Ruins of Adventure

The Bitter Blades: Session 2: Gore's Heroic Stand

Let Gore tell you, Gore is the greatest kobold hero of all time, and yet, even Gore is not immortal.

As Storm recorded previously, Gore went to the Isles of Thorns with a human girl, a very tall man, and a halfling, to save the humans from their undead problem on the island. Gore was quite surprised when the girl found the necklace that made all the skeletons be nice to us. Since they were not bothering us, we went to check out the buildings in the old keep.

The girl, Storm, lead the way to an old smithy. The tall man, Tom, seemed pretty excited by a big hammer that he saw as we walked up. It was big, and surprisingly shiny for a thing that was supposed to be several generations old. Anyways, Gore was more excited by the deep croaking noises that we heard as we got closer. As Tom got close enough to reach the hammer, there was a really bright flash. Gore was completely blinded, but the others told him that four frogs, almost as big as Gore, leaped out from the rubble, their skin shining to bright that their bones could be seen underneath. Gore heard lots of wet, smacking noises, and, by the time he could see again, the frogs looked more like an icky, oozing mess than frogs.

Storm had got bit by one of the frogs, not to badly though. Tom put a bandage on her arm and we went off to look for more shiny things. Gore hoped they were shiny like the frogs, and not shiny like the hammer. We were supposed to be being heroes after all, and real heroes have no need for shiny things.

Most of the little, old, wooden buildings around the keep were not that interesting. Kitchens, granaries, stables, storehouses. Slimes and mold everywhere. The skeletons kept following us unless Storm told them not to…then they’d follow us again until she told them again…and so forth. Gore did find some tasty mushrooms in one of the granaries that made him feel very brave, not that Gore didn’t feel brave already. Gore is very brave.

Then we came to an old barracks. Lots of beds in there, and lots of ghosts. Human and dwarf ghosts mostly. Transparent and whispy. Nothing you could hit, and nothing to hit us with either. The halfling, Kade, got scared and ran outside, but Storm held up her bronze necklace and said “Shestnik” to them. All at once they burst into a chorus of howls, moans, complaints, wails, and other lamentations over their fate and the fate of their families.

The ghosts were really loud, and didn’t make much sense, but eventually Tom understood enough of what they said to find a loose floorboard with a big emerald and a tattered, old book underneath it. The book told about the fall of the keep, armies of orcs and goblins assaulting the walls, and an evil spell that a guy named Ferran Martinez, a priest of the human’s Hammer-god, used to turn all the guards into ghosts and skeletons so they could keep guarding the keep even after they lost the fight. Gore had to read it out loud to everyone. Gore was surprised that the others were so dumb that they could not read a simple book. That’s why Gore is the hero and they are not I guess.

As we were walking out of the barracks, the ghosts still yelling in our ears, Nat, the dwarf who was driving out boat, came running inside the keep. The skeletons ignored him, since Storm had told them to let dwarves in. He was yelling something about orcs.

Sure enough, right on his heels came orcs. LOTS of orcs. Gore counted fourty before he stopped counting and started thinking about fighting instead.

The skeletons moved to intercept the orcs as they came through the gate. They killed a bunch of orcs, but were outnumbered and got smashed.

Tom threw the smith’s hammer at the orcs, smashing one’s head, then, surprisingly, it reappeared in his hand. Nifty. Storm threw a bunch of knives, hurting a few orcs.

Then some hobgoblins came in behind the orcs. They had bows. Storm yelled at Tom to bang his other hammer on the ground. We all thought she was daft, but Tom did it…

Tom banged the hammer three times. A bolt of lightning shot down from the clouds, hit the hammer, then went shooting into the orcs, burning a bunch of them to cinders. Not enough of them, there were still close to twenty orcs left, plus the hobgoblins, with arrows.

Arrows are not good, let me tell you. Tom kept throwing the smith hammer, but we didn’t have any other things to throw. So everyone ran back into the barracks. Not Gore though. Gore is a hero.

Once everyone else was inside the barracks with the screaming ghosts, Gore slammed the door, stuck a big stick through the handle, and turned to face the orcs. Alone. Because Gore is awesome like that.

Did I mention that Gore is really good at killing orcs. And that Gore is the son of Kurtulmak the Survivor, God of the Kobolds. And that kobolds are so much more awesome than humans.

Anyways. Gore put his back to the door, grabbed his trusty club, prayed to his father for luck, and waited for the orcs to come.

They came. And they died.

Gore smashed the orcs one after the other. Dodging their blows. Crushing their ugly orc heads with his trusty club. One. After. Another.

Gore fought and fought, and orcs died and died. Ten minutes later, all the orcs were dead. All of them. At Gore’s hands.

Gore forgot about the hobgoblins though. And their bows.

Bows suck.

The last thing Gore remembered of his great heroic last stand was how much it hurts to get an arrow in your eye. Gore thinks he heard Storm crying before he died. But it was hard to hear her over the screaming ghosts. Then Gore didn’t remember anything else. Ever. Because Gore was dead.

But Gore was a hero!

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Chapter 2: Handle With Care: Part 11
In which the party meets a dwarf and gets on the road again...

Lyra

“Cheese? Oh! Frantiska!” Lyra’s eyes go wide and she hops up into the back of the wagon. Seeing Frantiska lying there still unconscious, she gasps and puts a hand to her mouth, tears streaming down her face. Between sobs she manages to get out “I … I should’ve … been here. I remember it, I remember it like I was there. The pack … surrounding her, the way … her blood … dripped from its jaws … as it tore out her throat. The sound of … the wagon … as it…. I remember … the bump…” She was practically hysterical as she sank to her knees, the elven bow clattering as it slipped from her fingers.

Donovan/Winona

Donovan continues to play his hurdy-gurdy, staring off into space for some time, until he sees the tell-tale ‘pop’—like a flash of white across the entire field of his vision. He stops playing suddenly and looks up to see Lyra and the others. He starts to stand, but finds the continued dance of colors and shapes disorienting. He grabs one of the supports of the canopy to steady himself and stands, blinking and shaking his head for some time, trying to dispel the strange sensation.

The tall, heavily-armored, white-robed priestess sets her crate on the back of the wagon, then extends a hand to the goblin, noticing the golden wheat symbol hanging around his neck. “A Chaunteite? Pleased to meet you Cheesy. I am Winúŋna Mdewakanton of Tyr, but you can call be Winona, and little Bunny here is…”

The halfling cuts in, “…Sister Ryesha, also of Tyr. You may call me Sister Ryesha.” She shoots a Winona a withering look, as if to say I have to put up with my superior having a pet name for me, but no one else.

Donovan finally clears his head, the strange visions mostly stopping, as Lyra breaks down crying. He hops out of the wagon and puts an arm around the girl. “I shouldn’t have shown you that, huh?” he says quietly. “She’ll be alright. Mr. Yamtwit’s,” he makes sure to put the emphasis where the goblin did, “butter is amazing stuff. Rant says the bones in her leg are almost completely healed…” He gives her a hopefully reassuring, fatherly pat on the back and stands up, looking slightly uncomfortable, unused to the role of comforter. “The important thing,” he says a little louder, “is that we’re all together again. Let’s not go popping off by ourselves anymore than necessary, shall we?” He forces a smile.

Winona drops to one knee with a loud clinking of mail and hugs Lyra, “Oh Dearie, this violence is all very new to you, isn’t it. Mr. Donovan’s right though, your friend will be fine. Besides,” she says cheerfully, “there are demons out there to kill.”

Donovan clears his throat and tries to sound businesslike, “Anyways, everyone, we’ve got another fifty miles to our destination. I’m sorry that yesterday was basically lost travel time, and for…everything else…”

Rye looks at both the old man and her senior sister as if they are both daft and shakes her head. She reaches up as high as she can and rests the bolts of cloth on the back of the big covered wagon, then half-jumps, half-climbs up beside them. “Hi,” she says to Teldicia, presumably the only conscious one still in the wagon, “I’m Ryesha. I guess I’m going to be traveling with you guys for a couple of days…” She carefully picks her way past the chariot, the crates of supplies, and the statuary and finds a nook to stash the sewing supplies in.

Yamtwit

Yamtwit shakes the priestess’s hand, “Yamtwit Cheeseater at your service.” He then turns back to Hrud, «Your new woman is all weepy. I don’t think even rubbing down with butter will cure that one. Whitehair has a good idea, we should get going if we’re going.» He points at the city-walls, not a hundred yards distant, the spires of the old cathedral clearly visible. «Lots of thieves and orcs about over there. Best to get moving before they notice your wagon.»

Lyra

Lyra’s sobbing eventually subsides. She wipes the tears from her cheeks with the heel of her hand, and stands back up. She places the scroll case with the remaining artwork near the statuary, then carefully carries the crate up to the front of the wagon with the rest of the food. She takes out one bolt case and leaves it up front, and sets the box of trade bars with the sacks of coins before returning to the back of the wagon, where she puts the other case of silver bolts near Rant and Donovan, before sitting down with the new bow across her lap, and the quiver of silver arrows and her quiver of normal arrows within easy reach. “Fourteen gold bars left. I wanted to get silver in case more wights come. Brother Rant, please tell Hrud he’s welcome to half the arrows. There’s also a scroll with two Restoration spells and a few gems from the council for the information. We still have one painting, minus the frame. Oh, and the Xvimlar at the end of the bridge are afraid of me.”

Winona

Winona stands up and looks around at the huge, covered wagon, laden with goods, and the many animals. “You look like a proper merchant caravan, Donnie,” she says addressing Donovan as Lyra scrambles into the wagon. She peers into the back of the wagon, then turns to the big filly, patting her gently. “Looks pretty crowded in there. If the horse doesn’t mind, I think I’ll ride.” Donovan shrugs and Winona climbs up on Thistledown. She takes a moment to let the horse get used to her weight and make sure it is calm, then motions for Donovan to untie her. “Alright, I’m ready, let’s go,” she says.

Hrud

Waiting for everyone to get comfortably positioned for the journey – at least as much as their current situation will allow – Hrud retakes the driver’s bench and, taking the reigns, gives them a gentle-but-firm snap, urging the oxen into motion once again.

GM

The sun reaches its zenith as your band begins to move again, the oxen resuming their slow, plodding pace as they pull the heavy wagon. The track from the north joins the main road running due east out of the city. The road here is much better than that you have previously traveled, beaten hard, free of sinkholes, and slightly mounded in the center from regular use, and wide enough for two wagons such as your own to run abreast. Ahead of you, you can see a few tired-looking peddlers, mostly with donkeys or push-carts, making their way towards the city. From their perch in the back of the wagon, Donovan, Lyra, and Rant have a clear view all the way to the big bridge less than a mile behind you, and can see the spires of the Xvimlar cathedral peaking up over the crumbling walls of the old city. You can also just make out the beginnings of a ruckus of some kind about halfway between your wagon and the bridge.

Bo

Bo looked around to make sure he wasn’t being watched, although in his current state of exhaustion there could be someone standing directly behind him and he might not know it. The dwarf slid out his picks and made quick work of the lock on the door. He needed a safe place to rest, but no place was safe out here. Unnoticed behind a locked door, he should be able to sleep. His sanity depended on it.
Inside the abandoned outpost, he chewed on some jerky. It had been ages since he had tasted decent food. Longer since decent ale. He had pouches and sacks full of tools, equipment, and geegaws. However he had yet to find anything of actual value. The surrounds were tough alone, especially for a dwarf. If he could just find the old Dwarven implements he knew to be hidden in the ruins, the trip would turn profitable.

He needed something to show for the loss of most of his funds, much of his hair, and the better part of his pride. It would happen. There would be a breakthrough shortly. After he slept. Everything would be better after he slept.

He never saw the orcs who were tailing him from a distance.

GM

Lyra sees a dwarf, or what she presume to be a dwarf, based on his short, squat build, standing directly in front of the door to an old, brick building. He looks around furtively, then begins fumbling with the latch—in broad daylight no less. As he stands there working at the latch, she sees a patrol of four orcs, clearly Xvimlar by their matching bright green tunics, coming around a corner and bearing down on him. He doesn’t seem to notice the orcs or the “ruckus”—which is everyone else on the road moving away from the orcs as quickly as possible—or else is deliberately ignoring them in his haste to get inside.

As the wagon continues to roll along slowly, Lyra sees the short figure disappear into the old building. The ruckus continues as the orcs push their way through the people on the road, clearly intent on the dwarf.

Lyra

Lyra looks between Brother Rant and Donovan. “There’s a dwarf trying to get into a building over there, and a Xvimlar patrol heading right for him.” With their party up to three Tyrrans now, that he seemed to be breaking into the building is probably best left for later. She half turned and looked past them, at the still unconscious knight of Selune. “Frantiska would’ve wanted to stop to help. If we show the swords and tell them that that one’s ours to deal with and to keep moving, it may not even come to a fight.”

Donovan

Donovan sits on the back of the cart, his hat pulled low to keep the sun off and his eyelids drooping from a long, sleepless, and overly eventful night. “Lyra,” he says, rubbing his eyes with the palms of his hands, “I think I’ve got a problem…I appear to be able to see sound…”

Donovan starts as Lyra’s apparent non-sequitur. “Orcs?” He rubs his eyes again and looks where she is pointing, trying to make his eyes focus on the action, rather than dancing pink and green swirl of her words. “Why do we always have to rescue people from orcs?!” He fumbles through the pile of things beside him and pulls out the green-bladed broadsword, twin to Lyra’s. “Fine…do you have enough juice to get us there in a hurry?”

Rant

Brother Rant turns and translates Lyra’s pronouncement for Hrud, his voice raised to carry over the sounds of the wagon. “If you two want to step in, I’m here to help,” he says with an unusual note of eagerness.

Hrud

«I’ll go, but I don’t want to turn the wagon around if we can help it.» Hrud winces internally at the thought of running over another person, even if it’s an orc. «Maybe you priests should stay behind?», he adds, looking at Frantiska. Taking up the Dwarven hammer, along with his short bow and the third Fang of Mace, Hrud moves to join Donovan and Lyra.

Winona

Winona looks rather disappointed as Rant translates Hrud’s remarks. “The Eraka is probably right…if your plan is to use the swords to avoid a fight, Bunny, Rant, and I should probably stay here…” She climbs off of Thistledown and ties the horse off to the wagon again. “I guess we’ll man the fort until you get back.”

Lyra

Lyra shakes her head. “Too far. Too soon.” She looks at Rant. “They didn’t question the sword when I had two Tyrans with me earlier, but I’d rather not press our luck. You and the sisters should remain with the wagon.” She takes up her quiver of standard arrows, and the elven bow before hopping down from the wagon. She runs off towards the city, Donovan and Hrud in tow.

“Wait, seeing sound? Since when?” There’s a difference between contacting a psion and someone who’s not. Surely she would’ve been able to tell….

Donovan

Donovan runs after Lyra, panting as he tries to keep up with her younger legs. “Since…about…five…minutes…after…you…contacted…me…last…” he gasps out between strides.

Lyra

Lyra slows to keep pace with Donovan. “I don’t have time to teach you control properly, but we can’t afford you being distracted right now. So here’s the short version of what I was taught: Thought is power. Power is control. Control is focus. Focus on the sounds, and the way it interacts with the light. You have to understand that conversion, to be the one making it happen, before you can control it enough to stop it.”

Donovan

Donovan’s head swims, either from shortness of breath or from trying to make sense of what Lyra is saying. He looks behind him to see if Hrud is keeping up, only to realize that the barbarian had overshot them by a hundred yards. “Let’s…just…worry about this…later,” he wheezes.

Yamtwit

Yamtwit sits astride his warg as she jogs down the road, thinking cheerfully about all the money they are going to make selling art in Melvaunt and trying to figure out how to make sure he gets a cut. He is a few hundred yards away before he notices that the wagon has stopped. «Huh!» he says aloud, startled. He looks back and sees the Donovan, Lyra, and Hrud racing back towards the city. «Are they daft? Did they miss the part about the city being full of orcs?» He groans and taps the wolf on the head, «After them Rast. Someone is going to have to patch them up…» The big wolf pivots and races after them at top speed.

Yamtwit catches up to the others and pulls Rast into a slow lope, “Why are you running AT orcs?!”

GM

Bo is roused from his brief repast by the sound of hammering on the door. At first just a rattle of the latch and a knock. Then a louder thud lower down, as if someone kicked it. Then a loud, solid BANG and the sound of splintering wood, as more direct measures are taken. From inside he can see the old, heavy, oaken barrier rattle on its hinges and start to bow inward in the center as the banging sounds continue. One nail falls loose from the upper hinge—it seems unlikely that the door will hold long under the onslaught.

Without, Lyra, Donovan, Hrud, and Yamtwit close the distance to the old outpost as rapidly as they can. The street has mostly cleared—the residents of the area clearly more concerned with their own safety than with watching yet another gang shakedown, as they can only assume it must be, between the zealot orcs and their prey—with a few people rushing for the bridge, but most ducking into alleyways or out of the crumbling arch that marks the site of the ancient gate out of the city. As the party runs on, they can see the orcs testing the door, then one of the creatures takes out a large, two-handed mace and begins pounding away.

Between blows, one of the orcs leans in close to the door and shouts, “Džudže, zaee deka se tau! Mace, saka egovata koa azad. Ako go predade ro e vetuvae da počeka do posle ve ste rtv da go eba vašot očte dupk!”

Lyra

“Short version of the story, we have swords that belong to high ranking Xvimlar, so we might be able to scare them off just by showing up. The bridge guards were practically tripping over each other to stay out of my way.” As the orcs ahead begin yelling, Lyra looks shocked. “They’re asking politely, for orcs, for him to open the door, but they’re going to kill him and do highly inappropriate things to his corpse, even if he hands over what they want. It sounds like he took some sort of ‘icon’ from Mace.”

Hrud

Hrud’s brow furrows as his brain works overtime, «Maybe we can … claim the Dwarf for ourselves? Take him with us?»

Donovan

Donovan stops at a corner a block away from the orcs to catch his breath and double-check his weapons. “You know, Lyra, we don’t know anything about this dwarf. Are we really going to go running off to save people every time we see a pack of orcs picking on someone?” Without really waiting for an answer, he begins casting a sleep spell.

Lyra

Lyra ducks behind the corner after Donovan, panting. She keeps her back to the wall as she strings the elven bow. “They said that if he handed it over peacefully, they’d wait until after he was dead to … copulate with his eye socket.” Edging to the corner behind him, Lyra slips an arrow from her quiver, nocks and draws. “So, yes.”

Bo

Bo’s exhaustion coupled with his deep sleeping barely allows him to realize what is going on and grab his hammer before the door crashes open. The sight of orcs causes a small adrenaline surge, and he stands, mumbling “what in bloody blue blazes do you want?”

Yamtwit

Yamtwit raises an eyebrow, “Threatening to skull-fuck someone’s corpse is being…polite? Yep, sounds like most of the orcs I’ve met.” He hops off of the worg’s back. «Rast,» he points at the orcs up the block, «rip their throats out. If you wouldn’t mind, that is.» The wolf snarls and rushes the orcs, baring her razor-sharp teeth.

Hrud

Hrud had hoped they could contain any fighting that was almost certain to occur inside the house, lest they draw the attention of even more orcs … right up until he noticed Dawn-of-man starting to cast and Lyra readying her bow. Realizing that things had progressed beyond the tipping point, the barbarian draws his sword and charges the nearest orc, trusting his companions to provide cover.

GM

As the lead Orc continues banging on the door, the others begin to yawn widely. As the door finally caves in the one hammering looks back to his friends to congratulate himself, only to find them laying slumped on the ground, snoring peacefully.

The door crashes inward with a loud crash and a cloud of dust. Bo looks out to see a single orc, looking rather confused, standing in the doorway, with three others lying on the ground around him. A moment later a very tall, muscular, leather-clad human crashes into the bemused orc, bowling it over and running a three-foot-long piece of sharpened, green-coloured steel through the thing’s gut. The orc stares, dumbfounded at the sword sticking out of it, gasps, and slumps to the ground beside it’s sleeping friends.

A couple of stray arrows clatter onto the road outside the door, followed by an unusually large, red-furred she-wolf which leaps on one of the sleeping orcs and tears out its throat with one snap of her oversized jaws.

The two remaining orcs continue to snore obliviously.

Bo

To himself: ‘This must be a dream. Orcs slaughtered before my eyes, with me not lifting a finger.’

Aloud: “Nice puppy…”

Bo looks out the door, hopeful. You know what they say about the enemies of your enemy.

Hrud

Hrud pauses for a moment in the doorway and, holding up a curious dwarven hammer which begins to glow, says in perfectly accented Dwarven, “Kom met me mee als je wilt leven.” He then turns his attention – and sword – to the sleeping orcs …

Bo

Valuing his life more than even his sleep, Bo grabs his backpack and follows the barbarian…keeping back from the large wolf.

Lyra

Lyra strides over to the door, stepping over a sleeping orc to retrieve the arrows, keeping an eye out for reinforcements.

Yamtwit

A brightly dressed goblin comes scampering up behind the barbarian and the wolf. “Rast desann!” he says to the wolf, who immediately ceases masticating the orc and sits down on her haunches. The goblin nods appreciatively at the quickly dispatched humanoids, then walks up to the dwarf, swaggering a little and sticks out a hand. “Well met, Mr. Dwarf!” he says cheerfully, “You look hungry. Can I interest you in some cheese?”

Bo

Etiquette dictates returning a proffered hand, so Bo tentatively shakes with the goblin. “The name is Bo, of the clan…well, just call me Bo. At your service, and that of your clan…er…tribe? Cheese sounds wonderful, but I have to ask what is going on. Am I dreaming? Who are you people? Where did those orcs come from? Is that your wolf?”

Yamtwit

The goblin shakes the dwarf’s hand, “I’m Yamtwit Cheeseater, of the tribe formerly known as the Scabeater. That is Rast,” he says indicating the wolf. He pulls a brick of ripe-smelling, blue-veined yellow cheese out of a pouch. “The cheese normally runs 8 silvers, but since you seem to be such a fine upstanding dwarf, and appear to be having a bad day, you can have it for the low-low price of only 5 silvers, 4 coppers…”

He cocks his head curiously at the dwarf’s questions. He looks around at the city, or, more particularly, at the large number of orcs and other people making their way back into the street now that the fight is over. “I think you must be dreaming if you did not notice that this section of town is basically owned by the orcs, and some thieves, and some fanatical cultists…but mostly orcs. I am a merchant. I sell cheese. My friends are also merchants, selling works of art. We were just on our way to Melvaunt to get rich by selling my cheese at their art auction…I think.”

He lowers his voice to a conspiratorial whisper, “As for where orcs come from. Well…when a boy orc hits a girl orc and holds her down to have his way with her…”

GM

Lyra checks out the orcs as she retrieves her arrows. The orcs are wearing matching green tunics, of much better quality than those worn by the orcs in the slums, and each has a black, leather hand hanging around their neck. You suspect that they are some kind of Xvimlay uniforms—perhaps lay-workers or the orcish equivalent of neophytes. Like most orcs, they do not wear anything below the waist save the skirt of their tunics and some hard, hob-nailed boots.

The one holds a large, two-handed, flanged mace. Two have broadswords, still sheathed across their backs. The last has a whip at its belt. All of them have daggers tucked into their belts—with no sheathes, such that you worry about them sitting down.

Lyra

Lyra turns back to the dwarf. “These orcs are from the temple of Xvim, and they were saying you took something their leader, Mace, wants back. That’s Donovan, and that’s Hrud, and I’m Lyra.” She gives Donovan a look. “Art merchants? Really?”

Bo

Bo politely declines the cheese. “Art objects? Do you have anything Dwarven? Are you on your way to Melvaunt presently? There were some texts there I thought I’d look into if I had the opportunity, and it seems I need help watching my back.”

Donovan

Donovan wanders over and looks at the orcs, shrugs when he does not see anything valuable, then nudges the tail of one’s tunic to cover its privates. Why do orcs never wear pants, he thinks. He bows, slightly, to the dwarf. “Pleased to meet you, Bo. I am Donovan Leitch, until yesterday the official herald to the Council of New Phlan.” He waves up the road leading back to the wagon. “Let’s start walking and we’ll try to answer your questions on the way. This isn’t the best place to hang out, obviously.”

He turns and starts walking, clearly expecting the others to follow, and begins explaining as they catch up. “Lyra, I mentioned to our Mr. Yamtwit that we were intending to sell our collected statuary in Melvaunt and pick up a shipment of other goods. Art merchant seems a reasonable summary of our current position. Officially, Mr. Bo, we are newly licensed and commissioned adventurers, working for the Council. Our current mission has us traveling to Melvaunt, presently, to take care of some business for a faculty member of the public Training Hall. The aforementioned artworks are some statuary, and an old chariot, that we obtained from what we presume to be a dragon’s hoard found in a tower north of the old city last night. I don’t think any of it is of dwarven make, but I am by no means an expert on the subject. As to what is going on…we, especially Miss Lyra here, have some issue with the orcs in town, especially those serving the god Xvim, and, seeing them nearing your position with clearly hostile intent, decided to step in and help. If you are going to Melvaunt, you are welcome to join us…” he looks at the goblin, and says, a bit more quietly, “we’re not exactly picky about traveling companions.”

Bo

“Pleased to meet you, Donovan Leitch. I would be happy to join your band of travelling merchants explorers. In my clan, I specialize in locks and other mechanics. I am on a search for lost Dwarven artifacts in the ruins of Phlan. Did you know they used to be quite the trade with dwarves in years gone by? Early Phlan was a trading outpost on the north shore of the Moonsea, set up to facilitate trade between the Elves of Myth Drannor (the most powerful elven capital of the time) and the tribes of Thar, Vaasa, and the Ride, as well as the Dragonspine Dwarves.

“I’m not sure how interested you are in all that. The info just slips out of my mouth sometimes.”

Frantiska

Back in the wagon, Frantiska stirs and groans softly, “Your fault…” she whispers. Images of the recent battle flash through her mind, the perspective is…off, somehow. She watches, as if over her shoulder, as the beast tears at her throat, but does not feel it, watches the wagon bearing down on her. Watches her body rolling and bouncing under the wheels. “It’s your fault…” she whispers again. Her cloak, somehow undamaged by the trampling, rustles, as if stirred by a breeze. “You made us go hunting…made us leave the others…” She moans, louder this time. An eyelid flutters. “Too rash…not right…you should find someone else…” An arm moves weekly, creeping towards her throat, fumbles with the clasp of her cloak, then stops. “You could have…saved me? Why didn’t you?” Her hand begins tugging at the clasp again, but is too weak to make any real progress. “I can tell you’re hungry…I’m no good for you like this…” She coughs. “Leave me alone…” Her eyelid flutters again, then she falls back into deep unconsciousness. As her arm slumps back down to her side, the clasp of her cloak comes undone.

Winona

Ryesha hears Frantiska stirring and waves excitedly to the other two members of her order from the back of the wagon, “Sister! Brother! Come, I think the elf-lady is waking up.” The three of them kneel around her anxiously, listening to the fevered ranting.

Winona touches her gently, “Frannie? Are you awake?” When he becomes clear that she is not exactly conscious, she turns to Rant, “Rant, what happened to her? Is there anything to be done?” As Rant explains, she looks back at the elven knight in horror. Ryesha begins crying.

“All that? The poor dear! It’s a wonder she’s alive,” Winona remarks. Rant goes on to explain about the goblin, the rub-down with butter, and the miraculous healing.

As he finishes the telling, Teldicia pokes her head in from where she’d been sitting, dozing on driver’s bench. “Everything okay back here?”

“Rant was just explaining everything that happened to you dears the last couple days…” Winona looks back at Frantiska’s body as she finally stops moaning and lapses back into unconsciousness. She fusses with the elf woman for a bit, trying to arrange the open cloak, the ragged remains of an ill-fitting dress, and the piles of junk in the wagon to make her more comfortable. “Bunny, these girls really need your help…” she says, waving a hand at the dresses Frantiska and Teldicia are wearing, or barely wearing as the case may be.

Rye, meanwhile, sits looking very closely at the heavy, black cloak that has just fallen from Frantiska’s shoulders. “What’s this?” she asks, gently pulling the edge out from under the unconscious woman as Winona tries to situate her. “What beautiful fabric…” she says softly and appreciatively, then gasps loudly as the cloak shrinks down to halfling size and lovely, black on black, rabbit-motif embroidery appears around the hem.

Hrud

Hrud glances around the room where the dwarf had intended to rest, looking for anything of interest that might have been missed. Then, following the others back to the wagon, he seems lost in thought, hefting the hammer in his large hands. Upon reaching the wagon, he asks Rant, «At your temple – do they teach the way of the hammer and the mace?»

GM

Rant sighs resignedly as Frantiska lapses back into catatonia and climbs out of the wagon. “Ya,” he says in response to Hrud’s question, “candhi bisa mulang sampeyan. Sampeyan uga bisa sinau ing sekolah. Aku uga aku bisa kanggo mulang sampeyan.” The last he says hefting his own heavy mace onto his shoulder.

Hrud

“Aku seneng apa sing arang-arang.” Hrud says, returning to the driver’s bench.

Lyra

Lyra carefully unstrings the bow and sits in the back of the wagon near Rant. “Four Xvimlar in matching tunics with black leather hands around their necks. Neophytes from the temple?”

GM

Rant nods, “Sounds right. We don’t have a whole lot of contact with the followers of Xvim, as you might imagine.”

Lyra

Lyra settles in to try to meditate, but only manages to nod off, before waking up with a start a few minutes later. “’s not … my crossbow…. Huh?”

Donovan/Winona

Donovan climbs into the back of the wagon, “Well, welcome aboard then Mr. Bo. We’re a little crowded in here right now,” he waves a hand at the unconscious elf, the crates, the statues, and the huge bronze chariot, “but if you know how to ride, you’ve got your pick of mounts.” He shifts some things around and sits with his legs dangling off the back, then offers Bo a hand up. “I’m glad to have someone else with an interest in history along. Here,” he says, handing Bo a block of cheese, “we already bought these from the goblin, they’re quite good.” He tries to make himself comfortable and then begins quizzing Bo on all he knows about Dwarven architecture and the old Griff-clan trade routes to pass the time.

Winona walks around the back, unties Thistledown, and climbs up on the warhorse. “Melvaunt Ho!” she yells, pointing up the road.

Rye settles down beside Frantiska, examining the cloak and running her hands over the fabric. “You want me to do what?” she whispers, her voice barely audible and seemingly directed at the cloak itself.

GM

A mile or two outside of town, the road begins to drift southward, away from the woods. Soon the road again bears directly eastward, running through open land near to the coast, with the waves of the Moonsea visible to your right and the woods growing more distant to your left. You pass a few peddlers and one mismatched band of armed men, most likely other adventurers, on their way to Phlan, and a couple of farmsteads, all with tall palisades and farmers who wave at your warily. Otherwise, the wagon bounces along undisturbed for hours as the sun moves in its courses above you.

As the shadows begin to lengthen towards evening, the ground grows wetter. The road is still raised and packed, but the land around you is spotted with numerous small, stagnant pools, and covered with clumps of sedge, milkweed, reedgrass, and sea oats. Runoff has dug small muddy trenches on either side of the road. The last farm you saw is at least an hour behind you. Clouds of midges and mosquitoes begin to swarm around your horses and oxen, occasionally scattering ahead of a darting hawker dragonfly or at the swipe of a tail. Stands of cedar, blackgum, and cottonwoods become more common as you roll along, and ahead you can see the dark line of trees marking the edge of the deeper swamp.

Lyra

Lyra jolts awake suddenly, for the dozenth time. Her heart was racing, and it took several long moments before she realized where she was. She rubbed her eyes with the heels of her hands, and then stared at the little crescent indentations where her nails had bitten into her palms. Just a bad dream. They probably think me even more of a child than they did already.

She looked around, switching between her human and elven vision, wondering if they would be able to find a spot to camp for the evening that was dry, let alone safe. She was getting hungry and hoping they’d be able to stop soon. She concentrated, trying to get a sense for how far they’d already gone. “How much further before we stop for the day?”

Hrud

«Should we camp outside the swamp and head in tomorrow?»

Bo

“Aye, there’s nothing good in a swamp..unless you drain it.” Bo starts making some basic plans in his head for the kind of equipment needed to drain a swamp, considers its proximity to the Moonsea, and discards the notion.

Yamtwit

Yamtwit urges Rast up alongside the driver’s bench and yells up to Hrud, “Kita lagi wis ing menehi.” He waves at the pools, bogs, and marsh grasses, “Sangisore wit punika Samsaya Awon sanadyan. We ngirim turu kene. Kurang kewan.” He leans over and looks under the wolf, then back at the donkey, “Aku kudu susu Rast lan Bobbers.”

Hrud

Hrud nods, hoping to be spared the sight of the goblin at work until after dinner.

GM

It takes about an hour, and some rather wet boots, but you are able to find a raised and relatively dry hillock close enough to the road to be accessible by your animals and the wagon. As an added bonus, several cranberry vines, heavy with ripe fruit, can be seen growing in a bog just a little north of the hillock. The sun, by this point, is starting to sink behind the mountains to the west. The apeliotes begins to blow in off the sea, bringing a good supply of clouds and the promise of night-time rains with it (though it looks to be nothing compared to last night’s storm).

Yamtwit

Frantiska stirs a few more times during the hours of the journey, but remains unconscious.

Once a place to camp is located, Yamtwit quickly goes about unloading the donkey and getting his gear set up. He takes a short, three-legged wooden stool, a bucket with a spiggot, a half-gallon mason jar, a small cast-iron pot, and stoneware butter churn off Bobber’s back, and quickly gets to work milking. First Rast, who is starting to voice her discomfort at having been ridden half a day with swollen teets, then Bobbers. He goes about the work with practiced precision, quickly expressing the two animals into the same bucket. He sets the bucket of milk aside to rest while he “borrows” fodder for the donkey and tethers her to a nearby shrub-willow, then pulls out a large wheel of cheese which he gives to Rast. The wolf growls, “Genbèfla pito mwenta,” before settling onto the ground under the wagon to eat.

With the animals thus taken care of, Yamtwit takes the bucket and opens the spiggot, pouring the milk into the jar, leaving the cream in the bucket. He then pours the cream off into the churn and begins cranking. “Can someone start a fire?” he asks, as he cranks, “It needs heat to clarify.” He then continues cranking, chanting something under his breath as he does so.

Bo

Bo wishes to make himself useful to this group, so he helps unload the wagon and then starts the fire the goblin asks for. Surely the process the greenskin is in the midst of could be done more efficiently with some type of automated contraption, if only Bo knew more about it.

And maybe an adjustable tripod for the goblin to hang his pot from….

Lyra

Lyra looks between the goblin milking his wolf and the cheese Donovan had bought. She turnes to Donovan, whispering in elven. «"Is THAT what you bought from the cheesemonger?"»

Donovan

Donovan climbs down, grabs the tarp and some poles, and starts trying to put up a tent to keep the rain off tonight. «It’s actually pretty tasty,» he replies to Lyra, «and he was able to mend Frantiska’s shattered bones with butter, so who am I to judge what animals he chooses to milk.»

Lyra

Lyra sighs. It’ll be too wet soon to set up the archery targets and practice, nor did she relish the thought of hunting down errant arrows in the bog. At least the cranberries should go well with cheese. Or green beans. Lots and lots of green beans.

Winona

Seeing Donovan fumbling with the poles and the tarp, Winona grabs a couple coils of rope and shows him how to use tension to keep it upright. Donovan looks a bit chagrined at the display of his complete lack of wilderness survival skills, then, in order to save face, blurts out, “So who wants first watch?” He silently congratulates himself on remembering this very basic thing that Lyra had taught him only yesterday.

Sister Rye climbs out of the back of the wagon, sporting a lovely black half-cape (after it had taken some time to convince her that Frantiska really had no desire to keep it or wear it), her arms laden with cloth, needles, threads, scissors, and the other tools of her trade. She spreads a blanket out on the ground under the tarp, smooths it flat, then lays out the supplies she is carrying. She takes out a rope, marked at several points from where she had been measuring Frantiska while she slept (so much easier than wiggling, conscious people) and a piece of charcoal, and begins sketching a pattern for a dress onto the cloth.

Yamtwit

“I will have to be up for a while, so I can help on the first watch,” Yamtwit says as he finishes churning the butter. He lays a piece of cheesecloth over a bowl and squeezes the buttermilk out of the solids. He then takes the solids and puts them into the pot, which he hangs from a tripod over the fire, adjusting the chain to make sure the heat is not too high. He thanks the dwarf for getting the fire ready, then sits stirring the melted butter and chanting late into the night.

Donovan/Winona

“Alright,” Donovan says, “I need to get up early to study my spells, so I’ll double-up on the last watch with Bo.” He starts sorting through their food-stores trying to figure out what to cook.

“I’m going to be up working on this for a while,” Rye says, “so I can help watch too.”

Winona begins taking off her layers of armor, “Alright Bunny. I guess I’ll double up second watch then. Rant you can take middle watch with me and Hrud so the conversations don’t get too boring, and Telly can take last watch. That makes three on each shift, so hopefully no one gets snuck-up on.” She lays her mail pieces of mail in the back of the wagon, so they will be out of the threatened rain. “And Amara, Sweety, You look like you’ve been cooped up in the back of that wagon too long, so you can stay with Lyra, Bunny, and the goblin.” She winks, “Don’t worry, we won’t tell your uncle that you were up late…”

Lyra

About 40 minutes into first watch, Lyra suddenly stops pacing, her head tilted to the side. She shrieks and starts carefully but frantically checking her hair, boots, clothing. “We have a problem. Psionic leeches, and they seem to be all over. And they’ll explode with psionic energy if touched.” She carefully nudges Donovan and Hrud awake, since they seem to be the ones most likely to provide a satisfying meal. “Get up carefully, or they’ll explode. I think if I teleport a short distance, a couple yards maybe, we can get them off safely.”

Donovan/Winona

Donovan groans, rolls over, then sits up. “I know Lyrathwen,” he says lackadaisically, “I forsaw these events ages ago, but such minor pests cannot possibly bother us.” He yawns and stretches, “Now, if you will please excuse me, my vastly superior intellect needs it’s rest.” He lays back down, rolls over, and goes back to sleep.

Sister Rye looks up from her sewing. “Exploding leeches?! Ewwwwwwww!” She stands up and begins shaking out her clothes—both the ones she is wearing and the one’s she is making.

Winona continues to sleep peacefully.

Hrud

Hrud, comes to his feet groggily, wielding his sword at …. nothing apparently. He sees the panicky young woman, hears her incoherent words, then notices the leeches. It takes a moment, but the barbarian finally realizes that if leeches are on Lyra, then they’re probably on him as well. Looking down, he finds that he, too, is being made a meal of. Dropping his sword, he begins to reach for them …

Lyra

Lyra grabs Hrud in one hand and Donovan in the other, and concentrates on moving them, but not the leeches, two yards away.

GM

As Lyra teleports Hrud and Donovan away, there is a small shower of leeches onto the ground near where the two of them were sleeping. They burst as they strike the ground, with a small, harsh sound, reminiscent of a nail striking slate, and a splatter of indigo-coloured ichor.

Donovan

Donovan is jolted awake again by the teleportation, “What what! Lyrathwen! How dare you touch my esteemed presence without proper authorization!” He stands up spluttering, “I am not some common curr to be petted and carried about by a mere child. No one shall displace my magnificence in space or time without my express permission! Do you understand GIRL!”

Donovan harrumphs and stalks back to the fire, his hair becoming matted by the rain. He kicks the sleeping Teldicia, a little to hard, and stands there, hands on his hips, until she awakens. “Girl! Rise and serve!” He glares down at the green-haired tiefling. “I command you to collect these vermin, by which I mean the leeches, not your worthless companions, so that my superior intellect may study them at leisure…”

Yamtwit

Yamtwit sits stirring the melting butter, paying little attention to things further away than his pot. He skims off the foam that forms on the top, collecting this in a small bowl (good over biscuits for breakfast), then continues stirring and chanting. When Lyra suddenly freaks out about leeches, he stumbles over a word and shoots her a glare as if to simultaneously say, You almost ruined my spell and I can’t stop to search myself.

He tries hard to ignore the people jumping and shouting and stripping and continue his important work of making butter. He continues stirring and chanting, carefully reaches his free hand into his pack and pulls out a small pouch of salt which he holds up for anyone who might want to use it to de-leech themselves.

Lyra

Lyra is on the verge of tears between the goblin glaring at her and Donovan yelling at everyone. She delicately lifts her skirts and carefully steps back over to where Rant is sleeping, bending over and gently placing a hand on his shoulder to nudge him awake. “Could … could you please tell Hrud not to touch the leeches, or they will explode?”

GM

Teldicia is awakened by Donovan’s kick, rolling away from the blow and springing to her feat. “What the FUCK Donovan?!” Hearing stammered explanations from several quarters, her brow furrows and a small handful of leeches detach themselves from her flesh and fly through the air, just missing Donovan’s face, and burst on the ground behind him. She quickly looks around the rest of the group, growls, “افتضاح. شما می خواهم فکر می کنم که زالو اش بازمی گرداند که ذهن را بیشتر قابل تشخیص است,” and then numerous leeches begin pulling off of everyone’s skin and flying out of people’s clothing to land in a large heap beside Donovan. “House that for rising?!” she says as a rock lifts up from the ground then smashes down several times onto the pile of leeches. She storms over to the wagon, “If you will excuse me, that headache is coming back…” She looks angrily at both Donovan and Hrud one last time, climbs into the back of the wagon, and is soon fast asleep again.

Bo

Bo awakens groggily at the shriek, hears something about leeches, and falls instantly back into a deep sleep.

Donovan

Donovan stands there for close to a minute, mouth hanging open in complete astonishment, before finally bellowing, “GIRL! COME BACK HERE! HOW DARE YOU DEFY MY EMINENCE, SLAVE! I command you to put those leeches back together this instant!” He stomps over to the wagon and begins banging on the side, “And how dare you leave my esteemed presence without permission! And how dare you make me soil my magnificent hands by banging on this wagon to get your attention! When we get back to the palace I will have you flogged, GIRL! … FLOGGED!”

When it becomes clear the Teldicia is ignoring him, he spins and begins shouting at Lyra, “Lyrathwen! How dare you cry in our superlative presence! Your mother, the queen, would be utterly appalled to know that you were crying! Wipe that snot from your face and go back to bed! AND THE REST OF YOU! BACK TO WORK!”

Lyra

Yelling at Lyra for crying just makes her cry more.

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The Bitter Blades: Session 1: Storm's Musings
Picking up where the GM left off...

Storm clung to the side of the boat, heaving, as they crossed the bay. This was only the second time in her life that she had been at sea (the first was coming to Phlan to begin with a couple months ago), though Nat and Kade kept reminding her that the bay was protected by the island and “didn’t really count” as the sea. Whatever, she thought as she spit a bit of vomit from her mouth, it was close enough. Besides, Tom Builder didn’t look much better off.

The crossing to Thorn Island took less than an hour in Nat’s swift little boat. Across the bay, she could see the big, slow ferry still tied up at the docks. It looked like no one else was going to try the old Keep today. Not surprising given that two groups had failed to return the day before—though maybe that meant that they were just camping out on the island somewhere.

The kobold “hero” was the first to leap ashore. He sure was eager. Nat threw him a rope and he helped pull the boat up onto the pebbly beach, and tied it off to a knotty-looking tree. Up a low hill Storm could see the old stone walls of the keep. The walls were in serious disrepair and heavily covered with slimes, molds, and crusted dried salt. Aside from a few hardy reeds and salt-grasses able to withstand the corrosive salt-spray from the sea, and a couple of withered old trees, she could not see plant-life anywhere on the island. Rising behind the walls, she could just make out the crumbling remains of an old lighthouse and a pair of watchtowers. The state of the island came as something of a shock to one who had grown up traveling between the many lush orchards of the Dales.

Storm climbed out of the boat and practically kissed the shore. Kade asked if everyone was ready to go, so she stood up, straitened her clothes, and checked the many knives she had stashed on her body. She stooped on the shore and cupped some of the seawater in her hand, rubbing it over the front of the leather breastplate she wore under her cloak, anointing the sigil that would guard her against the undead—not good for the leather, but it was better than spitting on her clothes. A faint telltale glow told her it was ready.

She voiced her assent, then looked up at the sky before moving. It was cloudy and threatening storms everywhere this morning, but the clouds that hung over the island were particularly dark. “Well…I wanted some adventure…” she said.

They hiked up the hill towards the gates of the old keep—which were wide open. There were numerous tracks leading up there as well, too numerous to be just from the adventuring bands who had assaulted the keep the past few days. They encountered a brisk wind blowing from the south off the sea as they crested the hill. As they reached the gates, three people, a man, a woman, and an elf, came walking stiffly towards them. Storm waved, thinking they were one of the groups from yesterday looking for a ride back to town, then she noticed their wounds—large, gaping wounds, the kind of wounds which should have been mortal.

Storm was so startled that she almost opened her cloak. Luckily they were slow, really slow. Kade, Tom, and the kobold ran in swinging their clubs and hammers. Given how bruised and hard-looking their skin was, Storm wouldn’t have thought that blunt weapons would have hurt them much, but there were bones underneath and they broke just like any living man’s. After a few seconds of crunching and snapping, the three things fell to the ground, too beaten up to move any more.

Perhaps most disturbing about the dead adventurers is that whatever killed them did not bother to loot them. Actually, on second thought, the fact that all three were decked out as warrior-priests of Tyr was perhaps most disturbing, given the number of undead they encountered later. The three bodies were surprisingly well equipped, and Storm and Kade were quick to take advantage of that. Tom, who had already pointed out repeatedly that the only time he had ever killed anything was a man who stole a pig from him, seemed rather disturbed by their behavior, and the kobold just kept saying “Heroes don’t need money,” and other such nonsense.

Storm also found the body of another elf—not so fresh—just outside the gate after the fight. Just a crumbling skeleton (the non-animate kind) really, its weapons and equipment were badly rusted and corroded by salt, its leathers worm-eaten and crusted in dirt. BUT, it did have a bronze medallion around its neck, heavily patinaed of course, depicting two entwined cherubs, which Storm grabbed.

As they walked into the courtyard, Storm rubbed at the thing with the hem of her cloak, trying to shine it up (wary for genies of course). The wind blew mournfully and Storm could hear the banging of some shutter, sign, or door.

“Um Storm…” someone said.

She saw writing on the amulet. “Storm…” She rubbed harder, she could just make out the word.

STORM!” She looked up to see a small horde of skeletons charging on them. “What does Shestnik mean?” she asked, reading the medallion. The skeletons stopped, lowered their arms and just stood there.

“What did you say?”

“Shestnik. The amulet says Shestnik.” The skeletons saluted and stood at attention.

“Will they take orders?” someone asked.

Storm shruged, turned and said “Hey Shestnik, form ranks by the gates and don’t let anyone else in unless they are a dwarf…” and the skeletons quickly formed up. “Guess so.”

There were a number of buildings inside the walls of the keep—old rotten stables, a round grain silo, smashed storehouses. Storm put on the Amulet and walked boldly across the courtyard towards a partly collapsed, open-air stall which she figured must have once been a smithy, judging by the open hearth, the large anvil in the yard, and the rusting, crumbling tools lying about. Kade and the others followed, still casting wary looks at the skeletons.

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The Bitter Blades: Session 1
The Liberation of Thorn Island: Part 1

Based on the GM’s memory of a late-night session on 05/31/2014 and notes/character intros submitted by the PCs.

Tom sat at a low table, or rather the wooden pallet on the floor of the hovel that served as a table, with his ten-year-old daughter Martha. They passed a loaf of horsebread and a jog of weak beer and talked about her day at work. Martha was newly apprenticed as a shop-girl, working for Ian Cockburn, the grocer inside the walls—quite the good position, and it only cost Tom fifty silvers a week. In just a few years she would be a journeyman shop-keep and be able to actually accept payment for her work, and would be of marriageable age. For now though, Tom had to care for them both, a tough thing for a single father. He took the jug from her and downed the last of it in one long swallow. “Alright Martha,” he said, hugging the girl, “off to bed.” He stood up and gathered up his hammer and tools from the corner. “I have to go talk to a dwarf about a job. Remember to bar the door and not open it for anything but my voice.” He gave a hard look at the walls. Building the hovel had been hasty work, and the wood was all salvage from the ruins, but he was good at his job, and the walls were solid. He lifted the bar, a heavy thing set on a pivot (his own design), that Martha could just barely lift to let him in when he came back. He gave her one last hug, and said a blessing over her, asking Gond for the insight to know if she was in danger. “Good night, I should be back before morning.” He turned and walked out the door, rushing to get inside the city-gates before they closed for the night.

He just missed seeing the small, dark figure climbing over the wall, only five feet from his house.


Gore stood inside the walls of New Phlan, looking up at the rough wooden palisade. He almost laughed at how easy it had been to bypass them. He looked twenty yards to his left at the gate. The guards had refused him entry and even made disparaging remarks about his musk, beloved by kobold women everywhere. He was tempted to go break all their kneecaps, but he reminded himself that that was not his mission here. Shrugging, he turned into an alley and began searching for a bar. Bar’s were always the right place to find hero-work , or so he had been told by that old goblin in the Slums. He thought again of the guards, poor saps—the humans of Phlan must be quite desperate, or so he had told them, waving the flyer that he had found tacked to a tree outside the city. How sad, he had said, that they had to put up posters seeking heros, but how great for them that Goremeyan, Son of Kurtulmak, the great hero of all kobold-kind, had come to save them. Still, they had turned him away at the door. No matter. He had got in by himself and now he just had to show these humans how great of a hero they truly had at their disposal, and for that, he needed to find a bar.


Storm placed two more beers on the table for the dwarf and the halfling, then swept off to take orders from another table. She couldn’t help but hear them talking about the port being closed, but then, everyone was…albeit, usually in less-hushed tones. It had been three days since the last ship of settlers had come in and the Council had declared that the port would be closed, completely, until the things on Thorn Island were dealt with.

She danced around the room, taking and delivering orders, putting a little extra sway in her hips to ensure good tips. Working at the Bitter Blade wasn’t what she had in mind when she came to Phlan, but was a huge step up from picking apples for pennies a day, which she’d been doing since she was a small child, and the rooms over the inn were infinitely better than the migrant camps where she had been raised. She sauntered over to the bar, and handed Gene, the barkeep the next order. Then she heard a loud bang on a table, the dwarf again, she thought.

The dwarf who had been drinking with the halfling was a sailor, judging by his mouth and his garb—rude, but a good tipper. She grabbed her tray and made her way over. The two of them were now sitting with a tall, very very tall, man—a mason probably, judging by the gray dust clouding his beard and the wheezy way he breathed. She walked towards the table, adjusting her dress to show a little more cleavage, not that she had much, and making sure she had her best smile on.


Kade sat listening quietly to all Nat had to say. He knew his work well, and the biggest part of it was making sure to listen attentively when someone who might pay you was talking, and to always laugh at their jokes—even when it was a painful mix of dry, dwarven humor and fish stories. Seeing Tom walk in, he waved him over to the table. Kade and Tom had just met the previous day. Tom was the biggest human he’d ever seen. He was also lot smarter than his tall, muscle-bound frame would let on—Kade had been able to see that from the way Tom dealt with the foreman on the worksite where he had seen him. It was clear that Tom knew more about stone, and measurements, and construction than his employer, and it was a shame to let that go to waste—especially when that knowledge came attached to such long reach and powerful-looking arms. So, Kade had invited Tom on the spot to come with him to meet Nat.

Tom sat down and Nat banged on the table, his way of signalling for more beer. The barmaid who came was a young slip of a thing, probably not more than fifteen or sixteen, slender, and narrow-faced. She clearly tried too hard to make her money, Kade thought, waggling her hips, pulling down her shirt, and smiling too much (always with her teeth closed). Then there were her fingernails, more brightly painted than any he’d ever seen, and the strange sibilant quality to her voice. Kade always prided himself on his observation skills.

As the girl laid another round of drinks on the table, Nat began explaining his plan to Kade and Tom. He wanted to take Thorn Island, he told them. His ship was stuck here as long as the port was closed, and with it his livelihood, so he was prepared to take them across the bay to the island, and even wait for them to return, without expecting any cut of the two-thousand gold the city had put up as a bounty on the monsters inhabiting the old keep there. He, and his captain, had even promised Kade a stake in their next voyage as an added bonus if he was able to put a team together and free up the port again. Kade, of course, had not mentioned this last bit to Tom.

The plan seemed simple—for Nat’s part at least. The port was closed, but he knew a fisherman who had an old sail-boat he would lend Nat to take them across the bay. Just a small thing, unlikely to be noticed by the port authority, and much faster than the ferry which the port authority was using to carry the competition. Most groups going to the island had to go through the council commissioning process, have to deal with piles of paperwork, roster checks, chartering the official ferry from the port authority, and, of course, waiting for the ferry to return to get them off the island. The last part, was what Kade was most concerned about, since, so far as he had heard, none of the groups that went to the island survived long enough for the ferry to pick them up. Nat’s promise to wait, with the boat, for them at the shore of the island meant that they at least had an escape plan if things went south.

Tom seemed interested. He made a point of mentioning that he had never done the adventuring thing before, several times in fact, but yesterday he had told Kade about smashing in the head of a man in the Slums who had stolen a few silvers from his daughter. He was big, smart, and desperate for a better living—and having kin would make him cautious, of himself at least—so Kade was confident that he was the man for the job. Kade just needed a few more sword arms, and maybe a mage if he could swing one.


Storm stayed close to the dwarf’s table, partly because he kept calling for more drinks and laying down extra silver every time the beer appeared quickly, and partly because the talk of the island intrigued her. A lot of adventurers had tried the island in the last few days, none of them returning, but this dwarf seemed to know a lot more than even the Council was admitting to. The halfling asked all the right questions too—coming off as a cool professional as far as killing-monsters was concerned. The dwarf went into detail about the layout of the island’s coastline and the walls of the keep, told stories about the old temple and the fall of the keep, and regaled them with tales about orcs, undead, giant frogs, and scorpions…but mostly undead.

A patron tugged on her skirt and she realized she had not been moving for a few minutes. “Right, what’d’you want?” she asked. Just then Gene shouted and she looked up to see a man running for the door. While she didn’t quite register his words, one look at the barkeep’s eyes told her that the man was rushing to leave without having paid. She pivoted away from the inquiring patron, hiked up her skirt all the way, and produced three knives which went sailing towards the running deadbeat in rapid succession. All three blades sunk into the door, one pinning the man’s sleeve to the door, the other two landing right at head level in front of him. Gene smiled and went to collect the tab.


Kade’s calm professionalism was broken by the barmaid’s display of weapon prowess. He immediately hopped up and grabbed the girl’s hand. “Excellent marksmanship!” he said, “How ’bout you go get us another round of drinks, and then come have a seat, and make sure to bring one for yourself. I see better things in your future than trying to show off your hips for a few extra coppers…”

As Gene led the deadbeat patron away from the door to suffer a drubbing at the hands of the entire staff, the door swung open. Standing in the door, backlit by the dim flicker of a street light, was a small figure, not even as tall as Kade, dark, or at least it seemed so in the dim light, and striking the most ridiculous pose—arms on hips, chest thrust out, chin thrust up in profile—like some kind of penny-novella action hero. Judging by the canine jaw the creature displayed, it was a kobold. “Humans!” the kobold called out, "Have no fear! I, Goremayan son of Kurtulmak, Hero EXTRAORDINAIRE has come! "

Roars of laughter echoed around the tavern. A few patrons shouted disparaging remarks about the kobold’s parentage, some pounded on tables, other threw lewd gestures in the kobold’s direction, one employeee went so far as to yell “Get out of here, we don’t serve your kind, we don’t want you here.” Tom, surprisingly, though, stood up and walked over to the little creature. “You can sit with us,” he said softly. Kade gave the big man a quizzical look, he simply replied, “He claims to be a hero, maybe he could help.”

The barmaid tossed her towel on the bar to indicate she was off duty and returned to the table carrying a tray with five foaming mugs. “So what did you have in mind short-stuff?” she asked, pulling a chair up beside Kade.

“We’re going to go clean out Thorn Island,” Kade replied. “The Council has put up a bounty of 2000 gold for any group that clears it out. Nat here has got a boat and promises to give us transport in exchange for getting the port open again, and actually says he’ll provide rapid evacuation, unlike the Council. The island is known to be used as a staging area for some of the orc groups in the ruins, and the keep is home to a fair number of undead, or so they say. I’ve got plenty of experience with traps, locks, weapons, tactics, and infiltration, so I’ll be leading the operation. Tom here knows a lot about buildings and fortifications. You look like you know your way with a knife, if you’d like to be cut in.” He looks at the dog-faced creature on the other side of the table. “What about you kobold? What sort of Hero are you? The deal is one share each, that’s five hundred gold plus one-fourth of any treasure we find. Which is more than you’ll make in a year of tips working in a dive like this or from slinging stone on the old houses around here.”

The kobold piped up, “I’m Goremayan son of Kurtulmak, great hero of koboldkind! I wield mighty magic and have killed many, many orcs! If the orcs from this island trouble you, look no further than I to vanquish them!”

Storm sipped the glass of beer, listening to the four of them, then set it down and offered the halfling her hand to shake. “Alright, I’m in. When do we sail? I’ll need a few hours to get ready if undead are involved…”

“Meet at the west-end of the docks in the morning,” Nat said. “I’m not going to that island at night.” He adjourned quickly, as they all appeared to be getting light-headed from the kobold’s stench.

Kade nodded and shook hands with each of them, then excused himself and headed for the door. Nat also left. “I have to get back to work,” the barmaid said. Tom rose to leave as well, but the barmaid stopped him, “Hey, can I see that hammer? I’ll give it back in the morning. I might be able to make it work a little better.” Tom shrugged and handed the hammer over, then left.

The kobold sat alone at the table for a long time, slowly sipping his beer (and finishing the dregs of the others’ mugs), before Storm finally had to come by and ask him to leave—the smell was disturbing the other patrons.


Thick stormclouds were massing in the sky as the group reassembled by the docks. Nat was waiting for them by a small, single-masted, cat-rigged lobstering boat, just large enough for the five of them, with a broad beam, and shallow draft. As they were boarding, Storm handed Tom his big hammer back, now etched with a complicated, lightning-like rune in triplicate. “Just bang it on the ground three times if things get hairy,” she told him.

To be continued in Storm’s Musings

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Chapter 2: Handle With Care: Part 10
Splitting the Party: A fight in the woods...

Frantiska

Frantiska’s muscles tense reflexively as she rides, something in her is itching for a fight. Once they are about 500 yards ahead of the wagon, she slows Thisteldown to a canter and begins looking around expectantly. Trying to ignore the dull pain still persisting in her head, she focuses her mind, seeking for signs of evil in the forest.

GM

Frantiska hears a low growl nearby. She looks around trying to detect evil and her wariness is rewarded. From the woods to her right…and up, she senses something, or multiple somethings, desiring to murder her, quite particularly, a savage, ravenous kind of evil. Thistledown neighs and shies away, then Frantiska spots it…them. A half-dozen or more creatures stalk through the woods towards her. Looking like some horrible, black-furred cross between a wolf and a hyena with large bat-like wings sprouting from its forelegs.

Frantiska feels a strange sense of excitement coming from Kisakhavar, which seems to squeeze her shoulders like a reassuring hug—though not quite that reassuring given that it is coming from her garments. Her mind fills with images of her standing triumphantly atop a pile of dead flying wolf-things, her cloak flapping dramatically in the wind.

One of the creatures, waiting perched in a tree above the road, lets out a loud howl and springs at her.

Frantiska

Frantiska tugs on Thistledown’s reins, turning the horse headon to the lunging creature and draws her longsword—not her first choice of weapons in most situations, but better reach than the spoon. She watches the thing’s movements, preparing to stab as soon as it is within reach and clicks her tongue, commanding Thistledown to be ready to lash out with her hooves if the ones on the ground close.

Donovan

Donovan sits in the back of the wagon, staring at the ground rolling away behind them. Hearing the howl, he stands up and leans out to look around the side of the wagon, holding onto the canopy to keep from falling out. “Frantiska just rode that way,” he yells to the others, “how far away do you think that sound was? Should we go help?” He grabs one of the loaded crossbows, “Rant, can you ask Hrud if he can safely make this thing go any faster?”

Hrud

“«Hold on!»” Hrud slides his bow and spear out from under the seat, placing them in easy reach; he then snaps the reigns, urging the Oxen to close the distance between them and Frantiska.

Donovan

As Hrud begins to whip the oxen, Donovan realizes that maybe asking him to go faster wasn’t such a good idea. He clutches onto the canopy poles for dear life, hugging the loaded crossbow tight to his chest.

GM

With much howling and snarling, the creatures on the ground charge Thistledown snapping at her legs and hindquarters. The horse manages to dance away from most of their snapping jaws, even sending one flying into the underbrush with a well-placed rear-kick, but two of the creatures get through, one latching onto her foreleg with its jaws, the other tearing a great gash in her rump, ripping away a large chunk of flesh and hair and spraying Frantiska with her horse’s blood.

The winged one, meanwhile, flies strait at Frantiska, but misses as Thistledown dances sideways, avoiding the pack on the ground. The thing whips past Frantiska and she manages to slice deep into its side with her sword, cutting a jagged scar and causing it to careen into a tree. It comes up growling and begins to circle slowly, clearly waiting for an opening to get at the rider when the horse goes down.

As Thistledown screams in pain, the sound has a strangely deep, rumbling quality to it. A second later you realize that the rumbling is not coming from the injured horse, and is getting louder, much louder, and fast. Frantiska, and the pack of gnashers, look up to see the wagon barreling down the road at full speed, bouncing wildly over even the smallest rocks. There is a yelp of terror from the pack as they realize that nearly four tons of wood, steel, muscle, hooves, and horns are headed their way.

Two of the pack break off their attack and run for the woods.

Donovan

As the wagon bears down on the pack of creatures, Donovan leans out of the back and fires the heavy crossbow at the largest of the creatures. As the shot goes sailing off into the woods, he tosses the useless thing into the back of the wagon and grabs on tighter against the inevitable impact.

Frantiska

Frantiska screams almost as loud as Thistledown as the horse’s blood soaks into her cloak. She jumps off the horses back into the middle of the pack of ravening beasts and begins slashing wildly about with her sword, trying to drive them away from her horse. She then grabs Thistledown’s reins and tries to guide the horse off the road, keeping it behind her. As she does so, she begins praying fervently to her goddess: Selune! No, please! I can’t lose Thistledown. Not after everything else. Please Lady, if I have done anything to displease you, let them take my life instead, but please spare Thistledown.

GM

Two of the creatures vanish into the woods, running as fast as they can. Frantiska swings wildly, with her sword, keeping the beasts back just long enough to complete her prayer. She suddenly feels an upwelling of power and blue-white light spills out of her, surrounding Thistledown and curing her wounds completely.

As the wagon nears, Teldicia climbs up on the drivers bench, creeps out to the side, and takes a flying leap through the air towards the winged beast which has positioned itself so as to cleanly avoid being hit by the wagon. It cannot avoid Teldicia however, who lands on the thing’s back, her hands crackling with electrical energy and punches the thing several times in rapid succession.

Howling in pain and rage, the thing rolls to the side, pitching the green-haired girl and her stinging fists off of its back, then turns and sinks its fangs into her forearm.

The four remaining members of the pack, apparently too stupid to be concerned about the wagon bearing down on them, lunge past Frantiska’s defenses, piling onto her. Three leap up and bear her to the ground, while the fourth snaps at her, tearing open her throat with its powerful jaws.

As the beasts pull Frantiska down in the middle of the road, Hrud tries to turn away, but cannot. The wagon jolts as the oxen, plow into the gnashers, knocking them in every direction, then run right over Frantiska, crushing her. One of the gnashers is similarly caught beneath both hooves and wheels, and is trampled with many a horrible cracking noise.

As the wagon passes, Brother Rant rolls off the back and lays about with his mace, finishing off one of the creatures wounded by the charging oxen, and landing a solid blow on another. Thistledown, terrified by the passing wagon and enraged by the attacks on her and Frantiska lashes out with her hooves, beating the third one into the dirt.

The last remaining member of the pack, severely injured by both the wagon and Brother Rant, backs away wimpering—incapable of running due to a broken hind-leg.

The winged pack-leader continues to worry at Teldicia’s arm with its vicious fangs.

Donovan

Seeing Frantiska’s mangled body bounce out from under the wagon wheels, Donovan’s heart leaps into his throat, followed closely by his breakfast. He half-leaps, half-falls out of the back of the wagon, catches himself, then pukes a little. Oh gods! What have we done?! He tries to think, he could maybe help her with the rod of health, but there is that giant, winged dog-hyena thing tearing Teldicia’s arm off, and another one of the things still standing, if only barely. The sword? No, I suck at sword-fighting, I just got lucky with that zombie. A sleep spell? That’s only guaranteed to get the smaller one, which won’t help Teldicia. The scrolls?! He fumbles in his pack and tears out the shroud he took off the wight.

He rushes to stand over Frantiska’s body, hoping against hope that she isn’t dead, then looks at Teldicia. I can’t lose two friends in one day. Donovan growls out one of the incantations written on the shroud, his voice barely recognizable through the rage and the unfamiliar syllables. He finishes the last word then shouts, “Go to hell! You can’t have either of them!”

Hrud

“Frantiska!” Hrud, sick with rage and fear at seeing the elf dragged under the wagon with the beasts attacking her, leaps from the wagon and charges, determined to kill the large winged beast still attempting to savage her bloody, battered – and disturbingly still – form.

Yamtwit

A small creature watches from the woods as everyone leaps off of the wagon, leaving only Amara inside, drying out in terror with the oxen still charging down the road. «Rast look, a wagon, and cows,» the creature remarks to his companion, «and they’ve abandoned it. What a stroke of luck! Poor girlie though.»

The small creature turns and ties his donkey to a nearby tree, «You stay here and be careful Bobbers, there are beasties about.» He then climbs onto his companion, clearly unconcerned about the wagon outdistancing them. «Alright Rast, after them, and try not to run too bouncy this time, I don’t want to mess up the spell.»

There is a flash of fur as something large and canine, not too dissimilar from the creatures attacking the party, bursts from the underbrush, a small, brightly dressed humanoid on its back. «Right Rast, up alongside the driver’s bench, then keep it steady, and no snapping.»

The large wolf does as commanded, racing ahead to catch the wagon, the slowing its pace to match it, running alongside, just out of reach of the bouncing wheels. The rider on its back yells, “Girlie, we’re here to help!”, then stands up in the saddle and begins a calm, steady chanting.

GM

As Hrud leaps off the wagon and begins charging the winged creature, a massive wolf, a goblin on its back, springs out of the woods and races after the wagon. At the same time, Donovan complete’s his spell.

The winged beast opens its mouth, as if readying to snap at Teldicia’s face, then stops, its eyes and mouth both widening. It turns, as if fleeing, then springs at a tree, biting and snapping. It attacks the tree viciously, slamming into it with it’s whole body, again and again and again. By the time Hrud reaches it, the creature has smeared the tree with its own blood and brains, beating itself completely senseless, and is easily dispatched with a single blow of Hrud’s sword. Across the road, Rant drops the cowering one with a swift blow to the back of it’s neck.

When the goblin on the wolf finishes it’s chanting, the oxen immediately calm down and slow, to walk, and then to a stop. The beasts are breathing heavily and sweating, but do not seem the least bit concerned about the predator now circling them.

Yamtwit

«Thanks Rast,» The goblin hops off the wolf, «go keep an eye on Bobbers.» He walks over and pats the oxen, talking soothingly to them and checking to make sure they are not injured. He then turns and walks back to take a look at the owners. He eyes the crushed and manged body of the she-elf on the ground, the other she-elf with the torn arm, and the three well-armed men standing surrounded by the bodies of the wolf things. He waves, both in greeting and to show that he is unarmed, and walks up to the big barbarian. «Nice cows, but your women look like they need some help,» he says in Erakic.

Hrud

Hrud sees the goblin talk to the wolf, and then, to his utter surprise, come sauntering over and speak to him! The barbarian points his sword at the diminutive figure, then to the bodies of the dead wolves surrounding Frantiska. “«Yours?»” His muscles tense, anticipating the answer.

Yamtwit

The goblin’s eyes go wide, «What? No. I’m a simple farmer. I have no business with monsters like that?» He rubs the palms of his hands together, as if wiping something off. «But your women. I can help.» He turns and starts walking back to the edge of the woods, «Let me get some butter and I’ll see what I can do.»

GM

Brother Rant rushes over to Frantiska, he carefully shifts her onto her back, checks her breathing, her pulse, and carefully straitens her limbs, checking for breaks. He shakes his head sadly on seeing her knee, then quickly gets to work—washing the wounds with alcohol from a small hip-flask, and bandaging the worst of the scrapes, cuts, and bites.

Yamtwit

The goblin returns moments later, followed by the wolf and a donkey, and carrying a pair of water skins. «Rast, wait here.» The wolf steps in front of the donkey and sits down. The goblin then walks over to where Rant is working, «No, no, no!» he says in Erakic, presuming that everyone would be able to speak with the barbarian. «Don’t pour that slop on her. Use the butter!» He hands one of the wineskins to Rant. «Rub it all over. Only on the skin, mind. And don’t worry if you use it up, I can make more.» He walks around, bending down and looking at her closely. «You’ll probably want to take that dress and armor off of her in order to get to the wounds properly…»

Hrud

“«She’d probably rather die.»” Hrud mutters in reply, half to himself.

GM

Brother Rant looks at the goblin, eyes wide and face turning red. «You don’t treat abrasions and breaks with butter…» He harrumphs, turning back to the work of bandaging her wounds. «If she had dry skin, or a burn maybe….» He shakes his head, clearly flustered by the suggestion. «Thanks for catching the wagon, but please do not waste my time…»

Donovan

Donovan stands there for a moment, so amazed at the sight of the wolf-beast beating itself senseless against the tree that he completely misses the goblin until it is standing right in front of him. He steps away from Frantiska as Rant rushes up, and only then does he notice the goblin, animals in tow, walking around like he owns the place and speaking in what sounds like Hrud’s language. Since the small creature is not immediately attacking, and Rant seems to have Frantiska in hand as much as possible, Donovan rushes over to Teldicia. “Are you okay?” he says, looking at the bite marks on her arm.

Yamtwit

The goblin looks back and forth between the healer and the barbarian, clearly confused. «You want her to die?» He looks completely appalled. «She is your woman. Why would you not treat her properly. You are no better than gnolls if you do not treat your women well!» He stomps around and points towards Donovan, «White-head knows how to treat his woman at least…well…mostly.» The goblin throws his hands up in exasperation and walks over to Donovan, noticing that the man is clearly not paying attention to what he is saying. “Whitehead,” he says in common this time, “your barbaric friends are refusing to give your other woman proper treatment. Can you please explain to the one with the mace that he needs to tear her clothes off and slather her with the butter.” He looks appraisingly at Teldicia’s arm. “This one is fine. She just needs me to put my hands on her, no butter. Go help the other one.”

Donovan

Donovan’s eyes go wide as he realizes what the goblin is implying. He splutters a few times, clearly unsure of how to react, shakes himself, then finally says, “You actually think that would do some good? Not that I object. It just sounds impossible.” He looks at Teldicia and nods, “Heal her first. If you have power, show us, then we’ll take your recommendations into consideration….” Yeah, that sounds reasonable and authoritative, he shakes himself again. Crazy goblin. Butter? He looks over at Frantiska’s body. It’s worth trying anything at this point…and if it doesn’t work, there’s no harm, right. She’s not even conscious.

Yamtwit

“Okay.” The goblin whispers a quiet prayer and gingerly touches Teldicia’s arm. The wound mends instantly and completely. “Now,” he points at the battered body of the elf, “the butter, and quickly!”

GM

Teldicia smiles at the goblin and examines the clean, pink flesh on her arm. “Wow, that’s good work.” She saunters over the Brother Rant, “This goblin knows his stuff, do what he says.” She kneels down by Frantiska, “Here, you’ve probably never done this have you?” She begins removing Frantiska’s armor and clothing. As she opens the front of Frantiska’s dress, she looks up at Donovan and Hrud, “Rant’s the healer…but there is no reason for you two to stare. Avert your eyes!” She carefully pulls the tattered and bloody dress over Frantiska’s head, piling it under her head as a pillow. “Alright…what’s your name…come show us how to use this butter of yours.”

Yamtwit

The goblin saunters over, looking very pleased with himself. He stands over Frantiska, being careful not to touch her, “Just pop the top on the skin and squirt it on her, then make sure to rub it in good, there,” he points at the shattered knee and the surrounding area, “and there,” he points at her neck, “and there”, he points at a large bruise on her chest which might indicated a cracked sternum. He pantomimes rubbing her chest, “Make sure you rub it in reeeeeeal good, or the magic won’t work.”

Donovan

Donovan shrugs and turns away, I’d rather not see her like that anyways, he thinks. He walks over and looks at the dead, winged, hyena-wolf-thing, poking it with a stick. “Anyone know what these things are?” Hearing the goblin’s instructions he can’t help but peek back over his shoulder, more curious about how Rant will react than what Frantiska’s trampled body looks like under the dress.

Hrud

While the sight of a naked woman, especially an attractive elf, might normally trigger a physical response within Hrud, seeing the damage done to her first by the wolves, then by the wagon – a wagon that Hrud himself was driving – only brought pain to the barbarian. Emotional turmoil didn’t make things any less awkward, however.

Hrud liked it when the course of action was obvious: Is there an enemy? Hit it. Are you hungry? Get food. This situation was … a lot harder to figure out. He didn’t totally trust the weird little goblin standing before him, rubbing himself in a weird way. He didn’t feel comfortable standing over them as they worked to save Frantiska, either. He did trust Rant and Teldicia – or, at least, given the amount of time they’d been together, he trusted them enough to save Frantiska’s life. Besides, he could walk a few feet away and still be close enough to help out if treachery was afoot.

Following Donovan, he eyed the wolf that had appeared with the goblin. Maybe it was different than the ones that had attacked. Or, maybe, it was even more dangerous …

GM

The wolf that came with the goblin, now sitting very calmly right in front of the heavily-laden pack donkey, looks quite different from the creatures that attacked you, now that it is sitting still at least. Whereas the creatures that attacked you have taller shoulders and more muscular forequarters, reminiscent of the hyenas that occasionally appear in the grass sea, and dark, almost black fur—not to mention the bat-like wings on the leader—this one is sleek, muscular, and distinctly canine, with none of the confusion of the other beasts. It’s coat is tawny red, and it is large, much larger than any normal wolf that you’ve seen, almost as big as your pony. There is a spark of intelligence in its eyes as it stares at you intently.

Rant looks back and forth between Teldicia, Donovan, Hrud, and the goblin. “Whatever…” he says under his breath. He takes the skin, squirts a thick stream of the clarified, almost liquid butter onto Frantiska, lovely even in her battered state, and begins to rub the stuff all over her skin, with the practiced firmness of a trained physician. He works as efficiently as possible, keeping his head down so that his companions might not notice the redness suffusing his face on handling Frantiska in this way.

As Rant finishes, Frantiska’s skin is left oiling, golden, and gleaming, good enough to eat. For a while, nothing more happens, Teldicia and Rant both look at the goblin with an expression that says “okay, now what?” Then, ever so faintly, there is a creaking, crackling sound. Everyone looks back at Frantiska to see something moving beneath the skin of her leg. The leg straitens and the flattened knee begins to fill out, slowly resuming its original shape. Within about a minute, the wound on her neck has closed and the leg looks almost strong enough to walk on, almost.

Yamtwit

The goblin smiles and does a little self-congratulatory dance at his handywork. He then kneels down and lays his hands on Frantiska, healing the last of her cuts, scrapes, and bruises. «I’m Yamtwit,» he says in Erakic as he finishes his work. «Can I interest you fellows in some cheese?» There is an entrepreneurial gleam in his eye as he asks this. Frantiska lets out a groan and her eyes begin to flutter. The goblin steps back and admires his handiwork, or the person his hands were working on, not that it makes a difference.

Donovan

Donovan walks over, removes his cloak and lays it over Frantiska, hoping she doesn’t immediately notice the state she’s in when she wakes up. “Brother Rant, can you and Hrud move her to the wagon?” He turns to the goblin and offers him a hand to shake, “If your cheese is as good as your butter, Sir Yamtwit, then I would be glad to have some. So, what brings a skilled healer like yourself out into the woods? And with such animals in tow?” He looks at the wolf and donkey, only just now noticing the bulging saddlebags.

Yamtwit

Yamtwit scurries over to the donkey and opens up the saddlebags, taking out several large bricks of a ripe-smelling, pale yellow cheese. “Well, the cheese won’t heal you like butter, but it is delicious and filling and keeps well, perfect for travelers such as yourselves. You can have as much as you like for six silver pennies per brick.” He smiles broadly, and holds up one of the bricks of the cheese to donovan, waving a hand over it and pantomiming inhaling the aroma. “Smells nice, yes? You should just be able to detect the slight nutty undertones of the rennet.” He waits patiently for Donovan to examine it with the attentiveness of an experienced salesman.

Donovan

Donovan looks carefully at the cheese, then at the goblin’s face. “Six silver, for that rot? You must be mad! Look, it’s moldy! I’ll give you two for a brick.” He smiles broadly, clearly enjoying a break from the killing and the drama.

Yamtwit

“Two? Two?! Are you trying to insult me? Me, with a poor dying grandmother? Two?!” Yamtwit’s face also breaks into a giant, ear-to-ear grin, clearly in his element. “Two?!”

Donovan

“Twenty-five coppers then.”

Yamtwit

“What?! Two and a half? I’ve got a village to feed. Fifty three coppers.”

Donovan

“FIfty three?” Donovan’s voice rises slightly, with a note of feigned incredulity and anger. “I could buy a whole sheep for that! Three silvers a brick.”

Yamtwit

“Three?! It cost me four. I’d be ruined if I give this away for three! I’d starve. My village would starve. My POOR DYING GRANDMOTHER would starve.” The goblin throws up his hands, “Look at this again, this is high quality stuff. The best cheese north o’ the Moonsea. Hand crafted by poor goblin artisans from the finest, organically produced warg’s milk. And you want me to give it away for THREE?!”

There is a growl from the wolf, «Laying it on a little thick aren’t you?»

«Shut up Rast, I’m working here.»

Donovan

“Warg’s milk? Four then, and not a copper more.” Donovan rolls his eyes, “Teldicia, are you hearing this? Warg’s milk. who would milk a warg?”

Yamtwit

“Four? Are you joking? A goblin’s got to make a living.” He walks over to the wolf and lifts one of her hind legs. “Look, Rast here sprained an ankle trying to save your cows and you’re only offering us four?” The wolf makes big puppy-dog eyes and makes a clearly fake whimpering sound. “I could get better than four from an tongue-dead Orc. Five, final offer, I won’t take a penny less or may Lord Argentus strike me dead!”

Donovan

Donovan laughs out loud as Yamtwit brings the wolf into it, “Fourty-two coppers a brick.”

Yamtwit

“Done,” Yamtwit yells triumphantly. “One-hundred bricks of cheese, at fourty-two coppers a brick…” He begins unloading the saddlebags.

Donovan

“One hundred bricks?!” Donovan’s eyes go wide, “No one said we were buying in bulk. I’ll take one brick of your smelly wolf-cheese. Thank you.”

Yamtwit

“Just one brick? You haven’t even tried it yet. Once you taste this delectable dairy delight you will be begging me to sell you the other ninety-nine. Then, of course, I won’t. I’ve got customers from Phlan to Thentia lining up for this stuff! I’m back ordered for three years!” The goblin struts around, waving his arms dramatically. “This is your last chance to get in on this DEAL OF A LIFETIME! Act now and I’ll throw in six doses of MAGICAL healing butter for ABSOLUTELY FREE!”

Donovan

Donovan looks at the goblin steadily, “You already gave us the butter.” He sighs, “But you make a good point, you helped our friend, so I guess I’ll buy all of your stinky cheese…” He opens his backpack and shuffles through it, “Actually, I’ve only got 1 platinum, 3 gold, 1 electrum, and 5 silver pieces to my name.”

Yamtwit

“Fine, fine, fine. I’ll take the 9 gold as a down payment. You can have the rest on layaway…” The goblin takes the donkey’s reins, leads her over to the wagon, and begins stacking bricks of cheese in the back of the wagon. “That’s one hundred bricks, at fourty-two coppers a brick, minus the nine gold down. You owe me thirty-three gold, plus twenty-seven per cent annual interest. Plus a ten gold lending fee. Plus Phlan sales tax…” The goblin looks back at Donovan with a gleam in his eye, “Rast, Bobbers, and I will just have to stick with you guys until you pay up…”

Donovan

Donovan sighs again and mumbles, “Lending fee?” under his breath. “Alright Twit,” he walks over to the wagon, checks to make sure Frantiska is comfortable and climbs up, “welcome to the team I guess.”

Yamtwit

“That’s YAMtwit.” The goblin ties off his donkey to the back of the wagon, then goes and climbs on the wolf’s back. “So…where are you headed with your wagon and your cows?”

GM

Rant collects Thistledown and ties her off to the back alongside the donkey and Hrud’s pony. He then climbs up on the driver’s bench alongside Hrud, «So, the crazy goblin is coming with us I guess…»

Hrud

“«He just happened to be wondering in the woods when those wolves attacked?»” Hrud replies in a conspiratorial whisper “«Someone will need to keep an eye on our money, lest we get gobbed.»”

Donovan

Donovan stands in the back of the wagon, hanging onto a pole and sticking his head out to talk to the goblin. “We’re headed for Melvaunt. We’re carrying a shipment of statuary and other objects d’art from Phlan to sell there, and then picking up a shipment of alchemical reagents and spell components to take back for the Training Hall students.”

Donovan begins rubbing his temples as the headaches of the past day resume. Then screams, suddenly overwhelmed by bizarre sensations. Every creak of the wagon, bump in the road, neigh of a horse suddenly sends cascades of multi-colored light across his vision—pulsing in time with the sounds. The many background noises crash upon each other, like waves of color colliding, mixing, parting, growing and shrinking. He screams again and ducks back into the wagon, unsure of whether to close his eyes or cover his ears. He tries the later and finds that it makes no difference, save to make the colors have less of a reference. He tries the former and finds a brief respite.

He opens his eyes a little and looks around, this time in amazement rather than fright. Oh my gods…I can see sound! He sits down on the floor of the wagon and tears through his backpack, coming out with the hurdy-gurdy. He begins cranking and watches as the deep, steady drone appears before him as a solid line of dark blue emanating from the instrument. This is awesome! He begins to play and sits, completely fascinated for several minutes, experimenting with various tones, pitches, modulations, and melodies, watching the play of colors he is controlling. He pulls a bit of wax out of his component pouch and stops up his ears—coming to the realization that he can still experience the music without even hearing it. So, so awesome! He then brakes down crying, realizing that his audiences will probably never experience this…

For a while, at least, he is so caught up in the experience that he completely forgets the pain in his head, the presence of his friends around him, or the news from Lyra that he should be conveying to them.

Hrud

Hrud hears the music and glances back, only to notice Donovan’s … unusual preoccupation with his instrument. Leaning over to Rant, he asks, “«Dawn-of-man didn’t eat the goblin’s butter, did he?»” Glancing back again, he sees Donovan stuffing his ears while continuing to play.“«Possibly a mushroom from the side of the road?»”

Yamtwit

“Art dealers,” the goblin practically beams, “excellent! Fine cheeses and art go hand in hand, all we need now is a vintner and we could make a killing!” He rides along beside them happily, contemplating all the money he could make selling cheeses at fine art auctions…until he realizes that he just sold his entire stock to Donovan. “Hey! You played me! You just wanted all the cheese so that you could mark it up and resell it yourself, didn’t you?!” There is more admiration than anger in his voice.

GM

Once you are moving again, the going is easy. The path through the woods is hard-packed and relatively clear of debris, save for a few smaller branches knocked down by yesterday’s storm. About a mile from your campsite, not far past where you encountered the gnashers, the road turned almost due south, and now, judging by the smell, is beginning to veer back towards the river. Signs of travel increase as you travel further south, especially to Hrud’s trained eyes—the road becomes muddier and develops a distinct hump in the middle, the beginning of ruts from other wagons, their are more, recent boot-prints in the mud, and even the odd humanoid bone or piece of discarded, broken armor along the side of the road, indicating the site of raids by bandits (or worse). As the sun climbs higher, the day become hot, and muggy, the trees shelter the road from the sun and the worst of the heat, but last night’s rain turns into oppressive humidity.

Yamtwit

The goblin, riding alongside the wagon, begins fanning himself. “This is no good,” he says, “I feel like I’m in a dwarf’s forge or something.” He rides up parallel with the driver’s bench, «Do you smell that, Horse-man. We’re getting close to the river, which means we’re close to the Orc Temple. There is a bridge into the city there and lots of orcs. Can your cows walk not on the road?»

Hrud

«A field maybe, if it’s not too wet. A forest would be impossible with this huge wagon». Hrud thinks for a moment, «Are these the Orcs who shoot arrows into the city?»

Lyra

There is a sudden pop of displaced air near the back of the wagon. Lyra releases her grip on the two women in Tyran white robes, one a dark haired woman with a massive flail strapped to her back holding a crate, and the other, much shorter, priestess holding bolts of cloth. “My apologies for the delay. You might remember Sister Winona from when we arrived back at the city, and this is Sister Ryesha.”

Yamtwit

A colorfully-dressed goblin, riding a large red-furred wolf, circles the wagon and stops beside the three girls. «You have a lot of women!» he calls over his shoulder to Hrud. “Pretty Ladies,” he says addressing the new arrivals, “could I interest you in some cheese?…”

Hrud

«Apparently, they pop out of thin air around here.»

View
Chapter 2: Handle With Care: Part 9
Splitting the Party: Lyra's Story

GM

Lyra appears with a small popping noise of displaced air in the middle of the women’s dormitories beneath the temple of Tyr. She hears a muffled “My! People come and go so quickly here!” behind her, and turns to see a surprisingly young novice, or, on second glance, a halfling novice, seated at the table between Winona and Theymr, looking at a large legal tome. Theymr looks up from the book, appearing only slightly surprised, “Miss Lyra, welcome back.” She rises and walks around the table, “What is all this?” she gestures at the pile of paintings Lyra is holding.

Lyra

“My apologies, sisters. My companions are well, but I have dire news for both you and the council.” Lyra shifts the paintings in her arms. “And a few other errands while I’m at it.”

Lyra takes a deep breath, steeling herself for the account of the previous day. “We rescued a girl in the slums from rapers yesterday morning. The orcs were carrying these, apparently signs of favor from Mace. The swords are forged from an alloy native to Baator that gives it its green tint.” She gestures to the broadsword at her hip. “Secondly, we were attacked by undead in the night. One zombie, one skeleton, one wight. Despite the removal of its arms and head, the zombie spoke. ‘We are for you. We’ll be back’. I’ve not known zombies to be capable of speech, but it is most unsettling, as is what the lady Frantiska had to say of the graveyard itself. No signs of life, not even insects or graveworms. Upturned earth. A sense of pervasive evil, as if the entire grounds were plotting.”

Winona

Winona’s face lights up, “Baatorian iron!? Really?” She practically springs over the table, “May I see it?”

Lyra

“With the symbol of the Xvimlar on the guard.” Lyra carefully unsheathes the sword and, if there is enough room for it, places it on the table for inspection.

Winona

Winona adjusts her glasses and leans down to examine the blade closely. “You said you found more than one of these? I’ve never heard of so much of the stuff in one place….though, I guess you did mention finding a gate to Baator in the slums.” Her arms twitch slightly, as if she is trying to restrain herself from clapping. “You always find the most interesting things,” she pauses, “Well, interesting and also quite frightening for the people of this city.”

She lifts the blade and looks at it again. “Sister Theymr, please inform the Bishop that Rye and I are going to have to engage in some field work.” She hands the sword back to Lyra. “You’ve found more signs of fiendish activity in the area in two days than I have in all the months I’ve been here, Lyra. Let me run to the armory and get my things, then Sister Rye and I are coming with you…”

She turns to the short novice, “Ready Rye?” The halfling’s eyes widen and her face goes start white.

Lyra

“Coming with me? I can tell you where we’d found them, but I hadn’t intended to return there. Of the orcs in the warehouse next to the fortune teller’s stall in the slum market, three had these green-bladed swords. I have one, Donovan and Hrud the others.”

GM

Sister Theymr moves closer to Winona, “While investigation of diabolical influence is your vocation, and the Bishop has offered you much freedom in that area, I am the mistress of novices and I do not believe Sister Ryesha is ready for the the kind of encounters you are implying.” The old woman’s otherwise kindly face looks quite stern as she says this. Ryesha, for her part, withdraws a little, her tiny frame allowing her to easily hide on the other side of the table, just her eyes and ears peaking up over the edge, looking very much like a hare peaking out of a tuft of grass to watch for predators.

Winona

Winona splutters slightly, then smiles, “Sister Theymr, I am entirely within my rights to request an aid for my fieldwork and I can think of no sister better to take along than our little bunnykins here. Her skills will be particularly useful, and she needs some real-world experience, and both Brother Rant and I will be there to watch out for her.” She turns as if that is the final word on the matter. "Lyra dear, we don’t have to go back to where you found the things. The fact that you’ve stumbled upon all of this, apparently by accident, and keep coming back to us can’t be a coincidence. Tyr has lead you to me to guide me to his work. Even that thing you claim the zombie said “We are for you. We’ll be back.” Clearly whatever demonic forces at work in this area are seeking you out Dearie, and I need to be there to stop them."

She pushes her glasses back up her nose and heads out into the hall, “I need to go get my things and we’ll meet you by the main doors. Come on Rye, it’s time to go have some fun!”

Lyra

Lyra carefully sheathes the sword once more. “While her enthusiasm is appreciated, I’m not sure she realizes that I will be rejoining my companions on their way to Melvaunt. Once again, I apologize for the disturbance, Sister Theymr. Aside from some mud and bruises, Brother Rant is well. He was very brave against the undead, and we are glad to have him accompanying us.”

GM

Sister Theymr watches Winona walk out, “Well Ryesha, it seems that you have your first mission, however unorthodox it’s assignment. Please remind Winona that her ability to hold you to sisterly service is limited to two weeks, after which time we will need you back here to resume your studies.” The halfling girl gives a small, almost frightened squeak, hitches up the hem of her robes, and runs after Winona. “It is no disturbance, Miss Lyra, Winona knows her mandate from Bishop Braccio well. Please make sure the Council and the Bishop are acquainted with your findings. Also, while you appearance here today is fine, Vicar General Walleran has informed us that, with the closing of the harbor, we are to limit our hospitality to those in a state of legitimate suffering or who are here on business of the faith in the future.” She bows, “May Tyr watch over your travels,” and returns to her reading.

Lyra

Lyra carefully picks up her stack of paintings again. “Do I need to request an audience with the Bishop, or simply pass on an account of what we have uncovered?”

GM

“The Bishop sits on the Council,” Sister Theymr says. “If you wish to speak with them, you should petition the clerk.”

Lyra

“Thank you, Sister Theymr.” Lyra decided it would be best if she found a buyer for the paintings before waiting for the council to deign to become available.

Lyra proceeds upstairs to wait on Sister Winona and Sister Ryesha, so she could at least inform them that she was heading to the temple of Sune. As she headed to the main doors to the temple, she looked around for any sign of the sister from Half-a-Loaf yesterday.

Winona

Winona and Rye head into the armory and begin suiting up. Winona dons a full suit of double-linked chainmail, along with steel bracers, boots, and an open-faced helm. She then throws her robe and holy symbol on over the armor. She looks around at the weapons hanging on the walls and takes a huge, two-handed flail, the head made of silver and shaped like a pair of intersecting axes. She straps this 25-pound monstrosity to her back, then grabs a pair of metal bars linked by a chain in the center and stuffs this into her belt. She stretches a bit to make sure she can move in the armor, then, satisfied that she is ready to go kick some devil butt, turns and looks at her diminutive companion.

Rye stands looking at her agape, still dressed in just her white robes and ceremonial coif. “Rye,” Winona says, “you should probably make sure you’re ready for a fight. There are devils out there to deal with.” The halfling women makes another frightened squeak, walks over to a weapons rack and grabs a harness with numerous sheaths attached to it. She takes off the robe, dons the harness over her similarly white chemise, then grabs handfulls of knives and begins stashing them everywhere. Finally she takes a large hunting knife, almost a sword for the small woman, and sticks this in a sheath attached to the back of the harness at the waist, then puts her robe back on over all of it, concealing the many weapons. “Ok,” she squeaks, “ready as I’m going to get.”

Winona looks at her incredulously, “You know the quarter-master will let us take our pick of armor, right?”

“Yeah, it’s all just too heavy.” She looks around nervously, “Besides, armor just makes it take longer to get dressed again if I have to…you know…”

“Alright Rye, lets go find Lyra and see what Tyr has in store for us.”

“Oh, Sister Winona,” the small woman squeaks again, “Theymr said to make sure I’m back within two weeks…”

Winona sighs, “Yes Sister. We mustn’t break the rules, musn’t we?”

Winona and Rye come up the stairs into the main entry hall, accompanied by much clinking from the former. Winona waves a mailed fist at Lyra, “So where are we off to first dearie?” She looks at the stack of paintings, “Becoming an art dealer?”

Lyra

Lyra kept her voice quiet. “Among the things in the tower on the weir, these seemed like the easiest to get here. And with funds from that I can replace our ruined food stores and bow. First, finding a buyer, then making my report to the council, or at least an appointment to report to the council. Then shopping.” Lyra perks up visibly at that last part. “Let’s start with the Temple of Sune, they like art, right?”

Winona

Rye pipes up, “Yep.” She pushes hard on the large doors, opening them wide to let Lyra through with the paintings. As they walk out she pipes up, “I don’t think we’ve been properly introduced. I’m Ryesha Whiteears, I was just transferred here last month from the Neverwinter diocese. I just finished my training.” She walks along beside Lyra, with a strangely exited, springy stride—almost bouncing across the square between the temples. She looks closely at Lyra’s dress, “Your clothes are pretty nice, but they’re not in the best of shape, are they? Your dress could use hemming…”

Winona smirks and mumbles, “Don’t be rude Rye. A few days of adventuring and I’m sure our robes will look even worse.”

“Not with me around!” Rye squeaks.

Lyra

Lyra smiles at the young priestess. Her enthusiasm was contagious. “It is a pleasure to meet you, Ryesha. I am Lyrathwen Alethiel Beragaion, originally from Waterdeep. This dress is actually one I bought just recently as a spare. Although I do think this shade of green favors my coloring.”

“Sister Winona, how are things in town with the harbor closed? Given what I’ve seen less than a day out of Phlan, I imagine relying on land trade routes is impeding quite a bit.”

The square and the temple to Sune were just as she remembered them. “Would one of you mind getting the door for me?”

GM

You wander across the square, getting some add looks from various passersby, presumably because of Lyra’s unusual burden. The doors of the Temple of Sune are open this morning. Several priestess and celebrants lounge on the steps and you can hear the sounds of a string quartet coming from inside. As you walk up with your pile of paintings, one of the lounging priests, a bare-chested, well-oiled, red-haired man dressed only in a kilt springs. “Ladies,” he says with a sweeping, perfectly executed bow, “what brings you to Sune’s house this fine morning?” He glances at the painting on the top of the stack approvingly, “What a lovely piece, it goes with your eyes…”

Lyra

“I had heard that the Temple of Sune might have an aesthetic appreciation—” Lyra’s eyes drift downward and then snap quickly back up to his face as her ears start turning redder than his hair. “—for such things. As it happens, these are available for the right offer. Some of them are quite striking.”

GM

The priest seems completely nonplussed by Lyra’s embarrassment, instead giving another sweeping bow and gesturing towards the temple entrance. “Excellent,” he says. “I’ll show you to the gallery and we shall see if the Procurator is interested. Follow me.” He pivots gracefully and leads the way with a practiced swagger, flexing far more muscles than should be necessary for the simple motion.

Through the doors you find a large, opulent domed atrium. Beautiful furniture, clearly selected for both comfort (especially when lounging, which seems to be a popular activity around here) as well as for aesthetic value, sits clustered in several groupings designed to facilitate intimate conversations for twos, threes, or fours. Every available nook is filled with statuary, with a particular preponderance of tastefully nude humanoids, or beautiful potted plants. The walls are hung with paintings and tapestries in all manner of styles, as well as with silk curtains, which you can only assume lead to the other areas of the temple. The centerpiece is a large, bubbling fountain depicting a multitude of nymphs and cherubs. The base of the fountain is engraved with the words “Beauty issues from the core of one’s being and reveals one’s true face to the world.” The string quartet you heard earlier sits just beside the fountain playing a minuet. The performers are all priests by the look of them and are surrounded by a group of about a dozen congregants (easily recognizable as such by their not being perfect physical specimens and their inconsistent fashion sense).

The priest who led you in gestures for you to take a seat on a nearby settee and excuses himself to go look for the Procurator.

Lyra

The beautiful music and impeccably dressed and coiffed clergy make Lyra acutely aware of the fact that she is probably a bedraggled, travel-stained mess. Perhaps she should get cleaned up before trying to speak with the council.

Lyra perches on the edge of the settee, carefully setting the paintings down next to her.

Winona

Winona and Rye sit down beside Lyra. Winona looks around at the various artworks, “Sunites have fine taste,” she says quietly, “but not much between the ears. Still, I bet we could get a nice glass of wine out of the deal if you asked politely and fluttered those eyelashes of yours.” She adjusts her glasses, looking her most prudish, then says in a conspiratorial whisper, “Actually, knowing Sunites, you could probably get half-again as much for those paintings if you were showing a little more leg and some cleavage…”

Sister Rye makes a sound that is half tsk and half giggle, “Sister Winona, you shouldn’t say such things.” She hops off the settee and looks around, “Everyone looks so pretty here, though. I wonder who makes their clothes?”

“Why? Are you looking to undercut the kilt market?”

Lyra

Lyra looks moderately scandalized at the suggestion, but then seems to consider it for a moment. “I don’t suppose that would help up speak to the council any faster, would it?”

She looks around at the fine curtains and statuary. “Does most of this come from the ruins, or is it imported?”

Winona

Winona shrugs, “I’m not an art critic. I presume most of it comes form the ruins though. Some of it might also be new. The Sunites usually try to show off the works of local artists whenever possible.”

Lyra

Lyra observes the clergy with their practiced courtesy and easy flattery. “A proper young lady remembers her courtesies, and dresses in a manner that is both flattering and appropriate. A well educated young lady is able to converse on nearly any topic, and can both appreciate, play, and compose music. A dutiful young lady helps those in need, and is mindful of her elders.” She turns back to the Sisters. “I’m sorry, I was just reminded of one of my tutors in Waterdeep, though I could scarcely imagine her in such outfits.” She put a hand to over her mouth, stifling a giggle.

GM

The priest returns, followed by an older woman, perhaps in her early fifties, but still the epitome of grace and elegance. The priest makes his sweeping bow again, “Ladies, allow me to introduce Priestess Poise, Chief Procurator of Sune’s gallery here in Phlan.” He sweeps one more bow for good measure, then excuses himself. Poise, living up to her appelation, stands perfectly tall and strait, looking down her nose at Lyra. “So you are an artist?” she asks, with just a touch of incredulity.

Lyra

Lyra self-consciously sits up straighter, shoulders back, head high, hands folded on her lap. “It is a pleasure to meet you. I am Lyrathwen Alethiel Beragaion, and I am no painter, but I sing and play the harp, and hope to continue my training with Professor Loughgren. These paintings were recovered from the ruins of the tower on the weir near Veljevo Castle. Some of them have been slightly damaged by the moisture, but I am sure there are none more suited to restoring them to their former glory.”

GM

The woman gives Lyra a distasteful look, “Oh, an adventurer,” she says quietly, and none too politely. “From near the castle you say? Well lets have a look at them.” She picks up the first piece and begins examining it carefully. She stares and mmhms for several minutes, then sets it aside and begins examining the second. This process repeats with each of the four, taking close to half an hour, during which she neither looks nor speaks to any of you. Finally she carefully sets down the last one and looks Lyra in the eyes, “You have a good eye for looting at least. The first painting is exquisite. The man with the parrot is discolored, but in such a way that it actually adds to the composition, one which I am sure Priestess Joy will especially like.” You take a second look at the painting she is indicating and realize that the muscular, bare-chested sailor would fit right in with the rest of the decor. “This one,” she says indicating the tiger, “is more damaged, but represents a style I’ve not seen before, so I’ll take it for the novelty. I can give you fifteen-hundred for the three of them. The whip,” she says the word like it is something obscene, “I have no use for.”

Lyra

Lyra saw no point in haggling with someone who so closely remembered her etiquette tutor. But of course she didn’t want the biggest one. I’ll be lugging it around town all day at this rate. She smiled politely. “I accept your offer.”

GM

“Very well,” Poise makes a small golf clap and the priest from before practically appears beside her. She waves her hand at the paintings, “please take all but the largest of these to the archives.” The priest makes his sweeping bow again, “Ladies,” then scoops up the paintings and disappears with them behind one of the silk curtains. “If you will please follow me,” she says, “we’ll see to your payment.” She pivots gracefully, her long skirt twirling behind her, and heads for another of the silk-disguised side-rooms.

Lyra

Lyra whispers to the Sisters “Any idea who would be interested in procuring a painting of a whip?” Lyra once again carefully picks up the large painting, and follows the priestess.

Winona

Winona looks at the painting tucked under Lyra’s arm, “Actually, dearie, I believe that painting is an archaic holy symbol of Loviatar…”

Rye hops around to Lyra’s other side and looks at it too, “I’m pretty sure Sister Winona’s is right, Miss Lyra. It’s a good thing you pointed out that you didn’t paint it…”

Lyra

Lyra sighed. I_ hope the others are having better luck than I am._ “I suppose that explains her tone. If that’s the case, I’m not sure a motivated buyer is someone I’d be interested in dealing with. Let’s try Aylaran’s Silver Shop then. I need to see if there are any bows there. And of course the clerk’s office. Do you know how long it will take to speak with the council?”

Winona

Winona shrugs, “I guess that depends on what you have to say, dearie. The council should be in session, but sometimes the waiting list can be quite long to see them. You might have to part with some coin if you’re in a hurry.”

GM

Priestess Poise leads you through a bright red curtain into a small, well-appointed office. She gestures for you to have a seat on a divan, then kneels on a cushion in front of a small chest, carefully opening each of three locks. “Do you have a preference of gold or silver?”

She stops and looks back at you, again with that head-held-high, down-the-nose, appraising quality. “Nevermind. You’ll want to carry it,” she puts a rather distasteful emphasis on the word carry, as if that is something that should be beneath Lyra, “so it will have to be gold.” She takes a small, hardwood box from a shelf next to the chest and carefully counts out fifteen gold bars, each about five inches long, and places them in the box. “Thank you for your contribution to our gallery,” she says, standing and handing the box to Lyra. “May you find love and beauty in all your future endeavors.”

Lyra

Lyra carefully sets the painting down, facing away from the priestess as she accepts the box and tucks it carefully into her backpack, and then once again picks up the painting. “Thank you.”

Winona

Winona and Rye duck back out of the curtain. “She didn’t even offer us drinks,” Winona complains once they are out of earshot. She heads for the door, “Silver shop next? So what are you going to do with all that gold dearie?”

Lyra

Lyra nods. “Yes, the silver shop. Frantiska needs a new bow after she fell in the river and hers was ruined, and then we need to replace some of our food in favor of something less … fragile. Then I will split the remainder with my companions once we catch up to them. Beyond covering training costs and getting some extra clothes since I seem to keep having to give mine away, I hadn’t really thought about it…”

Winona

Winona heads out of the temple and leads the way across the street to the silver shop, holding the door open for the others. Rye walks close by Lyra, “If we’re going to be coming with you, I could take care of your dresses. It’s a lot more economical to buy fabric, and needles, and thread than pre-made, cheap, crappy dresses. Not that you have problems with money…”

“…I could make such pretty dresses for you…” Rye’s gets a wistful, far-off look in her eyes.

Lyra

“I’ve half a mind to get breeches, tunic and jerkin if I’m going to be an adventurer.” Lyra grinned, mimicking the procurator’s distasteful tone. “I can only imagine the look on Mother’s face. But I’m rather sure she scries on me, so I should probably refrain. She despairs of creating a proper lady out of me enough as it is.”

GM

As you walk into the silversmith’s shop, the first thing that catches your eye is a beautifully carved, recurved self bow, a full six feet in height and reinforced with silver bands hanging on a display rack on the back wall. Silver goods of all kinds, ranging from mundane plates to brightly polished swords and shields, are lined by on shelves and racks around the room. The center of the space is a workshop, with a small forge, and numerous molds, punches, hammers, vices and other tools. The proprietress, an elven woman with dark short-cropped hair, stands at a bench, armed with a magnifying glass and a pair of small pliers, carefully assembling on a very fine chain.

Lyra

Lyra gazes longingly at the exquisitely crafted bow, trying to remember all of the points Frantiska had made when evaluating bows at Jerome’s. But it’s clearly more than she can afford. She sets the painting down carefully, leaning it against the counter. “I don’t suppose you buy artwork?”

GM

The woman sets down her tools and looks up at Lyra, “I’m sorry miss, I generally do not buy things from people who walk into my shop, but I will take them in trade. If you need to liquidate something you found in the ruins, your best bet is Jerome’s Pawn Shop on the other side of the wall.”

Lyra

Lyra nods. “Very well, then how much would this piece be worth to you in trade? We’ll have need of silver weapons where we’re headed. I suspect the bow is more than I’m willing to part with, but what are you asking for it?”

GM

The lady smiles, “The bow will set you back seven thousand, five hundred gold pieces. It belonged to my late husbands and you’ll not find a finer one in all the north.” She looks at Lyra’s arms, “Though I doubt you’d even be able to string it.” She walks around the workbench, "May I?’ she says, indicating the painting.

Lyra

Lyra props up the frame so she can better see the painting. “Of course. Do you have any other bows, perchance?”

GM

The woman takes her magnifying glass and begins examining the painting, though she seems to spend more time looking at the frame than the actual artwork. “Yes,” she says, still staring through the glass, “I have a couple more bows in the back. I am also friends with a fine bowyer in Eleventree if you would like something specific—though with the harbor closed it may be some months before I could have it here.” She places the glass back on the workbench and finally looks at Lyra again, “I can’t say that I’m a fan of the painting, though I suppose I might be able to find a buyer. The framing is very nice though.” She steps away from the workbench and heads towards a small back room, “Let me get the bows for you to look at and we can discuss trade.” As she goes, you notice that she walks very erect and that you can still see her eyes, reflected in numerous mirrors, shields, and plates set on shelves around the room—and you are sure that she can also see everything going on in the shop.

Winona

Winona yawns and leans against the workbench and looks around the shop, “You know dearie, just judging from the short time I’ve known you, you spend way too much of your life shopping…”

Lyra

Lyra shrugs. “If you’d prefer to travel to Melvaunt with a bowless archer and past wights in the woods without enough silver, I’d rather not stake our lives on the hope that a talking severed head is an oathbreaker as well as a zombie.”

Winona

Winona laughs, “I was kidding dearie. It never hurts to be prepared…and well armed.” Rye’s eyes, meanwhile, get very large, “Did you say wights?!”

Lyra

Lyra nods. “We just saw the one, but I assume there are more. I’m thinking silver arrows, silver crossbow bolts, a dagger for me, a replacement bow for Frantiska, and …” she looks down at Sister Rye. “Do you have something silver, or shall I add something to the list?”

Winona

Sister Rye looks terrified at the thought, “Umm…no,” she squeaks. “You don’t need to buy me anything…I don’t think I could fight a wight regardless…”

“Yeah,” Winona says, “our little Bunny here isn’t really the fighting type.”

Lyra

Lyra concentrates, reaching out to Donovan. After a false start, she manages to find him. “Mr. Donovan? I’m at the silver shop. The Sunites took three paintings for fifteen hundred, and she’ll take the other in trade. I was thinking we’ll need more silver arrows, and maybe some bolts just to be safe. Could you ask Frantiska what sort of bow she’d like?”

Donovan

At the mental mention of Frantiska, Donovan starts crying, No, he thinks. Images of the fight with the wolf-things and of Frantiska’s crushed and mangled body play in his mind for Lyra to observe. We have a new companion tagging along. A goblin cheese-merchant. He was able to repair Frantiska’s leg, though she is still unconscious. We’re trying to make her comfortable. Rant says that she’ll still need several weeks to recover.

Oh, Donovan thinks, we also owe the goblin fourty-ish gold pieces, so don’t spend it all.

Lyra

Donovan gets the sense that Lyra is clearly in shock, and several seconds pass in silence as she fights to keep enough focus to maintain the link. “If I’d been there…” Lyra cuts off abruptly as wherever that thought was going was not being transmitted. More seconds pass in silence. “Two of the Sisters of Tyr have insisted on accompanying me. I won’t be able to come back the way I came, between them and the weight of the bullion. If I rest up, I should be able to take us past the worst of it, and catch up on foot. Elsewise, I might be able to dream travel to catch up where you camp in the morning. I still have to meet with the council. As for your cheesemonger, there’s platinum in the box we recovered from the ruins, and I think some coins from the tower in the extra sacks. If you need me before I contact you again, Hrud should be able to find me, if not actually establish a connection, and I think I should be able to tell he’s doing it.” The thoughts came quickly, almost running into one another, as Lyra tries to get it all out while she’s able to maintain her composure. Donovan feels an almost crushing wave of disbelief and sorrow just before the connection breaks.

GM

Lyra comes to her senses to find the owner of the silver shop standing right beside her, three bows held in her arms, looking very concerned. “Miss? Miss? Are you well?”

Lyra

Lyra’s eyes slowly begin to focus on her surroundings. “I … I’ll be fine, just give me a moment. What do you have in silver daggers and crossbow bolts?” She couldn’t even stand to look at the bows right now.

GM

The woman sets the bows on the workbench. “How many are you looking for?”

Lyra

Lyra places a hand on the counter to steady herself. “One dagger. How much for a case of bolts?”

GM

She places a dagger on the workbench, “Five gold for the dagger, and five gold per case for the bolts.”

Lyra

Lyra nods. “And what can I get in trade for the painting? It did have a lovely frame.”

GM

“Tell you what, you can keep the painting. I’ll give you one of the bows, the dagger, and a case of bolts for the frame.”

Lyra

“Deal. I’ll also take an additional case of bolts and a quiver of arrows.” When did it get so dim in here, everything’s reflective. Lyra rubbed her temples, as if that would stop her head from swimming.

GM

The silversmith gathers up the indicated items, “That will be ten gold for the additional ammunition.”

Lyra

Lyra shrugs her backpack off of her shoulder and carefully removes the heavy box from her bag, and then removes one bar from her box and places it on the counter, before carefully closing the box and returning it to her pack.

GM

The smith suddenly looks much more attentive, “Is there anything else I can get for you, Miss?”

Lyra

Lyra’s eyes scan over what little jewelry is in the shop. “I might be interested in commissioning a gemstone pendant when I get back from Melvaunt, but this will do for now.”

GM

The smith nods, looking a little disappointed. She walks around the workbench and takes out a set of scales, calipers, a diamond-tipped scoring pen, and an axe. She carefully checks the stamps of mint and purity on the gold bar then weighs it. She then measures out one-tenth of the length of the bar, and scores it deeply with the pen, reserving the scrapings. Then makes one clean cut along the score with the axe, the sharpened steel easily cleaving through the soft metal. She then weighs the bar, weighs the piece she cut, weighs the scrapings, weighs them all together, and then weighs them all again. “Would you like to verify, Miss?” she asks, offering the scales for you to look at.

Lyra

Lyra had already decided she liked the silversmith, but looked at the scales and then nodded at her, only vaguely trying to recall what she’d heard about what you’re supposed to be watching out for.

GM

The woman takes the scrapings and the smaller piece and sets them aside, then hands the rest of the bar back to Lyra. She takes her gold and walks back into the back room, this time turning a corner to where you cannot see her in the mirrors. She returns to view a moment later, sans gold, and brings a bundle of silver-headed arrows and bolts from the back room. “Here you are. Did you decide on a bow you like?”

Lyra

Lyra removes the case from her backpack and places the remainder of the bar inside. She chooses the bow that seems most appropriate for Frantiska, strings it, and tests the draw. “This one.”

Winona

Winona smiles, “Great, let’s go kill some demons!” Rye looks considerably less enthused.

GM

The smith then turns over the painting, carefully opens the frame, removes the canvas, and hands it to Lyra. “Please come back any time, Miss.”

Lyra

Lyra places the bolt cases in her backpack, but keeps the bow and quiver easily accessible. At Winona’s outburst, she recalls a winged hyena throwing of Teldicia as the pack surrounds Frantiska, knocking her to the ground and tearing out her throat. Lyra fights back tears as she rolls up the canvas and heads out the door. Outside, she pulls her hood up, no longer able to contain the wracking sobs, but not wanting the Sisters to see her like this.

From the silversmith’s, it was a short walk to the clerk’s office. Too short, Lyra thought. She stood outside for a moment trying to regain her composure before opening the door and heading inside.

Winona

Winona and Ryesha stop on the way out to look at a few pieces of jewelry, “Come on Bunny, we need to keep an eye on that girl. She has a way of coming and going quite suddenly.” They jog out of the store and across the street to the Council Hall. “Hey Lyra dear, were there any other errands you needed to take care of after talking to the Council? Rather than following you around all day, maybe we could knock a couple things off your list?”

Lyra

Lyra sniffles again and looks up, her eyes red and watery. “Oh. Yes. Um.” She focused on her breathing. Deep calming breaths. “We need food that travels a bit more … safely … than glass jars of pickled vegetables. Maybe some dried mushrooms and dried vegetables? At least two sets of extra clothing. Maybe a scroll case we can put this canvas in. And a boot sheath for the dagger. Is there anything else you can think of that we’d need? I’m not sure how long it will take us to catch up to the cart on foot.”

Winona

“Well, dearie, I think I can remember all that. Would you like Rye and me to go fetch those things for you? We could just ask Ian to open a tab.”

Lyra

“I … yes, that would be good.” Deep breaths. “I’ll meet you there as soon as I can, then I can pay and we’ll be on our way.”

Lyra shrugs off one backpack strap and fishes out the box. Leaning over it so her cloak obscures it from passersby, she takes out the gold bar, and places the box back in her backpack. “This should cover most of it.” She slips the heavy bar to Sister Winona. Three more slow, deep breaths, and she opens the door to the clerk’s office, hand trembling. Time to face the council, and likely, her mother.

Lyra was almost relieved to see her mother sitting at the clerk’s desk. She waited quietly as a haggard man with a bandage wrapped around his head and over one eye and a makeshift sling on his left arm finished his paperwork. After he left, she approached the desk. “I have a report for the council regarding the undead in the area.”

Faelana finished writing a note in the large book in front of her. She looked her daughter over head to heels, noting the fraying edge of her cloak, the dried too-dark mud on her boots, her tangled hair, her reddened eyes, the elven bow and quiver of arrows, the sword at her hip, and most importantly, the protective spell still in place. “A written report is sufficient in such cases.” She hands her daughter a form to complete. “I presume this is regarding the matter you mentioned this morning, Lyrathwen?”

“Yes, Mother.” Lyra took the form and sat down to recount the events from both passing the graveyard and the attack on their camp.

“Mr. Leitch’s position as Herald is unfilled if you wish to reconsider this nonsense.”

Lyra hesitated. “No. I’ve accepted a commission and I will see it through.”

“Very well,” Faelana replied, although her tone indicated it was anything but. “You will need another form for reporting the Baatorian iron swords.” Faelana narrowed her eyes disapprovingly at the sword on her daughter’s hip. “I shall examine it to confirm your suspicions.”

Lyra carefully drew the sword, and handed it to her mother hilt first, then picked up the indicated forms. Faelana’s brows furrowed as she turned over the sword, not at all liking what she saw. “You said there were two others?”

“Yes, Mother. It’s all in the report.” Lyra had to keep pausing her writing because her hands were shaking too much. Lyra placed the completed papers on the desk, and resheathed her sword.

Faelana took both sets of papers, and made some notes in her tight, precise handwriting. “There is a reward for information regarding the undead. Wait here.” With a swirl of skirts, she disappeared into the other room. Not long after, she returned with a few gems and a scroll.

Lyra accepts the bag of gems and the scroll. She checks its contents before tucking the bag of gems into her belt pouch. A fire opal, two agate, and a chunk of jet with pyrite inclusions. “Do you know what’s on the scroll?”

Faelana raised an eyebrow as she returned to her seat at the desk. “Two Restoration spells. Do make an effort not to need them.”

Lyra could only nod in agreement. “I will make every effort to return from Melvaunt safely, Mother. I … I should be going. We’ll want to be well past the graveyard before it starts getting dark.”

The door was closed and the sound of the chime fading before Faelana could ask who ‘we’ happened to be.

Winona

Winona and Rye hurry across the plaza and behind the Training Hall to Ian Cockburn’s Grocery. A small bell rings as they enter, barely audible over the clanking of Winona’s armor. Rye bounces into the store behind her. The face of the young man behind the counter goes white at the sight of the heavily armed and armored priestess. “Sisters!” he says with false cheerfulness, “What brings you in today?” He wipes his hands on his apron and starts to come around the counter, “Surely you’re not holding last night against me…”

Winona glares at him over the rim of her spectacles, “Don’t worry Ian, you won fair and square last night. We’re here to give you more money, not take it back.” She walks up and lays the partially chiseled gold brick on the counter. “So, can we get some service?”

Rye looks at him a little sideways. “I don’t know Sister Winona,” she squeaks, “I still don’t believe he just happened to pull that king…” She crosses her arms and furrows her brow, trying, quite unsuccessfully, to look intimidating instead of just cute.

Seeing the gold, the grocer immediately snaps to attention, all business, and not wanting to anger the volatile priestess. “Of course, what can I get for you?” he says, completely ignoring Rye, who was obviously the more attentive card-player but the less obvious threat.

Winona leans against the counter, clearly expecting to be waited on when flashing that kind of cash. “Just a few things Ian. Some vegetables for the road, dried, not canned, a scroll organizer, a boot sheath for a dagger, and…”

Rye cuts in, “And scissors, needles, thread, four yards of silk, the dark blue stuff there, ten yards of canvas, ten yards of linen, ten yards of flannel, and a yard of lace,” she says decisively. “Oh, and four yards of Santolin if you have it.”

Ian grabs a crate from the stack beside the counter and begins gathering up the listed items, “What sort of provisions did you have in mind, and how much?”

“Oh,” Winona follows him around the store, “How much for those mushrooms?”

“Eighty gold a pound,” he says.

Her nose screws up and she adjusts her glasses, “Eighty? Well, how about the beans, those green ones? I think there are eight of us that will need fed.”

“Three gold a pound.”

“Give us all of those then.”

Ian raises an incredulous eyebrow, then shrugs, thinking better than to question someone with a flail with a head larger than his own, even if it is obvious that they have never cooked in their life. He bags up all of the green beans, almost five pounds worth and puts them in the crate, with the other smaller items.

“Oh,” Winona says, pointing at a large, round red thing amidst the fresh produce, “What are those?”

“They’re called tomatoes.”

“Can I get a pound of those too? They look delicious.”

Ian carefully stacks a few tomatoes on top of the other things in the crate, then sets it on the counter. He and Rye disappear down one of the isles and, after a few minutes worth of snipping sounds, return with his arms loaded with several bolts of cloth. “Anything else I can get you, Sisters?”

“Rye?” Winona asks.

“Nope.”

Ian begins pointing at the items collected, whispering under his breath as he counts and calculates, then says, “That will be eighty-seven gold and four pence.”

Winona looks at the mostly intact gold brick on the counter. “Keep the change,” she says, gathering the crate in her arms. “Rye can you handle all that cloth?”

“Yep!” The halfling squeaks happily, scooping up the stack with her arms.

As they exit, Rye, barely able to see over the tall stack of cloth, says cheerfully, “I’m going to make Miss Lyra the prettiest dress EVER!”

Winona and Ryesha come hurrying across the square with their burdens. Seeing Lyra exiting the Clerk’s Office, they make their way there, “That was short, Dearie,” Winona observes. “Council session let out early? We were all set to find a bench and wait a few hours.”

Lyra

Lyra shakes her head. “Apparently intelligent undead aren’t worthy of the council’s considerations in person. I had to file a report. Did you get the … food?” Lyra trails off as she looks at the giant pile of canvas, silk, linen, and … is that lace peeking out?

Winona

Seeing Lyra staring at her, Rye peeks over the pile and pipes up, “They didn’t have any nice dresses, so I bought stuff to make you a few…”

Lyra

“I’m surprised you could afford all that given how much the mushrooms ought to cost. I don’t suppose there’s any change back from that gold bar? Do you have the scroll case and boot sheath? Once I get these put away, we can be on our way. If we follow the river, I … know a shortcut … that would get us past the graveyard and castle safely.”

Winona

Winona looks sheepish, “No change, sorry, and we couldn’t afford the mushrooms, but I got these toe-may-toes, which look tasty. Why would you head by the graveyard anyways?” She says, quickly changing the subject, “That’s on the west side of town. Aren’t you headed to Melvaunt?”

Lyra

Lyra tried to visualize the path they’d taken the previous day. “We left on that side of town. Is there a better route to overtake the cart?”

Winona

Winona points to the east, “There is the bridge right at the end of Old Wall Road. We’d have to go by the Temple of Xvim, but that’s the way most people go.”

Lyra

The Temple of Xvim. Lyra wasn’t looking forward to seeing what kind of reaction they would have to the sword at her hip. “Then let’s take that way. Just stay close to me. If there’s trouble I don’t intend to linger.”

Lyra’s eyes went wide as she considered the implications of the sword — and how it was acquired. “Brother Rant publicly executed one of the Xvimlar yesterday morning. And you both look very….” Her hand gripped the bow tightly. Both priestesses looked splendid in their white robes. And obviously followers of Tyr. “They likely won’t be happy about that. You’ll be in danger, moreso than usual. I … I can get us past the temple, and probably past most of the rest of the way out of the city.”

Winona

Winona shrugs, “Whatever you like Dearie. They may be evil bastards, but they are less aggressive around here than one might think. The Council keeps a heavy guard on this side of the bridge, and the Xvimlar keep their own on the other. Merchants come in and out that way all the time, as do adventurers, and even a few of our order who want to proselytize to the people living on the other side of the river. The worst that happens to most of them is just having to pay a bribe to get across the bridge. Actually, to tell the truth Dearie, the Xvimlar are something of a civilizing influence over there, a little on the ruthless and tyrannical side, but they keep the orcs mostly in check.”

Lyra

Lyra’s eyes narrowed, her anger almost palpable. “There’s nothing civil about the orcs we took these swords from. The only thing we arrived in time to save Ellen from was death. Let’s just get this over with.” She spun on her heel and strode off before stopping abruptly. “Er. Which way to the bridge from here?”

Winona

Rye points a shaking finger, “That way,” she squeaks. Winona hefts the crate and leads the way.

Lyra

Lyra follows close behind the two priestesses, entertaining thoughts of how best to deliver a Xvimlar bribe when she wasn’t carrying much besides trade bricks. Most involved acceleration due to gravity.

GM

The walk to the bridge is short, only three blocks north of the Training Hall and a block east of the Parkside Gate where you first made your way into the slums. The bridge is a large and ancient-looking affair—a single high arch of heavy stone five-hundred feet long, spanning the river with room for a large barge to pass beneath it, and decorated with crumbling statues of long-dead lawmakers. The river-side wall, a remnant of the old town, is breached by a massive iron-latticed gate, and guarded by ten soldiers bearing the crest of Tempus, god of war, whose temple lies just across the street from the bridge. Towers on the temples of Tempus and Gond sport large catapults that are aimed towards the bridge, ready to repel any assaults from that direction.

As you approach, laden with goods, the guards eye you warily. One, seeing the sword at Lyra’s belt snuffs distastefully and moves to open the gate, apparently much less concerned about those going than those potentially coming.

Winona

Winona smiles at the guards, “Having a nice day boys?” She walks through the gates, not really waiting for a reply. Sister Ryesha bounces along at her heals. “So, miss Lyra,” the halfling jabbers, “I’ve never made an adventuring dress before. Santolin seems the ideal fabric, but are their any special features you would like? Should it have pockets? Split skirts? Maybe an armor-plated bodice?”

Lyra

Lyra smiles at the energetic halfling. “I’ve never needed an adventuring dress before. Pockets sound like they would be useful. I don’t think I’d need armor, with the spell Mother cast. A split skirt might be useful, but…” Lyra blushed. “I’m not sure my mother would approve. The color is lovely though.” Lyra tensed as they crossed the bridge. “There were shrieking fish in the river at the weir. They knocked Frantiska in, and we were barely able to save her.”

Winona

“Llamhigyn-y-dwr? Waterleapers. Yeah, they show up pretty often in the river, or so I hear. I’ve only seen them once or twice, but I’ve never heard of the jumping up as high as the bridge here.” Winona walks calmly over to the edge of the bridge and peers over the side at the black water running beneath it. “All sorts of weird things come out of that water, and nothing friendly or edible. No one has detected any magic about it, but I wouldn’t be surprised if there is some old gate to the Styx or worse up on Sorcerer’s Island. Especially given your recent findings.” She spits into the water far below, then resumes walking across the long bridge, keeping her eyes open for stray arrows—though it is early in the day for such. “It is already clear that diabolists were out in force here in Phlan at some time in the past.”

Lyra

“Yet you’re following me to Melvaunt. The cart is slow going, so we should be able to catch up. Unless we’ve gotten ahead of them by going this way….” But they’d had to stop. Tears started welling again. “I can look for signs of the wagon on the road, but it … it looks busy enough that might be futile.” Foot traffic on the bridge was busier than she’d imagined. But the ports were closed, and trade must go on. She looked over the far end of the bridge, trying to judge how quickly people got through the far side.

GM

A make-shift barrier has been constructed at the far end of the bridge, a felled, coniferous tree, it’s needles long gone but with a few branches still intact, has been laid across the entire breadth of the bridge, supported by the two of the statues. A pair of orcs stand in front of the barrier, hauling it aside to allow travelers to pass. A man clad in banded armor covered with a tabard depicting the green and black fist of Xvim, his face hidden by a large helm, stands in the center of the bridge, just ahead of the barrier, taking coins and other offerings from those passing through the crude gate. Already today they seem to have acquired a substantial amount of goods from the passersby—weapons, cloaks, foodstuffs, metal ingots, and other items—which have been heaped in a pile to one side of the bridge.

Lyra

“Should I be worried about how they’ll react to the sword? You should probably do the talking when we get to the gate. Xvimlar have been nothing but trouble since I arrived.” Given her youth, Lyra looked more petulant than angry.

Winona

Winona rattles the flail across her back suggestively, “We’ll just have to see how it goes, Dearie. There are only three of them. If they cause any trouble I’m sure we can trouble them back.”

“Ummm, Sister,” Ryesha squeaks, “is getting in a fight with them really a good idea? There is a law against brawling in the streets…”

“That law ends at the gates behind us, Bunny. I don’t intend to pick a fight, but if the Xvimlar are bothering Miss Lyra, then we’ll be sure to make them stop, one way or another.” Winona smiles at Rye, then walks on towards the make-shift gate.

Lyra

Lyra shook her head. “I wasn’t the one in danger. We kept having to stop them from hurting people. Did Brother Rant tell you how we met? He was lying in the street in the slums, his robes almost as much red as white, with orc lepers holding bloody knives standing around him talking about Mace. Even after receiving healing he could barely walk.” So I did what was necessary. Shaddup and Donovan couldn’t carry him. Lyra tried not to think about how handsome he’d looked in his armor and robes the next morning as they approached the gate guards.

GM

As you approach, the two orcs barely look at you. One stands up strait by his post, clearly trying to look officious, but yawns widely. The other leans casually against the make-shift barrier, munching on a pear taken from their pile of “tolls”. The mail-clad Xvimlar, however, turns to look strait at you, his eyes barely visible through the visor, scan over the three of you, finally settling on Lyra’s green dress, dark cloak, and then the sword at her waist. He waves a hand and says something unintelligible to the two orcs, who immediately jump to attention and slide the gate open. The three of them stand out of your way—in fact they stand well out of your way—and wave you through.

Winona

Winona walks cautiously past the orc guards and gives Lyra an appraising look, just now really noticing her choice of clothing. “See, perfectly reasonable…” She tries to look casual, but slightly quickens her pace to get off the bridge faster. “The road goes strait out of town from here,” she says, “but this section of town is crawling with thieves, orcs, and Xvimlar, or so I hear. The last, it seems, are the ones we should be the least concerned about.”

Ryesha follows quietly on their heels, her normally bouncing step considerably more sedate, her face ashen, and casting furtive glances at the heavily armored man twice her size.

Lyra

Lyra barely had to break stride as they scrambled to clear her path. They’re not afraid of me, they’re afraid of what the sword means. Once they were well past, she looked around for a likely spot out of sight.

“I intended to bypass most of the town, although I’d rather be slightly less obvious about it. Here, around that building and we should be fine.” She put a hand on each priestess and steered them towards a likely piece of rubble.

View
Chapter 2: Handle With Care: Part 8
In which the party learns to cope with the adventuring lifestyle...

Lyra

Less than an hour after going to bed. Lyra drags her sleeping bag and blanket out of the wagon. She laid out her sleeping bag and sat down on top of it, huddled under the blanket with her back to the flames, watching the forest.

GM

Staring into the darkness, the fire warming her back, Lyra nods, then begins to doze off.

Lyra jolts out of bed. Her bed. In her room in Waterdeep. Tall, strong walls around her. Her door locked. She looks around in confusion.

Not bothering to pull her dress on over the chemise she’d slept in, she strides over to the bookcase. Her favorite is still there, with its rich illustrations. She takes the book and sits on the bed, flipping it open. The illustration of a dragon is so detailed its eyes seemed to follow her.

She throws the book across the room.

As the book hits the wall, there is a heavy thump at the doorway. And then another. No, no, this was home, it’s supposed to be safe. At the third thump, she runs over to the bookcase to tries and push it in front of the door, but only manages to knock the books off.

Thud.

Thud. The door creaks with every strike. She puts her back against it to brace it, but black water begins to seep in from underneath. She can’t remain there, lest it touch her.

There are the curtains but no high window where there should have been, only strong stone walls. She tears down the curtains and throws them down to staunch the flow of water under the door.

The wood begins to crack with each strike. She crawls under the bed, as she did as a child.

With a final mighty crack the door gives way. Black water pooling around the figure standing there…

With a stifled scream, Lyra snaps awake and stares into the darkness, breathing hard, her heart racing. The air is still and cold, quiet save for Donovan’s snoring echoing from under the wagon. The fire has burned low without her tending it, and everyone else remains asleep. Three battered corpses lie by the edge of the clearing, unmoving…

Lyra

A calm, disciplined mind is your armor, Lyrathwen. Concentrate. Think of the safest place you know and picture yourself there. It felt like an eternity before her breathing slowed, the panic rising again with each tiny sound. No one else stirred. Had she fallen asleep on her watch?

Lyra rubs her eyes and gets up to stoke the fire, still half keeping an eye on the undead as if they might rise again at any moment. Before sitting back down, she paces around the camp twice, once with her human sight and once with her elven.

Donovan

About an hour before dawn there is a thump, followed by a groan, as Donovan wakes up, once again forgetting that he is underneath a wagon. After another minute of groaning, he crawls out from under the wagon, dragging the tarp, his bedroll, and his pack, which he had been using as a pillow, behind him and mumbling, “Well that was a bad idea!” He drops the tarp as close to the fire as he can get with Hrud, Rant, Teldicia, and Lyra already there, then goes to the back of the wagon, extracting the shield, scrolls, and other suspected magical devices as quietly as possible. Returning to the fire, he sits down with the collected junk laid out in front of him and wraps his bedding around himself against the morning chill. “G’morning Lyra,” he mumbles, “I’ve got this watch, you should try to get another hour or two of sleep before we head out.” He pulls his spellbook from his pack and begins flipping through it, looking for the spells he will need today.

Lyra

Lyra’s eyes looked red and tired as she nodded at Donovan in greeting. She wrapped her blanket more tightly around her shoulders before addressing him in elven. «I’m not sure if I nodded off and had a nightmare, or if something tried to attack my mind. I remember my safe place from my defense training, something pounding at the door as black water seeped in beneath it. Just as the door shattered to splinters, I found myself back in camp. I patrolled but saw nothing, yet I can’t quite shake the memory of it.» Huddled beneath the blanket trembling, Lyra looks far younger than her sixteen years.

At precisely dawn, the wind picks up abruptly. “Lyrathwen Aletheil Beragaion, I have been sick with worry.”

Lyra stirred, her eyes red and tired, memories of a tower with a dragon painting, its lower level full of black water full of skeletons fading. She covered her mouth to stifle a yawn. “Good morning, Mother.”

“Are you safe?”

More whispers on the wind. “Did you sleep well?”

“Hardly at all. We saved a girl in the slums from rapers, bought supplies and weapons, crossed the black river, raided a dragon’s tower, and were attacked by undead during the night.” Lyra straightened, trying to compose herself. “I have important information that the council needs to hear. Would you be able to convey it? Firstly, Mace is arming the Xvimlar with swords of an alloy originating on Baator. And secondly…

There was no sign of life in the graveyard as we passed, not even insects and grave-worms. Lady Frantiska insists that it is full of pervasive evil, as if the ground itself is plotting ‘foul deeds’. The grass is blackened, and the ground mounded as if things forced their way out of the ground. We were attacked in the night by a skeleon, a zombie, and a wight. Even after the zombie had its limbs and head chopped off, the head rolled up and said “We are for you. We will be back…” Donovan smashed it to bits in panic after, and I’d felled both skeleton and wight. I dropped the skeleton right on its evil smirking face.”
For the first time in her life, Faelana did not know what to say to her daughter.

Hrud

Hrud woke, sooner than he wanted, to the sound of the others stirring around him. He felt like his old self; if the barbarian were given to introspection, he might have realized how disappointed that made him feel.

Rolling up his bedding and securing what little belongings he had to his horse, Hrud sat down on the low wall surrounding the campsite and ate his breakfast in silence, avoiding eye contact with anyone, for fear that they felt like talking.

The events of last night kept playing over and over in his head: Frantiska kissing him had been completely unexpected and thrilled him, even as it robbed him of his newfound abilities, leaving him feeling … impotent. But she had use some kind of healing magic on him, meaning that the source of that power – the river? – was harmful in some way.

But the kiss … Hrud had only been kissed once or twice in his life; occasionally one of the women in his people would find him amusing for a little while; soon enough, though, they wanted him to disappear. It was like people could only stand to be around him for a little bit before his very presence became an anathema.

And then Lyra’s words echoed through his thoughts. The accusation, and the look on her face as she said it, haunted him. The worst part was, Hrud knew she was right, despite his ignorance of the boundaries he’d overstepped at the time. Hrud was not a man of subtlety, nor did he have much grasp of propriety. This was why he’d been sent to live with Skadi outside the city, this was why he wasn’t allowed among his own people – he was too stupid and too dangerous, even without the river-sludge poisoning his brain.

Hrud felt the sting of tears again, but willed them away. He’d been too tired and surprised and unprepared to resist them last night, but today was a new day.

New, he suddenly decided, in more ways than one. Every Eraka needs a tribe, he thought, and he was determined to prove he belonged somewhere.

Frantiska

Frantiska rises much later than usual and quietly goes about the business of perusing her spellbook, and brushing down and saddling Thistledown. When finished, she walks her horse to the edge of the clearing, stopping briefly by Donovan, where he sits examining the various items they have collected. “Mr. Donovan, I am sorry about the disruptions yestereve. I was planning on scouting ahead and wondered if I might take possession of Sir Guy’s sword and the scroll which contains the spell of whispering winds.”

Donovan

Donovan hands Sir Guy’s Spoon and the scroll up to Frantiska, keeping his eyes respectfully down, “If you’re riding ahead, just be careful, we’ve already established that this is not the safest place to be…”

Lyra

Lyra sullenly eats her breakfast before carefully folding her blanket and rolling up her sleeping bag and putting them in the wagon. She still has dark circles under her eyes and and keeps stifling yawns. After Teldicia wakes up and has a chance to eat breakfast Lyra approaches her. “I … something’s been bothering me since last night.” She stops and takes a deep breath before continuing. “Hrud said something that made it sound like you knew, or at least suspected, that he was a telepath.” And you speak Baatezu in your sleep, but this is more important.

GM

Teldicia goes about packing up her meager possessions and smiles, “Yes, I’ve been monitoring him since we met. Not being able to understand what someone is saying is quite annoying, so I had to make a work-around. While I was listening, it became abundantly clear that he was the source of the mental static that has been affecting all of us. It was also pretty clear that he was too dense to be broadcasting it in any intentional or malicious way, so I thought it better to not mention it,” she shrugs as if to say, my bad.

Lyra

“I’d noticed the mental static, but couldn’t pinpoint the source other that it seemed to be moving with our group based on the reactions of others in town. It seemed to go away after Frantiska had been de-cursed, so I hadn’t even thought to associate it with him.” Lyra blinks, not sure she heard correctly. “Monitoring? Listening?”

GM

“Yeah, I can’t ‘mind-talk’, as Hrud calls it, like you can, but I can listen to people’s thoughts. Only surface-thoughts, mind you,” she says apologetically. “I can’t probe anyone, but it does let me get the gist of conversations, tell how many people are around, recognize when something weird is going on in their heads, that sort of thing.”

Lyra

And with no spell components, no less. Handy. Lyra smiles, but looks genuinely concerned. "Please be careful with it. I’ve heard using it around things like that— " Lyra gestures to the shattered ruin of the wight “—can be highly unpleasant or even dangerous.”

GM

“Yeah, my progenitor drove a few people insane that way, or so I hear.” She gets up and throws her bag into the back of the wagon, climbing up after it.

Frantiska

Frantiska takes the items and leaves. As soon as they are out of the clearing, Frantiska turns Thistledown towards the south-easterly road and gallops away at top speed. “What do you think Thistledown?” she says outloud as they ride, as much to herself as to the horse. “Was it a mistake to come to this place? Was joining these people the right decision? Can we really trust them?” She ducks her head to avoid a branch and rides on, letting her body be lulled into relaxation by the familiar rhythm of Thistledown’s stride. “The little girl, Amara, is clearly up to something, though I can’t imagine what. The barbarian, while seeming honorable enough, and apparently curious about Selune, has no respect for personal boundaries, and clearly doesn’t understand his own powers. Mr. Donovan is level-headed, but I dislike the way he looks at Lyra, Teldicia, and myself, or really any woman for that matter—he has a wandering eye about him.” Feeling she is sufficiently away, she slows Thistledown to a canter. “Teldicia is clearly hiding many things. She is definitely no elf. The Tyrran should be a known quantity, as Tyr is said to be very narrow in whom he will accept in his priesthood, and yet he has shown no inclination to rein-in the others. Lyra seems to be the best of them, at once competent and naive, but she is still young, and therefore unpredictable.” She pulls the horse to a stop and looks around cursorily, “At least these people show an interest in our quest, but they are also clearly motivated by profit. We were almost killed three times yesterday, Thistledown, does it really serve our queen and the goddess for us to be here?”

She tugs unconsciously on the reins, turning Thistledown in circles, mimicing her own indecision. “What do you think, Thistledown? We saved a girl from death yesterday, but not from her worse fate, we almost drowned, and our valor broke in the face of the walking dead. I’ve spent a century training for the life of the quest, but one misstep nearly killed me, and one look at that those rotting corpses scared me enough that I abandoned my new companions.” As her rage mounts she pulls harder on the reins, making the circle tighter and faster, and pounds angrily on her leg with the other hand. “Damnit Thistledown! What do I do!” She finally notices what she is doing, relaxes her grip on the reins, and begins to sob.

Donovan

Donovan climbs up into the drivers seat of the wagon after putting away his books and hitching up the team. “Ok,” he says, sounding exasperated, “can anyone else here Not read minds?” He wiggles around a bit to try to get comfortable on the bench. “Do we need to set some ground rules for interaction?” he uses his herald voice, as he likes to think of it, projecting to be heard by everyone in the clearing. “I know we all just met and we’re new at the adventuring thing, but certain baselines of trust need to be established. Getting at least verbal consent before reading people’s thoughts, talking in their heads, or otherwise violating their privacy seems like a healthy minimum…” He sighs and whips the oxen, and tugs on the reins a little too hard to turn them around, almost falling out of his seat when they jerk into motion. Once the team is steadied he continues. “I know we were all a little traumatized by yesterday’s events, but I suspect that’s going to be our new normal. We should at least make sure we feel safe with one another. So, do we need to have an airing of grievances when Frantiska get’s back? Are there any other ground rules that need to be established in order to have a smooth working relationship?” he looks around expectantly.

GM

Brother Rant grabs his bag and leaps on the back of the wagon as it turns away. He hurriedly translates Donovan’s concerns for Hrud, then chimes in. “Phlan is a dangerous place, you all knew that before you came. For my part, I am grateful to you all for my life, and offer that in your defense. You have learned quickly to fight well together and have defended each other, despite your youth or inexperience, and there is little more that I could ask for from comrades in arms.” He stows his bag and sets his mace and one of the crossbows, loaded, near the back opening of the wagon. “For my part, I have no grievance with any of you, and you are free to use whatever means you think is appropriate to communicate with me. Likewise, as invasive as it may be, given the nature of our work, I welcome the use of any tools you may have to aid in our coordination. I also thank all of you for considering these things, many wouldn’t. Your concern for each other’s feelings does you justice, and Tyr smiles on that.” He sits down, his feet dangling off the back of the wagon, looking relaxed, but with the weapons in easy reach. “I pray that the rest of our journey goes more smoothly…”

“Yeah…what he said.” Teldicia shrugs apologetically again, “I’ve got no problem with you being in my head, Lyra, or you Hrud, and I’ll try to stay out of your heads unless necessary. I do ask that you make sure not to let me sleep through another fight…it sounds like I missed all the fun…”

Hrud

Hrud returns Donovan’s pointed look with a blank one of his own until Rant translates, at which point the barbarian rolls his eyes. “«The mind-talk is gone. Frantiska took it.»” Turning his pony around to take up a rear-guard postion, the barbarian mumbles something that only the cleric manages to hear, “Sing wong iku cemburu.”

Lyra

Lyra curls up under her cloak, hugging her knees and staring at the tips of her boots. Her voice is strained and quiet, as if she’s holding back tears. “This is why I’m not supposed to let people find out I’m a telepath.”

GM

As Donovan yanks on the reins and whips the oxen they try to turn quickly as indicated, only to realize that the harness does not allow anything nearing that level of maneuverability. The wagon lurches and starts to tilt sideways, rocking off of two of its wheels…

Lyra

“However, Hrud pretty clearly has latent abilities. I sensed psionic interference in town last night, although I’d misattributed it to other sources, and that well predates the river incident.” Lyra paused as the wagon lurched into the turn. “I might be able to help teach him to control…” Lyra yelps in surprise as the wagon suddenly tilts and scrambles for purchase as she starts to slide down towards the other side of the wagon.

GM

There is much rattling and crashing as the wagon upsets, the carefully stacked statues and goods topple from their purchases, crashing into the canvas sides of the wagon and ricocheting around the hold. Lyra, grabbing hold of one of the bows, finds herself briefly dangling above the debris as it crashes past her. Brother Rant is thrown from the back of the wagon, landing face-first in the mud. Amara goes hurting in the opposite direction, right past Donovan and Teldicia to land on the tongue between the two yoked beasts. Luckily the tongue and yoke hold without breaking, and the wagon settles back onto all four wheels as the oxen complete the turn. Amara and Rant sport some minor bruises, but there are no injuries otherwise. The only significant damage is to the jars and crates which held your stores of food, which have been almost completely smashed by falling statuary.

Lyra

Everything was ruined. Lyra starts sobbing.

Donovan

Donovan curses under his breath, lets go of the reins, and reaches down to help Amara back up. “Ok,” he says with a sigh, “does anyone know how to drive for real?” He sets the brake and goes into the back to help clean up as best they can. He grabs the shield and uses it like a shovel to start scooping up chunks of broken glass and spilled vegetables and dump them outside.

Lyra

Where it had fallen near the food crate, the Simbul seemed to be lying in a pool of strawberry blood. Lyra was thankful the vials of holy water were still in her belt pouch. “Since we have ropes and tarps, we might be able to secure the statues a little more effectively. Is there anything else fragile for which we need to more carefully consider storage?” Lyra looks concerned as the muddy cleric climbs back in the wagon. “Are you alright, Brother Rant?”

GM

Brother Rant shrugs, “I’m fine.” He grabs the statue of the Simbul and heaves it upright. “Donovan,” he says, “if we don’t know how to drive, we might take turns walking ahead of the animals to lead them…”

Donovan

“Sure, It’s not like Mr. Brisket and Sirloin can move that fast anyways.” Donovan tosses another shieldfull of junk outside and then starts looking at the statues. “If we can push all the statuary up against the sides we could lash them to the poles that hold the canopy.”

Hrud

Hrud walks his pony over to the wagon, “«Maybe I should drive».”

Donovan

Donovan listens to the translation then yells, “Sold!” He gestures for Hrud to take the driver’s seat, then goes back to cleaning up,

Hrud

Hrud stows his gear under the driver’s seat and ties his pony off at the back of the wagon. “«Whenever you’re ready.»”

Frantiska

As everyone works to clean out and right the wagon, Frantiska comes riding back into the clearing. She shakes her head as she looks at the clearly upset oxen and the mess and activity in the cart. Seeing Hrud climbing into the driver’s seat she rides up beside him, “Hrud, aku minta maaf tentang semalam. Apa yang saya lakukan adalah sebuah kesalahan. Mari kita tidak pernah membicarakannya lagi.” Hoping that she conveyed her meaning properly she turns Thistledown back towards the road. “Lyra, the road looks clear for the next few miles,” she looks at the sky, “it should be a clear day today, hopefully we will make better time.” She rides out a head and waits for the others to be ready to leave.

Hrud

Hrud is so shocked when Frantiska speaks to him, that he utterly fails to glean the meaning behind her words. However, her tone was not one of animosity, but reminded the barbarian of a focused merchant, ready to do business. If elves were anything like his own people, Hrud doubted they would be discussing the insanity of the previous night anytime soon, which he was perfectly fine with.

Lyra

Lyra looks up from the knot she’s tying, sweat beading on her forehead. “Thank you for checking, Frantiska. We should be nearly done securing the cargo.”

Frantiska

As Frantiska waits for the others, the throbbing pain in her forehead returns. She rubs her temples and looks around impatiently. Not again! she thinks. As the throbbing builds, her vision blurs slightly, small white dots, like tiny starbursts, dance at the edge of her vision, along the horizon. She blinks, rubs her eyes, and looks around. Strangely, the dots move, seemingly of their own accord. She looks around, trying to follow them, and sees them collecting around Lyra, as if attracted to her, until Lyra is entirely outlines by the things. She blinks again—the specks disappear and the pain subsides slightly.

Shaking her head in confusion, she stretches, pats Thistledown’s side, and checks the many swords now collected on her person, making sure everything is ready to leave for real. As the pain and the dots return, she looks around, trying to watch how they move and wondering if they mean anything…

GM

Frantiska sees the dots congregate again around Lyra, but also around Teldicia and Hrud. The specks around Hrud seem fainter than the other two, but also seem to pulse in time with her headache.

Donovan

Donovan tosses one last egg shell out of the cart, double and triple checks the new moorings on the chariot, and takes a seat on the back of the wagon by Brother Rant. “I think we’re all ready to get moving,” he looks up at the sky, “and only two hours or so behind schedule.”

As the wagon jostles back into motion he pulls out a couple of the items he was identifying. “Brother Rant, Frantiska, Hrud, which of you would like this shield? It has the power to turn anyone who strikes you into a friend. This ring is also pretty neat if anyone wants it. It can allow you to move without leaving tracks and to see invisible creatures and objects. It also appears to have some other abilities that could be unlocked if you were willing to shove your hand into a burning funeral pyre…not that I would recommend such actions. I’ll probably hang onto these other scrolls.” He holds up Yargrund, bathing the interior of the wagon with light, “Also, this hammer is awesome, it lets you speak dwarvish. I have no idea how to fight with something like this though. I think everyone has a magic weapon already, so whoever wants the hammer can have it. Otherwise I’ll just stash it up front in case we meet a dwarf.”

Hrud

Hearing Rant’s translation of Donovan’s descriptions, Hrud asks if he could carry the ring. “«Sounds useful for hunting.»” They ride along for a few minutes more before another idea finally germinates within his skull, “«Anybody here speak Dwarf – without the hammer?»”

Lyra

Lyra rubs her head. Of course they’d all stop not talking to each other just as a headache was coming on. Everything seemed so loud. “I can pick out bits and pieces, but not necessarily the whole meaning.”

Donovan

“Sorry, I have a few friends who are dwarves, like Jerome, but I never got around to learning their tongue.”

Frantiska

Frantiska rides ahead of the group, trying to keep pace with the much slower-moving wagon, though this clearly bothers Thistledown. The spirited filly occasionally shakes her head in frustration and prances nervously. Frantiska finally gives the horse its head again, letting her run forward several hundred yards, then turning back and riding around behind the wagon. As the sun moves higher into the sky she finds that she has to squint, the light only adding to the pain in her head. Despite it turning into a warm day, she pulls the hood of the thick black cloak up over her head and suddenly finds herself rearing for a fight as the cloak sends images of glorious battle into her already compromised mind. Still, the mental noise of the cloak’s intrusion is less painful than the light, so she keeps the hood up. Overhearing Donovan’s talk of magic items, she rides a little closer and speaks up, “Mr. Donovan, I usually prefer to keep my hands free for shooting, but, lacking my bow, I could certainly make use of the shield. If I am going to be fighting hand-to-hand, I would not frown upon the added protection.”

Lyra

Lyra peeks her head over the chariot. “I could make a supply run for replacement food, clothes, and another bow if needed, but I’d have to find the wagon again, which would probably involve getting that information from someone here, unless I wait for us to stop. I could turn in the information about the undead to the council while I’m there, I suppose. And unload as much of this stuff as I can carry with me — which isn’t much, maybe twenty pounds.”

Donovan

Donovan nods, “That doesn’t sound like a bad idea. So what do you need to get a fix to come back?”

Lyra

Lyra looks sheepish. “It would require mentally contacting one of you, then either using Mindlink to ask you to send me a mental image of your current surroundings, or Sight Link to see what you see directly. Then based on that, I calculate where I’d need to come in based on the position of the wagon at the instant of translocation. Mindlink is significantly less intrusive, since the recipient only transmits what they wish to.”

Donovan

Donovan sits pondering as the wagon rolls along, “You can link with me, in any way you like.” He says this with a a strait, matter of fact tone, but with a slightly playful, suggestive gleam in his eye. “Having you able to travel at a whim and communicate at a distance is extremely useful, so I have no intention of hindering that.” He stands up and walks around the back of the wagon, holding onto the poles for support. “You should take the paintings, they’re pretty light and should fetch a decent price. Make sure you stay in the walled part of town, not the slums, and stay away from Jerome’s if you’re alone, his guards can be surly. You should try the Temple of Sune first for unloading the paintings, as the priests tend to be art-lovers. If that doesn’t work, try the school (the instructors are well-paid), Aylaran’s Silver Shop (she sometimes deals in art, but mostly metalwork and sculpture), or the market by the docks (look for the fattest most ostentatiously dressed shop-keepers). I don’t think there is a proper Bowyer in town but Aylaran also deals in some decent weapons, so you might check there for a bow—don’t trust Petroff’s, his stuff his mostly junk—cheaply and quickly made for hotheaded youngsters fresh from the training hall. You might also ask the Gondsmen, they’re good at crafting all kinds of things. Just don’t let them sell you on any improvements.”

Lyra

Lyra rubs her head again, completely missing the innuendo. “What would be the best place to enter town but not startle anyone? I’m most familiar with the temple to Tyr, but I wouldn’t want to impose.”

GM

Brother Rant speaks up, “If you transport yourself to the women’s dormitory I am sure Sister Theymr would not mind.”

Lyra

Lyra stands up and straightens her dress and cloak. She takes the strange green broadsword, but not the bow and quiver, and carefully picks up the stack of paintings. “I’ll contact you when I have concluded my business in town and am ready to return, or if there is an unexpected change in plans. I assume if I will be reporting on the undead to the council, I will be delayed for some time.”

Frantiska

Frantiska starts to say, “Wait, about the bow…” then sees Lyra vanish. She sighs. “I’m going to ride ahead again and make sure things are clear,” she says to no one in particular, though Donovan and Rant are closest. She gently snaps Thistledown’s reins and the horse shoots ahead down the road, mane, tail, and Frantiska’s hair streaming behind them.

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Chapter 2: Handle With Care: Part 7
In which the Paladin's composure is shattered...by a skeleton...

GM

With the two outriders scouting around, you are able to find a safe campsite, and have no further issues in transit to it. The other side of the bridge runs to a clearly defined, half-paved road, running through a surprisingly dense forest. About two hundred yards from the river, you find a place that has clearly been used by previous traveling parties. A side trail, wide enough for the wagon, has been cut to a small clearing, about fifty feet off the road. The canopy of the surrounding trees provides decent coverage against being spotted from the sky, though the fact that the trees seem to move more than the wind would indicate is a little disconcerting. Stones have been piled around the edge of the clearing, forming a wall about two-feet high, and a stone fire-pit in the center shows signs of recent use. There is even a small feed-plot, providing extra grain for the animals. You are kind of surprised that it is not already in use when you arrive, but, given that it is just getting dark, and is pouring rain, you suspect that most travelers would probably have pressed on into the city, probably by the more easily navigable eastern bridge. Aside from the tracks of other travelers, there are no signs of predators or or threats.

As you pull into the clearing, Rant hops down from the wagon and unhitches the worn-out oxen. Teldicia starts rummaging through the stores you purchased at Jerome’s looking for tarps, stakes, and other necessities.

Lyra

Lyra helps Teldicia dig out the tent, blankets, sleeping bags, tarp, tinderbox, and cooking supplies. “What do we want to fix for supper?”

Carrying the cookpots over to the fire pit, Lyra looks around. “If all the caravans camp in the same place, won’t those who make a living raiding them know exactly where to look for them? If we’re setting watch I’ll be of more use after a few hours of rest.”

Donovan

Donovan looks at Lyra, somewhat surprised by her travel-savvy, “A watch? That’s a good idea, glad someone thought of it. I was just planning on getting a bite and going to sleep…” He grins sheepishly. “What’s the best way to do that? There are six of us, plus Amara, and everyone needs to get some sleep, Do we just take shifts?” He goes into the back of the wagon and starts looking through the food stores. “I need close to two hours in the morning to study, prepare my spells, and identify that shield, so if we’re doing shifts I can take the last one—though I guess I could do some of that on the road if someone else can drive.”

Lyra

Lyra shrugs. “I’m not really sure about the details. Mother travelled quite a bit before she settled down in Waterdeep, and was cautious to find something off the main paths, but not so poorly travelled as it had its own dangers, on our way here. She had no shortage of warnings on the dangers of travel and being caught unaware.”

Frantiska

Frantiska scans the forest once more before dismounting,and beginning to remove Thistledown’s tack. She carefully piles her saddle and gear underneath of the wagon so that they can dry out a little, and leaves Thistledown loose to graze. She then starts scouring the surrounding forest, especially near the trunks of broad-leaf trees and low-lying shrubs for caches of dried leaves, twigs, and other potentially dry tinder and kindling to get a fire started.

GM

Desite the rain and inexperience on the part of several of you, you manage to get the camp pitched with relative ease. Frantiska manages to scrounge a few handfuls of relatively dried leaves to use as kindling, but creating a fire during a thunderstorm is still quite difficult. Finally Hurd, used to a nomadic lifestyle, suggests what his tribe often did, which is to re-pitch the tent over the fire-pit to keep the rain off. Thirty minutes later you are all huddled under the tarp around a merry little blaze. The two oxen and Hrud’s sturdy pony are tethered grazing in the glade nearby, watched over by the unusually intelligent and steady warhorse. Rant collects some rainwater and treats you to a simple, yet filling soup of chickpeas, onions, and mushrooms—the fruits of his labor volunteering in the slums. By the time supper has ended, everyone is feeling a little better—even Hrud’s headache has dissipated. After two hours the storm finally blows over and you are treated to about of half-hour of daylight before you turn in for the night, serenaded by the host of insects, frogs, and night-birds emerging after the rain.

During the middle watch of the night, Hrud is awaked by the sound of a snapping twig, startlingly loud against the sudden silence of the forest around you. The fire is still burning and Frantiska sits staring at it, appearing oblivious as if asleep despite being upright with her eyes open.

Hrud

Hrud, who was sleeping in his bedroll by the fire, takes a moment to register the noise. Then, realizing what he heard, quickly rolls to his feet with sword in hand, his back to the fire. Scanning the darkness for movement, he shouts, “Sampeyan ora dijupuk kula maneh, asu-pasuryan!”

Donovan

Donovan, sleeping on an extra trap spread out underneath the wagon so as to stay dry while also not subjecting the others to his snoring, starts awake at Hrud’s shout and hits his head on an axle. He jolts back to the ground and curls up, groaning before half-crawling, half-rolling out from under the thing. “What’s all the noise for?” he asks in drawled tones, between yawns, his eyes only half-opened.

GM

Hrud hears another twig snap, followed by the sound of footsteps converging on your camp from the south and west.

Hrud

Back still to the fire, Hrud moves to face southwest, sliding his sword into his belt and taking up his shortbow as he does so. He knocks and arrow and prepares to fire.

Lyra

The thud against the wagon axle and Hrud’s shouting rouses Lyra. She motions for Amara to remain quiet and picks up her bow, quiver and broadsword.

Sword safely on her hip, she strings her bow and tries to stay out of sight near the pile of statues in the chariot, looking out the front and rear of the wagon for signs of attacker or ally.

Frantiska

The shouting slowly tears Frantiska from her reverie. Continuing to sit, very still, on the ground, she slowly looks around, scanning the perimeter of the camp for evil.

Donovan

Donovan groggily moves over next to Hrud, “What’s going on?” he asks, then says “Oh, nevermind,” suddenly remembering who he’s talking to. He draws a small, thin stiletto from his belt and endeavors to keep his eyes open as he waits for whatever it is that has Hrud on alert.

GM

Brother Rant continues to lie on his bedroll under the tarp, though his eyes are wide open and alert and his hand is on his mace. «Friend Hrud,» he whispers, «what do you see?» In a bedroll on the opposite side of the fire, Teldicia makes a small snort and rolls over. Hrud hears more footsteps from the darkness, at least two men, maybe three, and Frantiska senses a faint but persistent malignance, an evil not strong, but so ingrained as to be instinctual, almost unthinking.

Donovan

“Ok, I heard that!” Donovan blinks a few times to clear the sleep from his eyes and try to focus his vision into the infrared. He takes a half-step forward and to the side, getting closer to Hrud and making sure his back is to the fire.

GM

To your heat-sensitive vision the woods appear teaming with life, the trees are full of sleeping birds and squirrels, you spot several nests of mice, rabbits, or similar small rodents nearer to ground level. The area where the sounds are coming from, however, contains nothing that you can see, not so much as a single mouse or drowsing sparrow.

Donovan

Donovan takes another step back, squints his eyes against the fire, and turns to Brother Rant. “There is nothing out there. Literally nothing. The forest in the area where the sounds are coming from looks like it’s completely dead. . . . . .Oh shit!” He sheaths the stiletto and almost runs for the front of the wagon to retrieve the third green sword from under the driver’s bench. “Undead incoming!” he yells, trying to make sure the girls are also awake, and confident that any element of surprise does not matter a wiff.

Lyra

At that, Lyra heads to the back of the wagon to have a look around. “Do we know what kind, and how far away?” Lyra picks up her cloak where it had been draped over a statue to dry, and carefully arranges it over her dress, the soft glow of an armor spell obvious in the darkness.

GM

On queue, three humanoid forms burst from the underbrush. The first, moving the fastest is completely skeletal, devoid of all flesh, but caked with black-mud. It leaps over the low stone perimeter and runs with swift, but jerky, strides into the clearing, a similarly mud-caked, dull-looking shortsword raised for the attack. The second runs hunched-over, its long, clawed fingers almost dragging the ground. It looks feral, its eyes blazing red, its hair long and matted with dirt, and its body covered with leathery, mummified flesh. It hops, animal-like up onto the wall and waits there, crouched and ready to pounce. The last lumbers slowly out of the trees, its bloated, rotten flesh hanging loosely from its from, a massive two-handed hammer held low, clutched tightly in hands that look like they might drop off from the weight of the thing.

Donovan

Donovan grabs the broadsword and spins, clutching it awkwardly in two hands. Not knowing what else to do, he hefts the sword over his head and charges the zombie with the hammer, since it looks like the slowest and weakest.

Frantiska

Frantiska springs to a standing position, drawing two shortswords from her boots. She leaps between the skeleton and the girls in the wagon, one silvered blade ready to block its attack and the other ready to counter. “Donovan, no! Stay close! They’re less dangerous if we stick together…”

Lyra

Lyra still grips the edge of the canvas tightly, although she no longer needed it to steady herself as she steps around the chariot. She scans the surroundings for signs of the threat. A skeleton. A zombie. For the briefest of moments, her eyes met the wight’s. The bow slips from her grip, forgotten, clattering against the chariot. She screams until her throat is raw and she’s gasping for breath.

Hrud

Hrud, perceiving the clawed, feral-looking abomination to be the most dangerous of the three, lets fly with this shortbow.

Frantiska

Standing there, ready for the attack, Frantiska stares at the skeleton, as if there is something familiar about it. Hearing Lyra’s scream, the realization dawns on her, that is my sword! It had to be, the skeleton charging at her was carrying Sir Guy’s Spoon! Suddenly the memories of the last day come flooding back uncontrollably—the girl being raped, the executions, the lecherous dwarf, the rain, the weir, the water…the black water…

She gasps, choking, striving for air. She looks at the mud caking the skeleton. The black water. She gasps. That was almost me. I was in that mud. She gasps again, so hard to breath, she thinks.

She hears Lyra screaming in the background, I…can’t…breath…

She struggles for air. She can feel the water filling her lungs, her vision going black. She gasps one more time, then lets out an ear-piercing shriek, perfectly matched in tone and volume with Lyra’s, as if in stereo. Her paladin’s composure broken, her legs buckle. She looks at the skeleton one last time…

…and RUNS!

GM

Seeing Lyra and Frantiska melting down, Amara adds her own high-pitched note to the chorus of screaming. The blaring noise finally getting through, Teldicia rolls over, stuffs her fingers in her ears, and sits up, looking around utterly confused, “؟ چه همه که سر و صدا است!” she yells, in a language that is somehow painful to hear.

Ready for the incoming creatures, Hrud stands his ground and unleashes a flurry of arrows at the feral-looking abomination. Three of the four strike home, right in the thing’s center of mass, but seem to bounce harmlessly off its leathery hide without leaving a mark of any kind.

Frantiska spins on her heels to run, but is struck in the back by the fast-moving skeleton with a strong downward stab. The point of its blade slams into her back with enough force to knock her to the ground, not piercing her skin, but hurting like a blazing iron. She slumps limply to the ground.

Brother Rant leaps to his feet, mace in one hand, and shoves his holy symbol into the skeleton’s face. “THE POWER OF TYR COMPELS YOU!” he says in a bold voice, clearly unfazed by the undead creatures’ presence. Of course, it soon becomes clear that they are equally unfazed by his.

Donovan crashes upon the zombie, swinging wildly with the magical broadsword. Despite having his head turned away, trying not to look at the disgusting, rotting corpse, he feels the blade cut deep. With a sickening tearing noise, the thing’s left arm falls away at the elbow, thumping onto the ground taking the huge hammer with it.

The feral red-eyed thing stays crouched on the wall, watching the chaos intently with what looks like a smile.

Lyra

Lyra’s scream cuts off abruptly as Frantiska slumps to the ground. “No. Not again. YOU LEAVE HER ALONE.” She staggers out of the wagon, reaching out with her powers as she moves to protect Frantiska’s prone form.

Donovan

Donovan stands there holding the sword, mouth agape for a moment, amazed that he hit, let alone severed the things arm completely. He lets out a whoop and begins singing in his best death-metal growl as he gleefully hacks at the thing again.

Dancing round the bonfire as they weave their witchery
Disembrained bodies coming back from the dead
Disembowelled hands take the brains from your head
Because once you look into their eyes
You’ll see their faces is full of worms
A heap of guts in clever disguise
Their aim to make you zombified

No! (No!) It can’t be you, you’re dead! (Dead!)
No! (No!) You can’t bury me, I’m alive! (Alive!)

Lusting for treasure and killing for wealth
Enslaving the natives and toasting your health
Drums of the voodoo gods are sounding out in the swamp
Resurrection ritual, it’s you that they want
Once you look into their eyes you’ll soon become a ghoul of gore
Zombies teach cannibals to be afraid
They’re cruel like never before

Approaching the plantation at the setting of the sun
Now you’ll see before your eyes what voodoo rites have done
Retiring to your mansion to count your wealth once more
Fingernails will scratch the pine as you’re throwing back the door to say…

Frantiska

Frantiska feebly tries to crawl away, clawing at the dirt with her fingernails, but finds she does not have the strength. She croaks quietly, “Help…the water…drowning…can’t…breath…must…escape…”

Hrud

Hrud drops the bow, frustrated that his arrows had no effect. Drawing the Fang of Mace from his belt, he stalks over to the smirking creature and, with a mighty roar, swings with all his might.

GM

There is a shudder in the ground beneath the skeleton as bits of dirt and sod vanish to be replaced by a doorway to nothingness. Lyra and Rant get a brief glimpse of the ground far below as the skeleton plummets through the hole, tumbling end over end, and vanishes.

On the other side of the clearing, Donovan strikes up a song and lashes out at the zombie again, scoring a vicious blow. Hrud rushes up beside him, swinging at the wight perched on the wall nearby. Just as he is preparing to swing, the skeleton, still spinning lands, sword first, right on the head of his quarry. The impact of the magic shortsword caves in the wights skull, and the impact with the ground sends pieces of skeleton flying in every direction. Unable to stop his swing, Hrud spins with the follow through, the long reach of his blade just missing Donovan, but cleaving right through the zombie’s neck and upraised arm, sending both extremities sailing splattering into the nearby trees.

The three creatures apparently defeated, Rant drops to his knees and says a prayer of healing over Frantiska. Teldicia looks at all the fuss, sees that it is over, rolls back over and is quickly sound asleep.

For a few brief moments more, the zombie stands there twitching, headless and unarmed, then falls over and ceases to move.

Donovan

Donovan finishes his song, then strikes his best ‘mighty warrior’ pose—arms above his head, sword upraised, muscles [all 8 of them] flexed, one foot planted on the zombie’s chest. He pumps his hands in the air a few times to congratulate himself on actually hurting something with a weapon. When he notices that no one else is congratulating him, he sheepishly puts his arms down, wipes the sword off, then turns his attention to the giant hammer the thing dropped. He kicks the thing’s hand away from it and tries to pick it up, gripping it up by the head, away from where the zombie was holding it, and closer to the center of mass.

GM

The hammer is designed like a war-hammer, having a long hook behind the striking head, almost like a pick-axe, and a long spike off the top, but the head is easily twice as big and the handle half-again as long, giving it reach comparable to a longsword. The hammer is much lighter than it looks, and Donovan is able to heft it with no problems. As he picks up the hammer, the head of the hammer begins to glow with a clean, blue light, bright enough that it illuminates the entire camp.

Donovan

Donovan strikes his victory pose again, this time with the magical sword in one hand and the obviously magical hammer in the other.

Lyra

Lyra sits down heavily in the wet grass next to Frantiska, eyes wide and shoulders shaking, staring blankly at the ground where the skeleton stood. Her voice was soft, her mind clearly elsewhere. “Will she be alright?”

GM

As Donovan stands there on the zombie’s chest, the zombie’s head slowly rolls back from the woods until it is staring right at him and moans, “We are for you. We will be back…”

Donovan

Donovan lets out a scream that would do a horror-film school girl proud, then begins hitting the head over and over with the hammer until it is a fine, pulpy mess.

When he is sure that the zombie is not going to talk to him anymore, Donovan starts poking through the pile of corpse-pieces for other valuables.

GM

You find no jewelry, armor, or other valuables on the bodies. However, as you search, your trained eye notices that the funerary wrappings on the wight are covered with slightly faded magical script, almost like someone had transcribed a spellbook or scroll onto the shroud before interring the body.

Donovan

Donovan looks distastefully at the feral corpse’s smashed head, then at the gore-stained wrappings. He sighs and shrugs, “It’s been a weird night anyways, might as well get to it.” He sets down the weapons, rolls the body over, and begins carefully unwinding the rags.

Hrud

Hrud spends a moment poking at the remains of the undead, on the off chance there was still some spark of unlife in the ruined forms. Finally loosing interest, he walks over to the wagon and grabs a handful of arrows [5 silver arrows] to replace the ones he’d used up to this point. The fact that the tips are different from the ones he’d used up to the point isn’t lost on the barbarian. Slowly, his mind begins to put one and one together – different arrows for different foes – that’s why his initial attack had no effect …

As the others go about the business or looting and/or recovering the encounter, Hrud takes another five arrows from his quiver, and, sitting down by the fire, dips them into one of the vials of river sludge. After coating the tips he sets them to dry on the warm ring of rocks circumscribing the firepit. Arrows for the undead, arrows for the living … and regular arrows for food. But what would happen if he accidentally mixed them up? Deciding it would be a good idea to differentiate which arrows are which, he stains the fletchings of one subset with ash the other with some damp redish clay around the campsite.

Frantiska

As Rant’s spell takes effect and the strength returns to her limbs, Frantiska immediately resumes crawling away as quickly as possible. She crawls alternately panting, gasping, and crying, then scrambles, rising, then breaks into a run, leaping the low wall and disappearing into the forest.

Lyra

Lyra rises and walks over to Donovan, her lilting elven unusually shaky. «Teldicia just spoke Baatezu, and cast darkness with neither word nor component earlier. And those things…. Its eyes were full of hatred, and the promise of something worse than death.»

Donovan

Donovan looks at Lyra’s red-rimmed eyes, «Just wait til you see what that thing had written on its clothes,» he bundles up the wrappings and shoves them into his pack. He then looks startled as Frantiska resumes her running, apparently oblivious to her concerned friends tending her. “Should we go after her?”

Donovan is just getting ready to run after the elf-maiden when he stops, suddenly realizing what Lyra was saying. «So the reason Teldicia doesn’t speak elvish is that she’s a devil-in-elf’s-clothing? I guess that would explain the extra-large yabos too…» He looks intrigued. «Do you think she’s maybe one of those temptress devils?…» He zones out for a moment, then snaps back to attention, «Oh, right, Frantiska. Time to go rescue the third of our lovely traveling companions…» He takes off running.


Meanwhile a few hundred yards away…

Hrud

For some reason, Frantiska suddenly have a very vivid mental impression of Hrud talking to her in her native tongue, despite not seeing or hearing him. “Where are you going?”

Frantiska

Frantiska stops dead in her tracks. «What?!» she says aloud. She looks around frantically. She recognizes Hrud’s voice, but can’t see him. Selune! I must be going insane! I’m imagining the barbarian’s voice in my head. He can’t speak elvish. She screams and starts running again. Selune! Why can’t this day just end…

Hrud

“Not elvish. Not speaking at all. Mind-talking.” You get the impression of a thought derailed and sudden curiosity – not so much oblivious to Frantiska’s terror, as unable to comprehend it – “Selune …” Another impression of waiting, as if waiting for another to arrive, “I wonder if could hear her through you?”

Frantiska

Her mind is filled with images from the past twenty-four hours, juxtaposed upon each other chaotically. Orcs with their man-parts hanging out, flaunting their violent, sexual nature at her. Tidal waves of black sludge crashing down upon her. A girl, battered, and bloodied, her sacred parts mutilated by the foul touch of men. Drowning. A tower crumbling and falling into a lake of utter darkness. Drowning. A dwarf with piercing blood-red eyes staring at her, through her. Donovan, his face a grotesque mockery of desire, his hands reaching for her. Drowning, always drowning. An ancient and decadent city, awash in blood and filth, water and fire, black and crawling with verminous men.

The images quickly become replaced with a sense of nakedness, exposure, violation. Instead of the girl, it is she who lies battered and exposed. Instead of the orcs it is Hrud, forcing himself upon her, violating the sanctity of her mind. Fear wells up, greater than before, accompanied by rage, righteous fury at having been so violated. She stops running. She stands panting with exertion, her rage building. «Get out of my head!» she screams aloud.

She turns and begins walking purposefully back towards the campsite, her head now filled with images of her cold-cocking Hrud yesterday. Images of her slaying dozens of kobolds with her arrows. Images of hacking fish-things from the air. Images of her strength, the power to meet out vengeance. She walks back towards the camp her mind filling with the desire to destroy her enemies. The enemy. The one who could violate her so fully. She smiles as she walks back, her mouth changing from a rictus of terror to the calm smile of one who has made a decision. She draws her longsword and talks to herself as she walks, a bit of poetry perhaps, a thing to focus her mind on the task ahead.

“Love no god, that would not extend her might, only where
qualities were level; Selune queen of virgins, that
would suffer her poor knight surprised, without
rescue in the first assault or ransom afterward.
This she delivered in the most bitter touch of
sorrow that e’er I heard virgin exclaim…”


Back at the camp…

Hrud

“Enteni!” Hrud calls after Donovan. “«Rant, Frantiska is coming back, but she is confused and angry»”, he says, turning to the cleric. Then, completely without irony, adds, “«Her head is messed up».”

Lyra

At Hrud’s shout, Lyra looks up, from where she realized she’d been staring at the shattered ruin of three undead. She looks over to Rant. “What did he say?” When she hears his translation, she pales, trembling. “What did he do?”

Donovan

Donovan looks back, trying to make out what Hrud and Rant are shouting, and trips over the low perimeter wall in the process. As he disentangles himself, he finally catches on to what is being said. “She’s what?!”

Hrud

Rant translates, “«I asked her where she was going».” After a moment’s thought, Hrud adds, “«Maybe she wanted to be alone»?”

Lyra

Lyra wrapped her cloak around her tightly. “You can’t just do that to people, it isn’t right!” She hadn’t known that either when she first came into her powers, but she had been very young. She didn’t know a lot of things then, but she learned. And so must he.

Hrud

Hrud gets to his feet in a huff, giving the impression not of a raging barbarian, but of a hormonally-imbalanced teenager, “«I didn’t even know I could do it until yesterday. Teldicia was all like ’it’s about time’ when I contacted her. And you didn’t say anything to me about it after I made us all incredibly rich.»”

Hrud sees Rant doing his best to not simply keep up with the rambling diatribe, but to allow for the various cultural and linguistic differences in their languages.

“«You don’t know what it’s like to be surrounded by people you can’t talk to – and who look down on you because of it, not that they weren’t already (Don’t act like you don’t think you’re better than us). And suddenly, when I find out that I can communicate, Frantiska goes insane and you start lecturing me on how I’m doing it wrong! If I had a choice in the matter, I wouldn’t even be here right now.»”

Frantiska

As Donovan recovers from tripping over the wall, he look up to see Frantiska, about as disheveled as the elven woman could possibly appear, with red-rimmed eyes, still-soaked hair, and the old black cloak belted around her as her only clothing, stalking towards him, a longsword held loose and ready in her left hand. She whispers as she walks, “Love no god, that would not extend her might…”

Lyra

“You found out you can communicate, and when I resisted because I wasn’t expecting it, you pushed through anyway! Most people can’t even do that much. Do you have any idea how that feels?!” Lyra stopped abruptly, deliberately slowing her breathing until the heat passes. “You don’t even realize how dangerous this is, to yourself, or others. Touching either of our minds after that, you’re lucky you’re not insane yourself!”

Hrud

“«Resisted? I don’t …»” Hrud starts to argue, when he catches sight of Frantiska bearing appearing by Donovan. “«Don’t attack!»” he shouts.

Frantiska

Her eyes scan the clearing, falling on Hrud, burning with intensity, “only where qualities were level…” She looks right past Donovan as is he did not exist, steps over the wall and stops, hearing Lyra’s words. “After that? Insane?” she whispers to herself. She throws down the sword, turns towards Hrud and charges, her hands beginning to glow.

Donovan

Apparently spared, rather than getting up, Donovan scrambles behind the low wall and lies down, hoping that Frantiska won’t notice him when she’s finished with Hrud.

GM

Hrud quiets and stares at Frantiska, concentrating, sweat beading on his forehead. Frantiska clears the distance in a few bounds and…

Frantiska

Frantiska swings, but instead of hitting Hrud, her arms go around his neck. The cold, white light from her hands spreads and encompasses his entire body, filling him with a sense of well-being, and she kisses him full on the lips.

Lyra

Expecting the cure, but not the after effects, Lyra turns bright red and looks away. Rant being in that direction, she turns redder and stares at her boots.

GM

Hrud’s head suddenly explodes into pain, worse than any he’s felt before. His skin becomes hot, the veins in his head bulge and throb, his eyes go wide, and then his body relaxes. A small trickle of black liquid seeps from his ears.

Frantiska

Frantiska maintains the kiss until Hrud’s body relaxes, then pushes him sharply away and stalks back to the wagon without another word.

Hrud

Hrud slumps to his knees, completely stunned. Feeling his bedroll beneath him, he allows himself to fall over and curls up into a fetal position. Frantiska’s kiss, aside from the sudden onset of unexpected emotions it stirred up within him, had also cleansed him and stripped him of his new-found powers. The barbarian was now several orders of magnitude outside of his ability to comprehend or articulate everything that had happened to him in that split second. Rolling over so the others wouldn’t see his tears, Hrud lay there until the emotional, mental, and physical exhaustion completely overtook him.

GM

As the yelling and the drama dies down, Rant walks over and helps Donovan to his feet. “I think it’s safe to come out now…”

Donovan

Donovan allows himself to be helped up. He thanks Rant and goes to collect the sword and hammer, putting both beneath the driver’s seat of the wagon. He mumbles “goodnight” to no one in particular and crawls back under the wagon to sleep off the events of the last several minutes. As he dozes off, he contemplates the buxom devil-ess on the other side of the fire and wonders how much souls were going for these days.

Lyra

Lyra heads back into the wagon and carefully unstrings her bow before curling back up in her sleeping bag. The disciplined breathing she’d been forcing herself to do for the last several minutes giving way to sobs.

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Chapter 2: Handle With Care: Part 6
In which the party finds a tower in the river...

GM

Just past the cemetery, the river running to your right begins to widen and then rejoins the main branch. An old broad-crested stone weir, with a tall tower in the middle divides the river into two, splitting it around the city. A high, stone footbridge runs from the weir-tower to the ancient walls of Veljevo Castle, though a fifty foot section of the middle of the bridge appears to have collapsed long ago. The water above the weir has pooled into a shallow retention pond, and the accumulation of pollutants behind the weir make the water a deep, greasy black, and makes the smell almost unbearable.

At the north end of the pond, where the river narrows again, is a relatively new-looking suspension bridge. The bridge is just wide enough for a wagon to cross, accessed by long wooden ramps, and held up by chains connecting to pilings driven into the ground about twenty feet on either side of the river, avoiding the foul-smelling black sludge of the river-banks. Even at the narrow point above the pond the river here is still very wide, such that you can just barely make out the far bank through the rain.

Donovan

Donovan glares at the ox, “Don’t cross me, Mr. Brisket, or I’ll make you live up to your new name.” He then sits back and lets the cows do their job, finally pulling the wagon to a stop by the bridge. He climbs down from the driver seat and looks up at the darkening sky, realizing that he has lost all track of time with the rain and the distractions from the cemetery and the hobgoblins. He walks over to the edge of the prairie and relieves himself in the grass, then returns to the back of the wagon. “I’m starving, and I doubt much of anything is going to bother us in this weather. Let’s have some lunch before we cross the river…”

Frantiska

Frantiska looks back at the cemetery as they ride away, trying to ignore the nagging sense that something is following them. When the wagon stops, she dismounts and cups her hands, taking a drink of the rainwater and releasing Thistledown to graze at the near-edge of the prairie. As the others start getting into the food, she wanders down for a closer look at the weir and the castle beyond it—though it requires all of her training and determination to not flee from the stench. She walks quite close to the edge of the river, stepping carefully to avoid the sucking black mud, and briefly considers wading out across the weir to check out the tower. Luckily, the thought of drowning in that disgusting black ooze wins out over her curiosity about the old ruins and she turns and walks back to the wagon instead.

Hrud

Hrud stands at the edge of the river, looking at the weir and the structure standing forlornly on the other side, his nomad spirit stirring within him. “«I’d like to see what’s in there.»” Turning back to the party sitting on the wagon, he asks “«Do we have any rope? I don’t think I need it, but better safe than sorry.»”

Frantiska

Frantiska grabs a rope and an oddly-ridged, heavy-headed arrow from her saddlebags. “Apakah kita melakukan ini?” she asks, walking back down to the weir. She gives Hrud a strange smile, as if somehow elated at the thought of wading across a disgustingly polluted stream and climbing a rickety old tower, and thankful that someone talked her into it, not that he had actually said anything of the kind. “No anchor on this side,” she says, tying the rope to the arrow. She strings her longbow and takes careful aim at a chink in the wall of the tower.

Donovan

Donovan sits at the back of the wagon, a hunk of cheese in one hand and a hunk of bread in the other. He takes a bite, then sighs when he sees Frantiska and Hrud playing down by the weir. “Hey!” he shouts, trying to be heard above the rain and the river, “Stay away from the water. That stuff will kill you!”

GM

The arrow bites deep into the old stone of the tower, and a few sharp tugs on the rope tell you that it is sufficiently secure. Brother Rant tosses a handful of nuts and dried fruit into his mouth, then ties a scarf around his face to guard against the stench before walking down to the weir. Teldicia comes behind him. “Are you two really going out there?” she asks, coughing and gagging a little. Rant looks at the rope, shrugs, grabs the end and walks as far away from the river bank as it allows, then kneels down, pulling it taught and bracing it.

Hrud

“«I don’t intend to drink it, Dawn-of-man»” Hrud says, as he gathers his two-handed spear. As he passes the Rant, he says, “«I have heard tale of clerics purifying food and water, is this something you can do?»”

Making his way to the rope pulled taught across the weir, the barbarian stands to the cleaner side and, looping his his arm around the rope, begins to walk across the weir, using the spear as necessary for balance or support.

GM

Rant nods, «Normally Tyr could do that for me, yes. But the water fro Barren River has resisted all attempts by our priests to cleanse it. Also, do not misconstrue Donovan’s words—even touching the black water is dangerous. People who have fallen into the river have suffered an amazing number of strange maladies and boats taken up-river may rot out within a day.» As Hrud steps onto the weir, Rant calls after him one more time, «Just be careful!»

Frantiska

Frantiska slings her bow back over her shoulder, takes hold of the rope, and edges her way out onto the weir behind Hrud.

Hrud

“«I will!»” Hrud calls back. However, as the makes his way further out, the smell, which was merely unpleasant from the side of the river, becomes almost tangible to the barbarian’s sensitive nostrils. ‘Maybe this was a bad idea …’ he thinks to himself, but refusing to loose face with the others – especially now that Frantiska has stepped out after him, Hrud presses forward, albeit a little more carefully than before.

GM

You slide across the weir, taking care not to get anything but the soles of your boots wet. When you are about half-way to the tower, you hear a horrible, piercing shriek. Immediately thereafter, two creatures come hurtling out of the black water of the pond, strait at Hrud and Frantiska’s heads. As they fly over, narrowly missing the both of you, you see what looks like a three-foot-long toad with a long, caudal tail, and a pair of flying-fish style wings instead of front legs. Their broad mouths are full of very sharp-looking teeth.

Frantiska

Frantiska reaches down and pulls Sir Guy’s Spoon from her boot. Maintaining a grip on the rope with her other hand, she slashes at the fish-thing flying overhead with the enchanted shortsword.

Donovan

Donovan heaves a giant sigh, “I just wanted some lunch…”. He hops down from the back of the wagon and runs down beside Rant, preparing to cast a sleep spell if more of the flying, frog-fish creatures should emerge from the murky waters of the pond.

Lyra

Lyra drops her apple core in the grass as she hops down from the wagon and picks up a quiver, bow already in hand. She nocks and draws, waiting for their next pass.

GM

As Hrud stands dazed and wincing at the horrible sounds, Frantiska rips the sword out of her boot-sheath and swings it in a high, arc over her head. The blow has enough force that it looks like it should have gutted the fish-thing, but instead lands solidly on the thing’s abdomen and sends it hurtling onto the bank where it lands with a dull thud and stops moving.

The second creature, sailing right past Hrud’s head, splashes into the water of the stream below the weir and then re-appears ready for another leap.

Lyra stands, feet planted pointing towards the river, gripping her bow tightly. She knocks and arrow and lets fly, the string snapping painfully against her forearm and the arrow fishtailing into the mud of the riverbank, nowhere near the fish-thing.

Teldicia starts to move when she sees the creature readying to leap from the water again, as if wanting to run down and help, but stops just shy of putting her bare feet in the muck at the edge of the river. Her forehead crinkles a bit and she stares at the water for a second before shouting, “Watch out, there are more of them, a LOT more!”

As if on queue, fifteen more of the creatures poke their slimy, toothsome heads above the surface, preparing to leap at Hrud and Frantiska. Donovan, apparently expecting such an event, throws a handful of sand towards the lake. You see five of the creatures suddenly go limp and begin to sink back into the water.

Hrud

Slashing wildly at anything that gets close, Hurd risks a glance back to the group standing on the shore. Nodding at the smelly sludge below him, he shouts “«Fire»!”

Frantiska

“Hrud, Saya pikir mereka mencoba untuk mengetuk kita di dalam air.” Frantiska gives Hrud a lite shove, “Dapatkan ke menara jika Anda akan,” then twines the rope around her wrist a few times to make sure she is secured. She lowers the dulled sword to a ready position and waits for them to jump.

Lyra

Lyra frowns, and adjusts her stance closer to what she’s seen Frantiska do.

Donovan

Donovan smiles as the creatures pass out, “Well, I did my part…”
Having used up most of his other options, he pulls out the hand crossbow and takes aim at the fish-thing on the down-river side.

GM

The remaining fish-things hurl themselves out of the water at Hrud and Frantiska. Donovan and Lyra’s arrows and bolts fly wildly from the shore, coming nowhere near to hitting the fast-flying creatures. Luckily, the creatures are no more accurate. Frantiska swats two of them out of mid-air with her shortsword. Hrud draws the green-bladed broadsword and opens another from the gills to the tail with a wild swing. The remainder land downriver with several large splashes.

As the things pass, Hrud begins inching his way further out onto the weir and shouts something. Rant, stills bracing the rope, shouts a translation for the others, “Hrud says to keep shooting!” At about the same time, the first fish-thing leaps up at Hrud from the lower stream, this time hitting him right at knee-level with its whole body. Hrud’s knees reflexively bend to absorb the blow, preventing any damage, but causing him to lose his footing on the slippery weir. The barbarian’s feet slide out from under him, and he finds himself submerged up to his waist in the pond, dangling with one arm still hooked over the rope.

Teldicia, still standing near the edge, looking skeptically at the water grumbles “Fuck it,” under her breath and then shouts at Rant, “Keep it tight!” She runs forward and jumps, landing upright with her feet planted on the rope and runs across it as if it were as solid and stable as yonder bridge out to Hrud and Frantiska.

Lyra

Lyra relaxes her shoulders a bit. It’s just velocity and angles, with teeth. Aim at where it will be, not where it is.

Frantiska

Frantiska looks between Hrud floundering in the water, Teldicia running across the tightrope, and the eight or so creatures getting ready to leap again. “Help him!” she yells to Teldicia, then lets go of the rope to get out of the girl’s way, pulls the pick-axe from her belt with her off-hand, turns and plants herself facing the down-river troop of fish-things, ready for another onslaught.

Hrud

Using the rope, Hrud scrambles back up on the weir, determined to make it to the far side.

Donovan

Donovan growls as his shot goes wide and reloads. “You know,” he says to no one in particular, “I actually have just the defensive spell for this situation prepared, it prevents physical contact by all manner of small, dumb creatures like this. Of course, it requires me to touch the subject to be protected, which doesn’t really help those three out there…” He moves a little closer to the river and levels his crossbow at the downstream cluster. “…unless, of course, I could reach through a hole in space-time to touch them…” he hazards a sidelong glance at Lyra.

Lyra

Lyra glances over to Donovan as she draws past her cheek. “It could also be used like a fishing net to strand those things on land, or bypass the river entirely. But it’s a little late for the latter, and the former would dump them right at our feet. Would you be able to ward all of them?”

Donovan

Donovan shakes his head, “Not really. Just one of them. Unless they were hugging each other…”

GM

Teldicia runs out the rope to where Hrud is dangling, hooks her ankles around it, and lets herself fall, catching the rope with one elbow and swinging so that she is hanging underneath of it by her legs and the one arm, her lithe back still a good foot above the water. She grabs Hrud’s wrist, at which point it becomes painfully obvious that he is much to heavy for her small arms to lift. But the slight added support makes it quite easy for Hrud get himself back to an upright position, despite the searing pain that suddenly shoots through his head.

Just as Hrud is standing up, the creatures leap again. Frantiska sidesteps closer to Hrud to intercept the things. Her pick catching one in the gill and whipping it sideways into a second, sending both flying back downstream. Sir Guy’s Spoon, comes down hard on the back of one’s neck with a horrible cracking sound. Two more are shot out of the air by Lyra, who looks just as surprised as the fish-things. The last two leaping from downstream fly wildly over the heads of the three now out on their weir. But…!

The one from the upstream side, the first to attack, and the largest, flies right over Hrud as he begins to stand and clips Frantiska in the back her head with its tail as it sails past, sending her sprawling face-first into the river below the weir. She vanishes underwater. Her head appears briefly allowing her to gasp a breath before the current from the hydraulic jump sucks her back under.

Frantiska

Frantiska claws her way to the surface, flailing about wildly in the water—made all the more wild by her attempts to keep a grip on her weapons. As her head breaches the surface, she manages to gasp out a cry of “THISTLEDOWN!” before being dragged back under. As she gets sucked down she regrets screaming and thinks that maybe she should have gulped a deep breath instead…

Lyra

Lyra pulls the corner of her cloak over her nose and mouth, the foul-smelling mud sucking at her boots as she approaches the bank. “Fish nets, eh?”

Donovan

Donovan drops the crossbow and tears open his pack, looking for another rope or the like to toss. All he finds is a roll of bandages--strong enough, he thinks, I just hope I am. He grabs the roll of bandages, ties on end around his crowbar to create a grip and give it enough weight for throwing. He hefts the heavy crowbar and gets a running start, ready to throw it as far downstream as he can. Then stops, dead in his tracks as a torrent of black water sprays out of the empty air beside him.

GM

With an explosive gush, the waters of the Barren River pour out onto the land. Hundreds of gallons pouring out onto the riverbank every second, mingling with the rain and eating a huge gouge in the already muddy and sodden ground on its way to rejoin the river. Donovan is forced to dance backwards as the ground by the doorway begins to dissolve away. You see one and then another of the fish-things splash out through the doorway, tumbled end over end by the rushing sluice. Then a much larger shape comes splashing out into the mud. Thinking quickly, Donovan tosses the crowbar and manages to hook Frantiska’s belt, though not without leaving a bad bruise on her back, before she is flushed back into the river. The force of the water yanks him off his feet and begins dragging him towards the gate himself…

Lyra

Frantiska safely through, Lyra ends the torrent as abruptly as it began, and backs away from the bank. Donovan won’t like finding out what’s on the other side.

Frantiska

Frantiska gasps and crawls blindly in the direction she assumes to be up, swimming through the muck, guided by the hook yanking on her pants until her hands contact something more distinctly solid, then collapses onto the muddy ground.

Hrud

Hrud starts to thrust the spear (pointy side up) down where Frantiska went under when he notices the eruption of foulness over on the shore. Seeing the elf woman alive and (relatively) safe, the barbarian decides that staying on the weir is certain death. The closest thing to him being the tower, he makes for it as fast as possible, looking for a way inside – hopefully before the chaos of the last few seconds dies down and brings the attention of the creatures back to him.

GM

The tower juts up from the center of the weir, some forty or fifty feet tall, and has a tapered look to it, with the base half-again as wide as the top due to its function as a dam dividing the river over the weir. Water surrounds it on three sides and runs right up to the base of the tower. To the south there is a stone and earth levee which keeps the rivers separate and runs out to connect to the island which is effectively Old Phlan, though it appears to have been heavily eroded. In fact, it looks like it has eroded enough that there is no way to circumnavigate the tower on foot.

There are no entrances near the bottom that you can see, though you cannot see the other side of the tower without swimming around it. The only opening you can see is the broken bridge about three-quarters of the way up on the south side. Because of the tapering structure and crumbling stonework, it looks like it would be an easy climb for you, despite being slick with rain.

Lyra

Lyra looks over the muddy gouge. How long would the land bear the scars of her impulsiveness? But Frantiska is alive, and that is what mattered. Stepping carefully through the thick mud, Lyra makes her way over to where she collapsed. “Should we take her over to Brother Rant, or the wagon?”

Donovan

When the water stops, Donovan scrambles to his feet and carefully makes his way down the muddy slope. He heaves Frantiska onto her back, grabs her under the armpits, and begins to drag her towards the wagon as best he can, taking advantage of the reduced friction the mud grants and trying to at least keep her head and upper torso elevated out of the mud.

GM

As the gate closes, you hear a grunt, and notice Brother Rant still straining to anchor the rope, sweat beading on his forehead. Clearly noticing this too, Teldicia curls herself back up on top of the rope, stands up, and walks carefully across to the far side, reaching it about the same time as Hrud. She reaches up onto the side of the tower, finds a fingerhold, and easily steps up off of the rope, her feet planted flat against the sloping wall of the structure. When it becomes clear that no one else is depending on the rope for support, Brother Rant lets go, allowing it to slump into the water, and sits down on the muddy ground, breathing heavily, his arms shaking slightly.

You hear a high-pitched shriek, like the one that preceded the frog-fish-things’ attack, from somewhere much further downriver. Perhaps thirty-seconds later, you hear another, fainter shriek, even more distant.

Hrud

Hrud makes his way to the base of the tower. Standing on the levee dividing the river, Hrud props the spear (point down, lest he fall) against the tower and begins to climb. The stonebiter arrow nearby catches his eye.

Hrud wiggles the arrow a little, but feels certain that it’s not going to budge without a fight. A quick glance down at the sludge helps him decide that risking another dip in that foul murk is not work it. Instead, he unties the rope from the arrow and ties it around the spear, which he then drapes over his shoulder; the weight of the weapon holding the rope in place.

Turning his attention to the tower, Hrud begins to climb. The barbarian’s head throbs evilly at each push or pull of his weight up the structure. It couldn’t have been the sludge, because he was already in it when the headache struck. Teldicia, she was trying to pull him up when it happened. Did she do this? How? One of the stones slips loose from the wall, nearly causing him to fall. Questions for another time, Hrud reminds himself. Right now, focus on the climb.

Lyra

“I think I can carry her if you can get her weapons, and hold my bow and quiver. Do you think she has some dry clothes in the wagon? Hers are soaked through, and if the river can eat away boats, I’m not sure how well cloth and leather will hold up.” Lyra helps Donovan carry Frantiska to the wagon. “Brother Rant, are you well enough to tend to her?”

GM

Brother Rant stands and stretches, “Yes, though I must say, the green-haired maid is heavier than she looks.” He grabs Frantiska’s feet and helps them haul her to the wagon. “Amara, bring that lantern please, so we can get a better look at her injuries.”

Lyra

Lyra smiled. “You could’ve tied it off rather than holding it. I could’ve sworn we’d gotten a tent, which would have a set of stakes with it.”

Rant

Rant looks slightly bemused, “At the time, I was not able to see anything sufficiently sturdy to tie it to in direct line with the weir. It seems I should do a thorough inventory of the stores you have collected once time allows…”

Lyra

Lyra wipes off the bottom of her boots in the grass as best she can, and climbs into the back of the wagon. She takes off her leather gloves, tucking them into her belt, and sets about trying to find spare clothes for Frantiska, or at least a blanket.

GM

You can just barely make out the forms of Hrud and Teldicia scaling the side of the tower and then vanishing into it, occasionally illuminated by the odd flash of lightning. A few minutes after they disappear, a faint wavering light appears through the small window on the north side of the tower.

Frantiska

Frantiska coughs herself awake, expelling another gout of the disgusting black liquid from her lungs, and rubs her eyes with her, amazingly, clean hands. In fact, all of her skin is somehow still clean, as if the sludge simply cannot adhere to her immaculate flesh. She rolls herself over and deliberately heaves a few times to make sure no more of the water is inside of her. As she kneels on all-fours in the back of the wagon, her arms, somehow no longer the tight mass of coiled muscles they were only minutes ago, shake violently.

Sadly, the same cleanliness does not extend to her clothing. Her dress is black, reeking, and dripping—not only with the disgusting water, but literally dissolving in the contaminated sludge, liquefying and dripping off her body in putrid globs. Shuddering she jumps out of the wagon, her legs almost buckling underneath her, and begins tearing off the offending clothes and flinging them away before the wagon becomes contaminated as well. Only when she is completely naked does her head snap around, casting an enraged, near-murderous glare at Donovan and Rant, certain in her mind that they are enjoying the spectacle.

She stands there for a moment, the perfect picture of elven beauty and indignant rage, then her face goes pale. She pivots and looks at the pile of discarded items, then plunges her hands into the mess, pulling out her bow. Ruined. Even if the water were not corrosive and putrefying, the wood, strung and fully tensed, cannot handle that level of saturation. She sifts through the pile again, realizes that the pick and Sir Guy’s Spoon had been in her hands when she went under, and comes up with her last remaining weapon, a simple short-sword. She drops to her knees and begins sobbing, this has been, without a doubt, the worst day ever! she thinks.

Lyra

Neither speaking nor actually looking at her, Lyra hands Frantiska a blanket.

Frantiska

Frantiska reaches out with one hand and wraps the blanket around herself. «Thank you,» she says in elvish.

Lyra

In the wagon, Lyra unstrings her bow, and cares for it as best she can to ensure it’s not damaged by the rain, then sits with her feet dangling out the back to let the rain wash the mud from her boots. «Mr. Donovan, can you ward the oxen with that spell you mentioned when we make to cross the bridge? I doubt all of those things have gone so far as it sounds. I’ll take no chances with the weir again; I can see to it that Teldicia and Hrud cross safely back.»

«Frantiska, you are welcome to my bow, and any spare clothing that fits you. There should be a set to replace the clothes I’d given earlier.»

Lyra sighs and pushes a soaked lock of hair out of her eyes. «If it comes down to it, I can make a supply run to town, but I’d prefer that be a last resort.» She gives Donovan a half-hearted grin. «I told you, I’m not used to camping.»

Donovan

Donovan averts his eyes as Frantiska starts stripping, resisting the urge to look as best he can. He walks down to the side of the wagon by the river. “I can see a light, which means Hrud and Teldicia are probably still alright. Lyra, can you contact them the way you did Professor Aumry?” He looks up and down the river. “As for crossing, I think we should wait and do it in the morning. It looks like we’re all done with adventures for the nonce. I think we should drive a little further up-river and a little west, so as to be away from the bridge. We can camp on the prairie tonight, and hopefully get an early start tomorrow. The animals will enjoy the chance to graze, I imagine, and hopefully it won’t be so gods-damned wet in the morning.”


Meanwhile back in the tower…

Hrud

As easy as the climb is (which is a blessing, given the headache that accompanies it), Hrud decides to go to the very top of the tower.

GM

As Hrud crests the top, his hand comes free of the tower, holding an ancient, loose slate tile. The sudden loss of his grip nearly causes him to fall, but he is sufficiently experienced to recover, despite the slippery conditions. Keeping his weight on the wall, he peeks his head over the top and finds a very slightly peaked, tiled roof. The tiles are arranged so that the runnoff is mostly channeled to the corners of the tower, though numerous tiles are missing. In one place enough tiles have been displaced that it looks like Hrud might be able to drop into the tower from above, if he could safely navigate the rain-slicked roof.

Hrud, with Teldicia following close behind, side-crawls around the structure and drops lightly down onto the long, cantilevered remains of the old bridge. There is an unpleasant rattling and splashing sound of a few loose rocks being dislodged to splash into the river as the two of them put their weight on the bridge, but it otherwise seems stable enough. The entrance to the tower looks like it probably had a door at some point, but that is long-since gone, leaving a crumbling stone archway with a couple of rusty, iron hinges driven into the sides, looking for all the world like some gaping, black maw. The inside of this top-level of the tower is very dark, but seems to be a single room. The only feature notable in the dimness being an even darker area in the middle of the floor indicating either a hole or perhaps an open stairwell leading down into the pitch blackness of a lower level.

Hrud

Gathering the rope into a pile on the bridge, Hrud double-checks where it’s knotted around the spear. He lays the spear down on the bridge across the doorway and kicks the pile of rope towards the hole. “Kita bisa menek metu yen lantai menehi dalan.” He says to Teldicia, not knowing if she understands him or not.

Waiting to hear – or possibly see – if his actions have prompted any reaction, he steps a foot into the room to check on the stability of the floor.

GM

Teldicia takes a step forward and looks down into the hole, “این در آن وجود دارد سرد است” she says, uttering a string of sounds complete alien to Hrud’s ears. The tower remains cold and dark, and silent save for the sound of rain falling through the holes in the roof and splashing into a larger body of water below. The floor seems reasonably solid.

Hrud

Another dull throb in his head reminds Hrud that things are happening between his ears – things he doesn’t quite understand. He is aware, however, of the fact that he can, at least for now, connect with another mind. Hrud tries to reach out to Teldicia with his mind, to let her know “We can talk like this. I don’t know how, or why, or for how much longer, but I can do it.” He tacks on a mental image of the two of them lighting a fire and looking around.

Not sure if his attempt succeeded, the barbarian begins to carefully feel his way around the perimeter of the room, staying well away from the dark opening in the floor. He looks (feels) for anything of interest – particularly anything flammable that could be used as a source of light.

GM

Hrud feels an almost immediate response, a voice in the back of his head, like the words that run through his head when he is thinking of what to say, repeating themselves until they find meaning, except very feminine. Oh good. I was wondering when you’d reach out. You’ve always been able to do this right? I mean, I can listen, but I can’t initiate. The voice in his head rambles a bit, somewhat chaotic and hard to follow for a while You can’t see can you? I can’t see much either, other than you, you’re bright as a candle, but it’s cold in there. Nothing alive at least. No remnants of a fire. The exterior walls are warmest from yesterday’s sun, but the rain is dissipating that fast. I can find the edges of the hole, and tell that there is water pooled below.

You can vaguely make out her movements in the darkness, hear her light footfalls and the sloshing of her sodden dress. Here. This corner. To your right, stay close to the wall. Ooh! Watch out for that, it looks sharp! Here. You feel her press a bundle of something and a long stick into your hand. These seem dry, and probably flammable. Do you have flint?

Hrud

“Flint, yes,” Hrud thinks in response to her last question, completely unaware that he’d also mumbled the words aloud, though in his native tongue. “This is the first time I’ve ever mind-talked,” he continues to mumble-think as he drops to his knees. “Didn’t you put it (the ability) in my head? When you touched me?”

Setting the Fang of Mace beside him, within easy reach, he situates the stick between his legs so I won’t roll away and retrieves the flint & steel from his belt pouch. Just as he’d done thousands of time before on the Ride, Hrud begins to strike.

Teldicia

What? No, it’s nothing I did. It was there since we met? Not as much as that waif Lyra, but more than nothing, and you’ve been broadcasting static like crazy. Even worse when I try to listen to you. It’s about to drive me crazy. Anyways, maybe something in the water woke you up. Maybe something else.

After a few strikes, the rags take the spark, and slowly bloom into a flame. It’s not a proper torch, no pitch or tar, but compared to the deep blackness before the small flame is blinding. Your head throbs, but after a moment your eyes adjust. The first thing you see is the green-haired woman, standing close to you, the lightweight dress she’s been wearing plastered tightly to her curvaceous form by the rain. Warming up are we? says the voice in your head, in a very overtly suggestive fashion.

Once the flames are going, you find you have to twist the torch regularly to keep the rags from unraveling as they burn, and you don’t think it would be safe to hold it above your head. The room you are in is small, roughly the dimensions of the top of the tower, minus the thick walls. You can see the peaked roof above you—a rotting wooden frame overlaid with slate tiles, many of which are missing, allowing the rain free access into the structure. The floor is wooden, thick solid boards, slick with rain and mold, and showing numerous odd gouges—claw marks most likely—from something large, with three widely-spaced, very sharp, claws on each foot. An even, circular hole is set in the center of the room. You can see the remains of a wooden, spiral staircase attached to one edge of the hole, but it appears to have collapsed past the third stair down. Immediately beside you on the floor is the skeleton of a small humanoid, not more than three feet tall, but not build like a child, maybe a goblin. This corner is relatively protected from the rain, and the stick you hold looks like it was once a short spear, and the rags were the creature’s clothes.

Other than the single corpse, which seems to be missing a leg, now that you think about it, there is nothing else on this floor. Waving your torch towards the hole and peering down, you see a glint of metal at the bottom of the shaft, maybe thirty feet below you.

Hrud

Broadcasting static? “Sorry, I didn’t know.”

“Warming up … ?” Embarrassed, doubly so by the fact that – due to their connection – there is no way to pass it off (not that Hrud was ever known for being smooth), he turns his attention to the claw marks on the floor [Tracking] and then to the hole.

GM

The claw-marks are extensive, criss-crossing each other and ranging about the floor, and vary in age, some looking years old, others appear much fresher (judging by the discoloration of the wood where it has been scratched). Despite the obvious age of the place, the accumulation of mold is large limited to the corners near the walls, so it is likely that whatever made the marks either comes here frequently or else uses the tower as a permanent dwelling. Numerous other scuff marks also mark the floor, largely concentrated in a direct path from the entrance to the hole, looking large several fairly large, heavy things have been dragged in and dropped in the hole over time.

As you stare at the floor, squinting to make out details in the wan light of the torch, the throbbing pain behind your temples continues to build. Teldicia circles the room in the opposite direction from you, staring down into the hole. Have you ever fished? The rope’s wet, but it shouldn’t be too hard to climb down. Getting back up might be a problem. If I lower myself down, do you think you could haul me back up?

Hrud

“I … can.” Hrud mumbles, the pressure behind his eyes making him tear up a little. “We may want to hurry, it looks like this is a lair of some sort.”

“My head is killing me. I have to break contact. If you still want to do this, just yell and I’ll pull you up. Take the torch. Magic items most important.”

GM

Teldicia takes the torch, hooks her legs around the rope, and slides down. After only a couple of seconds you hear her yell, “گه مقدس! من نگه دار تا. شما باید برای دیدن این!”

Hrud

Words! That was the signal! Hrud starts hauling away at the rope.

GM

You haul Teldicia up to the lip of the hole and she swings her legs over and carefully raises the makeshift torch. She babbles something you can’t understand, then stops and looks frustrated and begins trying to pantomime. She makes a happy, excited face, points down in the hole emphatically a few times, rubs her thumb and first two fingers together in an odd way, then points at your eyes and back down the hole.

Hrud

To Hrud’s (throbbing) mind, Teldicia’s motions don’t convey that there are any creatures down there, but that there may be an issue with getting what’s down there out. He thinks for a moment – wishing (not for the first time in his life) he were a good deal smarter – then has an idea. He points to his head, then in the direction where the rest of the group is waiting for them on the river bank, and says “Lyra?”

GM

Hrud reaches out and finds Lyra’s mind, only to discover that it is completely closed off. Its feels like the mental equivalent of banging his head against a brick wall. He pushes harder, then throws his mind full-force against the barrier, it feels very much like ramming a door, all of his faculties bearing down to crush the offending barrier. Then…he is through…though not without his headache rising to blinding intensity. You feel that the resulting mindlink is tenuous, like a bad call-call with a lot of static on the line.

Hrud

“Teldicia says … lot of stuff to take, bottom of tower, need help getting it out. And light.” The mental presence starts to fade.

Lyra

“…You?” The words melt away to images as quick as thought before the link fades completely. Rant dropping the rope into the water, exhausted. Frantiska retching up foul black water, her clothes drenched. The ox, pony, and filly placidly grazing next to the wagon and tent a safe distance from the river, the first stars of evening filling the sky. And as the link fades, Hrud sees a door opening into the tower where once there was only crumbled bridge and open doorway.

Lyra’s brow furrows in surprise and confusion. “Hrud? Hey! Donovan! They found something in the bottom of the tower, we’ll need light and maybe a teensy bend in space to get stuff out.” She pulls her cloak around her to keep the rain off, and hops off the edge of the wagon. She grabs the lantern and takes a few strides away from the wagon, just in case. She angles it carefully to minimize the rain getting through, and holds up the light to have a look at what they’d found.

GM

The light from the lantern beaming through the dimensional doorway suddenly illuminates the lower level of the tower, several orders of magnitude brighter than the makeshift torch Teldicia is holding over the hole above. At the same time, a trickle of water begins pouring out the other side of the door, running out onto the already muddy ground. As the waters subside through the gate, the light is reflected and magnified as it bounces off of a large pile of metallic objects—heaps of gold and silver coins, golden goblets and plates, statues and sculptures of bronze and brass, even the remains of a full-sized bronze war-chariot. A mixture of humanoid and animal bones, most of them cracked open as if gnawed upon, and broken weapons litter the floor. Various odds and ends, ranging from a small, smashed boat, to moldy tapestries complete the pile of debris. All of the items are strewn haphazardly, as if they were simply tossed into the hole from above.

The southern wall has a large, rusty-looking iron bar, maybe six-feet in length, protruding perpendicularly from it.

Teldicia lets out a whoop and slides back down the rope, swinging slightly to land on the upturned hull of the boat, rather than in the remaining water. She waves to Lyra, then motions for Hrud to climb down. She looks around at the heaps of stuff, then looks back at Lyra and asks, “Should we just hand stuff through to you guys?”

Lyra

“Huh. Know any art dealers in Melvaunt?”

Lyra waves back and looks around. “Brother Rant, Mr. Donovan, there should be extra sacks in the wagon. Overexerting myself while I’m trying to concentrate on the gates might become problematic, but I can hand things through and hold the light.” She frowns a bit. “Do you think those bones were gnawed on before they were thrown down or after?”

Hrud

Kneeling on the floor in the room above, Hrud slowly removes his hands from either side of his head. He expels a sigh of relief when he realizes that his skull is not, in fact, splitting down the middle. Leaning over, he sees Lyra’s portal and the light coming in through it. Gratitude and relief wash over the barbarian, dulling – but by no means expelling – the lingering ache in his skull.

Seeing that Teldecia is now down and off the rope, Hrud retrieves his spear from the doorway. Untying the rope from the spear, he passes it through the upper stair until its touching the floor – no sense in leaving behind a perfectly good rope. Before he descends, though, the barbarian takes a closer look at the goblin skeleton, just to make sure he hasn’t missed anything it of value it might have been wearing.

Then, his inspection complete, he wraps his legs and free hand around both ropes and shimmies down to the bottom. The rope he leaves in hanging until they’re finished. Just to be safe.

Turning to the others, he asks, “Apa ana apa mabur geni-ambegan naga ing Phlan?”

Donovan

Donovan moves up beside Lyra to get a better look through the gate, his eyes widening. “Gnawed bones, piles of gold, and an entrance forty feet above the ground…” he looks meaningfully at Lyra. “Lets get this done quick.” He steps through the gate, looks around, and starts pointing at things, “Grab those first…”

Lyra

Lyra furrows her brow. “I’ve never tried it before, but I should be able to hold it open, but I’ll be completely tapped out and need to rest after. Fifteen minutes at best, but I’d like to leave enough leeway that I can establish another, so let’s call it ten.”

Donovan

“Right.” Donovan grabs the most valuable thing he can see. “We’ve got ten minutes people, lets get this stuff in the wagon!”

Donovan looks at the heavy statues, water-logged tapestries, and piles of loose coins. “Lyra, we may have to come back, this looks heavy.” He grabs the shield and piles it with the cloak, ring, chalice, scroll-case, and as many gold coins as he can lift and hauls it back to the wagon. “Brother Rant, do you think you can help Hrud haul some of those statues out?”

Lyra

Lyra whispers to Donovan as he carries a load to the wagon. “If we’re going to be camping reasonably nearby, an hour of meditation buys us another five minutes or so.”

“If we move fast, or come back after I’ve rested, I can reposition the gates to load it directly into the wagon. We might want to reposition anyway to keep the paintings out of the rain. Frantiska! There’s a big statue of the Simbul in here! And a chariot!” She pauses, confused. “How did they get a boat in here?”

Lyra ducks through and grabs the iron decanter, all smiles. “Endless water, just what we need more of today.”

GM

Teldicia stacks the paintings and hauls them out. Rant steps cautiously through the gate and looks around, «Hrud, Donovan asked us to haul out the statues.» His eyes fall on the chariot, then he turns back to the gate and measures it with his arms. “Lyra, can you change how large your doorway is?”

Hrud

Having (what he assumes is the same idea as Rant), Hrud starts loading whatever he can on the chariot. When Rant has a moment, he points to the metal bar on the wall and says, «Do you think that opens the tower to the river somehow?»

Lyra

Lyra pauses from gathering up coins, brow furrowing more in concentration the longer they take. “Anywhere from twenty inches by sixty, to eighty by eighty, oriented however I like on both ends.”

GM

Rant smiles and starts loading more things in the chariot, “Make it big as you can, please, Miss Lyra. Does anyone have a guess as to what will happen if Hrud pulls that lever?”

Lyra

When everyone is clear of the gates, they disappear, reappearing at the end of the wagon, and next to the chariot so it just needs a push to move into the wagon.

“We can use the chariot to move the heavier items through, now. We just lost two minutes doing that though.”

Frantiska

Frantiska pulls the wet blanket tighter around herself, grabs her belt from the goo that was once her beautiful dress, and climbs into the wagon. She fishes out her tobacco pouch, looking more annoyed than enraged now, and breathes a sigh of relief to see that the contents are still dry. I guess I wasn’t under that long. She rolls and light one, then watches in fascination as Lyra opens the dimension door and everyone begins looting the tower, at least I didn’t almost drown for nothing. When Donovan hands the first load up into the wagon, she takes the dry cloak and puts it on, cinching it around her waist with the belt, looking quite surprised when it fits perfectly and conveniently has arm-slits. She then puts Amara to work helping her neatly arrange the items in the wagon as the others load them.

Donovan

Donovan helps load the last of the stuff into the chariot, though he is breathing heavily after the first statue, clearly unused to physical labor. With everything loaded he moves around to the back, ready to lend his shoulder to shoving the overloaded two-wheeled contraption through the gate.

Lyra

Lyra also goes over to assist in pushing the chariot through the gates.

Hrud

Hrud puts his back into pushing the chariot.

GM

With four of you shoving on it, you easily nudge the chariot through. You now, for good or ill, have a chariot sitting in the back of your wagon. You also have a very full wagon.

Lyra

Lyra wedges a heavy bag of coins behind each wheel to keep the chariot from rolling, and places the decanter next to the crate of food. “At least two magical, by my reckoning. The shield likely is, and the decanter of endless water definitely is. I suppose checking the rest can wait until morning.” Lyra makes a little nest among the bags of coins and sits down to meditate. She opens one eye. “We might want to turn the chariot sideface to be sure it won’t roll out.”

Hrud

A hiss of effort and an incessant throb are all Hrud is aware of as he
shoves the chariot out of the tower. There is a moment, however, as
they pass through the portal when a familiar scene flashes in his
mind’s eye:

A majestic, chocolate-colored horse; dead at his feet, dead by his hand

Hrud gasps, the reaction going unnoticed among the gasps of the others as they contribute to the push. Frantiska nearly died, and it was his fault – his idea to cross the weir.

The horse reborn, walking out of the fire

A moment later, the chariot was out and the party was regrouping and, as far as Hrud was concerned, rather overwhelmed at the amount of treasure they’d just recovered. Surely someone—or something—somewhere was going to return to this ‘lair’ and see that it had been raided.

Retrieving the rope before Lyra closes her magical door into the tower, Hrud catches sight of Frantiska sitting on the wagon. The elf woman is still beautiful despite her bedraggled (for an elf) state, still proud, but there is now a weight pulling at her delicate features. She was covered, but acted as if still exposed in some way. Hrud, never having had much in the way of material possessions, had a hard time empathizing with what it was like to loose something precious. A brush with death, however, especially in that foul murk … he could understand how that might ruin someone’s day.

Hrud waited until Rant’s activity carried him next to where she was sitting, going over the spoils of their misadventure. He wanted to make sure his question was translated properly, and her reply as well.

“«Frantiska, when you were under … Did you cross over, even for a little bit? Did you see the other side?»”

Frantiska

Frantiska rolls another cigarette, its been a really long day. «No Hrud. There is quite a firm line between almost drowned and actually drowned, thankfully.» She turns to the others, “The plan is to camp just north of the bridge, correct?” She climbs out of the wagon and up onto Thistledown, checking the spare swords strapped to her saddle. “Oh, Lyra, this cloak has informed me that it is also magical…and aware…”

Frantiska guides Thistledown over closer to the wagon while she waits for the others to be ready to depart. «Actually, Lyra,» she speaks in Elvish, her voice low, making it hard to hear her over the rain, «I don’t think this cloak and I will get along well. I’m stuck with it for now for modesty’s sake, but once I obtain proper clothing, one of the rest of you will probably make better use of it than I would.»

Lyra

«I’d at least wish to find what it knows about how it ended up there, and who put it there, but I’m leery of something that would get along poorly with a lady such as yourself. What’s the problem? It … isn’t being disrespectful about its current circumstances, is it?» There’s a slight hint of anger in Lyra’s eyes and voice. Although perhaps to not get along with Frantiska it merely needed to be male, and she didn’t seem to be advocating being rid of the thing entirely. «I’d offer you my cloak, but it’s soaked. But there should be a spare set of clothing here somewhere. Maybe I should just pop into town for a trunk of dry clothes and cloaks in the morning, and unload whatever of this I can take with me. We’re not so far from Jerome’s that it will be more than an hour or two before I can come back.»

Frantiska

«The cloak isn’t the best communicator. From what I gather it encouraged it’s previous wearer to explore the tower, found a dragon there, and was not able to save its wearer from the thing’s claws, then was stuck there.»

Lyra

Lyra carefully climbs around the chariot, digging through a pile of blankets. Eventually, she carefully pulls out a chemise, hose and dark grey linen dress. «Probably ill fitting on either of us, but at least it’s intact and dry.» Her eyes slid over the chariot and its glimmering burden. «Perhaps we can find a tailor in Melvaunt.»

Hrud

Hearing Frantiska’s reply, Hrud mutters something along the lines of “«Not yet, then.»”, for which Rant can only shrug, having no context for either the question or the reply.

The barbarian gazes out over the unsightly river, and is suddenly struck with an idea. “«Do we have any old pots or jars? A container that is easily replaced?»” he asks the cleric.

GM

Rant reaches into his pack and pulls out a couple of empty stoppered glass flasks, of the kind commonly used for holy water, «Will these suffice?»

Hrud

“«Yes, quite nicely. Will you be needing them back?»” Hrud glances at the pile of treasure beside them, “«I can buy you more … »”

Donovan

Donovan climbs up into the drivers seat of the wagon and snaps the reins. “If a dragon lives in that tower, we might want want to go ahead and camp on the other side of the river, just to have more cover under the trees. Any objections?” He turns the oxen towards the bridge without waiting for an answer. “I should be able to identify the shield and the scrolls in the morning. And I’ll make sure to scan the pile for other magical trinkets as well, unless one of you is prepared to do that now?”

Lyra

Lyra checked the steadiness of the chariot as the wagon lurched into motion. “Were you going to ward the oxen so fish monsters don’t hurt them?”

Donovan

“Oh yes!” Donovan quickly casts protection from vermin on the upstream ox.

Hrud

Hrud hurries back from the river to catch up with the wagon, two vials of river sludge clinking softly in his belt pouch. “«The kobolds captured me outside the city walls as I slept. We should be careful in where we choose to camp.»”

Lyra

Lyra leans up to be able to whisper to Donovan. «Hrud contacted me, not the other way around. I believe he is also the source of the psionic interference I was sensing last night. I’m really not quite sure what to make of this development.»

Frantiska

Frantiska and Thistledown ride ahead across the bridge and begin searching for a place to camp.

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Chapter 2: Handle With Care: Part 5
In which the parade gets rained on...

GM

On the other side, the muddy track of the road runs strait west, up away from the river-bank, and vanishes into a wall of tall grasses, marking the edge of the prairies which Rant informs you are known to the Eraka as “Segara Saka Suket”, the Sea of Grass. As the road vanishes, Rant’s spell goes too, leaving the animals once again struggling slowly through the mud and the axles of the wagon tangling in the grasses. To your right, just north of the bridge, you see a wide area where the grass appears blackened and blighted, somehow made even more dreary and unpleasant-looking by being drenched in rain, in the center of which stands a shoulder-height, ornate wrought-iron fence, surrounded by a knee-high stone wall. A few stray paving stones make it look as if the road from the bridge once ran right up to the gates. As if to encouraged by your proximity to the old graveyard, the rain picks up and a flash of lightning streaks across the sky.

Donovan

Donovan pulls up on the reins to slow the oxen before they get hung up in the tall grass. He flinches at the crack of thunder overhead and pulls his hood lower. He stops the wagon at the edge of the Grass Sea and stands up to try to see farther through the mist and rain. “Lyra, council reward or no, I’d rather not go poking into Valhingen Graveyard on a day like this. I’d prefer to swing wide around the graveyard as well, but that means heading out into the open prairie before cutting back north and east, but that looks like it will be extremely slow. Unless someone wants to walk ahead of the cows and hack a road for us.” He sits back down and pushes the crossbows under the bench to try to keep them dry. “If you want to take a look, Lyra, I suggest that we do a drive-by. If we stick to the verge where the dead grass is, it should be easier going for the wagon and get us close enough, but not too close, to take a peak at your graveyard, and hopefully get us north of the city faster…”

Frantiska

Despite sitting on horseback in the mud and the now driving rain, Frantiska somehow manages to still look calm and dignified—her soaked clothing does not cling, her raven dark hair stays out of her face, and the mud somehow does not stick. She turns Thistledown, who looks particularly unamused at having mud up to her girth, north towards the graveyard and leads the way, “Let’s get moving then.”

Donovan

Donovan struggles to back up and turn the cart to follow his decisive new friend. “So, Lyra, what are we looking for again?”

Lyra

Lyra kneeled behind the driver’s bench, bow across her lap. “If I recall correctly, the council wants any information on the nature of whatever has taken up residence there. The grass itself isn’t much of an indicator, unfortunately. I can think of a half dozen reasons just offhand—magic, defilement, curses, a strong connection to the negative plane, a strong connection to one of the lower planes. Maybe that’s just a particularly unusual looking native specimen.”

GM

The wagon rolls slowly past the old cemetery, the steady creek of the wheels and drip of rain occasionally accented by a clap of thunder. A breeze blowing off the sea from the south sends the rain pelting in through the back of the wagon, strait into Brother Rant’s face, but means that Lyra is kept relatively dry. Sitting on the bench beside Donovan, Teldicia lights of fog lantern and shines it ahead of you. The black grasses do not seem to bother anything, though Hrud, bringing up the rear near Brother Rant, points out that they are bent in a way that indicates they’ve been trampled fairly regularly, not with any clear path or direction to the damage, but rather looking like a fairly large number of creatures, probably bipedal, milled about the yard in a relatively aimless fashion. As the wagon drifts slightly closer to the cemetery wall, Teldicia sweeps the lantern in that direction, revealing that the ground inside the fence is heavily disturbed and oddly mounded, like giant mole-hills, as if something forced its way up out of the ground from below. Even with the lantern, you cannot see too far past the fence, as a thick fog seems to hang over the graveyard, in addition to the rain.

Frantiska

Frantiska rides closer to the fence surrounding the graveyard, roughly 30 feet away, and allows her eyes to adjust, shifting to the infra-red, hoping that the heat from anything living will stand out more against the rain and mist. At the same time, she reaches out with her mind, feeling for whatever emanations of malevolence may be detectable. Her bow is out, readied, and loaded with one of the new silver arrows.

GM

To Frantiska’s elven sight the graveyard looks just as it is—dead. Everything looks a uniform cold blue, a stark contrast to the grasses of the prairie behind her, which teem with life. If anything stands out, it is that the surfaces within the graveyard look even colder than the rain which is falling on them.

To her other sense, however, the graveyard seems blazing with light. The emanations are overwhelming, nearly knocking Frantiska from her steed. Sharp, stabbing pain returns to her head, accompanying the sense of pervasive evil—as if the graveyard itself were a single entity, living, thinking, and plotting something horrible.

Donovan

Donovan tries to focus on driving, but can’t help but look at the beaten grass and upturned dirt. “You know…sleep spells don’t work against zombies…” he mutters, “…and arrows go right through skeletons.”

Lyra

“Those magic blades and sling bullets will have to suffice.” And gravity, Lyra thought, would work on most things if it came to it. Or creating an aperture bisecting an entity would result in…. Lyra shuddered.

Hrud

As crowded and smelly and claustrophobic as the city was, Hrud found the the fouled waters and corrupted vegetation before him now to be much more upsetting. The disturbed graveyard was merely icing on the cake [or whatever the Eraka equivalent would be]. “«What is the source of this evil?»”

Frantiska

“Kalau saja aku tahu.” Thistledown is already straining to get away from the accursed site, Frantiska lets her have the reins, giving her only the slightest nudge back towards the wagon. “There isn’t the slightest sign of life in that place,” she says as she pulls up alongside Teldicia and Donovan, “not even an insect, and yet the whole place seems to be thinking, plotting foul deeds. Not the passive evil of a curse or a spell, but like the very ground is sentient. Some powerful undead creature must be at work here, a lich, perhaps, or a shade, or a vampire of great age. Something not only able to raise the dead from their graves, but grant them thought and then control them to a single purpose.”

She shudders. “The list of places in this town that need to be razed to the ground just keeps growing…”

Donovan

Donovan looks back at Lyra, “Anything else we want to know about this place? Other than ‘how fast can we get away from it?’”

Lyra

Lyra flinches at another crash of thunder. “When we return to the training hall in Phlan, there is a technique I may be able to master that may be of some use. Many undead exist between this world and another, and it is possible to force them to one or the other.”

Donovan

“Well that doesn’t sound too immediate. Let’s get out of here before whatever kicked up that dirt becomes as curious about us as you are of it.” Donovan flicks the reins, trying to push the oxen to go at least a little faster to get away from the cemetery, no matter that there is no road, and its raining, and its grassy, and that they’re cows. “Come on…” he pauses and looks at the oxen, realizing that the liverer never told them their names, “…Mr…Brisket! Come on, Sirloin! Giddyup!”

GM

One of the oxen stops in its tracks briefly, throwing its head and looking back at Donovan as if offended by his comments, nearly upsetting the cart. Jerked to a halt, the other gives an angry bellow and they both start forward again at a good clip. Only a few minutes later the grass fades back from black to green and the cemetery is fading into the mist behind you.

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