Ruins of Adventure
Charisma
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See also Ability Score Generation
See also Racial Ability Modifiers
Jump to Leadership or Appearaance
Note: If not using sub-ability scores, use the primary ability for the following tables (all modifiers still apply).
Leadership
Leadership Score | Max # of Henchmen | NPC Loyalty Adjustment |
1 | 0 | -8 |
2 | 1 | -7 |
3 | 1 | -6 |
4 | 1 | -5 |
5 | 2 | -4 |
6 | 2 | -3 |
7 | 3 | -2 |
8 | 3 | -1 |
9 | 4 | 0 |
10 | 4 | 0 |
11 | 4 | 0 |
12 | 5 | 0 |
13 | 5 | 0 |
14 | 6 | +1 |
15 | 7 | +3 |
16 | 8 | +4 |
17 | 10 | +6 |
18 | 15 | +8 |
19 | 20 | +10 |
20 | 25 | +12 |
21 | 30 | +14 |
22 | 35 | +16 |
23 | 40 | +18 |
24 | 45 | +20 |
25 | 50 | +20 |
Appearance
Appearance Score | NPC Reaction Adjustment |
1 | -7 |
2 | -6 |
3 | -5 |
4 | -4 |
5 | -3 |
6 | -2 |
7 | -1 |
8 | 0 |
9 | 0 |
10 | 0 |
11 | 0 |
12 | 0 |
13 | +1 |
14 | +2 |
15 | +3 |
16 | +5 |
17 | +6 |
18 | +7 |
19 | +8 |
20 | +9 |
21 | +10 |
22 | +11 |
23 | +12 |
24 | +13 |
25 | +14 |
NPC Loyalty Base: This modifier is applied to henchmen’s loyalty scores (see Morale). This modifier can be crucial during battles, where good morale is vital.
Max. # of Henchmen: This is the maximum number of permanent allies and retainers a character can attract. This does not affect the number of hirelings, mercenaries, or other servitors a character can have.
NPC Reaction Adjustment: This number modifies the Reaction Roll made when a character interacts with NPCs and intelligent creatures for the first time (see NPC Reactions). Obnoxious behavior can negate bonuses for a high Appearance score, just as solicitous manners can overcome a weakness.