Ruins of Adventure
Plains Druid
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Base Class Statistics:
- Ability Requirements: Stamina 9, Intuition 12, Leadership 15
- Alignments: True Neutral
- Experience Chart: Specialty Priest
- Hit Dice: d8
- Maximum Hit Dice: 9d8
- Additional Hit Points: +2 per level beyond 9th
- Attack: Priest
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Saves:
- Paralyzation/Poison/Death: as Priest
- Rods/Staves/Wands: as Priest
- Petrification/Polymorph: as Priest
- Breath Weapon: as Priest
- Spell: as Priest
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Proficiencies:
- Weapons, Initial: 2
- Weapons, Advancement: +1 per 4 levels
- Non-Weapon, Initial: 4
- Weapons, Advancement: +1 per 3 levels
- Bonus Proficiencies: Direction Sense, Distance Sense, Land-based Riding, Survival (plains)
- Allowed Weapons: Bridle Cutter, Club (any), Dagger (any), Horseman’s Mace, Horseman’s Flail, Knife (any), Light Lance, Riding Crop, Sabre, Sling (any), Shortbow
- Allowed Armor: Non-metal armor, Wooden shields
Class Features:
Plains Druids have major access to the following spheres: All, Animal, Air, Combat, Plant, Sun, Travelers, and Weather. They have minor access to the Divination, Earth, Protection, and Water spheres. Plains Druids have access to the religion-specific spells of Chauntea, the patron goddess of agriculture, so long as they fall within their allowed spheres.
A Plains Druid makes most saving throws as a priest, but he gains a bonus of +2 to all saving throws vs. fire or electrical attacks.
A Plains Druid has a +4 bonus to any animal handling, animal lore, or animal training proficiency checks concerning plains-dwelling herd beasts or riding animals.
A Plains Druid learns the languages of plains-dwelling sentient creatures (such as centaurs), gaining an extra proficiency slot for this purpose every three levels (at 3rd, 6th, etc.).
A Plains Druid identifies plants, animals, and pure water with perfect accuracy at 3rd level.
A Plains Druid speaks with any land animals that humans can ride, as well as plains-dwelling herd animals, at 3rd level as though she had cast a speak with animals spell.
A Plains Druid shapechanges into a normal, real-world reptile, bird, or mammal common to the plains up to three times per day at 7th level, exactly as the Druid ability. A plains druid can use each animal form (reptile, bird, and mammal) only once per day and cannot assume giant forms.
Plains druids typically wear as their holy symbol a diadem or arm band woven from prairie grass under a full moon.
See Druids for details on the druidic hierarchy and advancement.