Base Requirements

  • Races: Any
  • Sub-Classes: Mage or Specialist
  • Ability Requirements: None
  • Alignments: Any
  • Starting Cash: 3d4 x10gp

Weapon Proficiencies

  • Weapon Slots: By class
  • Bonus Weapon Proficiencies: none
  • Required Weapon Proficiencies: none
  • Allowed Weapons: By class
  • Allowed Armors: By class

Non-Weapon Proficiencies:

  • Non-weapon Slots: By class
  • Available Categories: By class
  • Bonus Non-weapon Proficiencies: Artistic Ability, Spellweaving, Weaving
  • Required Proficiencies: none
  • Recommended Proficiencies: Agriculture (silk worms), Appraising, Grooming, Haggling, Heraldry, Herbalism, Knotwards, Local History, Recharge, Rope Making, Rope Use, Seamstress/Tailor, Spellcraft, Waterproofing.
  • Forbidden Proficiencies: none

Overview: Faerunians appreciate fine arts and crafts as much as anyone. It is only natural that there arise wizards who combine their artistic abilities with those of magic. The mageweaver wraps the power of spells within the warp and weave of silk scarves and tapestries.

Description: As master artisans, mageweavers typically wear clothing of the finest make (their own that is). They were beautifully embroidered robes and gowns of the finest silk, accented with equally ornate scarves, sashes, and head coverings. Even a journeyman mageweaver’s garments will rival those of the highest nobility—and be sought out for purchase by those same nobles.

Role-Playing: Mageweavers are artisans, instilling their weaving with magical abilities; they are masters of their art. While their magic is somewhat weaker than that of other wizards, they are able to store more spells and have a wider variety at the ready than can any other kit in the Realms. Other wizards view the mageweaver as hedge wizards, little better than an apprentice. Mageweavers see other kits as power hungry madmen with no taste for the finer arts and no appreciation of the subtleties of sorcery.

Most mageweavers are extremely soft spoken and introverted, constantly focusing on their art and ways to improve upon their weaving.

Special Abilities:

  • Because of the unique nature of their magical and its connection to tangible, physical crafts, Mageweavers are unlimited in their level advancement, regardless of normal racial level limits.
  • Mageweavers are able to cast spells only through their weaving. They have learned to trap magical energies within the warp and weave of silken scarves and tapestries and use those energies to cast spells. Mageweavers may never learn to cast spells above the sixth level. The complexity of such spells are so high that it is impossible to hold them in the tangible form necessary for the mageweaver to cast them.
    To compensate for this, mageweavers gain additional low level spells to make up for their lost higher powers. For each 7th-level spell that would normally be gained, the mageweaver may cast an additional 1st-level and 2nd-level spell. For each 8th-level spell that would be gained, the mageweaver may cast an additional 3rd-level and 4th-level spell. And for each 9th-level spell, the mageweaver may cast an additional 5th-level and 6th-level spell. This gives the mageweaver a larger number of lower-level spells than any other wizard, as well as a wider variety. This applies to bonus spell slots gained from specialization as well—the additional lower level slots must also be used on spells from the mageweavers school of specialization.
    In order to prepare their spells, a mageweaver needs to have time alone to weave the spells into the silk. This requires six square inches of silk for every level of a spell. It takes an hour to weave every level of a spell. Different spells are woven into different items, which are kept in scroll tubes or other protective casings. The silk is normal in every regard, though the patterns contained within it are extraordinarily complex and seem to shimmer with an iridescent sheen. They are as vulnerable to fire, water, and other sorts of damage as normal silk. Mageweavers must take care to protect their woven spells from such dangers. Once the spell has been cast, the silk remains (though it loses its magical potency). It may be picked out and woven again for a new spell, or sold (as it is still a beautiful work of textile art).
    Mageweavers must gain and learn spells as do other wizards. Their spellbooks are huge tapestries with intricate patterns woven into them. These tapestries are hung in a place of prominence, so that visitors are sure to see the wondrous workmanship.

Special Disadvantages:

  • As noted before, mageweavers may not learn or cast spells of 7th level or higher.
  • As noted above, mageweavers require a much larger amount of time and resources to prepare their spells.
  • Mageweavers are constantly in danger of having their spells destroyed accidentally, or of having them lost or stolen (as the priceless works of art they are).

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