Charisma

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See also Ability Score Generation
See also Racial Ability Modifiers

Jump to Leadership or Appearaance

Note: If not using sub-ability scores, use the primary ability for the following tables (all modifiers still apply).


Leadership

Leadership Score Max # of Henchmen NPC Loyalty Adjustment
1 0 -8
2 1 -7
3 1 -6
4 1 -5
5 2 -4
6 2 -3
7 3 -2
8 3 -1
9 4 0
10 4 0
11 4 0
12 5 0
13 5 0
14 6 +1
15 7 +3
16 8 +4
17 10 +6
18 15 +8
19 20 +10
20 25 +12
21 30 +14
22 35 +16
23 40 +18
24 45 +20
25 50 +20

Appearance

Appearance Score NPC Reaction Adjustment
1 -7
2 -6
3 -5
4 -4
5 -3
6 -2
7 -1
8 0
9 0
10 0
11 0
12 0
13 +1
14 +2
15 +3
16 +5
17 +6
18 +7
19 +8
20 +9
21 +10
22 +11
23 +12
24 +13
25 +14

NPC Loyalty Base: This modifier is applied to henchmen’s loyalty scores (see Morale). This modifier can be crucial during battles, where good morale is vital.

Max. # of Henchmen: This is the maximum number of permanent allies and retainers a character can attract. This does not affect the number of hirelings, mercenaries, or other servitors a character can have.

NPC Reaction Adjustment: This number modifies the Reaction Roll made when a character interacts with NPCs and intelligent creatures for the first time (see NPC Reactions). Obnoxious behavior can negate bonuses for a high Appearance score, just as solicitous manners can overcome a weakness.

Charisma

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