Alchemical Items

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See Alchemical Item Descriptions for details.

Containers and Quantities:

  • A Vial, Flask, or Packet contains a single dose/use of the item in question.
  • A Bottle contains 5 doses/uses.
  • A Jar contains 12 doses/uses.
  • Items without a specified container are sold singly.

Item Weight Cost Source
Aniseed (vial) * 2 sp Complete Thief
Bamsmack * 5 gp Aurora’s Whole Realms Catalogue
Catstink (vial) * 40 gp Complete Thief
Dog Pepper (packet) * 1 sp Complete Thief
Dust, Honey (bottle) * 37 sp Dragon Magazine Annual 4
Grenade, Dust 1/2 lb 2 gp Complete Ninja
Grenade, Flash Powder 1/2 lb 25 gp Complete Ninja
Grenade, Pepper 1/2 lb 5 gp Complete Ninja
Grenade, Smoke 1/2 lb 25 gp Complete Ninja
Holy Water (vial) * 25 gp Complete Priest
Incense, Air * 5 gp Aurora’s Whole Realms Catalogue
Incense, Chance * 9 gp Aurora’s Whole Realms Catalogue
Incense, Charisma * 10 gp Aurora’s Whole Realms Catalogue
Incense, Constitution * 10 gp Aurora’s Whole Realms Catalogue
Incense, Dexterity * 10 gp Aurora’s Whole Realms Catalogue
Incense, Divination * 5 gp Aurora’s Whole Realms Catalogue
Incense, Dream * 12 gp Aurora’s Whole Realms Catalogue
Incense, Earth * 12 gp Aurora’s Whole Realms Catalogue
Incense, Fire * 12 gp Aurora’s Whole Realms Catalogue
Incense, Healing * 5 gp Aurora’s Whole Realms Catalogue
Incense, Honors * 5 gp Aurora’s Whole Realms Catalogue
Incense, Intelligence * 10 gp Aurora’s Whole Realms Catalogue
Incense, Love * 12 gp Aurora’s Whole Realms Catalogue
Incense, Lycanthropy * 8 gp Aurora’s Whole Realms Catalogue
Incense, Protection * 15 gp Aurora’s Whole Realms Catalogue
Incense, Psionic * 10 gp Aurora’s Whole Realms Catalogue
Incense, Purification * 12 gp Aurora’s Whole Realms Catalogue
Incense, Rain * 10 gp Aurora’s Whole Realms Catalogue
Incense, Santal Wood * 3 gp Dragon Magazine Annual 4
Incense, Strength * 10 gp Aurora’s Whole Realms Catalogue
Incense, Study * 12 gp Aurora’s Whole Realms Catalogue
Incense, Temple * 5 gp Aurora’s Whole Realms Catalogue
Incense, Vision * 10 gp Aurora’s Whole Realms Catalogue
Incense, Water * 12 gp Aurora’s Whole Realms Catalogue
Incense, Wisdom * 10 gp Aurora’s Whole Realms Catalogue
Ink, Disappearing (vial) * 5 gp Aurora’s Whole Realms Catalogue
Ink, Writing (bottle) * 8 gp Player’s Handbook
Insect Repellant (jar) * 5 gp Complete Ranger
Metaleating Acid (flask) 1 lb. 50 gp Complete Thief
Oil, Bath (bottle) * 1 gp Aurora’s Whole Realms Catalogue
Oil, Glada (flask) 1 lb 17 cp Dragon Magazine Annual 4
Oil, Greek Fire (flask) 2 lbs 10 gp Player’s Handbook
Oil, Jalzanda (vial) * 15 gp Dragon Magazine Annual 4
Oil, Lamp (flask) 1 lb 6 cp Player’s Handbook
Paste, Luminous (jar) 1 lb 4 sp Dragon Magazine Annual 4
Perfume (vial) * 5 gp Player’s Handbook
Ravager Potion (vial) * 250 gp Complete Ninja
Rosewater (vial) * 4 sp Arabian Adventures
Sacred Ghi (vial) * 25gp Priest Spell Compendium
Scent Lure (bottle) * 3 gp Complete Ranger
Sleep Gas (flask) * 10 gp Aurora’s Whole Realms Catalogue
Smoke Powder (per charge) * 25gp Dungeon Master’s Guide
Soma Juice (vial) * 100gp Priest Spell Compendium
Sunburn Ointment (jar) * 2 gp Complete Ranger
Tar Makeup (jar) * 3 gp Aurora’s Whole Realms Catalogue
Theriaca (flask) * 5 gp Aurora’s Whole Realms Catalogue
Thieving Powder (jar) * 5 cp Aurora’s Whole Realms Catalogue
Thirst Pill * 2 gp Complete Ninja
Weaponblack (vial) * 2 gp Complete Thief
Wound Packing (packet) * 1 sp Aurora’s Whole Realms Catalogue

Alchemical Items in Combat

Type of Missile Area of Effect Damage from Direct Hit Splash Damage
Acid 1’ diameter 2d4 1 hp
Holy water 1’ diameter 1d6+1 2 hp
Greek Fire 3’ diameter 2d6 / 1d6 1d3
Contact Poison 1’ diameter special special

Alchemical Items

Ruins of Adventure Brand_Darklight SirKnightly