Ruins of Adventure
Return to Equipment
See Armor Descriptions for details.
The equipment list reflects the price of a suit of armor (including an appropriate helmet) made for any normal player character race. Although a halfling is much smaller than a human and needs a smaller suit, there are fewer armorers available to meet such specialized needs. Thus, the armor for a halfling is as expensive as that for a human.
When armor is found during the course of an adventure, the players should note the creature who wore the armor previously. While a human-sized character might be able to wear the armor of a gnoll, it will do little good for a halfling. Likewise, the armor of a giant is of little use to anyone.
Armor size also affects the weight of the armor. The weights listed on the table are for human-sized (Medium) armors. Small armor weighs half the amount listed, while large armor weighs 50% more.
Armor of Unusual Materials
With the exception of bronze plate mail, it is assumed that all metal armors are made from a fairly common yet sturdy form of steel. However, this need not always be the case. Since this is a fantasy campaign, there is nothing to prevent armors being made from rare and fantastic metals. Any metal armor can be made from one of the materials listed below.
|Metal||AC Adjustment||Weight Adj.||Cost Multiplier|
1 Silver armor, while softer than iron or steel, may provide additional protection against certain supernatural creatures such as lycanthropes or wraiths. Or, at least, a lot of adventurers believe that…
Although armor is a necessary survival tool for all those engaging in combat, the wearing of armor is not without its drawbacks.
Metal armor interferes with the operation of psionic abilities. A character wearing metal armor suffers a penalty to all psionic power scores equal to one-half the AC bonus granted by the armor (thus Banded Mail would impose a -3 penalty to all of the psionicist’s power scores).
Metal armor similarly interferes with the functioning of wizardly magic. A wizard (or bard or similar character) wearing metal armor has their effective casting level decreased by one-half the AC bonus granted by the armor (thus a wizard in Scale Mail would cast spells as if he were 2 levels lower), to a minimum caster level of 1st. Note that a 1st-level wizard is thus immune to this drawback, and encouraged to use armor to defend himself.
Climbing attempts, and all Balance based non-weapon proficiencies suffer a -1 penalty per 10 lbs of armor worn (thus Field Plate imposes a -6 penalty). In addition, they suffer a -1 penalty per level of Encumbrance above unencumbered. These penalties are .
|Armor||Base AC||vs Bludgeoning||vs Piercing||vs Slashing||Cost||Weight|
|Light Leather||+1||+1||+0||+1||5gp||5 lbs|
|Gullet Guardian||+1||+1||+1||+1||30 gp||5 lbs|
|Light Studded||+2||+2||+3||+4||20gp||15 lbs|
|Cord armor||+2||+2||+3||+2||10gp||15 lbs|
|Studded leather||+3||+3||+4||+5||20gp||25 lbs|
|Gnome Workman’s Armor||+3||+3||+1||+3||20gp||15 lbs|
|Spiked leather||+3||+3||+1||+3||30gp||25 lbs|
|Leather cuirass||+3||+3||+1||+3||50gp||20 lbs|
|Ring mail||+4||+3||+4||+4||100gp||30 lbs|
|Scale mail||+4||+4||+5||+4||120gp||40 lbs|
|Metal lamellar||+5||+4||+5||+6||250gp||35 lbs|
|Chain mail||+5||+3||+5||+7||75gp||40 lbs|
|Elven Chain Mail||+5||+3||+5||+7||750gp||20 lbs|
|Silenced Elven Chain||+5||+3||+5||+7||800gp||25 lbs|
|Splint mail||+6||+6||+7||+8||80gp||40 lbs|
|Banded mail||+6||+7||+6||+8||200gp||35 lbs|
|Bronze plate||+6||+6||+6||+9||400gp||45 lbs|
|Plate mail||+7||+7||+7||+10||600gp||50 lbs|
|Dwarven Plate||+8||+8||+8||+11||600gp||75 lbs|
|Field plate||+8||+8||+9||+11||2000gp||60 lbs|
|Full plate||+9||+9||+12||+13||4000gp||70 lbs|
|Helmets||Head AC||Cost||Weight||Hear Noises/Surprise|
|Leather helm||12||1gp||2 lbs||-0|
|Mail coif||15||10gp||5 lbs||-0|
|Great helm||19||80gp||20 lbs||-3|
|Bracers||+1 AC, 1 per round||35 gp||1 lbs|
|Buckler||+1 AC, 1 per round||1gp||3 lbs|
|Small||+1 AC||3gp||5 lbs|
|Medium||+2 AC||7gp||10 lbs|
|Body||+4 AC||10gp||15 lbs|