deposits the change back in her belt pouch. “I assumed my companions and I were going to reconvene, divide up our found items, and possibly look for buyers for what we were not intending to keep. Are you interested in making an offer on it?”

Winona

Winona grins, “How about an extra hand in a fight, basic healing services, and my expert advice on battling devils, demons, and other fiends any time you’re in town? Oh, and free access to study the books yourself when you want dearie.”

Lyra

Lyra smiles. “Your offer will be taken into consideration once my companions are back. I have one more stop to make, and we can return to the temple. I’m not sure how long it will take Brother Rant to recover. His wounds looked quite serious.” Lyra heads back outside, looking around to orient herself, and heads for the weapon shop near the temple of Sune.

Winona

Winona looks at the sky briefly, “Well, I have to go get ready for a card game. Have fun shopping dearie, I’ll see you back at the temple.”

Lyra

“I wish you good fortune in your game tonight. It was a pleasure meeting you, Sister Winona.” As the sister leaves, Lyra stares off towards the gate. Searching. But not finding. They just got delayed, destroying the gate and looking for someone to drive the wagons. She should try to look for them again later, after she finishes at the weapon shop. She rubs her shoulder, getting accustomed to the weight of the new backpack. Surely they’re fine, and she’s just … tired. That’s all.

She heads over to the weapon shop, trying not to think about what not being able to find Donovan must mean as she pushes the door open.

GM

As Lyra pushed her way into ’Petroff’s Fine Swords’, she nearly trips over a low figure on its way out. Looking down, she sees an extremely dirty, disheveled, and singed-looking gnome—which is to say, it looks like every other gnome she has seen in Phlan. The gnome shoves a long box into her hands, and only then does she recognize Shaddup. He looks very tired and the side of his face is badly bruised. “That’s your guys’ share,” he mumbles, barely audibly. “Not really the party I was expecting…but I got my research funding.” He stumbles out the door, and wanders off without another word.

Lyra

Lyra stands for a moment, shocked, and then heads after him. “Mr. Shaddup! Wait! What happened to Mr. Donovan and the others? Come back with me to the temple, you look like you could use some healing.” Surely ‘your guys’ share’ meant that the others were ok, but….

GM

Apparently oblivious to Lyra’s calling after him, Shaddup makes a rather wobbly bee-line across the road, past the Training Hall and other public buildings, and off in the direction of the river.

Lyra

Maybe he didn’t hear her? She well remembers the ringing in her ears after he used his weapon. Lyra sighs as Shaddup heads off, presumably towards the temple to Gond. She heads back into Petroff’s, intent on finishing up quickly and heading back to the temple.

Lyra finishes up at Petroff’s, and heads down to the clerk’s office to speak with her mother on the way back to the temple.

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Chapter 1: Arriving in New Phlan: Part 8
In which the first PC death occurs and the party splits up...

GM

You look through the hole into an ancient residence, looking as if it has been used many times through the centuries. The frame of what was once the main exterior door hangs empty to your left and piles of trash, rubble, bones, and other debris litter the floor. Evidence of looters, both past and present, is obvious—holes gouged in the walls and floor from berks looking for secret compartments or pulling down wall-hangings, ancient paint and plaster chipped away, scratches on the floor from furniture being dragged out. One corner bears a pile of debris haphazardly heaped into a mound with a slight hollow—perhaps the bed of the lizard-thing. A half-dozen old doors, mostly indicated by empty arches with the rusting remains of hinges, lead off in every direction.

A single doorway to the east still bears an actual door, an old, heavy oaken thing, nearly petrified with age and bearing a huge, rusted lock. It is around this door that the other party huddles, watching one of the red-cloaked soldiers fiddle with the lock mechanism. Only the white-wigged priestess, standing off to one side, cradling the now withered stump of her left arm, sees you enter. She waves half-heartedly with her good hand and whistles at the others. “Hey guys, our rescuers are here…”

Gendry

Gendry ducks a little going through the hole, notices the lack of other monster corpses in the room, and waves his sword at the group picking the lock in a manner meant to be equally greeting and threat, “Good afternoon. Just so we’re clear, two-thirds of anything you find in there is ours…Capisce?”

Shaddup

Shuddup follows Gendry in and watches the red cloak fiddle with the lock.

After a while he approaches the other party flaking an affable grin. “Hi! I’m Shudrigan Nishal Aribostos McPillflup, but my friends call me Shuddup. I was thinking perhaps I could be of some assistance. Your friend here seems a fair hand, but these old Amnish locks can be tricky. Would you care if I try my hand at it? I fear my friend here can be a trifle impatient.”

GM

The ogress looks briefly back and forth between the minotaur’s sword and her already beat-up companions, the nods. “Two thirds it is.”

She smiles—a smile that seems oddly familiar, with her white teeth glinting against her pale-green skin, or maybe its the very large mace she is holding—and shoves the red-cloak away from the door. “One side, Vince, looks like we’ve got a real locksmith…” She waves Shaddup forward. “Nice to see you again, Mr. Gnome, I knew we’d be working together eventually.”

Shaddup

Shuddup stares uncomprehendingly at the ogress for a moment, not putting two and two together, “I’m sorry have we met, mam?” Before really waiting for a response he turns to the lock and begins to inspect it for any unsprung traps before beginning, “Oooh it’s been a while since I’ve seen one like this. These have a tricky half pin about midway through the set that has to come a little forward before they’ll unlock. I’m not sure if that was intentional or a design flaw, but the keys would have a catch on them for it. Either way it’s a fun lock.” He closes one eye as he begins probing the lock and sticks out his tongue as the first pin clicks into place. “Now a dwarven thunder tumbler, that’s a fine lock they have coaxial keys that rotate in opposite directions on a 2/1 gear ratio. A real bugger to pick if you’ve lost the key but they’re a beautiful design…”

Lyra

Lyra tries very hard not to look incredibly uncomfortable with the exchange between Gendry and the ogress, and stays back near Amara keeping alert for other denizens of the ruins and scanning the area for signs of concealed entrances.

GM

Lyra’s keen elven eyes are drawn, first, to the crumbling remains of the old fireplace and the heap of bricks that mark the collapsed chimney. Light shining in through a hole in the roof (or what was once the second floor) creates the tiniest of glints off of something behind a loose brick just above the old mantle. Secondly, not quite hidden, she notices a fairly recent looking smear of blood and gods-know-what-else leading around a corner to the north. At about the same time, there is an audible shrill rusty “clank” and the lock falls open.

Donovan

Donovan walks in behind the others and looks around. “Glad to see you are all doing well…mostly.”

He begins walking around the outside of the room, peaking into the various side chambers while Shaddup finishes with his lock work.

Gendry

Hearing the click of the lock, Gendry stalks forward, still balancing Brother Rant on his back. “Would one of you like the honor of opening the door?” He tries to gesture genteelly towards the door with his sabre, but it looks more like a pirate thrusting his blade at someone to make them walk the plank.

Lyra

Lyra drops back near Donovan and keeps her voice quiet. “I recognize her from the boat, or at least her intonation, coloration, and erm, mace. A bit taller than I remember, though.” She gestures towards the blood smear. “That blood smear is recent, but I’m not sure what from. And there is some … interesting brickwork by the fireplace.”

Shaddup

Shuddup takes a few steps back sporting a satisfied look, “So are there any theories on what’s behind here?”

GM

The other group stands quietly for a few beats, looking back and forth between each other, Shaddup, and Gendry’s sword. Finally the ogress gives a nudge to the second red-cloak, the least beaten-up looking of the bunch—a plain-looking fellow, whose jaw looks square in an unnatural way, like he perpetually grinds his teeth, and who is holding a loaded longbow with a slight fluttering twitch to the string-hand, “Rahm, do the honors.” He jerks a little when his name is said, shakes his head, and walks up, draws the bow tighter, nudges the door open with his foot, and aims the bow through the opening before forcing the door further with his shoulder…

As the door begins to open, Amara tugs on Donovan’s sleeve, “Ummmm, that’s not a good idea…” Then there is a bright red-orange flash, a faint whiff of brimstone, and Rahm is gone, vanished, bow and all.

The door opens into a vaulted chamber, lit by a pale blue glow that seems to radiate from the walls. The ceiling rises a good 30 feet above the floor. Supporting buttresses meet in the center, as in a cathedral’s dome. Alchemical equipment lines the far walls, while beakers, vials, chalk, a couple of large books, and a locked metal coffer litter a table close to the center of the room. Dust covers nearly everything from floor to ceiling.

Between the table and the door, a magical circle is inscribed into the floor in solid gold plating. The circle seems completely free of the dust that has gathered everywhere else in the room, though some of the traceries of the diagram outside the golden circle are not as immune to the steady accumulation of the years. The traceries form a much larger circle which runs all the way under the table and up to the threshold of the door.

Donovan

Donovan replies to Lyra, “Yes, I suspect that the ogress is Miss Rietta. She was actively trying to recruit Shaddup for her team before you arrived on Valkur’s Wake. A simple polymorph would do the trick, but that would imply access to some rather powerful magic.” He barely registers Amara’s tug, but then his eyes widen as the man vanishes. He looks down at the girl, “How did you know…”

Then, turning his attention back to the others, he takes a few steps forward and tries to take control before the other party decides to blame Gendry for Rahm’s disappearance. “Those symbols on the floor look like a summoning circle. Not a trap. Perhaps a gate or portal.” He looks past the crowd into the room. “Maybe those books could tell us more…if we could get to them.”

“Shaddup, do you think there is any way to rig up some kind of bridge? Or perhaps we can get a rope attached to those buttresses and swing across to the table.”

Lyra

Lyra also steps forward, keeping Donovan and Amara nearby. “It appears to be a one-way portal, likely with a specific destination. The corners of the room, and, say, the table, should be safe. I think the rope is too risky.” She looks like she’s about to say something else, but stops.

“Miss Rietta, isn’t it? I think we should check out what’s hidden in the fireplace first, and then see if there is a better way across.”

Gendry

“Fireplace, huh?” Gendry looks at the crumbling brickwork, briefly ponders knocking the chimney the rest of the way down with his horns, just to see if he can, then decides against it in case the loot is breakable. He sheathes his sword, pulls out the shortsword he took off an orc, and starts prying loose bricks free from the mantle.

Lyra

With everyone adequately distracted by the fireplace, Lyra whispers to Donovan “Are you truly set on acquiring what is in that room? If you can get everyone out of here, either after whatever crawled off that way, or taking care of our dead lizard thing before some opportunists do, there may be something I can do to help. But I don’t do it with an audience.”

GM

Gendry priest the bricks away to reveal a much older looking stone wall with a small cubby, lined with the moldering scraps of some ancient velvet lining, and containing three ceramic pint jars marked with the holy symbol of Ilmater, the Crying God, two tiny glass vials filled with what looks like a brown powder, and a small, hinged wooden box, maybe two-inches on a side.

Gendry

Gendry sheathes the shortsword and begins pulling the items out. “Alright, you agreed to two-thirds.” He takes one of the jars and one of the vials ans hands them to the ogress. He then scoops up the rest and hands them to Lyra. “Take care of these, we can figure out what they are later.”

GM

As Gendry take the box out of the hole, it crumbles to dust in his hand, revealing a single pearl of deep golden colour. He [amazingly] palms the thing and passes it into Lyra’s hands without it been seen by anyone save the two of them.

Rietta takes the proffered flasks and nods. “Easy math then. Now, about getting into the other room?”

The other elven woman, who appears to be completely devoid of weapons or armor, looks from the door to the table. “The ceiling’s high enough…with a bit of a run I could jump it.”

Lyra

Lyra places the objects in her belt pouch discreetly. “If it requires a running start, what about getting back?”

GM

“The tables a bit higher, so I should be able to make it back.” She pauses in thought for a moment, then looks at Gendry and Rietta, “I might need some to catch…”

Gendry

Gendry sets down Brother Rant, brushes the dust from the crumbled box off his hand, “You’re free to try the jump, and I’ll try to catch you on the way back, but I won’t be held responsible if you miss.” He then looks at the ground and sniffs. “This bloods relatively fresh though, we might want to check it out before anyone tries jumping over an active gate.”

He draws his sabre and follows the blood trail into the other room.

GM

Sawdust fills a metal bed frame without a’ mattress which sits at the far side of this rank-smelling room. Inside the frame lies a corpse, which has been there for some months; the bed that had dominated this room is now squirming with vermin scouring the bones. Other bones, clearly gnawed upon and many gouged and burned by acid litter the floor. The smear of viscera leads to a large closet on the south end of the room.

As Gendry enters, his nostrils flare as his excellent olfactory senses recoils from the smell of blood and offal. He sees something crouching in the closet, mostly hidden save for a large, fleshy knob—like the shoulder or knee of someone extremely obese. The thing moves slightly, as if breathing. A large, gaping wound can be seen on the exposed surface, seeping blood and crawling with maggots.

Donovan

Donovan nods and whispers, “Alright Lyra,” then pulls out his hurdy gurdy and follows Gendry into the other room, “Your right Gen,” he says much more loudly, “let’s check it out…”

“Come on everyone, we night some fightin’ music!” He begins playing, loudly, slowly, and as annoyingly as possible…

Born high forever to fly
Wind velocity nil
Wanna high forever to fly
If you want your cup our fill
They call me mellow yellow…

Lyra

Lyra cringes, regretting not also telling Donovan that she needed to be able to concentrate. But a distraction is a distraction.

GM

Similarly cringing, Rietta and her companions follow Donovan and Gendry into the other room, all save the one-armed priestess of Beshaba who at this point seems to be in something of an ecstatic state, contemplating her misfortune.

As the drone of Donovan’s music builds up, there is a sudden lurch from the closet and a pair of grotesque, disfigured blobs of flesh stagger out towards you, their twisted, melted faces molded into expressions of horrid anguish. They move forward with crude claw-like appendages extended, leaving a trail of blood and viscera from numerous large bite-wounds covering their forms—wounds which appear to be closing as you watch.

Gendry

“Well that’s just gross,” Gendry remarks. “Looks like Mr. Lizard had a self-replicating food source. Also looks like acid clearly won’t do the trick. Any ideas? Fire?”

He steps in front of the others and strikes an en garde.

Donovan

Donovan keeps singing, and just shakes his head when Gendry glances back, as if to say ‘I have no idea’.

GM

Rietta steps up beside Gendry, mace in one hand, her left hand flipping an electrum coin. “I don’t know what they are, but we have them outnumbered five to one. Even trolls stop clawing if you hit them enough.” She flips the coin one more time and begins chanting something under her breath.

Another of her companions, a half-elven man with dark hair, a creepy stair, and dark robes that smell like he’s been swimming in piss speaks up, in a dispassionate monotone, “They’re lemures. Tortured souls used as battle fodder in the legions of Hell.” He wanders nonchalantly over to the bedframe and looks down at the corpse within. “You’ll want to douse them with holy water…” He pours a vial of foul-smelling water and throws a handful of dirt over the corpse. “Maybe this guy can help…”

Teldicia, the other elven woman, peaks her head in and looks at the things. “Not much I can do to help you guys, other than to say, if it is devils we’re dealing with. Acid and electricity will hurt them just fine, silver works good, fire is useless. Of course, they heal so bloody fast that those are just temporary solutions at best.” She then skips back to the other door. “You guys keep them busy, I’m gonna jump for the loot. Then maybe we can get the hell out of here…”

The white-haired priestess slumps down to sit beside Rant, giving him a wan smile. She pulls a jar of leeches out of her pack and begins applying them to the withered stump of her arm.

Teldicia, runs for the open door to the portal chamber and leaps, springing a good ten-feet into the air and easily clearing the gap to the table. At the same time, the air above the table shimmers. Just as she is about to land, she passes through the wavering field above the table and vanishes, tumbling out onto the ground right in front of Lyra, who now appears to be holding the two books from the table.

The two fleshy blobs surge forward, more undulating than walking. The first reaches out, its snake-like appendage writhing and twisting around Gendry’s defenses, latching a claw onto his forearm.

The red-cloak draws a sword and walks up behind Gendry and Rietta, “Vinny’s got your back, Hornhead.” He then proceeds to jam the sword into Gendry’s back, as promised. “Also…Fuck you and your two-thirds.”

Rietta flips the coin one more time and says something under her breath. The coin vanishes with a flash and the air between her and Gendry is suddenly filled with little, floating, pink hearts that appear instantly and pop out of existence just as suddenly like little balloons.

Gendry

Gendry drops his sword and collapses to the ground, clutching his side where the sword went clean through and glaring at Vinny. “The Shadowlord smiles on you Vinny, but your timing sucks…” He looks meaningfully at the glassy-eyed ogress.

Donovan

Seeing Gendry go down to such base treachery, Donovan drops his instrument, pulls the scroll of staves from out of his pocket, grabs a splinter of wood off the ground, and begins casting Decastave.

Lyra

Lyra immediately ceases concentration. “Are you all right, Miss? Mr. Shaddup, could you please have a look at this?” She walks over and passes off a small locked chest to Shaddup.

GM

Teldicia looks up, slightly confused by her sudden relocation. “I’m fine…looks like there is more than one portal protecting that stuff…must be good.” She stands, brushes herself off, never once looking at Lyra, then notices the commotion from the other room. “Shit Vinny! Rietta I told you hiring the pervs was a bad idea!” She turns and looks at Lyra, Shaddup, and the priests. “Any of you got holy water? It seems like all the fighters are too busy duking it out amongst themselves to worry about the infernal blobs…”

She pauses and looks at the chest Lyra is holding, then back into the portal room. “Well fuck me. Figured out that other portal huh? How ’bout you, me, and the gnome make a run for it?”

Lyra

“Holy water! Of course! Miss Rietta has one jar, I have the other two. Or we could try to lure them into the portal room and send them back to presumably where they came from.”

GM

Reacting to Vinny’s treachery quickly, Donovan summons forth a ten-foot long staff of glowing, blue force and takes a mighty swing at the back of Vinny’s head. Distracted both by his success, and the enraged ogress, Vinny doesn’t even see the blow coming until it connects with the back of his neck with a loud, sickening crack. He slumps to the ground, instantly dead. Donovan, meanwhile, feels a sudden surge of vigor as Vinny’s lifeforce is sucked through the staff into him.

With Gendry slumped on the floor, the two lemures swing wildly at the next nearest target, Rietta. One manages to catch her across the back, though its soft claws barely break the skin.

Rietta growls and also swings at Vince, just a second too slow. Her huge mace whistling over his head as he falls, spinning her in almost a complete circle and, miraculously, lands a glancing blow on one of the blob-things attacking her, sending a spray of molten flesh against the wall.

Hearing the sounds of combat and talk of treachery from the other room, Brother Rant pulls himself up the wall and hobbles to the the door to see what’s going on. The one-armed priestess, hearing the same, mumbles “Screw this…” and runs out of the building.

Donovan

Donovan steps up and swings at one of the lemures. “Lyra, get that holy water in here!”

Lyra

Lyra rushes over to the doorway and carefully removes the two jars of holy water from her belt pouch.

Gendry

Gendry lies on the ground muttering, “I’m not dead yet…I’m not dead yet…I’m getting better…I feel fine…I think I’ll go for a walk…”

GM

Still amazingly quick, Donovan slams the staff of force down hard on the top of one of the lemures, its head collapsing inward like a fallen cake with a spray of yellow-brown gore. It swings back at Donovan, but flails ineffectually, unable to compete with the reach of his staff.

Lyra runs into the room, holy water in hand, at the same time as the second blob-like creatures throws itself down and forward, a mouthlike orifice opening to bite at Gendry’s prone form. Teeth, or other sharp bone-like protrusions, emerge fish-like from the soup of its waxy body, grinding into Gendry’s flesh.

Rietta fumbles with her pouch for a second, coming up with the other flask of holy water. She pops the cork and spikes the flask, full force, into the back of the lemure lying on Gendry. The sanctified liquid splashes all around, fizzing like peroxide against the unwholesome flesh of the two creatures…

…within moments the two creatures bubble away into nothing but wisps of thin, yellowish fog.

At which point, you hear a triumphant shout from the corner of the room, and the robed man shouts “Sick ’em!” He spins around, pointing at where the lemures were, the skeleton, now animate, rising behind him. When he sees them vanish, he drops his finger and sighs in a completely crestfallen way.

From the other room, you hear a sharp “click”, as Shaddup opens the small chest Lyra had given him. Within is a small fortune in coins; a shortsword with a rather dull-looking edge; a pair of gleaming copper bracers engraved with a lightningbolt motiff; an 18 inch long, 2 inch thick, silver rod with an end-cap shaped like an open hand, the fingers pressed together; and a small, stoppered flask of opaque blue-white glass.

Gendry

As the yellow blob’s teeth grind away at Gendry, he gives a brief anguished cry, and breathes his last.

GM

Brother Rant crawls over beside Gendry and checks his pulse. Rietta falls down weeping over Gendry’s body, blubbering such nonsense as “Oh! My love! Please don’t die!…blah blah blah”

Donovan

Donovan looks around in shock as Brother Rant checks Gendry’s pulse and pronounces him dead. He surveys the scene, taking in the wailing ogress, the depressed necromancer, and his friends, before his eyes settle on the gleaming pile of treasure that Shaddup has just unveiled. He walks over and looks at the items lying atop the coins, examining the markings and inscriptions and touching each of them briefly before shrugging. “If there is anything useful, I have no idea what it is.” He looks at them one last time, “If we’ve got an hour I can properly identify one of them.”

He walks over and kneels down beside Brother Rant and the ogress. “Brother, it appears you are relieved of your obligation to our horn-headed friend. However,” he gestures towards Amara, “there is the matter of this young girl that was his charge. Gendry had sworn to protect her on her journey to visit her ailing grandmother in Melvaunt. If you wish to justly discharge your debt, protecting this innocent seems like the proper way…”

Lyra

Lyra puts the jars back in her belt pouch, lip quivering and holding back tears. “There’s nothing you – or your brothers – can do?” She looks at the ogress and the stinky necromancer. “Your priestess ran off. She looked like she was feeling a bit too blessed by her Lady.”

“If we speak with Mother, I might be able to arrange getting Amara to her grandmother quickly and safely. However, Gendry also has, or rather had….” Lyra looks like she’s about to start bawling any minute as she corrects herself. “…another obligation to Professor Aumry to fulfill.”

GM

Brother Rant sits up, still wincing, and looks at Lyra. “I’m sorry, miss. There is nothing we can do. His spirit has passed on to be with his god. The Bishop might be able to call him back, but is unlikely to do so for a Maskarran, even if I intervened, assuming that his lord would release his spirit into the charge of our order, which is highly unlikely.” He looks back at the corpse and grimaces. “He would probably want to be interred in the manner of his faith, which, morbid as this may sound, means that you should loot his body of all his possessions, making sure to take every last scrap, and then bury him in a shallow, unmarked grave…”

Brother Rant then addresses Donovan, “Mr. Donovan, I would be happy to take charge of the girl and see her safely to her grandmother.” He stands, somehow looking instantly more sturdy, and bows, only a little shakily. “I swear, in Tyr’s name, to see her safely to her destination.”

Rietta continues to weep and wail over Gendry’s body, odd, given that they only knew each other for a few minutes. The green-haired elven woman walks in, straitening her dress a bit, “Ry, the theatrics are very nice and all, but I forgot to bring the black veils.” She looks at Lyra and smiles, sending a chill up Lyra’s spine, “So Beryl ran off, Vinny got his head smashed in, and Rahm went to hell, literally. Our little group is not having the best day, and you’ve lost your muscle too it appears.” Her eyes linger on the books Lyra is carrying. “I’m Teldicia. Care to team up? Six have a better chance of survival than two threes, and I’m sure Sur and Ry would rather be receiving a fifth each of that treasure, rather than a third of a third.”

The moist-robed gentleman walks over to where the girls are talking, the skeleton trailing along, and looks down at Gendry and Vinny’s corpses. “Can I have them?” he asks matter-of-factly.

“Right,” Teldicia interjects, “so, he wants the bodies and Ry will want a full share of the loot. I’ll cut myself out of any arguments over magic items we find, but would like a share of the funds to cover my studies.”

Lyra

Lyra picks up the silver sword where it had fallen next to Gendry, and then kneels next to his body. Her shoulders shaking and tears streaming down her face, she quickly and efficiently strips him down to just his blood soaked clothes. Her face bright red, she turns to Brother Rand. “When you say loot everything, you mean … everything everything?”

GM

Brother Rant also blushes, “Ummm, yes. Maskarran morticians are more properly known as rag-pickers. The more devout ones will even shave the deceased hair to be sold as wigs and pluck out their teeth to be sold for…I don’t want to speculate what. I think that, as long as you get everything that you believe would be of value, then that will be sufficient.” He pauses, looking slightly disgusted even to be discussing the topic, “If it will make you feel less like a grave-robber, you might try to think of it as collecting mementos to remember him by.”

Donovan

“Oh!” Donovan interjects, “Horns can be used to make drinking horns and instruments, as decorations, and in constructing high-quality composite bows. Minotaur horn is also ground up and used as an aphrodesiac in some of the less reputable potion-shops. Ox-tails make great stews and broths…I bet more exotic eateries would pay well for a minotaur tail. We could probably sell his testicles too…” He makes a faux-evil grin, but tears are visible in his eyes as he speculates. “You know, getting a nice bow made from Gendry’s horns might be a nice way to memorialize him.”

Lyra

“I’m sure he would’ve done the same for us.”

Shaddup

Shuddup looks up from the lock box appearing not to have noticed the brief but devastating altercation, notices Gendry on the ground and assesses the situation. His bottom lip starts to quiver, “if you want a bow I’ll see what I can do.”

GM

As everyone stands around discussing what to do with Gendry’s earthly remains, Rietta’s head snaps up. Her face is soaked with tears and her eyes are flaming red, with grief or rage it is hard to say. “WHAT!” she cries. Rage, you think, definitely rage. “That’s my love you’re talking about butchering!” Her gaze falls on Lyra and the sword she is holding. “And what are you doing with that, you bitch?! It’s mine by right as his next of kin! Or…had h-h-he not died s-s-s-sooo sudd-d-d-enly, I would have beeeen his next of ki-i-iiiiiiiin…” The last sentence is barely understandable as she breaks down sobbing again, but stands and readies her mace as she does so. She holds out a hand to Lyra. “Give it back!”

Teldicia takes a step back, looking perplexed. “What got into her?” she asks no one in particular.

Lyra

Lyra stands back up, sword and scabbard in hand. She speaks softly, with nothing but compassion in her voice. “I am truly sorry for your loss.” She hands her the sword and scabbard. “He meant much to everyone, and they merely wish to honor his service to his god.”

She also hands the scrollcase to Brother Rant and whispers. “I believe these were originally yours, sir.”

Donovan

Donovan lowers his glowing staff, but keeps it in hand, “Madam Rietta, please cease this unseemly blubbering. Master Gendry was certainly a charmer, but you knew him less than a day, such weeping and wailing is unbecoming a woman of your…stature.” He rubs his eyes and puts on a sterner look. “As to your rights to his belongings, you are no more next of kin to him than we. I saw no clasping of hands, no signing of contracts, no exchange of rings or vows. He did not so much as cast an adoring glance your way. Per your agreement with him, you could be said to be entitled to a third of what we take from him, but no more Madam. Now please, set down the weapon and get a grip on yourself!”

Lyra

“Mr. Donvan! She’s clearly heartbroken. Clearly you don’t believe in love at first sight.” Lyra steps away from the ogress, not quite hiding behind Brother Rant.

GM

Brother Rant takes the scrolls and tucks them into a sleeve, “Thank you, I should have known that is where they’d be.” As the ogress rises, weapon at the ready, he takes a step backwards. “My apologies, Miss Lyra,” he says to her in low tones, “but I am not in no condition to aid you further at the moment. The gates are not far. I believe I shall take the girl Amara with me back to the temple and leave you all to your grieving. I shall meet you at the gates tomorrow morning to escort the girl to Melvaunt.” He bows politely, keeping a wary eye on Donovan and Rietta, and backs out the door into the other room.

Lyra

“You shouldn’t be walking with those wounds, and even short distances in this town seem to be dangerous. Please, allow me to escort you.” Lyra follows Brother Rant around the corner. “We’ll be at the temple, you can pick up your shares there.”

GM

Rietta releases one shaky hand from the mace and accepts the sword from Lyra. As Lyra and Brother Rant vanish around the corner, literally, Shaddup peeks back into the other room and there is no sign of them, or Amara, she drops the mace on the ground and draws Gendry’s sabre from the scabbard, wiping her eyes with the back of her hand. “What were you saying little man?!” she croaks out between sobs.

Teldicia leans in towards Donovan and whispers, “You probably don’t want to make her mad…she looks a little off her rocker…even more than usual.” She looks over and makes eye contact with the robed guy, makes a subtle gesture, then turns back to Rietta, “He’s right Ry. I don’t know what got into you, but you shouldn’t waste your tears on that horny joker, or Vinny, or Rahm, or anyone else for that matter. Lighten up…” The soggy guy and his skeleton begin to slide around behind the ogress, the man pulling a short-handled scythe, or maybe a long sickle, from under his robes. “…Would your masters really approve of this behavior? You’re on a mission remember. If you’re going to get all blubbery over the death of every swordsman who steps in to help us, how are you going to conquer this tow…”

Donovan

Donovan watches Lyra and Brother Rant leave and does some quick mental math. Three to two, four if you count the skeleton, did not seem like good odds to him. Of course, Teldicia and swamp-boy and his skeleton look like they might be gearing up to deal with the ogress, which makes it either five on one, or two, and a skeleton, on two, which is somewhat better. And what is this talk of conquering the town? Maybe if…

“You should listed to your friend, Rietta.” he speaks up. “Teldicia’s right, the people of Phlan would never accept a sniveling woman who goes to pieces over every man who falls at her feet as their ruler. Man up and lets discuss your great plans for this city..” Then, looking as shocked as possible, he shouts, “Look! Behind you! More treachery!”

When she, presumably, turns away, he gesticulates wildly at the door, encouraging Shaddup to close the box of gold and run for it.

View
Chapter 1: Arriving in New Phlan: Part 7
Making a TODO List

GM

You all walk the last two blocks to the barely-standing tower. It looks as though significant work has been done—the braces and scaffolding that are in place hold it roughly upright, and you can see several areas where new stone and mortar have reinforced the old—but it is weeks away from being stable, let alone habitable. Possibly months given how lazy the many workers and guards appear to be. Nearly a hundred workers stand around. By the looks of them, most have been recruited from the Slums locals, with even a few orcs and goblins in the mix. Most of them are just standing around, making no attempt to look productive. Some even appear to be napping. A few lazily shuffle bricks around or hammer nails into the scaffolding, but make little progress.

As you approach, you see one man—presumably the foreman judging from the schematics he is holding—jump up from where he had been lounging in a folding wooden chair. The man has long black mustachios, close-cropped hair, and is wearing a set of well-made banded male with a stylized yellow “Z” emblazoned on it. “You, Stop!” he says, drawing a broadsword and looking at the minotaur carrying a bloody, half-dead body. “Not a step closer…” A few workers turn dispassionately to look as he yells, and a small handful, maybe seven or eight, guards stand up and reach for spears, swords, and cudgels.

Gendry

Gendry stops just behind the gnome, and mutters under his breath to Donovan and Lyra. “Any idea what the Z is for?” He stands still, keeping his hands on the body, and thus visibly well away from his weapons. “Hey now, no need for the pointies. We’re just here to see your boss…”

Lyra

Lyra steps forward, also indicating that she is unarmed. “Is this the tower of Professor Aumry of Umber? We are escorting his niece, Amara, at his request.”

GM

The mustachioed man glares at you. “Master Aumry is not here, and even if he was, I don’t know why he’d want his niece coming out to this place…” He pauses for a moment, as if considering before asking the obvious question. "What are you doing with that body?

Lyra

Lyra continues, despite his obvious skepticism. “’He’s a priest of Tyr, and we’re in the middle of saving him from a small group of orcs, probably Xvim’s followers. We managed to get him stabilized, but need to get him somewhere safer than the middle of the street. And we were headed here to speak with Professor Aumry about the Melvaunt job anyway. Do you know when he’ll be back? He told us to meet him here.”

GM

The foreman’s eyes go wide and he spins on his heel sharply, “BOSS IS COMING!” he shouts. The workers immediately animate and begin looking very busy. The foreman then turns back to you. “A Tyrran huh? You’re better off just turning around and putting him right back where you found him. Xvim doesn’t much like his kind, nor those who help them.”

Donovan

Donovan speaks up, “I believe our good fellow here is correct, we should take the monk somewhere else.” Then, under his breath to Gendry, “That ‘Z’ means Mr. foreman here is a Zhent, and apparently proud of it, and thus, most likely a Xvimlar himself…” He begins backing away.

Gendry

Gendry looks down at Amara, “Looks like your uncle isn’t here yet.” He looks back up the street. “Perhaps we can kill some time at the livery over there while we wait…”

GM

As you turn to head towards the livery, there is a loud popping sound, and Aumry appears next to the foreman. “Good afternoon, Captain. Have you made any progress today?” He looks disapprovingly around at the many laborers busily acting like they were busy, and makes a tsking sound. He turns directly towards the tower, makes several large sweeping gestures, and begins chanting:

Eruimus effodientes effodientes effodientes effodientes
effodientes muniunt nostri per totum diem meum
Fodere effodientes effodientes effodientes effodientes
effodientes effodientes est quod vere amo efficio
Nullum dolum est non ad divites vivos
Si fodiat rutrum vel cum foderit effodientes pick
In mea! In mea! In mea! In mea!
Ubi lucere diamonds million!

Eruimus effodientes effodientes effodientes effodientes
effodientes effodientes a mane usque ad vesperam?
Eruimus effodientes effodientes effodientes effodientes
effodientes effodere omnia in conspéctu
Eruimus ex adamantibus score
Mille carbunculorum interdum
Quam eruimus sed quia non potuimus propter
Eruimus effodientes foderunt-effodientes effodientes!

The entire leeward side of the tower rises a foot, jacking the tower slightly closer to a plumb vertical, and the cracked and crumbling stones around the base fuse and smooth over.

“There, I’ve made my contribution for the day. Was that so hard, Captain?”

Donovan

Donovan pivots on his heel and walks back. “Professor Aumry, we were just about to walk over to the livery next door to ask about renting a wagon and team to haul your component shipment. Would you care to accompany us so we can finish our business?” As they walk away from the tower he continues to speak. “I believe your foreman is failing to drive your workers sufficiently. When we arrived they, all of them, foreman included, were lying down on the job. Perhaps a problem with hiring Zhents. If you would like to replace him, I can recommend a number of competent local contractors…”

Gendry

Gendry nods his appreciation at the high-speed construction, then resumes walking when Aumry joins them. “It seems to me like you don’t even need all those workers, Mr. Aumry. A couple of those spells a day and you’d be done, right?”

“Also, I think Shaddup here would like to offer his services installing some security measures in your new tower…”

GM

Aumry walks along beside you with a strange, wobbling gait, as if unused to moving under his own power, much like that of a sailor or someone who spends too much time in the saddle. “You are correct in your assessment, Mr. Minotaur, if my teaching duties were not as demanding of my resources, I could, indeed complete the tower largely on my. Unfortunately, I cannot always spare those couple of spells. Still, I do not expect much of the workers. I largely pay them just for show, to discourage less reputable vagrants or gangs from re-occupying the premises.”

When you reach the livery he stops. “I have already arranged for your transport, Mr. Donovan. It will be ready and waiting for you here in the morning.” He reaches into the folds of his robe and pulls out five small pouches, handing one to each of you. Then a pair of scroll cases, which he hands to Donovan. “Half in advance, as promised…”

Donovan

Donovan accepts his pouch and the scroll cases and immediately opens them up, “I hope you won’t be offended if I count it here…”

He casts read magic and continues to converse as he examines the scrolls, “Do you have any recent news about the condition of the road between here and Melvaunt, Professor?”

Lyra

Lyra accepts her pouch. “The wagon teams might know as well, Mr. Donovan.”

Donovan

Donovan cocks an eyebrow at Lyra, “Can you talk to horses and oxen?!”

Donovan reads off the list of spells to Lyra and Amara. “The first scroll has a wax seal that looks like an octopus and bears three spells: Adhesion, Hand of Tentacles, and Protection from Amorphs. The second scroll is also sealed in wax, the seal looking like a pair of crossed sticks, and also has three spells: Divining Rod, Decastave, and Staffspell. Would either of you like one of these?”

Lyra

Lyra thinks before she responds for far longer than the question would seem to warrant. “No, probably not.”

Amara

Amara looks at the scrolls blankly. “Those look funny.” She whispers to her cat, who fades out slowly and then fades back in, like a slow motion flicker. Amara hums a little ditty, and her eyes glow. She looks over the first scroll and exclaims, “Eewy!” She looks over the second and and says, “Boring….” Then she holds up the first scroll, “I like this one better.”

GM

“There are only the usual stories—kobold tribes getting uppity, lizard men raids, bandits. Nothing that the good men out at Iniarv’s Tower can’t keep a handle on.” Aumry waves to the man tending the horses at the stable. When the man walks over, he continues. “Ernst, these are the men who will be picking up the wagon in the morning. Miss Lyra, if you need to hire a teamster to handle the wagon, talk to Ernst, he can direct you to appropriate parties, though any additional hires will be your responsibility. Good afternoon. I look forward to your successful return, but now I must return to my classes.” He pivots on his heel and vanishes with another loud popping sound.

Lyra

Lyra stares into the empty space that Professor Aumry previously occupied, fingers splayed to try and feel the rush of air filling the previously occupied space. Lyra looks resentfully over at the wagons. “Getting one of those through a swamp is going to be slow going.”

Donovan

“There is a paved road between here and Melvaunt. Better than the one we’re on actually. We won’t be able to wander much, but we should be fine going through the swamp as long as we stick to the road…” Donovan pauses in thought. “Of course, that means any raiders will know exactly where to look for us.”

He looks back and forth between Ernst, and the rest of the party. “Professor Aumry made a good point. Do any of you know how to drive?”

Gendry

Gendry shakes his head. “I may look like a draft animal, but I don’t know a thing about them. What about you, gnome, know anything about steering a prairie-schooner?”

GM

Ernst speaks up. “Pleased to meet you folks. Aumry has arranged for some pretty nice transportation for you guys—an eighteen-foot covered wagon, extra-wide wheels for muddy terrain, water-tight keel for stream crossings, and a pair of oxen, single-beam head-yoked for better downhill breaking.” He sticks out his hand, as if expected a shake. “It shouldn’t be too hard to manage, even for inexperienced drivers, but if you do want a good teamster, I’d suggest talking to Jack. Funny looking fellow, even by Slums standards, but,” he looks hard at Gendry, “it don’t seem like you guys have a problem with that. He’ll do pretty much anything you ask him to and works cheap.”

Gendry

“Ok, it sounds like most of the travel arrangements are dealt with, and we’ve got 10 platinum each and like sixteen hours to kill.” Gendry snorts, then looks a bit embarrassed. “Our todo list right now includes; (a) Go buy some candles for Amara’s grandmother, (b) find this Jack guy and see if he’ll drive our wagon for us, © meet the sailor-dwarf at the Bitter Blade for a pint before calling it a night, and (d) drink several pints. So, what shall we do first?”

Amara

“Yes, yes, let’s go shopping!”

Donovan

“Ernst, where can we find this Jack fellow?”

GM

“Jack has a small shop right by the old Rope Guild. It’s about a block from the wall and about midway between the gates. Walk back down the road, hang a right at the old washer-woman’s place, then go about two blocks. You might want to make sure you go during daylight hours though, as that street is Dogripper territory.” Ernst looks around furtively, then adds. “Or you can go around back of the Livery and ask Huafk for a pass, but those aren’t always cheap.”

Lyra

“It sounds like we’d better head over there soon, then. It sounds like a dangerous route. Mr. Donovan, where would the best place be to buy provisions, weapons, clothes?”

Gendry

“OH!” Gendry realizes that he still has the near-corpse of the monk slung over his shoulder. He carefully sets the man down and casts cure light wounds on him. “Sorry guys, I almost forgot we had this joker to deal with…”

GM

The monk coughs suddenly and opens his eyes. He then lets out a ear-piercing scream when he seems a minotaur looming over him.

Lyra

Lyra kneels down next to the monk. “Sir, please calm down. You’ve been injured by a group of orcs. This gentleman has not only carried you to safety, but mended some of your wounds.”

Donovan

Donovan quickly addresses Lyra’s questions. “We can get provisions either from Jerome of Melvaunt here in the Slums or Cockburn’s Grocery in the civilized section. For weapons the best quality are from Matteo’s on the far side of the Slums Market, but he usually only does custom orders, so we’re more likely to find what we need at ’Petroff’s Fine Swords’ next to the temple of Sune inside the wall. There weren’t a lot of decent tailors in town last time I was here. Jerome’s and Cockburn’s usually carry basic clothing, or we might ask around either of the markets to see if someone new has set up shop as a clothiers.”

Donovan then kneels down by the monk and tries to calm him. “It’s okay, the minotaur is not going to hurt you. Master Gendry here just healed you, in fact. You were set upon by a group of gray-skinned orcs. We found you unconscious and bleeding. The orcs were dispatched and we brought you here to heal you.” He gives his best, friendly, fatherly smile, and lays a hand on the man’s shoulder. “Please calm down. You are in no danger now. Can you tell us what happened?”

Gendry

Gendry moves back, avoiding rising to his full height, and quickly turns his head to slip off his eye-mask, stuffing it back into his pouch. “I’m sorry sir, I know my appearance can be frightening…” He turns his back and walks over to see what Amara and Shaddup have gotten themselves up to, leaving further discussion to the bards.

GM

The man stops screaming and looks around at you all, his hands moving to confirm that he is whole and his gaze lingering overly long on Lyra. He takes a few deep breaths then tries to sit up, holding his grimacing noticeably—conscious and no longer bleeding, but clearly far from fully healed. “Um, thanks. Sorry for the screaming. I am in your debt, Master Gendry.”

He takes a few more deep breaths before continuing. “I hope you weren’t too harsh in your reprisal against the orcs. They were infected with ontontis, orcish leprosy. I volunteer at the soup kitchen by the market and they recognized me. They asked me to cure them and became rather emotional when I explained that removing a disease such as theirs was beyond my abili…” He falls into a coughing fit and clutches at his side harder. He coughs for over a minute, and wipes a trickle of blood from the corner of his mouth. “They must have hit an organ. I should have listened when Brother Francis insisted that I should always wear armor when outside the gates.” He coughs again. “I recant my previous statement. If you killed them, justice was served, and they are likely glad to be free of their suffering.”

He groans and lays back down. “You have already done much, but if you could do me one more favor, I will forever be in your debt. Might I ask your assistance in getting back to the temple in New Phlan? My brothers there should be able to tend to my other injuries.”

Donovan

“We have a little girl who is very anxious to go buy a gift for her dying grandmother, and we need to hire a teamster for a trip we are making early in the morning, but given your state, I think we can take the time to get you to your temple.” Donovan looks around at the others. “Agreed?”

“Amara,” he lays a hand on her shoulder, “I’m afraid our shopping trip will have to wait.”

“Gendry, can you carry him further? Or should we find something to use as a stretcher?”

Gendry

Gendry wanders back over. “Yes Donovan, I can carry him to the temple.”

He kneel down. “What is your name sir?”

GM

The man looks Gendry in the eye, still looking a bit frightened. “I am Brother Rant Harmell of Tyr, Mr. Gendry, and you have my thanks.”

Gendry

Gendry picks the man up and grins rather evilly. “Well, Brother Rant, I’ve heard much from you Tyrrans about honesty and repaying debts over the years, so I trust one of your order to fulfill a life-debt. I am Gendry FitzTeldar, son of Teldar the Pirate King, and under the watchful eye of the Lord of Intrigue, I expect to be repaid.”

Gendry waves the others on. “I’ll make sure the law-man makes it safely to his temple. You all go on ahead and get your shopping done. I’ll meet you at the Bitter Blade at sundown.”

GM

The man’s face goes white and he struggles weakly as Gendry picks him up. “I’ve heard tell that a Maskaran can turn even the best of intentions to their advantage. I guess this is my second lesson for today.” He continues as they walk away. “I would rather die than aid a criminal, but I am alive…thanks to a pirate. I will repay my debt, Mr. Gendry, but I will not violate my oath to Tyr to do so. A life is worth a life, so I must protect yours, but I cannot vouchsafe your continued freedom.”

Gendry

Gendry walks towards the gates. “I’m sure you aid criminals every day at that soup kitchen of yours, Brother Rant. The poor and destitute always turn to the Shadowlord. While you might offer a meal, we offer them a way to better their situation in life. By the Shadowlord’s grace, even the lowliest guttersnipe can live like a king.” Gendry snorts. “You don’t need to turn me in for anything, Brother. For now, at least, I am here to help this city of yours. A surprisingly enlightened city, I must say. The Council of Phlan has not only overlooked my appearance, but has given me amnesty for all of my past misdeeds. So, I have no intention of ‘corrupting’ you or making you break any of your vows, but my friends and I do need all the help we can get…and you should consider yourself drafted.”

Donovan

Donovan watches Gendry walk off taunting the priest, then realizes, “Gendry wait! We’re going the same way.”

He turns and bows, “Thank you Ernst. We’ll be by in the morning.”

“Come on, Lyra, Shaddup, Amara. That Jack fellow is supposed to live in that direction. No need to split up the group quite yet.” He runs after the minotaur.

Lyra

Lyra follows after them. “Mr. Donovan, you also have the charter, if Mr. Gendry needs to get past the gates.”

GM

Rant stares long and hard at Gendry, looking almost dumbstruck. “You are not at all what I would have expected, Mr. Gendry. You are correct, there is more to Tyr’s justice than just upholding the law, and for now justice demands that I repay my debt to you and your friends.” He stops for breath as Donovan and the others catch up. “As soon as I am able, if you wish it, I will accompany you on your adventures, or provide whatever other aid is appropriate.”

You pick your way through the rubble and refuse and are not more than two blocks away from the stables when you hear crashing and clanging noises ahead. You then hear a deep, yet feminine, voice shouting, “Lípa úp orm! Horpa pyrur andann hunnar! Hlaupa! Hlaupa fyrur lípu pínu!”

Donovan

Donovan shakes his head. “Any chance you are a linguist, Brother?” Then draws his knife. “I’m fresh out of sleep spells, so lets hope that whatever it is is friendly, or at least that there aren’t that many of them…”

Lyra

Lyra cocks her head, listening. "Something like … “Hark up worm! Harp <something> breath knob! Run! Run agile floor has a bit!”. Ok, so I’m definitely not a linguist, but that doesn’t sound especially friendly to me."

Gendry

Gendry turns and smiles at Lyra, “You’re translations are always fun at least.” He kneels and sets down Brother Rant, then rises and draws his sword. “Shaddup, would you mind standing watch over our new friend while I go investigate?”

Shaddup

Shuddup snaps to after apparently daydreaming about life with a small child, shit job, and always being in the run. He looks down at the priest, “Don’t worry I’ll protect you.” With an easy grin. He hands the priest his arquebus, "I may need this if this crossbow doesn’t function properly. "

Donovan

“Worm…breath…run? Sounds like someone found a dragon or something…” Donovan shakes his head. “I fucking hate these slums.”

“Amara, stay with Shaddup and Mr. Rant. Gendry, Lyra, let’s go…cautiously.” As he walks slowly forward, Donovan casts protection from evil on Lyra and gauntlet on himself.

“Oh, and Amara, is there any chance that one of those secrets your kitten whispers to you could be a highly damaging one? You clearly have some formidable magic at your disposal, but I’m none too clear on the specifics. If you can muster some artillery, it would be very helpful right about now…”

GM

With a loud CRASH, a wall of a nearby building is blown open and the nine-foot frame of a ogrish woman is thrown out through the newly-created hole to slump against a pile of rubble in the street. A pair of men wearing matching chain armor and red cloaks then back out of the hole, shields raised before them towards something inside the building, moving to shield the ogress with their bodies against something inside.

Gendry

Gendry halts his advance, wondering what could throw an ogre through a wall. “Hey Don, are those the ass-watchers from the boat?”

He looks at the opening, gauging distance to it and line of sight out of it, then moves immediately adjacent to the wall of the building and moves up beside the gap, positioning himself to backstab whatever might come out. He gestures to the men trying to indicate his intent and that they should neither talk to, nor look at him.

Shaddup

Shuddup hands the crossbow to the Tyrian priest and begins dragging him to cover in nearby debris. He then begins scanning the nearby buildings for structural weaknesses in case he can bring one down on whatever is coming thorough the wall.

GM

The building that the lizard-thing is exiting from looks extremely old. The construction is largely brick, which appears to have been plastered over several times. Judging from the uneven roofline, it probably had a second story at some point in the distant past, but is now all one floor. The entire facade is crumbling and it looks as though the wall that the ogre just went flying through was load-bearing. Shaddup suspects that the application of significant force on the far side of the building could bring the remainder of the damaged wall tumbling out into the street in such a way as to be significantly damaging to all in the area. The surrounding buildings are all shanty’s, built of twigs, straw, rubble, and canvas tarps. The kind of things that look like they would blow over in a stiff breeze.

Donovan

Donovan moves to the side of the road opposite Gendry and calls out in Auld Wyrmish—because hey, maybe it is a dragon and maybe it’s willing to negotiate, “Ho Worm! Is that any way to treat a lady? Sure, she’s a little horny, pun intended, but maybe we can talk about this…”

He holds his magically gauntleted hand up in front of his face in case whatever it is decides to breath fire or acid or the like at him. If nothing else, he hopes to keep the thing’s attention focused on him and not on the minotaur getting ready to shove three feet of steel into it’s backside.

GM

As Donovan begins to call out, you hear a scream and three more people come running around the side of the building, one, a woman in a slightly-askew white wig cradles her left arm, which looks like it has been badly burned or scarred by acid. You all quickly recognize one of the others as the green-haired elven woman from the ship. All three look badly beat-up.

At about the same time, a large reptilian head with four long horns appears out of the hole in the wall, followed by the body of what appears to be a huge, mottled-green lizard, maybe fifteen feet in length, most of that being tail. It looks directly at Donovan with what can only be described as murderous fury, and roars, droplets of spittle bubbling and hissing as they strike the cobbles…you suspect that the creature does not appreciate your sense of humor.

Donovan

“Acid spit but no wings? Hey, Lyra, you’re an educated young girl, any idea what this thing is?”

Donovan tries to keep up a constant stream of patter in Auld Wyrmish, just in case it actually understood him, to keep the thing’s attention on him and away from anyone who might be able to actually hurt it.

“Come on you overgrown gecko!”
“Is that your face, or does your butt have an acid attack?”
“I find your propensity toward accumulating monetary wealth through violent means of highly dubious sensibility!”
“You are so ugly that even Tiamat doesn’t like you”
“Your skin will make a nice shield!”
“I’ve seen better hoards come from between sofa cushions.”
“You call yourself a dragon? My cohort can fly better than that.”
“You call that a breath weapon? Talk to an ogre in the morning, now that is a breath weapon!”
“Seriously, sharpen your claws. A blind farmer with a dull pitchfork could do more damage.”

Lyra

Lyra crouches behind a large piece of rubble as close to midway between Donovan and Shaddup as she can manage, and takes out a sling.

Lyra calls out to Donovan as she places a large rock in the sling and starts to build up momentum. “Based on the coloration and presence of acid glands, but lack of wings, I’d say that it is most probably a swamp dwelling subspecies of … big lizard … thing.”

GM

As Donovan continues taunts the thing, it rears back and unleashes a gout of acidic spittle towards him. Donovan holds his mystically gauntleted hand up in front of his face, fingers outsplayed to deflect the worst of it away from his face and vitals.

When they see the lizard-thing turn its attention towards you, the other party heads back into the building, the ogre first, followed by the others. Last to enter, Teldicia waves and throws Donovan a coquettish smile and mouths “Good luck,” before disappearing into the crumbling old building.

Gendry lunges at the thing’s back, his gleaming blade entering between its ribs, through a lung, and out the front. The thing begins bleeding profusely, but collapses dead, choking on its own blood, long before it could bleed out.

Lyra tries to stop her sling and a rock goes flying wildly off into the distance.

Gendry

Gendry pulls out his sword and grins. “Think that’s close enough to a dragon that I can get ‘dragonslayer’ engraved on the blade? ‘Big Swamp Lizard Thing Slayer’ just doesn’t have the same ring to it…” He then turns and looks at the hole in the wall that the other group just darted into. “You’re welcome!” he yells after them.

“Don, Lyra, what do you think the chances are that those guys just ran back into the building from which the big lizard monster that was kicking their asses came for some reason other than there being large amounts of loot inside?”

Shaddup

Shuddup retrieves his weapons from the priest and emerges from concealment. “Wait. If we’re going in there we need to support the wall here and here.” He searches for a moment for a log that doesn’t appear to be to rotten, then pries loose a cobble stone. “Gendry, can you put one end of that beam in here and wedge the other end against the wall… Here.” He pauses for a moment, “If we had a bell we could run it on a line so if the wall did start to give we could get some forwarning.”

Lyra

Lyra rushes over to Donovan. “Mr. Donovan, are you all right? We might be able to use some of this limestone to counteract the acid, but without a proper heat source I’m not sure….”

She fusses over Donovan for a bit, checking his injuries before moving to examine the big swamp lizard thing.

“Mr. Gendry, ‘Wyrmslayer’ would typically be appropriate, since this is, or was a wingless variant. Do you think Professor Aumry would be interested in it for research purposes?”

Donovan

Donovan slumps against the wall of a small shack and shakes the acid from his gauntleted hand as best he can. “I’m…fine…” He winces at the pain of where a small droplet touched his cheek. “Gendry, any chance that your god has some healing left for me?”

Gendry

Gendry wanders over and picks up Rant. “I have the scrolls Don, but that might be overkill.” He hauls Rant over. “Brother Rant, would you be able to assist me in patching up me friend?”

GM

Brother Rant leans against the wall by Donovan. “I’ll need clean water and something for bandages…”

Assuming the party has anything like those two items on hand, he carefully washes the acid-burns and wraps them up. “There’s not much else I can do with these kind of wounds, but that should help a bit.”

Donovan

Donovan stands up and looks at the dressing on his wounds, “That feels better, thanks.”

He starts walking towards the hole and smiles. “Well, someone mentioned the probability of large piles of loot…”

Gendry

Gendry grabs the log indicated by Shaddup and sets it to brace the wall. “Here?”

He then picks up Brother Rast, piggy back, using one hand to steady him, the other holding his sword ready, and follows Donovan.

Shaddup

Shuddup, inspects the log and shoves against it as though he might move it once a minotaur has set it. With a satisfied nod of his head, “That looks good, this beam should support that stone to act as a keystone to hold the wall if anyone applies force from the other side. So now the question becomes do we foray into the ruins with two of our band on the mend or hazard a trip back to a friendly temple? Perhaps it would be wise for us to invest in some herbs and I can make us some home brew that would perk up our spirits… No orc pee, I promise.”

Lyra

Lyra crouches next to the big lizard thing, and mixes a handful of dust from the crumbling limestone building with a pool of acidic drool near the head, stirring with a large splinter from a shattered wooden beam. She mixes it carefully, then looks at the end of the wood and frowns. “No, I don’t think that is going to work.”

She stands up and runs to catch up to Gendry.

View
Chapter 1: Arriving in New Phlan: Part 6
Welcome to the Slums

The party arrives at the Parkside Gate, leading to the slums and other uncivilized sections of Phlan. The palisade wall here is heavier than on the sea-ward side, easily four-feet thick, comprised of several sharpened spars stacked together and reinforced with stone salvaged from older buildings. The double-gate is just wide enough for a large wagon to pass through and guarded by ten soldiers in heavy, double-linked chain coifs and hauberks. A heavy wooden bar rests to one side, ready to drop into slots on the gate to bar it, and several angled braces for additional support also stand nearby. Seeing you approach, one of the guards steps forward. “Papers please.”

Donovan hands the gate-captain their charter, looking at Amara distractedly. “How much does a candle cost?”

Amara shrugs at Donovan. “I dunno.”

Lyra shifts her backpack to her other shoulder. “It depends really. They can be pretty basic, or fancy and dyed with incense embedded in it, or marked to tell time. Mother has a lot of that kind.”

The guard looks at the charter for a long time, pulls out a quill and punches a small hole in it, then hands it back. “First day, huh? If you’re going shopping in the market, keep a tight hand on your purse. And keep a sharp eye out—the last group through mentioned that the Redhands have been out in force of late…” The guard sets his halberd against the wall and draws a broadsword from his belt, another does likewise. The two then take hold of the large iron latch-bars and begin to pull the gates open, as the others fan out with their halberds ready and pointed towards the gate, as if expecting a rush of enemies at any moment. When the gate is opened, your noses are assaulted by the stench of garbage, mud, and offal, carried on a sickeningly warm breeze. A press of beggars—children, the blind, the infirm, goblins, orcs, half-breeds, and other unrecognizable things—waits immediately outside the gate. The guards lower their halberds and march three steps forward in unison, forcing a break in the crowd. The guards with the swords wave you through. “Good luck…”

When the gate is opened, Amara wrinkles her nose. “Ew….stinky!”

“Maybe it will smell better if you’re a little above the crowd,” Gendry picks Amara up and places her on his shoulders again. He then walks through the gate and begins edging his way through the press of beggars, one hand steadying Amara, the other on his sword. He begins scanning the crowd, looking for anyone shifty among the beggars—anyone hanging back and not pressing the alms-bowl hard (spies), anyone near the front keeping the hand not holding the alms-bowl low and hidden (ready to pick a pocket), anyone playing up their injuries far too obviously (faking an injured arm or leg or peeking out from under a blindfold), or anyone with a the tell-tale bulge of a weapon hidden under their rags…

Donovan tucks the charter safely into his left, inner vest pocket, says “Thanks,” to the guards and follows Gendry’s wake through the gate. Seeing the press of the poor and downtrodden, he reaches into purse and tries to press a silver piece into every outstretched hand and bowl he can reach—while keeping a tight grip on his backpack where the actual valuables are stored.

After detailing his schematics for the self-cauterizing-bone saw to the clerk and following the group to the gate, Shuddup grimaces at the stench of the masses takes a deep breath and follows in Donovan’s wake.

The guards gently nudge everyone past the gate with their pole-arms, then quickly shut the gate behind them, leaving the party adrift in a sea of unwashed humanity.

As Donovan begins handing out coins, Gendry notices a man in the middle of the pack edging towards Donovan. His hands are down, out of sight, rather than upraised in the typical begging posture. His face is horribly scarred and his left ear is missing.

Donovan continues to press coins into every upturned hand and bowl, quickly exhausting his supply of silver. You are fairly certain that some of the beggars received two or even more, as there is no way to keep track of individuals in the forest of outstretched hands. As it becomes clear to the crowd that the purse that held the silver has been emptied, they begin to disperse. One ancient-looking goblin tugs on Donovan’s sleeve and croaks out in Common. “Huafk has a school. Behind the horse-seller. Tell him Huafk sent you. He’ll teach you to fight good.” You’re certain, contextually, that he said two different names there, but you feel that you don’t know enough goblin to distinguish them…let alone pronounce them correctly.

The rest of the party looks around, past the crowds. A twisted warren of shacks, lean-tos, and crumbling ruins stretches out in all directions. The palisade on this side is covered with graffiti—lewd drawings and slogans in a hundred languages, carved or drawn in chalk, blood, feces, or whatever else was available at the time. The ancient Parkside Road continues to parallel the river here, running north-west, but shows minimal upkeep. The cobbles immediately outside the gate are cracked and worn, and just a few blocks on it dissolves into a mud path with the occasional island of old paving. The road looks barely passable, choked with garbage, debris, and people. Indeed, just a cursory look at the people (and things) milling about on this one street leads you to estimate the population on this side of the wall at at least ten times that of “New Phlan”.

Gendry steps directly into the crowd towards the skulking man with the unfortunate face. As the beggars scatter, he grabs one of the man’s hand and presses something into it—a black silk domino mask wrapped around a single copper piece—and whispers to the man, “The Shadowlord must have his due. Where shall I dump my cargo?” He then lets go and takes a long step backwards out of the mob.

When the man sees the minotaur coming towards him, he turns to flee. The big meaty hand grabbing his wrist nearly pops his shoulder out of joint, then he notices the bundle he’s been given and stops. He turns back and gives Gendry a quizzical look. “Ah, guv’na bull, if’n ye wants t’ be makin’ a donation, finds yerself a well and don’tcha be afraid t’ take a swim, eh.” He jerks free and bolts. Gendry’s superlative ears just hear him whisper, “An’ he sees all ’at ’appens secret…” before the man vanishes down one of the numerous side alleys.

Lyra’s eyes go wide in shock as she follows closely behind Donovan, and holds her pack tight against her chest under her cloak. “How long has it been like this here? That smell…. Is it because the river is fouled and there’s not enough water?”

Donovan finishes handing out coins, and pushes his way past the crowd before turning to Lyra. “Oh, three centuries or more, at least. Phlan has been sacked, burned, and rebuilt more times than I can count, and most of the old city is just ruins on top of ruins on top of more ruins.” He walks, carefully, up the road as he begins lecturing. “These slums are the result of the last few years. When New Phlan was started, the Council came in with military force and retook the old docks and quickly fortified the reclaimed section of the city. Settlers started trickling in, overland from Zhentil Keep and the Dales to the west and Melvaunt, Thentia, and Thar to the east, or else by ship from the south. Civilized Phlan soon reached a limit on space, and expansion seaward has been slow work, so newcomers were forced to build their homes outside the wall—or occupy and try to renovate existing ruins more often…”

He pauses talking to step over a pile of refuse, then resumes. “Any progress the new settlers have made here is quickly washed away by the old city’s long-time inhabitants. Several gangs of monsters run these slums—like the Redhands the guard was talking about. Orcs and goblins have infested these ruins for hundreds of years and they don’t know any other way to live—filthy creatures. Walk around here long and you’re guaranteed to see goblins crapping in the streets. Settlers that manage to build a half-way decent house outside the walls quickly find that they are targets for burglary, vandalism, arson, and beatings. Everyone living out here pays protection money to one gang or another—though I here the goblins are more likely to actually deliver than the Orcs of Kobolds. The adventurers occasionally manage to get rid of one gang or another, but unless someone can make a concerted effort to knock out all of them in short-order, more beasties will just keep coming to fill in the gaps…”

He ducks a low-hanging beam jutting from an old building. “The Council claims that clearing the monsters out of the slums and civilizing it are their top priority right now. BUT, the Council is made up of a bunch of old merchants—not real governors. They refuse to levy taxes (even though they have a few on paper, none have ever been collected), have only one full-time municipal employee, Deborah…maybe two now…and are willing to invest only in the military endeavor of reclaiming the city. Well, that, and building nice public buildings for their own use. Even the military occupations they prefer to carry out via contractors, like us. Which leaves the settlers, citizens, and creatures of the slums to fend for themselves.”

He gingerly steps over a goblin corpse, covering his mouth and nose with his hand to avoid inhaling one of the many flies buzzing around it. “The Council is making progress though. Most of us are just waiting for more of the city to be ‘civilized’. We figure once a sufficient number of people and sufficient land are involved, then progress will accelerate, the people will organize, and the Council will have to concede in favor of a more traditional, service-providing, form of government.”

“For now, most people out here try to keep a low profile and get on with their lives. Citizens can pass through the gates rather freely, but most real day-to-day commerce happens out here in the Market. Adventurers from the City, either passing through to go raid the richer parts of Old Phlan, or else actively slumming, provide the main way of transferring funds from the Council to the Slums. It’s the worst for those wretches by the gates though. If you get injured or orphaned out here, there isn’t really anyone to help you. Luckily the beggars are easy prey for the bigger monsters, which helps keep the population of the completely impoverished from getting too out of hand….”

“Luckily?!” Lyra says. “That’s terrible! Handing out silver, yet valuing their lives so little?”

Gendry reaches up to steady Amara again and make sure she’s okay, “Let me know if you see any wells, eh?” Then rushes to catch up to the others.

Hearing Donovan’s speech he grins. “Sorry Lyra. Really, the Council’s politics sound a lot like my father’s. It seems to me like being nice to the beggars is a good way to stick-it-to-the-man, by which I mean, redistribute the Council’s wealth in a way they would disapprove of, which really has nothing to do with whether or not you care about the beggars’ lives. Plus we just bought two good bits of intel for a handful of silver.”

He looks around, trying to keep a lookout for any possible assailants, while trying to breath as shallowly as possible to avoid the stench. “If the Council isn’t concerned with infrastructure or services, fixing thousand-year-old drainage systems seem the least of their worries.” He grins evilly. “Hey Shaddup? Do you think you could design a drainage system that would deposit all of this soilage right next door to the City Hall?”

Donovan looks a little shocked at Lyra’s outburst and back-pedals a bit, or thinks he is, though his tone continues with the same lecturing quality. “Miss Lyra, don’t take it that way. I just meant that, you know, they aren’t really contributing anything to the improvement of the city or our society. Sure, its sad that they are disabled and a lot of them are kids, but they are beggars, leaches really. You help who you can, but you can’t save them all.”

He steps around another pile of trash and smiles, as if enjoying a personal joke, or just recognizing the irony of his next statement. “Come on. Let’s go find Amara’s uncle and ask for that money he owes us for services not-yet-rendered…” He begins laughing a bit too loudly.

As you walk along, dodging trash and listening to Donovan’s political rant, Gendry suddenly shouts a warning. At the same time a high-pitched, scratchy voice yells out in some unrecognizable, guttural language. “Pooš! Sovetkot!” Donovan turns a little too quickly to see the source of the noise and trips, landing seated in a large tub of filthy water. An ancient-looking woman with waist-length white hair, the sleeves of her dress rolled up past her elbows with a soaked apron over it, stands over him, pointing a loaded crossbow at the bridge of his nose. She continues to scream. “Pooš! Pooš! Pooš!”

The road here is filled with large tubs of water, some dark and filthy, others with a heavy head of soapy foam. Above, the area is criss-crossed with a spiderweb of ropes, from which hang clothes in various states of disrepair, all soaked and dripping. From the old-woman’s stance, you can easily tell that she is trying to block you from approaching a ramshackle old wooden and stone lean-to around which the laundry supplies appear to be arrayed. Her home, such as it is, has a heavy, moth-eaten, woolen blanket for a door and a cloud of black smoke coming from a hole in the roof.

She keeps the crossbow leveled at Donovan’s face and continues to scream. “Pooš! Pooš! Pooš!”

Lyra slips a dried apple out of her bag carefully, so as not to spook the old woman with the loaded crossbow in Donovan’s face. She smiles apologetically, and holds out the apple for the old woman to take, holding up her other hand to show she’s unarmed. She speaks softly, with an apologetic smile. “We’re sorry, we didn’t know this was your home. If you’ll just let him get up, we can be leaving.”

Donovan looks from the woman to Lyra and back again. He then looks at his clothing, dripping with the filthy water of her used washtub. “Excuse me, Ma’am. But, how much do you charge for a cleaning?”

He slowly extricates himself from the tub, sliding himself awkwardly backwards, away from the readied crossbow. He then says, quietly, in Elvish to the others, hoping that at least one of them understands—and that she doesn’t. “I think she’s speaking Orc…or maybe Gnoll…you might want to keep your eyes peeled…”

The woman takes a step back, her eyes darting around. She half-lowers the crossbow, but keeps it pointed in Donovan’s general direction. “Sorry miss,” she addresses Lyra, “I heard this’n talking…” she gestures at Donovan with the crossbow, “…and thought ye were ‘venturing types come t’ steal me laundry agin.” When Donovan addresses her, she finally lowers the weapon completely. “Oh, ye’re cust’mers!” She takes a step back and looks at the horrible purple-brown splotches covering Donovan’s clothing. “Giv’n that ye just dumped yerself in a tub o’ discharge…a copper if ye wants it t’ be brown, or a gold if ye want it to be whatever color it was fore ye took yer bath. An’ I can’t’nt make no promises on the secon’ ’un…”

The woman’s voice is cut off by several deep voices shouting “Sovetkot!” as four orcs come charging from the alley behind her house. “G-ube!” The woman looks absolutely shocked that anyone actually responded to her cry for help…

Gendry swings Amara down off his shoulders with his left hand, drawing his sabre with the right, the perfectly sharpened silver blade gleaming in patchy sunlight peaking through the smog overhead. “Everyone stay behind me,” he yells.

Lyra moves between Amara and the oncoming orcs and continues trying to de-escalate the situation rather than killing orcs that were nice enough to respond to an old woman’s cries for help. “She was just calling for help, and they came! Either they’re here to help an old woman protect her home or she’s all paid up on protection money and they’re upholding their end. Either way, they aren’t the kind of orcs we need to be cutting down in the street! Gendry!”

Donovan circles around towards the middle of the washtubs and clotheslines, hoping to put some obstructions between himself and the oncoming orcs.

He then casts a Sleep spell at the orcs, whispering softly under his breath, dropping some sand to look like dirt he kicked up, and concealing the gestures in his dodging—trying not to draw attention to himself as a caster. Three of the orcs stumble and pass-out, their momentum carrying them forward, leaving one face-down in the washtub from which Donovan had so recently extricated himself, the second tangled in a clothesline, and the third snoring peacefully at Gendry’s feet.

Lyra breaks out into song to try to calm the orcs down. Amara lets Lyra be her shield and peeks around. She waits to see what happens, tapping her foot to Lyra’s tune.

Step one: wear a smile.

Step two: say hello.

A bit late, Shuddup follows the very sensible advice of getting behind the large minotaur, works his back to a corner and drops to a crouching position readying a large metal and wooden tube across a wooden beam jutting out about knee high in the ruins, and touching a match to an opening on its top.

As the lead orc runs past Gendry, the minotaur executes a perfect, deep sideways lunge, driving the point of his sabre into the back of the orc’s left leg. He then slashes upwards, tearing through muscles and tendons to sever the orc’s femoral artery. The orc collapses to the ground in a heep at Lyra’s feet, blood spurting in all directions.

Step three: introduce yourself,

As the last orc falls to Gendry’s blade, a massive ogre runs, skidding around the corner into the alley behind the orcs. It bounces off the wall of an old house, knocking several stones loose, then fixes its gaze on Gendry, its blue-black eyes bulging grotesquely.

To someone you wanna get to know.

Step four: have a conversation,

Ask a question or two.

Making friends can be so simple,

All you have to do is just be you.

You gotta have friends to make you laugh,

Help you feel better when you are sad.

You gotta have friends to make you smile,

Help you feel calm when you are mad.

You gotta have friends so don’t be shy,

Go out and give it a try,

Anyone would be lucky, ooh-ooh,

To have a friend like……

Lyra’s song is cut off by a deafening bang that leaves all of your ears ringing. With a small flash of light, something whizzes out of the end of Shaddup’s tube-thing, right over the heads of the fallen orcs, and catches the oncoming ogre in the stomach. The huge creature is knocked backwards, crushing a small lean-to.

The ogre claws its way upright again, looks at the gaping hole in its midsection and the orcs lying on the ground, and runs weeping back around the corner from which it came…

The old washer-women faints, her crossbow splashing into a foamy washtub beside her.

Gendry steps over the hamstrung orc, casually stabs it in the throat to put it out of its misery, and begins going through its pockets. “Sorry Lyra. I think you’re right about the latter—the old woman probably paid them protection money. Armed gangs don’t just help little old ladies out of the kindness of their hearts. Demanding protection money usually just translates to ‘pay us a regular fee or we burn your house down.’ Dad used to demand ‘protection money’ from merchants all the time. I’ve been involved in my fair share of extortion rackets, and ‘protection’ tops the list of the classics.” He kicks the dead orc for emphasis. “No finesse…”

Everyone can see Gendry’s mouth moving, but all you hear is a high-pitched “eeeeeeeeeeeeeeeeeeeeeeeee” and the low-pitched, thrumming echo from Shaddup’s portable explosion device, .

The orcs each appear to be wearing makeshift armor, made by sewing or riveting bits of scrap metal to a hide backing, and are carrying a variety of weapons. In addition, each appears to have a bloody rag tied around their left hand. The one Gendry slew has armor that appears to be made from the recently harvested hide of a black and white cow, not even cured, with a large number of nails shoved through it, is wearing a pair of nice steel bracers, was carrying a spear (more a long, pointy stick with no real head on it), and has a decent quality shortsword tucked into its belt.

In the orcs pockets you find 4 electrum coins, 8 silver, and 7 copper.

Donovan slaps his hands over his ears a little too late to avoid the blast. He stands, dizzy and confused, for a few minutes before he starts asking, “Can you hear me now?” When the ringing has subsided sufficiently, he kneels down and begins stripping the orcs of their cash and grabbing the crossbow, and, as an afterthought, fishing the old woman’s crossbow out of the tub and taking it too. “Never hurts to have a spare…”

As he looks to see if they have any ammunition beyond the one bolt each, he addresses (more yells at, since he still can’t hear well) the others, “That boom will probably attract a lot of unwanted attention.” He looks meaningfully at the heavily guarded gate, less than three blocks away, and the, presumably, fleeing mob of beggars. “And the ogre might come back.”

“Anyone want the bracers?”

Amara blinks and sticks her fingers in her ears trying to figure out why she can’t hear.

Lyra stands there looking shocked as Gendry finishes off the fallen orc and starts rifling through his pockets. She shakes her head, and seems to come to her senses, motioning for Donovan to hand her a crossbow.

As you look around, you see the guards up on the wall holding their ears and watching you, but they otherwise have the unconcerned look of people who have to watch killing in the streets from a perch where they cannot intervene every day. The beggars and other slums residents on this street dispersed to whatever hidey-hole they crawled out of as soon as the flow of coins from your purse ceased. Looking up and down the Parkside Gate Road in both directions, the street appears to have been largely vacated, save for a few brave souls peaking out of huts a few blocks up to see what the noise was.

Donovan hands Lyra the better-looking of the two crossbows, and three of the bolts. He pauses for a second, then hands the other one to Shaddup. “Here, you might try using this…it’a a lot quieter and if you keep it loaded you can usually count on getting the shot off before they all drop.”

Lyra hands the bolts to Shaddup, and places the crossbow down next to the old woman, glowering at Donovan.

Donovan looks disapprovingly at Lyra. “Whatever…” he sighs. “You’re going to be wishing you had that once we’re crossing the swamp.” He grabs the bracers and tries them on, then starts walking.

Amara tugs on Gendry’s tunic. “I gotta pee!”

Shuddup eyes the crossbow for a moment, “I need a small glass or ceramic ball no more than two inches in diamiter, and pea-gravel or ball bearings. Anyone want to drink a potion, or six?”

Gendry grabs the shortsword and tucks it in his belt, “for backup” he says to himself. He checks the other orcs weapons, casually holding the one orcs face in the washtub until it stops bubbling, but finds them all to be lacking some way. He then tears down a clothesline and ties the two, still-sleeping, orcs back to back in the middle of the road before heading after Donovan.

As he starts walking he looks down at Amara tugging on his tunic, then waves a hand at the refuse in the road. “Go wherever you like, I guess. Looks like that is what everyone else here does…” He then jogs back and grabs the practice sword, thinking maybe he can teach Amara some basic moves while they are traveling.

You hurry away from the old washer-woman’s house. While the road officially runs strait, you find yourselves forced to divert down alleys and back again to bypass numerous sinkholes, cesspits, collapsed buildings, and areas where people have built their shacks right in the middle of the road. The overall feel, as you skirt around streams of filth and hastily slapped-together buildings made of litter, is one of completely, unrepentant chaos.

Rounding a corner back onto the Gate Road, Aumry’s Tower comes into sight just a few blocks further on. The tower rises seven stories, each floor smaller than the one before, like a circular ziggurat, but leans precariously out over the road. A large scaffolding has been erected around the thing, and numerous workers and guards hang about, most idly chatting, a few sleeping on elevated platforms, and only two or three actually appearing to be engaged in any serious labor.

Nearer at hand, perhaps a block before the tower, on the right-hand side of the road is a relatively new-looking wooden building with a large fenced-off yard, filled with herd animals of all kinds. A triangular sign by the road declares horses, donkeys, cattle, oxen, sheep, and camels for sale.

Nearer still, between yourselves and the stables, five orcs with ashen-gray skin, dressed in rags stand over a body lying in the middle of the road. A large pool of blood spreads out over the ground around the man on the ground. The orcs are arguing loudly in their own tongue, one of them waving a fistfull of papers.

“…eda od ove ora da bde toa!”
“Ḱe se ovde!”
“E, vescte se o!”
“Što? T dur e ože da se pročta!”
“Zošto treba da se od da g ubJat a sveštekot?”
“ToJ e b n g zleč!”
“Da g odese do Mace, toJ ḱe zaat što da pravat.”
“E, Mace ḱe g prezee ste ple za sebe.”
“O ožeb Mace ože da se zleč.”
“A Xvimlar kogaš e se zleč ekoJ bez zeaJḱ aaluvaje…”

Gendry looks around at his companions, “Ok, guys, two questions. One, does anyone speak Orc? Two, there seemed to be some tactical disagreement last time. Anyone care if I charge in there before that guy bleeds out?” He draws his sword.

As they walk, Donovan’s pants and boots make a quiet sloshing sound. His gate widens as he tries to keep the wet cloth from clinging to his nether-bits and chafing, and his face seems to have adopted a permanent scowl. “Drink potions for what, Shaddup? Do you have potions we should be drinking?”

When they round the corner and see the orcs, he scowls even more. “Sorry Gendry, no, I don’t speak Orc. Given that these ones are not charging us, and we don’t know the situation, I vote that we try non-lethal measures first.” Donovan begins casting another sleep spell at the orcs.

All five of the orcs collapse mid-argument.

Shuddup looks at Donovan, “No, should I have brought potions ? I just need the bottles.” He raises the crossbow, “I’m inexperienced with this type of weapon and can’t vouch for my accuracy. With some small bottles I could have modified some arrows to compensate. Nothing to extravagant, just some powder, pea-shot, and a fuse. It’s not like I was going to try to replicate uncle Aldrich’s void arrow experiment.”

Gendry blinks, “Woah you’re fast at that. How often can you do that?”

As the orcs drop, Gendry runs forward. He gently rolls the fallen man onto his back and leans in to check his breathing (and his pockets). He begins chanting a prayer to Mask, to stabilize the man.

Lord of Shadows, Father of Thieves, He who sees all that happens in darkness, hear my prayer.
Look with favor on your servants, these brave souls who would come here to this dark town so that they might line their pockets.
Give us this day our daily loot, and let your will be done in light, as it is in darkness.
Lead us into temptation, and deliver us from the hands of the law-men.

A man lies fallen, gloriously wounded by the treachery of your servants.
Let your grace fall upon him and let him be healed that he might live to steal again.
Staunch his wounds and fill his pockets, that he might in turn fill your coffers.

On closer inspection, the man (who is indeed human) appears to have been stabbed several times, though he is still breathing shallowly. You turn him over to find that he is dressed in, now badly bloodstained, white robes with the holy symbol of Tyr emblazoned on the front. As you pray, the worst of his wounds close. He appears stable, though he remains unconscious and his breathing weak.

The orcs lying asleep around him don’t look much better off. Their skin has an ashen-gray pallor and is rough, and scaly, almost like tree-bark, with small chalky-white splotches and lesions. Three of them have knives loosely gripped in their hands, one of which is still wet with the man’s blood.

Searching the man, you find a silver chain around his neck with the silver hammer and scales of tyr, a long-handled footman’s mace by his hand (apparently unused in his recent altercation), and a scroll case that looks like it was opened a little too forcefully, which is empty.

Lyra picks up the fallen set of papers and looks them over. "I can understand a little Orcish. There were a lot of orcs in Waterdeep. But there was a lot of everything in Waterdeep. Poos is ‘help’. Mace is a name. Does it sound familiar, Mr. Donovan? The closest thing to a sentence I could make out was “Well, Mr. Mace will have assumed the tribes for themselves.”, and a word I think is ‘heal’ came up a lot. I’m pretty sure I misheard the bit about food and dances."

Lyra shakes her head and hands the papers over to Donovan. “Can you make anything of this? It’s not one I’m familiar with.”

Donovan gives Shaddup a sideways glance as he’s examining the orcs. “You seem to be a pretty good shot, and the principles of the thing—point and click—seem reasonably similar to your boomstick. In cases where being quiet is preferable, it may make a reasonable back-up. Also, anything involving powder and a fuse seems likely to defeat the purpose of being quiet…”

“No I have never heard of this Mace fellow,” he says turning to Lyra. “What was that about food and dances?” Donovan accepts the proffered papers and takes a look. It appears to be some sort of clerical notation. He hands the scrolls to Gendry, “You should probably keep these. Just let me know what pocket they’re in—I have some facility with magical devices and might be able to use them if you’re the one that needs healed.”

Lyra replies, "As far as I could tell their conversation was something like:
‘…food from these dances be it!’
‘He will be here!’
‘Well, something about!’
‘What? Major something something to something!’
‘Why should that of Mr. something something?’
‘It is something heal!’
‘To go to Mr. Mace, he will something you to make any.’
‘Well, Mr. Mace will have assumed the tribes for themselves.’
‘Oh something Mace something to heal.’
‘A something something be heal something without something something.’
“I don’t actually speak Orc, but I’ve heard enough bits and pieces to pick out that much. I’m mostly worried about the “He will be here” bit, which implies they are expecting someone, and the ‘Mr. Mace will have assumed the tribes for themselves’. Is this Mace trying to organize the orc tribes? And what does any of that have to do with stabbing a cleric of Tyr?"

Gendry takes the scrolls, returns them to their case, and attaches it to his belt. He begins searching the orcs, casually kneeling with his full weight on one’s throat as he goes through its pockets. “What should we do about this fellow?” He gestures to the unconscious monk. “I’m not a big fan of Tyrants, but having a few grateful contacts in the law is always helpful…”

Amara goes over to look at the orcs and inspect their odd pallor. She sets Whiskers down, who sniffs at one of the bodies and then looks at her.

The orc that Gendry kneels on quickly suffocates. The orcs wear only rags and have no valuables. Between the five of them, you come up with a half-dozen knives, one a long skinning knife, none of good quality, a butcher’s gut-hook, and a flint-bladed dagger for weapons. Getting this close to them, Gendry’s superior bovine nose detects a smell of decay about them, strongly vegetative, almost like peat or compost.

Donovan, nods to Lyra, "I thought I heard something about “Xvimlar”. That’s a common appellation for worshipers of Iyachtu Xvim, a significant rival of Tyr’s…being the actual god of tyrants." He scoops up a few of the knives. “If this Mr. Mace is a priest of Xvim, and is organizing the orc tribes…”

Gendry sighs and picks up the unconscious monk. “Alright…” He draws his sword and stabs the other four orcs. “Let’s get out of the street and revive this guy…see if he knows what’s up with this Mace fellow.” He looks around. “Coast clear? There seem to be a lot of orcs on this street…any ideas where to take him?”

Lyra gestures towards the large tower. “Professor Aumry’s tower is where we’re headed anyway, and appears to be well guarded.”

Shuddup upon hearing “well guarded” gets excited and moves to point. “Ooooh, well guarded usually means traps. What kind do you think we’ll see? I hope they have spring-razors they have some of the most fascinating clockworks…”

Gendry shrugs and heads towards the tower.

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Chapter 1: Arriving in New Phlan: Part 5
It's official! We're adventurers!

You walk across the square to City Hall, where, thankfully, the line of people waiting to get in seems to have dissipated. His long stride bringing him to the head of the group, Gendry pushes open the door to the Council Clerks office before anyone can point out that the sign on it reads ‘Out to Lunch’. The inside of the office is dark, quiet, and relatively cramped. The room is dominated by a large oak desk, piled high with papers and ledgers, with two chairs behind it, and barely enough room for the five of you to squeeze in and stand in front of it. A smaller door exits on the north side of the room. The larger of the two chairs behind the desk is empty, the smaller one is occupied…

…by Faelana, who is sorting through a stack of papers and writing comments in a large notebook open before her.

Shuddup exits the training hall after redesigning the machine in his head half a dozen times to catch sight of the party entering the clerks office. He takes off after them as quickly as his little legs will carry him.

Gendry does a double-take on seeing Faelana at the clerk’s desk, and turns to Lyra. “Umm…you didn’t tell me your mom was the clerk?” He backs out the door, “How ’bout we leave the negotiating to you then.”

He steps outside, and seeing Shaddup running up, pulls a handful of slightly-linty sausages out of his pouch. “Here, I saved you some lunch…”

Shuddup pauses long enough to notice his gently rumbling stomach and accepts the sausages grinning sheepishly, “Thank you. Did you say your father turned you into a minotaur? How did that happen? My cousin Winifred, Gond rest her soul, once made a machine to transfer consciousnesses between two bodies using a crystal array she picked up at s great price from a wandering psion. She was really close to perfecting it before she stopped talking to everyone and started hoarding nuts…”

The door chimes as the door closes behind the minotaur. Half a minute later, the door chimes as Lyra steps outside. “Mother said the office is closed, and that we should form an orderly queue outside until lunch is over in ten minutes. Mother doesn’t really … negotiate.” Lyra sighs. “She might be a little more helpful with the paperwork if we tell her we’re fetching spell components for Professor Aumry, though. The only thing she’s more obsessed about than raising me into a proper lady — is magic.”

Amara sniffs, playing with her necklace.

“Great…I guess we’ll just act like a bunch of Brits then.” Gendry queues up by the door, and does his best to look intimidating (not hard for a seven foot tall minotaur), lest anyone try to cut in line ahead of them.

Donovan waits in line behind Gendry, leaning impatiently against the wall, for what seems like forever. Finally, figuring that ten minutes have passed—not that he has any way to tell time—he steps around the minotaur and opens the door. “Excuse me, Madame Beragaion, is your lunch quite finished? I’m delighted to see you here—I didn’t know the Council was hiring a new Clerk—but I’m afraid your daughter, myself, and our companions are in rather urgent need of papers so that we might escort the child Amara to her nuncle’s tower outside the city gates.” He walks in and lays his own proof of citizenship on the desk.

Faelana completes what she was writing and looks up. “First, I need a completed set of customs forms for each of you.” She produces a stack of papers for each person. “For papers to go through the gates, you and your companions will need a valid adventuring charter. It requires proof of citizenship, a completed and notarized citizenship application, or a completed and notarized noncitizen adventurer addendum for all parties, as well as all associated fees to be paid in full. Those applying for citizenship must also register for the militia, or complete an exemption form.” She adds more papers to the stack. “Each form must be completed in triplicate. Falsifying information on any official document is punishable by fines of up to ten thousand gold pieces.”

Amara wanders off towards a nearby alley, looking intently at something.

“Wait. Militia exemption form? I thought the adventuring charter automatically exempted one from militia duty?” Donovan shakes his head, takes the stack of papers, and looks around at the others. “Do you know someone with access to a copy or dictation spell?”

Lyra takes one of the stacks of forms and whispers to Donovan “Mother probably does. She’s been doing magical research for .. seventy years? At least 50. It’s why she left Evereska. I have NO idea why she’s behind the clerk’s desk, though.”

Lyra walks over to the desk and grabs a pencil from a cup near the front of the desk. “Mother, what did you mean by fees? Isn’t the council encouraging settlers and adventurers?”

Faelana straightened a stack of papers. “They are. However, the council wishes to retain certain … expectations … after the initial growth period. As such, waivers are available for import tariffs of livestock, seeds, and certain categories of trade goods, contingent on a valid application of citizenship. There is also a waiver available for the citizenship application fee itself.”

Amara hums to herself.

Faelana hands another stack of papers to Lyra, with the personal property import tariff waiver, the citizenship application fee waiver, and the adventuring charter fee waiver. As an afterthought she adds an arms permit and magic permit. She creates another stack of papers and pushes it towards Donovan.

“Yes, a valid adventuring charter is one of the ways to qualify for militia duty exemption. Paragraph twelve, subsections six through ten detail the conditions for maintaining the validity of the charter after issuance.”

Donovan sits on the edge of the desk and begins filling out papers. “Yeah, I know, as long as the charter is in effect, no other employment within the city of Phlan is allowed. And where is the usual clerk?” Donovan looks up. “Its fine if you feel that you’re supposed to mess with your daughter, but I’ve been advtersisting the rules around here for over a year. Both the adventuring charter and the citizenship application are supposed to grant immediate exemption from all taxes. Likewise…” he says, looking at the application, “the magic and arms permits are already included in the application, we don’t need separate ones…”

He looks over at Lyra, then back to Faelana. “You’re just messing with your daughter, aren’t you? If you have some objection to her registering as an adventurer, you’re better off voicing them plainly than trying to bog her down with fake paperwork…”

Gendry walks inside and crawls his clumsy “G” on a paper that Donovan hands him, then walks out into the alley wondering where Amara went to…

Faelana keeps her expression carefully neutral. “The Clerk should be returning shortly, but in the meantime, I am the Under-clerk on duty. As for my daughter, given her age, my objections, if any, matter little.” She finishes straightening the papers displaced by Donovan. “Call it a test of determination.”

Whiskers reappears, curling around Amara’s leg, her fur standing on end and delivering small static shocks with every rub against the little girl.

Donovan finishes filling out the applications for citizenship and asylum for Gendry, citizenship application for Shaddup, and the adventuring charter registration for the five of them. He looks at Lyra and hands over the charter for her signature, “You doing okay with all of those? I think I have everything actually necessary squared away for the others. Including immigration documents for the minotaur and the gnome—I figure Amara won’t need them since she’s a minor and already has family here.” Once Lyra has signed, he wanders outside to get the others’ signatures. “Hold the line, will you Lyra? I’m just going to get the others to sign this and then we can get out of here…”

Shuddup scans over the documents then signs his name in precise Gnomish lettering.

The Head Clerk, a red-haired woman—her hair done in very tight cornrows—whose dark-circles under the eyes and numerous care-lines make her age almost impossible to determine, walks in, another large stack of papers in her arms. She dumps the papers in Faelana’s lap, the beginnings of a smile—equal parts relief and cruelty—playing about her lips. “Everything going well?” she asks as she drops herself heavily into her seat, with no attempt at decorum. She tugs uncomfortably at the collar of her blouse, though you suspect that the polished, metal corset-like thing she is wearing over it is the real source of her discomfort, and looks around at the people standing about the room with piles of papers in their hands. “What have you been doing while I was out?”

Faelana immediately begins sorting through the new stack of paperwork. "A few more applications for citizenship, an adventuring charter, and one application for asylum.

Gendry turns to see Donovan approaching, rolls his eyes in that very disturbing way that only a cow can, and scrawls a few more "G"s in the indicated places. Hearing a purring noise, he turns back to see Amara’s cat reappear. “Ok,” he says to her, “what is it with your toys and pets disappearing? Do they just turn invisible or are they actually going somewhere?”

Amara giggles, “That tickles Whiskers!” She picks the kitten up, placing it on her shoulders. The cat purrs and licks her ear. Amara giggles some more. “Ooh that’s a good secret!”

When Gendry asks her question, Amara replies, “My friends go to get me things Mr. Cow. Then they come back with presents and secrets!” She giggles again and twirls.

“Can we go shopping now?” Amara asks.

Donovan looks at Amara, “Do you know how to write, Amara?” He kneels down to show her the documents. “If you can, we need you to sign your name here…” he points to a few different lines. “If not, just a picture is fine. Once we’ve all finished putting our names on this, we should be able to go shopping.”

Lyra cracks open the door and sticks her head out. “Are we almost finished?” Her face lights up when she sees the kitten on Amara’s shoulder. “Oh, Whiskers is back! Whoosa cute widdle ge….kitteh”

Amara draws a little handprint on the documents.

Whiskers purrs.

Donovan collects all the papers and walks back into the Clerk’s office. “Here you go Deb. Need anything else?”

The head Clerk (Deborah) takes the stack of documents and gives them only a cursory inspection. “Umm-hmm…” she mutters to herself, “a minotaur who is a known pirate, another gnomish Gondsman, the new under-clerk’s daughter, a minor, and…” she looks up, “Donovan. You know that accepting an adventuring charter invalidates your employment as herald, correct? We’ll need the gnome to register any contraptions he may have brought with him, as well as any he creates in the future, with the chief technologist at the Training Hall…just to make sure he’s not creating anything that could be catastrophically harmful to Phlan, its economy, or its citizens.”

She shuffles through the papers again. “The citizenship, amnesty, and asylum requests look to be in order. Given the minotaur’s proclaimed background, we would like him to make immediate report of any attempts made to contact by the buccaneers operating out of Stormy Bay, as a contingency of his being granted amnesty, and the Council may have additional requests to make of him should such contact be established. The girls’ papers all seem to be in order…” She pulls a long roll of parchment and a stamp out of a drawer in her desk, unrolls it, records your names at the bottom, and then pours some wax from a candle onto it and stamps it. “Here is your official charter. You’ll need to present this to the guards at the gate any time you wish to enter or leave the city through the slums gates. Please make sure a member of your group has this at all times.”

She hands the rest of the stack of papers to Faelana, “Please file these…” then turns back to your group. “The charter gives you permission to bear arms and employ magic within the walls of New Phlan, however you will still be subject to legal action should you bring harm to any of citizen. Good luck, and have a nice day…”

Gendry, hearing people talking about ‘the minotaur’, pokes his head back into the office. “What’s that?” He walks in. “So, you want me to let you know if I’m contacted by other pirates? And, presumably, spy on them if they do get in touch?” He chuckles, “Dad would looove that…”

He pauses, thinking for a moment, “Ok. No problem at all.”

Amara starts tugging on Donovan’s shirt. “Can we go shopping now? Huh? Can we?”

Donovan sighs audibly, “Alright, Amara, let’s go.” He takes charter from Deb and heads out the door, making a bee-line for the Parkside Gate. He looks in his purse as he walks. “So, what do you want to go shopping for? Until we get that advance from your uncle I’m not exactly flush with cash…”

“I want to buy a candle for grandmother,” Amara explains. “It will make her feel better…”

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