Ruins of Adventure
- Races: Any
- Classes: Cleric
- Ability Requirements: Dex 16, Wis 9
- Alignments: LN, TN, CN
- Starting Cash: By class
- Allowed Priest Kits: Crafts Priest, Halfling Oracle, Nobleman Priest, Outlaw Priest, Pariah, Peasant Priest, Shinobi Priest, Wanderer
- Weapon Slots: By class
- Allowed Weapons: As Thief
- Allowed Armor: Leather Armor, no shields
- Bonus Weapon Proficiencies: none
- Required Weapon Proficiencies: Dagger
- Non-weapon Slots: By class
- Available Categories: General, Priest, Rogue
- Bonus Proficiencies: Appraise, City Familiarity, Disguise, Modern Language (Thieves’ Cant), Religion, Set Snares, Tumbling
- Required Proficiencies: none
- Recommended Proficiencies: Direction Sense, Gaming, Looting
- Forbidden Proficiencies: none
- Major: All, Astral, Chaos, Creation, Divination, Guardian, Protection, Summoning, Time, Travelers
- Minor: Charm, Healing, Necromantic, Thought
Overview: With certain setbacks during the Cyrinishad incident, Mask has been reduced to the status of a demipower. The more forward-thinking of his clergy’s leaders correctly understand the need to bolster worship in their god and see the need to get the church better organized. A cleric of Mask stands ready to counsel, defend, heal, and get money out of any thief who worships Mask. Clerics of Mask are often found in adventuring parties.
Description: A cleric of Mask dresses solely in blacks and grays. The only armor the cleric will wear is leather armor, and that must be dyed either black or gray as well. The cleric always wears a black or midnight-blue cloak with a hood. All priests also wear black masks-either domino masks across their eyes or full masks covering their entire faces-to preserve their anonymity.
All clerics of Mask have small medallions stamped on the hilts of their sacred daggers, which show Masks symbol. These daggers are the cleric’s holy symbols.
Role-Playing: A cleric of Mask acts like a mixture of a streetwise local, an opportunistic thief, a smooth-talking conman, and a crooked priest. Even though every cleric’s mission is to minister to Mask’s faithful and bring in more worshipers (and their loot), each priest also has a healthy dose of self-interest. In fact, Mask encourages his priests to beg, borrow, and steal as much for themselves as they can, provided he gets his share.
A cleric of Mask excels at quoting what little written doctrine of Mask that exists, extolling his virtues of stealth, cunning, and a lust for gold to all who will listen, then turning around and deviating from it for his own personal gain. However, when a worshiper of Mask is in a jam, the cleric will do his best to help the thief out of his predicament, as long as he doesn’t have to unduly risk his own neck.
Clerics of Mask very often come across as a sort of poor-man’s priest of Tymora, since they are just as cocky, overconfident, and opportunistic. Still, as devotees of the god of thieves, they choose to make their own luck, rather than rely on Tymora.
- A cleric of Mask has all of the standard thief abilities (Pick Pockets, Open Locks, Find/Remove Traps, Move Silently, Hide in Shadows, Detect Noise, Climb Walls, and Read Languages). He starts with the normal Thief base scores and gains 30 discretionary points to spend on his thieving abilities at 1st level and 15 points each level thereafter.
- A cleric of Mask can Backstab as a thief of his level.
- Clerics of Mask are surprised only on a 1 or 2 on a d10.
- Clerics of Mask cannot turn undead.
- Since the faith is in the midst of rebuilding, 50% of a cleric of Mask’s take must go to the church coffers.
Return to Religions.