Ruins of Adventure
- Races: Human, Lizardman, Yuan-ti
- Classes: Cleric
- Ability Requirements: Wis 14, Dex 12
- Alignments: Evil
- Starting Cash: by class
- Weapon Slots: By class
- Allowed Weapons: Any Weapons
- Allowed Armor: Scale Mail or lighter, Any shields
- Bonus Weapon Proficiencies: none
- Required Weapon Proficiencies: none
- Non-weapon Slots: By class
- Available Categories: By class
- Bonus Proficiencies: Blind-Fighting, Disguise, Tumbling
- Required Proficiencies: Ancient History, Astrology, Modern Language (yuan-ti)
- Recommended Proficiencies: Animal Handling, Animal Training, Brewing, Healing, Poison Use, Venom Handling
- Forbidden Proficiencies: None
- Major: All, Animal, Charm, Combat, Creation, Divination, Healing, Protection, Summoning
- Minor: Chaos, Guardian, Necromantic, Plant, Sun, Wards
Overview: Sseth the Great Snake is the malevolent god of the yuan-ti and the patron deity of Hlondath. While represented as a snake, he is worshiped by humanoid reptiles of all stripes—troglodytes, lizard men, firenewts, and even some human snake cults. Sseth has numerous followers throughout Mulhorand and a growing cult in Unther, where he is conflated with the Mulhorandi deity Set. He is feared throughout Mulhorand, and relentlessly denounced by the various Mulhorandi priesthoods in all sorts of polemic invectives.
Few beings in the realms are aware of Sseth’s existence, but those who are tremble at the thought of the legions of serpents slithering through the southern jungles in sibilant chorus chanting the Great Snake’s name. Sseth and his priests are willing to ally with nearly any evil being or organization if it fits with their long-term goals. Despite his loathsome nature, Sseth takes good care of his followers and does not willingly betray or abandon his people, as he finds it practical to maintain their loyalty.
Sseth is generally seen as a lethargic power who has begun to decline into slumber, spending years at a time barely conscious within his snake-infested Abyssal pit. Recent events indicate that he may, at least temporarily, be rising from his torpor to reinvigorate his faithful and plot against the other powers of the Realms.
Description: Priests of Sseth must always keep their heads shaved (regardless of gender) and have slitted snake-like pupils (regardless of race). They garb themselves in vestments woven from giant snake skins treated after they are shed to prevent desiccation. Lower-ranking priests wear snakeskin coifs on their heads, while high-ranking priests cover their heads in giant cobra cowls. The ceremonial garb of all priests of the Great Snake provides protection equivalent to leather armor, though it is sometimes enchanted to greater effectiveness. The standard holy symbol of priests of the faith is a ring, armlet, or bracer made of gold and carved in the shape of a coiled snake.
Role-Playing: Priests of Sseth spend their days stalking and hunting their prey, whether it be jungle wildlife or human realms. Many spend their days courting government officials into their ever-widening sphere of corruption. Others breed new varieties of serpents adaptable to hostile climes in preparation for their eventual conquest of the Realms. All are involved in the slow accumulation of power and knowledge, but they can afford to be patient and act accordingly.
Priests of Sseth often oversee the activities of thieves, assassins, and other evil beings, even if they venerate a different deity (such as Mask or Cyric). In the south, where Sseth’s worship is more common, many brigands and tomb robbers serve the Great Snake, using these activities to finance their plans and to mock and denigrate the powers and beliefs of other faiths and deities.
- Priests of Sseth are immune to all forms of snake venom, as well as any other reptile poison.
- Priests of Sseth can Backstab, as a Thief of equal level.
- At 3rd level, priests of Sseth gain the ability to speak with reptiles (as the speak with animals spell) once per day per three levels.
- At 5th level, priests of Sseth can cast Sticks to Snakes once per day per five levels. The snakes created are always poisonous.
- At 10th level, priests of Sseth attract 2d10 faithful followers. These followers are all thieves or fighters (50% chance of either, roll 1d6 for level) with the Assassin kit. These replace the followers normally gained by clerics at 8th level.
- The shaved heads and slit pupils of a priest of Sseth make them instantly recognizable and also tend to disturb other humanoids. Priests of Sseth suffer a -2 penalty on all NPC-reactions against non-reptilian humanoid creatures.
- Priests of Sseth can only cast Reversed forms of spells from the Healing or Sun spheres (where available).
Return to Religions.