Ruins of Adventure
- Races: Any
- Sub-Classes: Specialist
- Ability Requirements: None
- Alignments: Lawful
- Starting Cash: By class
- Weapon Slots: By class
- Bonus Weapon Proficiencies: none
- Required Weapon Proficiencies: none
- Allowed Weapons: By class
- Allowed Armors: By class
- Non-weapon Slots: By class
- Available Categories: By class
- Bonus Non-weapon Proficiencies: Numeracy, Omen Reading (Numerology)
- Required Proficiencies: none
- Recommended Proficiencies: Administration, Ancient Languages, Appraising, Arcanology, Astrology, Astronomy, Bargain, Cryptography, Engineering, Gaming, Mastery, Modern Languages, Quick Tongue, Research, Spellcraft, Stewardship.
- Forbidden Proficiencies: None
Overview: The people of the Realms have a relatively sophisticated system of numbers and mathematics. Digitalogists have learned the connection between magic and numbers and use their powerful formulae to bend magic to their whims. Digitalogists are considered by many to be the most studious of wizards, as they are always found studying some new mathematical principle.
Description: There is no specific “look” for digitalogists.
Role-Playing: The digitalogist is a master of numbers, a studious wizard whose powers lie in logic and reason. The digitalogist uses his numerical precision to bring order to his world. By forcing magic into a rigid framework made up of numbers and symbols, he can cast spells.
The digitalogist codifies magic through a complex series of formulae. This system has allowed digitalogists to understand the nature of magic and to understand it on a rational level. Where other wizards must cope with sorcery on an intuitive, instinctual level, digitalogists have a clear sense of what they are doing the whole time they are doing it.
Other wizards view the digitalogist with more than a bit of admiration, as members of this kit seem to have the best control over their spells. They have learned to break down and codify each and every spell into its particulate elements. While difficult and time consuming, this sort of spell casting is more powerful and easier to control than are standard spells. Still, few other wizards are willing to sacrifice the time necessary to learn numerology, making this kit quite rare.
Digitalogists are much in demand among government agencies where their clever manipulation of mathematics can be used for accounting or other number-intensive pursuits.
- A digitalogist can transcend some of the normal boundaries of spell casting confining other wizards. Their formulae allow the digitalogist to attempt to cast spells of a higher level than he or she would normally be allowed. The digitalogist may attempt to learn spells up to one spell level above that which he or she is capable of learning (a digitalogist capable of casting a 3rd-level spell normally may attempt to learn and memorize a 4th-level spell). These higher-level spells occupy the spell slots of the highest available spell to the caster (i.e. the 4th-level spell would occupy the slot of one of the casters 3rd-level spells). The caster must make a successful Numerology proficiency check to memorize the spell, and failing to do so negates the use of that spell, and that slot, for the day.
- A Digitalogist may learn and cast priest spells from the Numbers sphere as wizard spells. They treat this sphere as a bonus Path (it does not count against the Digitalogist’s number of paths known). The digitalogist must abide by the normal restrictions regarding spells that belong to multiple spheres, race-specific spells, and religion-specific spells.
- Digitalogists treat all spells from the Numbers priest sphere as belonging to school of specialization for the purpose of their specialization bonuses. Thus they gain a bonus to their chance to learn spells from the Numbers sphere and can prepare Numbers sphere spells in their bonus specialist spell slots.
- Digitalogists must be specialist wizards.
- Digitalogists may only use scrolls written by other digitalogists (with the normal penalties on memorization and casting times).
- Digitalogists are very slow and methodical when it comes to their magic. They are not content to merely “absorb and regurgitate” their spells as they believe other wizards do. Instead, they analyze every spell as they memorize it and scrawl it in glowing letters in the air every time they cast it. This increases the time necessary to both learn and cast spells—memorization time is double, casting time is increased by 50% (round up).
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