• Name: Ilneval
  • Allegiance: Gods of Disaster
  • Portfolio: Warfare, Strategy, Planning, Courage, Swordsmanship, Sandstorms
  • Titles: The Horde-Leader, The War Maker, Son of Strife, Lord of Sand and Steel
  • Symbols: A bloody sword; Blood-soaked armor
  • Worshiper Alignments: LN, LE, TN, NE, CN, CE
  • Core Doctrine: Plan well, fight hard, and victory will be yours.
    • Edicts:
      • Utilize every advantage you possess.
      • Exploit every weakness of your enemies.
      • Unite the horde, and overwhelm your opponents.
      • Fear nothing, and by courage show your true leadership.
    • Anathema:
      • Losing a battle.
      • Fleeing from a battle.
      • Sending others into danger that you would not face personally.
  • Allied Faiths: Bargrivyek, Talos, Tempus
  • Enemy Faiths: Armok, Corellon Larethian, Eldath, Meriadar
  • Pesudonyms:

Base Requirements

  • Races: Orc, Half-Orc, Orog, Half-Ogre, Ogre-Mage
  • Classes: Cleric
  • Ability Requirements: Muscle 13, Leadership 12
  • Alignments: Non-Chaotic, Evil
  • Starting Cash: By class


  • Weapon Slots: By class
  • Allowed Weapons: Any Slashing or Piercing weapons (no bludgeoning)
  • Allowed Armor: Chainmail only, Any shields
  • Bonus Weapon Proficiencies: Weapon Specialization (Broadsword)
  • Required Weapon Proficiencies: Broadsword
  • Non-weapon Slots: By class
  • Available Groups: Spiritual, Martial, and Survival
  • Bonus Proficiencies: Battle Command, Blind-Fighting, Inquisitor
  • Required Proficiencies: Religion
  • Recommended Proficiencies: Armorer, Armor Optimization, Chanting, Charge, Display Weapon Prowess, Engineering, Falconry, Heraldry, Intimidation, Land-based Riding, Leadership, Local History, Raise Army, Offensive Tactics, Weaponsmithing, Wild Fighting.
  • Forbidden Proficiencies: Begging, Diplomacy, Mediation.

Priest Spheres:

  • Major: All, Air, Charm, Creation, Earth, Guardian, War, Water
  • Minor: Protection, Sun

Overview: The most extensive of all goblinoid pantheons is that of the populous, fertile orc race. Everything in orc religion is subjugated to the drive for territory through war, and the orcish deities reflect various facets of this drive. Might is right to the orc gods, and they all struggle for power in one way or another, often against each other.

The most popular of the orc deities in the north is Ilneval, the general of the orcish pantheon. Ilneval is a war leader’s god rather than one for the common soldier, and is thus revered by many orogs as well as orcs. He is the archetype of leader-from-the-front, the one who plunges into battle with nothing but victory and destruction on his mind.

Ilneval is an ambitious tactician. He has deposed a number of orcish demigods in his rise to power and openly covets the leadership of the pantheon (something all orcs respect). He has made many allies outside of the orc pantheon to help strengthen his position, particularly Iyachtu Xvim and Tempus with whom he has much in common. Despite his seemingly lawful demeanor, Ilneval, like all the orc deities, is beholden to Talos (in his incarnation as Gruumsh, head of the orcish pantheon), and thus uses his orderly planning and leadership skills to further the causes of strife and destruction.

Description: The symbols of Ilneval are his weapons and armor—chainmail and broadswords painted red or soaked in blood (or preferably both).

Role-Playing: Ilneval’s priests are leaders and officers in the orcish armies. They strive to ensure that Ilneval’s cult remains dominant over all others within their tribes. They must at all times undergo strenuous regimes of training, and train young orcs in the same way. They encourage rivalries and wars between the tribes, ensuring that only the strongest and most clever warriors survive, and attempting to convert all clans to Ilneval’s worship.

Special Abilities:

  • Priests of Ilneval must be specialized with the broadsword, and may spend proficiency slots to gain mastery with the broadsword as if they were fighters.
  • Priests of Ilneval are entitled to the bonuses for both exceptional Strength and high Constitution as if they were warriors.
  • At 3rd level, a priest of Ilneval can cast Prayer once per day.
  • At 6th level, once per day a priest of Ilneval can heal themselves of 1d8 hit points for each sentient creature they have slain in the past 24 hours.
  • At 9th level, a priest of Ilneval can cast Domination twice per week.

Special Disadvantages:

  • Priests of Ilneval cannot turn undead.
  • Priests of Ilneval may only use reversed forms of spells where those exist.

Return to Religions.


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