Ruins of Adventure
Hengeyokai
Quick Stats:
- Ability Score Adjustment: see Below
- Class Level Limits: See Racial Level Limits
- Multi-Class Options: Fighter + any non-warrior or Druid + any non-priest
- Height (M/F): 58 in / 53 in +2d10
- Weight (M/F): 120 lbs / 85 lbs +6d20
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Aging:
- Starting: 14 + 2d4 years
- Adult/Middle/Old/Venerable: 16 / 75 / 100 / 150
- Maximum: 150 + 2d10 years
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Languages:
- Bonus Languages: Common, Hengeyokai, Animal Language (as per form)
- Recommended Languages: Chuklian, Dethek, Draconic, Espruar, Gnim
- Movement: 12
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Special Abilities:
- Shapeshifting: A hegeyokai has three forms: Animal, Human, and Human-Animal hybrid. Each hengeyokai has a specific animal form, chosen from the table below—once selected, the hengeyokai’s animal form may never be changed. A hengeyokai can change form (between any of the three) once per day per level; once it has exhausted this ability, it must remain in its current form until the next day. Changing form takes a full round to complete, and all armor & equipment is left behind when it transforms. Spells that reveal illusions do not affect a hengeyokai in its animal or human forms.
- Animal Form: A hengeyokai in animal form can only speak the hengeyokai and animal languages in this form. It cannot use weapons or armor, nor can it cast spells1—though it may use other equipment that could reasonably be carried or manipulated by an animal of its type. It gains certain other traits in animal form dependent on its subrace (see the table below). All hengeyokai have infravision 120 feet in animal form.
- Natural adjustments to AC, as with all creatures with natural armor, are superseded by (do not stack with) actual worn armor (including Armor spells, Bracers of Defense, and similar protections). Armor that grants an armor bonus of equal to or less than the natural adjustment grants a +1 bonus to the hegeyokai’s AC (this does stack).
- Hybrid Form: Now appearing as a humanoid animal, the hengeyokai retains the ability to speak to animals and its infravision, but has access to all of its normal class abilities and the ability to use equipment normally. However, it loses any special movement rates (such as fly, swim, or increased/decreased land speed), natural attacks, and Armor Class bonuses granted by its animal form.
- Human Form: In human form, a hengeyokai loses its animal-speech, infravision, natural attacks, base armor class and special movement traits, but retains all of its class abilities.
- Animal Form: A hengeyokai in animal form can only speak the hengeyokai and animal languages in this form. It cannot use weapons or armor, nor can it cast spells1—though it may use other equipment that could reasonably be carried or manipulated by an animal of its type. It gains certain other traits in animal form dependent on its subrace (see the table below). All hengeyokai have infravision 120 feet in animal form.
- Hengeyokai druids who reach 7th level do not gain the ability to shapechange into other aniamals; instead they increase their shapeshifts per day +3.
- Shapeshifting: A hegeyokai has three forms: Animal, Human, and Human-Animal hybrid. Each hengeyokai has a specific animal form, chosen from the table below—once selected, the hengeyokai’s animal form may never be changed. A hengeyokai can change form (between any of the three) once per day per level; once it has exhausted this ability, it must remain in its current form until the next day. Changing form takes a full round to complete, and all armor & equipment is left behind when it transforms. Spells that reveal illusions do not affect a hengeyokai in its animal or human forms.
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Special Restrictions:
- none.
Animal Form | Ability Modifiers | Animal Form Traits |
Badger | +1 Muscle, +1 Willpower, -1 Appearance | +6 AC; Move 6; Borrow 3; Bite 1d3 |
Carp | +2 Willpower, -1 Stamina | AC +3; Swim 12; no land speed; breathe water |
Crab | +2 Muscle, -1 Leadership | AC +2; Move 3; Swim 6; Claws 1d3 x2; breathe water |
Crane | +1 Balance, +1 Intuition, -1 Aim | AC +1; Move 6; Fly 12 ©; Beak 1d2 |
Dog | +1 Fitness, +1 Willpower, -1 Reason | AC +1; Bite 1d6 |
Dolphin | +2 Knowledge, -1 Aim | AC +5; Swim 30; no land speed; Ram 2d4 |
Drake/Duck | +1 Reason, +1 Appearance, -1 Knowledge | AC +3; Move 6; Fly 12 ©; Swim 9 |
Falcon | +1 Stamina, +1 Leadership, -1 Fitness | AC +5; Move 1; Fly 36 (B); Talons 1d3 |
Fox | +2 Reason, -1 Intuition | AC +4; Move 15; Bite 1d3 |
Frog | +1 Aim, +1 Knowledge, -1 Health | AC +1; Move 3; Hop 6; Swim 9 |
Hare | +1 Stamina, +1 Intuition, -1 Muscle | AC +5; Move 18 |
Lizard | +1 Aim, +1 Health, -1 Intuition | AC +3; Move 9; Bite 1d2 |
Lynx | +1 Muscle, +1 Knowledge, -1 Leadership | AC +4; Claws 1d3 x2 |
Monkey | +2 Balance, -2 Willpower | AC +4 |
Octopus | +2 Aim, -1 Appearance | AC +1; Swim 9; Bite 1d3; breath water |
Otter | +1 Balance, +1 Appearance, -1 Willpower | AC +5; Swim 18; Bite 1d2 |
Owl | +2 Intuition, -1 Fitness | AC +5; Move 1; Fly 27 (D); Talons 1d2 |
Panda | +1 Fitness, +1 Leadership, -1 Balance | AC +3; Bite 1d6 |
Rat | +2 Health, -1 Reason | AC +5; Move 9; Bite 1d3 |
Sparrow | +2 Appearance, -1 Health | AC +7; Move 3; Fly 15 © |
Spider | +2 Leadership, -1 Muscle | AC +2; Climb 6; immune to webs |
Tanuki | +2 Stamina, -1 Knowledge | AC +1; Move 9; Bite 1d6 |
Turtle | +2 Fitness, -1 Balance | AC +3; Move 1; Swim 3; Bite 1 |
Weasel | +1 Health, +1 Reason, -1 Stamina | AC +4; Move 15; Bite 1d2 |
Background: Hengeyokai are intelligent, shape-changing animals found only in the far Eastern realms. Several sub-species exist, each a different type of animal. In their natural forms, Hengeyokai are indistinguishable from normal animals of their kind. Alternatively, they can take the form of a humanoid version of their animal, which is bipedal and stands as tall as a man, or the form of a normal-seeming human. Hengeyokai speak their own language, which is shared by all hengeyokai, and can also communicate freely with animals of their species.
Hengeyokai are normally a secretive race, even among their own kind. They do not gather in clans or villages, but can typically be found either in human form, living on the fringes of human society, or else dwelling with normal animals of their kind. Some hybrid-form hengeyokai will congregate with other similar humanoids; most notably lizard hengeyokai in their hybrid form are visually indistinguishable from lizard men.
Regarding Animal Sizes and Carrying Capacity:
Despite their inability to use equipment when in animal form, there may come a time when an animal-form Hengeyokai needs to carry items or perhaps prey. This can often be problematic, as, in their natural forms, Hengeyokai are identical to normal animals of their species—meaning they lack opposable thumbs for starters, and in many cases may be too small to reasonably interact with any items on a humanoid scale. Common sense should be applied when determining what items a Hengeyokai in animal form can or cannot interact with.
An animal hengeyokai’s carrying capacity is based on their Stamina and Muscle stats, just as with their human form, but scaled based on the size of the animal. Larger animals such as dogs and dolphins will have a carrying capacity similar to their humanoid forms, whereas very small animals will have capacities expressed in ounces, grams, or milligrams instead of pounds. Thus a Hare Hengeyokai who could carry 100 pounds in his human form would be limited to carrying no more than 100 ounces (~6 lbs) in his animal form.
Carrying Capacity Factor | Animal Forms |
Pounds (normal) | Dog, Dolphin, Lynx, Panda |
Ounces | Badger, Crane, Falcon, Fox, Hare, Monkey, Octopus, Otter, Owl, Tanuki, Turtle, Weasel |
Grams | Carp, Crab, Duck, Frog, Lizard, Rat, Sparrow |
Milligrams | Spider |
“It’s not a question of where he grips it! It’s a simple matter of weight ratios! A five ounce bird could not carry a 1 pound coconut!”