Ruins of Adventure
Desolate Polity Sheet
Polity Statistics:
Name | Free Phlan | Motto | “Phree Phlan for All!” |
Alignment | Neutral Good | Economy | 13 | Corruption | 0 |
Form of Government | Monarchy | Loyalty | 9 | Crime | 2 |
Size | 1 | Stability | 9 | Law | 6 |
Consumption | 5 | Unrest | 2 | Lore | 15 (19) |
Treasury (BP) | 16 | Fame | 0 | Society | 3 |
Control DC | 21 | Infamy | 1 | Taxation | Light |
Additional Resources:
- Church Sanction: 18 BP in materials and labor sent from the Church of the Blessed Afflictor in Hillsfar, earmarked for the construction of a new temple in Phlan.
-
Lord Cadorna’s Help: Cadorna is secretly funneling money and resources to Desolate, but his pockets are not bottomless and he must be circumspect. Cadorna will lend Desolate +2 BP per turn during their Income Phase.
- Skullcrusher’s presence at FKA is the equivalent of having an Embassy Agreement with a foreign power.
-
FKA: The three houses that make up the cul-de-sac that is FKA represent 1 “Lot”. While FKA has tried at times to be simultaneously a House,
a Smithy, a Shop, an Orphanage, a Graveyard, a Shrine, and an Academy. There is simply not space…already it is bursting at the seams with people.- Though FKA is functionally “Just a House”, the investment of personal labor already put into each of these projects allows the listed Building Types to be built at a Discount (1/2 BP cost) once each in adjacent Lots.
- Roland’s Business: Funds invested in Roland’s business can be converted to BP on a 1000gp to 1 BP basis at any time.
Leadership Assignment:
Leadership Role | Character | Bonus | Title (Optional) |
Ruler | Lothar Dravion | +1 Stability | King of Free Phlan |
Councilor | Eddie Eddison | +3 Society | Voice of the People |
General | Sven Dagdresson | +2 Stability | |
Grand Diplomat | George Jolé | +3 Stability | P.R. Guy |
High Priest | Father Aram Carnithrax Decidimus | +5 Loyalty (6 with Temple) |
Second Free Prelature of the Opus Dei of Our Blessed Afflictor. Archepiscopal and Metropolitan of the Northern Shore. Watcher Over the Sacred Depths. |
Magister | Erisdur Yencoril | +3 Lore | |
Matariel Ulkesh | +8 Lore | Acting Vice-Magister | |
Marshal | Roland Aram | +3 Economy | |
Enforcer | Hermia Aram | +5 Loyalty | |
Spymaster | R’len Aldarion | +4 any Secondary Choose each turn (temporary) |
Currently applying bonus to Lore. |
Treasurer | Flavia Aram | +5 Economy | |
Warden | Secundus Aram | +5 Law | |
Viceroy | N/A | +0 |
Hexes/Districts Controlled
Old Slums District (Old Phlan)
- Open Lots: 30
- Existing Buildings:
- Headquarters (“FKA”). Discount on certain Building Types. — 1 lot
- Shop (“Something Fishy”). Economy +2 — 1 lot
- Smithy (“Sgneeze’s Smithy”). Economy +1, Stability +1 — 1 lot
- Alchemist (“Wollaeger’s Kip”). Economy +1, 1 Potion slot — 1 lot
- Cistern (Oil Storage). Stability +1 — 0 lots
- 2 Houses (Orc Dwellings, population ~150). — 2 lots
- 6 Tenements (population ~450). — 0 lots
- Existing Upgrades:
- Sewer System (still there, still functional). Crime +1, Economy +1, Loyalty +1, Stability +2
- Landmark (“Kuto’s Well”). Loyalty +1
- Notable Features: Caverns (unclaimed), Deep Carbon Observatory (unclaimed)
- Special Qualities:
- Notorious: While the major Thieves’ Guilds have been largely wiped out, the Old Slums are home to a number small gangs of thugs. Muggings are a daily occurrence and few people leave their homes unarmed—and they wouldn’t have it any other way.
- +1 Crime, +1 Infamy, -1 Law
- Resettled Ruins1: The Old Slums are built amid the ruins of a more ancient structure, little more than a collection of tents and yurts erected in ruined plazas. The ruins provide a ready source of building materials and near-by dungeons to plunder.
- +1 Economy, +1 Lore, +1 Miscellaneous Magic Item slot, +1 BP per Turn from salvage
- Notorious: While the major Thieves’ Guilds have been largely wiped out, the Old Slums are home to a number small gangs of thugs. Muggings are a daily occurrence and few people leave their homes unarmed—and they wouldn’t have it any other way.
Slots | Magic Items For Sale: | Overseer |
Miscellaneous | empty | Magister |
Potion | empty | Magister |
Notes:
1 Once all Lots have been filled, this Quality goes away, as the “Slums” are assumed to be fully salvaged and every nook and cranny explored.
Army Units
Name | Huafk’s Raiders |
Alignment | Chaotic Good |
Size | II (50 1st-level Goblin Rangers) |
Unit HD | 1/2 |
Unit HP | 2 |
Unit AC | 12 (leather) |
Unit Offense | +0 |
Morale | 12 |
Speed | 2 |
Consumption | 2 |
Resources | Ranged weapons |
Specials | Infravision Favored Enemy (Red Plumes) Weapon Specialization (Ranged) |
Commander | Huafk |
Leadership | -1 Loyalty |
Tactics | Standard |
Boons | Hit and Run Sharpshooter |
Victories | 1 |
Name | Fallen of Xvim |
Alignment | Lawful Evil |
Size | II (50 2nd-level Orc Ex-Clerics) |
Unit HD | 1 |
Unit HP | 4 |
Unit AC | 15 (scale & shield) |
Unit Offense | +1 |
Morale | 15 |
Speed | 3 |
Consumption | 1 |
Resources | |
Specials | Infravision |
Commander | no clear commander |
Leadership | |
Tactics | Standard |
Boons | |
Victories | 0 |
Event Modifiers
Turn | Event | Polity Stat Effects |
3 | Orc Refugees | +4 Lore, +2 Economy, +2 Law +2 Consumption, -2 Stability |
4 | Magically Displaced Population | Economy -4, Loyalty -3, Consumption -2, Unrest -1 |