Ruins of Adventure
Compiled Character Kits
A Note from the Management: Sorry, I noticed that this could be misinterpreted. I’ll try to reorganize the information at a later date. For now, the five links immediately below will take you to the list of kits. Below the break you will find a list of all available classes and a summary of their requirements.
Kit Lists:
Universal Kits: Available to characters of any class (most kits fall into this category)
Priest Kits
Rogue Kits
Warrior Kits
Wizard Kits
Class Lists
Warrior Classes: | Alignment | Ability Requirements | Prime Requisites |
Fighter | Any | none | Stamina, Muscle |
Paladin | Lawful Good | Stamina 12, Fitness 9, Willpower 13, Leadership 17 |
Stamina, Leadership |
Ranger | Good | Stamina 13, Aim 13, Health 14, Intuition 14 |
Aim, Intuition |
Harper | Non-Evil | Muscle 12, Balance 13, Willpower 14 |
Muscle, Willpower |
Barbarian | Non-Lawful | Muscle 12, Balance 9, Fitness 12 |
Muscle, Fitness |
Berserker | Chaotic | Muscle 14, Fitness 14, Appearance 13 |
Muscle, Appearance |
Rogue Classes: | Alignment | Ability Requirements | Prime Requisites |
Thief | Any but LG | none | Aim, Balance |
Bard | Any Neutral | Aim 12, Knowledge 13, Leadership 15 | Knowledge, Leadership |
Lone Wolf | True Neutral | Aim 12, Reason 12 | Aim |
Shadow Walker | Good | Balance 15, Reason 15 | Balance, Reason |
Spy | Non-Chaotic | Balance 13, Knowledge 10, Willpower 10 | Balance |
Tinker | Any | Aim 12, Reason 10 | Reason |
Wizard/Psionicist Classes: | Alignment | Ability Requirements | Prime Requisites |
Mage | Any | Reason or Knowledge 9 | Reason, Knowledge |
Abjurer | Any | Willpower 16 | Willpower |
Conjurer | Any | Leadership 16 | Leadership |
Diviner | Any | Intuition 16 | Intuition |
Enchanter | Any | Appearance 16 | Appearance |
Evoker | Any | Aim 16 | Aim |
Illusionist | Any | Balance 16 | Balance |
Necromancer | Any | Fitness 16 | Fitness |
Transmuter | Any | Health 16 | Health |
Wild Mage | Any | Reason 16 | Reason |
Runecaster | Any | Aim 12, Knowledge 13, Intuition 13 | Knowledge, Intuition |
Spellsinger | Non-Lawful | Balance 15, Reason 15, Willpower 15 | Willpower |
Sha’ir | Any | none | Knowledge, Leadership |
Psionicist | Non-Chaotic | Health 11, Reason 12, Willpower 15 | Health, Willpower |
- † Specialists must have a score of 16 in one other ability score.
Priest Classes: | Alignment | Ability Requirements | Prime Requisites |
Cleric | Any | Intuition 9 | Intuition |
Druid | True Neutral | Intuition 12, Leadership 15 | Intuition, Leadership |
Shaman | Any | Stamina 13, Health 12, Intuition 13 | Intuition |
Monk | Lawful | Fitness 13, Knowledge 14, Intuition 15 | Knowledge, Intuition |
Mystic | Chaotic | Reason 11, Intuition 12, Appearance 15 | Intuition, Appearance |
Crusader | Non-Neutral | Muscle 12, Intuition 9, Leadership 12 | Muscle, Intuition |
Return to 2e Cheat Sheets
Go to Non-weapon Proficiency List
See also Racial Level Limits
See also Ability Score Generation
See also Racial Ability Modifiers