Ruins of Adventure
Portfolio: Addiction, Licentiousness, Recidivism
Symbol: A hookah pipe; Maiden’s hands forming the shape of a heart
Alignment: Chaotic Evil
Born of a dalliance between Sharess and Mask, Atra represents the temptation to vice, the seductiveness of uncontrolled urges, the allure of addiction, and the inescapable spiral of recidivism. Tempting those of weak character; Atra revels in the lewd, crude, and socially unacceptable. Urging her worshipers to carousing and debauchery; Atra wrecks homes, brings low the mighty, and then abandons those enslaved to her capricious charms.
Atra’s iconography is commonly found in temples of both Mask and Sharess, where she is depicted as a beautiful seductress adorned in glittering jewels and alluring attire, and always smoking from a golden hookah.
Lacking even the meager positive aspects of her parents, Atra is hardly ever worshiped, and is invoked only by those ready and willing to give in to wild urges and abandon virtue for vice. during a night of Carousing. Those already suffering from addiction gain a -2 bonus to their Prayer proficiency check if they are actively partaking while praying to Atra.
|Roll = Score||The supplicant tried something that was truly mind-altering. The supplicant gains double the normal amount of experience from their Carousing, and is allowed an immediate roll to learn a new Psionic Wild Talent, with a bonus to their % chance of obtaining a wild talent equal to the d20 roll for Carousing side effects.|
|Roll < Score||The supplicant gains double the normal amount of experience from their Carousing, but must roll twice for side effects and take both results.|
|Roll > Score||The supplicant gains only half the normal amount of experience from their Carousing, and must roll twice for side effects and take both results.|
|Natural 20||The supplicant tried one too many drugs. The supplicant gains no experience or side effects from carousing, and succumbs to addiction to a substance of the DM’s choosing. The supplicant loses 1 point of Health, 1 point of Reason, and 1 point of Willpower for every day he goes without obtaining a dose.|