Ruins of Adventure
- Races: Any
- Classes: Any
- Ability Requirements: Fitness 12, Knowledge 12, Willpower 10
- Alignments: Non-Evil
- Starting Cash: 2d6 x10gp
- Bonus Languages: Northern
- Recommended Languages: Bothii, Dethek, Espruar, Gnim, Illuskan, Reghedjic, Thorasta, Uloushinn
- Weapon Slots: By class
- Non-weapon Slots: +1 slot
- Available Categories: by class, plus Sorcerous
- Bonus Proficiencies: Survival (urban)
- Required Proficiencies: none
- Recommended Proficiencies: none
- Forbidden Proficiencies: none
Overview: This city is among the mightiest of cities in the Savage Frontier, and it is ruled by Lady Alustriel. The culture of Silverymoon is perhaps the most openly accepting on Toril. Members of many races gather here to exchange knowledge and receive the advice of the local sages. Like Neverwinter, the city is allied with Waterdeep, and Lady Alustriel’s subjects are skilled, well-organized, and brave to a fault.
Description: Adventurers from Silverymoon favor well-crafted armor, shields with the heraldic device of their families, and some modest adornment of rings, bracelets, amulets, and brooches.
Many citizens of Silverymoon bear themselves in a manner that gets them often confused for people from the allegedly more civilized Heartlands. They, more than any others in the Savage North, come closest to resembling the idealized adventurer stereotypes.
Role-Playing: The people of Silverymoon tend to be snobbish and proud. Most adventurers from the city studied at the College of Thaumaturgy. The courses they master are difficult and only the most talented individuals make the grade.
- The people of Silverymoon are well accustomed to magic, since their city is filled with it. All such characters gain a +1 bonus to their saving throws against spells.
- Adventurers from Silverymoon automatically receive a +5% bonus to any experience points awarded by the DM over the course of an adventure. This is in addition to any bonus for exceptional ability scores.
- Silverymoon is a place of mind-numbing peace, prosperity, and tolerance—leaving the adventurer’s of Silverymoon very little time to practice less savory skills. Characters from Silverymoon suffer a -2 penalty on checks with any proficiency from the Larceny proficiency group.
- Silverymoon is renowned as a center of learning and magic. Unfortunately, there are folk in the Realms who, if they cannot strike at the city or its ruler, will content themselves with striking at its citizens. Organizations such as the Cult of the Dragon, the Knights of the Shield, the Shadow Thieves, and the Zhentarim will single out such natives of Silverymoon in combat, with the intent to kill them slowly.
Return to Homelands.