Ruins of Adventure
Combat Statistics
Attack Advancement:
Unlike other AD&D games, this game will be using the ascending armor classes and attack bonuses typical of 3rd edition and other d20 system games. The character’s attack advancement, based on their class group, can be found below. Note that some classes (such as the Crusader or Lone Wolf) use a different attack advancement from the group they otherwise belong to (see the individual class descriptions). Multi-class character use the higher attack bonus from either of their classes, at their current level in that class.
Character | Attack Bonus | |||
Level | Warrior | Priest | Rogue | Wizard |
1 | +0 | +0 | +0 | +0 |
2 | +1 | +0 | +0 | +0 |
3 | +2 | +1 | +1 | +0 |
4 | +3 | +2 | +1 | +1 |
5 | +4 | +2 | +2 | +1 |
6 | +5 | +3 | +2 | +1 |
7 | +6 | +4 | +3 | +2 |
8 | +7 | +4 | +3 | +2 |
9 | +8 | +5 | +4 | +2 |
10 | +9 | +6 | +4 | +3 |
11 | +10 | +6 | +5 | +3 |
12 | +11 | +7 | +5 | +3 |
13 | +12 | +8 | +6 | +4 |
14 | +13 | +8 | +6 | +4 |
15 | +14 | +9 | +7 | +4 |
16 | +15 | +10 | +7 | +5 |
17 | +16 | +10 | +8 | +5 |
18 | +17 | +11 | +8 | +5 |
19 | +18 | +12 | +9 | +6 |
20 | +19 | +12 | +9 | +6 |
Save Advancement:
The saving throw is a die roll that gives a chance, however slim, that the character or creature finds some way to save himself from certain destruction (or at least lessen the damage of a successful attack). More often than not, the saving throw represents an instinctive act on the part of the character—diving to the ground just as a fireball scorches the group, blanking the mind just as a mental battle begins, blocking the worst of an acid spray with a shield. The exact action is not important—DMs and players can think of lively and colorful explanations of why a saving throw succeeded or failed. Explanations tailored to the events of the moment enhance the excitement of the game.
To make a saving throw, a player rolls a 20-sided die (1d20). The result must be equal to or greater than the character’s saving throw number (see below). The number a character needs to roll varies depending upon the character’s group, his level, and what the character is trying to save himself from. Saving throws are made in a variety of situations: For attacks involving paralyzation, poison, or death magic (PPDM); petrification or polymorph (PP); rod, staff, or wand (RSW); breath weapon (BW); and spells (Spell). The type of saving throw a character must roll is determined by the specific spell, monster, magical item, or situation involved.
No save is made if the target voluntarily chooses not to resist the effect of a spell or special attack. This is the case even if the character was duped as to the exact nature of the spell. When a character announces that he is not resisting the spell’s power, that spell (or whatever) has its full effect. The intention not to resist must be clearly stated or set up through trickery, however. If a character is attacked by surprise or caught unawares, he is normally allowed a saving throw. The DM can modify this saving throw, making the chance of success worse, if the situation warrants it. As a guideline, modifiers for situations should range from -4 to +4.
Note that some classes (such as the Shadow Walker) use a different saving throw advancement from the group they otherwise belong to (see the individual class descriptions). Multi-class character use the better saving throw number from either of their classes, at their current level in that class.
In addition to saving throws, characters may also be called on (rarely) to make checks against the possibility of Fear, Horror, and Madness. These are beyond mere Morale checks, as most Adventurers can be considered to be beyond fear. After all, what truly frightens a 10th-level wizard? Admittedly, the answer to that question is “not much”. Still, at some point in the game, characters may see things that reek of the supernatural and macabre, and on thankfully rare occasions, encounter things the human mind was simply not designed to comprehend.
Warrior | Saves | |||||||
Level | PPDM | RSW | PP | BW | Spell | Fear | Horror | Madness |
0 | 16 | 18 | 17 | 20 | 19 | 13 | 19 | 19 |
1-2 | 14 | 16 | 15 | 17 | 17 | 12 | 18 | 18 |
3-4 | 13 | 15 | 14 | 16 | 16 | 11 | 17 | 17 |
5-6 | 11 | 13 | 12 | 13 | 14 | 10 | 16 | 16 |
7-8 | 10 | 12 | 11 | 12 | 13 | 9 | 15 | 15 |
9-10 | 8 | 10 | 9 | 9 | 11 | 7 | 14 | 14 |
11-12 | 7 | 9 | 8 | 8 | 10 | 6 | 13 | 13 |
13-14 | 5 | 7 | 6 | 5 | 8 | 4 | 12 | 12 |
15-16 | 4 | 6 | 5 | 4 | 7 | 2 | 10 | 11 |
17+ | 3 | 5 | 4 | 4 | 6 | 2 | 8 | 10 |
Priest | Saves | |||||||
Level | PPDM | RSW | PP | BW | Spell | Fear | Horror | Madness |
1-3 | 10 | 14 | 13 | 16 | 15 | 13 | 15 | 18 |
4-6 | 9 | 13 | 12 | 15 | 14 | 12 | 14 | 17 |
7-9 | 7 | 11 | 10 | 13 | 12 | 10 | 12 | 15 |
10-12 | 6 | 10 | 9 | 12 | 11 | 9 | 11 | 14 |
13-15 | 5 | 9 | 8 | 11 | 10 | 5 | 9 | 12 |
16-18 | 4 | 8 | 7 | 10 | 9 | 3 | 7 | 11 |
19+ | 2 | 6 | 5 | 8 | 7 | 2 | 2 | 8 |
Rogue | Saves | |||||||
Level | PPDM | RSW | PP | BW | Spell | Fear | Horror | Madness |
1-4 | 13 | 14 | 12 | 16 | 15 | 15 | 15 | 18 |
5-8 | 12 | 12 | 11 | 15 | 13 | 13 | 13 | 16 |
9-12 | 11 | 10 | 10 | 14 | 11 | 11 | 11 | 14 |
13-16 | 10 | 8 | 9 | 13 | 9 | 7 | 9 | 12 |
17-20 | 9 | 6 | 8 | 12 | 7 | 3 | 5 | 10 |
21+ | 8 | 4 | 7 | 11 | 5 | 2 | 3 | 8 |
Wizard | Saves | |||||||
Level | PPDM | RSW | PP | BW | Spell | Fear | Horror | Madness |
1-5 | 14 | 11 | 13 | 15 | 12 | 16 | 14 | 18 |
6-10 | 13 | 9 | 11 | 13 | 10 | 14 | 12 | 16 |
11-15 | 11 | 7 | 9 | 11 | 8 | 10 | 9 | 13 |
16-20 | 10 | 5 | 7 | 9 | 6 | 6 | 6 | 11 |
21+ | 8 | 3 | 5 | 7 | 4 | 2 | 2 | 8 |
Psionicist | Saves | |||||||
Level | PPDM | RSW | PP | BW | Spell | Fear | Horror | Madness |
1-4 | 13 | 15 | 10 | 16 | 15 | 15 | 17 | 16 |
5-8 | 12 | 13 | 9 | 15 | 14 | 13 | 15 | 14 |
9-12 | 11 | 11 | 8 | 13 | 12 | 11 | 13 | 12 |
13-16 | 10 | 9 | 7 | 12 | 11 | 7 | 11 | 10 |
17-20 | 9 | 7 | 6 | 11 | 9 | 3 | 7 | 8 |
21+ | 8 | 5 | 5 | 9 | 7 | 4 | 5 | 6 |
Experience Advancement
See individual class entries to see what experience chart your class(es) use. They are presented together here for ease of comparison.
Level | Fighter | Warrior | Wizard | Cleric | Specialty Priest | Rogue | Lone Wolf | Psionicist |
1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
2 | 2000 | 2250 | 2500 | 1500 | 2000 | 1250 | 1500 | 2200 |
3 | 4000 | 4500 | 5000 | 3000 | 4000 | 2500 | 3000 | 4400 |
4 | 8000 | 9000 | 10000 | 6000 | 7500 | 5000 | 6000 | 8800 |
5 | 16000 | 18000 | 20000 | 13000 | 12500 | 10000 | 15000 | 16500 |
6 | 32000 | 36000 | 40000 | 27500 | 20000 | 20000 | 30000 | 30000 |
7 | 64000 | 75000 | 60000 | 55000 | 35000 | 40000 | 60000 | 55000 |
8 | 125000 | 150000 | 90000 | 110000 | 60000 | 70000 | 112500 | 100000 |
9 | 250000 | 300000 | 135000 | 225000 | 90000 | 110000 | 210000 | 200000 |
10 | 500000 | 600000 | 250000 | 450000 | 125000 | 160000 | 435000 | 400000 |
11 | 750000 | 900000 | 375000 | 675000 | 200000 | 220000 | 660000 | 600000 |
12 | 1000000 | 1200000 | 750000 | 900000 | 300000 | 440000 | 885000 | 800000 |
13 | 1250000 | 1500000 | 1125000 | 1125000 | 750000 | 660000 | 1110000 | 1000000 |
14 | 1500000 | 1800000 | 1500000 | 1350000 | 1500000 | 880000 | 1335000 | 1200000 |
15 | 1750000 | 2100000 | 1875000 | 1575000 | 3000000 | 1100000 | 1560000 | 1500000 |
16 | 2000000 | 2400000 | 2250000 | 1800000 | 3500000 | 1320000 | 1785000 | 1800000 |
17 | 2250000 | 2700000 | 2625000 | 2025000 | 4000000 | 1540000 | 2010000 | 2100000 |
18 | 2500000 | 3000000 | 3000000 | 2250000 | 4500000 | 1760000 | 2235000 | 2400000 |
19 | 2750000 | 3300000 | 3375000 | 2475000 | 5000000 | 1980000 | 2460000 | 2700000 |
20 | 3000000 | 3600000 | 3750000 | 2700000 | 5500000 | 2200000 | 2685000 | 3000000 |