Ruins of Adventure
- Name: Talos
- Allegiance: Gods of Disaster
- Portfolio: Storms, Earthquakes, Conflagrations, Sandstorms, Vortices, Destruction, Rebellion
- Titles: The Destroyer, The Raging One, The Stormstar, The Storm Lord, The One-Eyed God
- Symbols: Three lightning bolts radiating from a central point
- Worshipper Alignments: NE, CG, CN, CE
Core Doctrine: Life is random, meaningless, and short.
- Take what you can, when you can.
- Commit random acts of destruction.
- Walk unafraid amidst disasters and chaos.
- Make an example of anyone who stands up to you.
- Warn others, always, that only Talos can command the fury of the elements.
- Nothing. Talos does not care what his followers do, so long as they revere him.
- Allied Faiths: Auril, Duvan’Ku, Ghaunadaur Umberlee
- Enemy Faiths: Chauntea, Corellon, Deneir, Eldath, Gond, Helm, Lathander, Mielikki, Oghma, Sune, Torm, Tyr, The Blessed Afflictor
- Pseudonyms: Bhaelros (in Calimshan), Garyx (among Dragons), Gruumsh (among Orcs), Kozah (in Aunauroch), Laogzed (among Lizard Men), Malyk (among Dwarves), Set (in Mulhorand), Surtr (among Firbolgs), Vaprak (among Ogres)
- Races: Human
- Classes: Cleric
- Ability Requirements: as Cleric
- Alignments: Chaotic Evil
- Starting Cash: By class
- Weapon Slots: By class
- Allowed Weapons: Any Weapons
- Allowed Armor: Any Armor or Shields
- Bonus Weapon Proficiencies: none
- Required Weapon Proficiencies: Bastard Sword
- Non-weapon Slots: By class
- Available Groups: Spiritual, Martial, and Survival
- Bonus Proficiencies: Inquisitor, Religion, Weather Sense
- Required Proficiencies: none
- Recommended Proficiencies: none
- Forbidden Proficiencies: none
- Major: All, Air, Combat, Earth, Necromantic, War, Water, Weather
- Minor: Plant, Protection
Overview: Talos is the god of natural forms of destruction as well as destruction in general. Clerics of Talos fanatically adhere to the ethos of chaos colored by evil and revel in destruction of all types, natural and man-made. These priests exercise Talos’ holy power to calm and raise storms and serve as the spiritual advisors and “confessors” for the crusaders of Talos.
Description: Clerics of Talos resemble dark knights. They favor plate or splint mail armor decorated with barbs and spikes. This armor is colored jet black. The clerics wear full helms, also colored black. A shield is always employed, painted black with a trio of jagged yellow lightning bolts in the center. To top off the whole image, clerics of Talos wear cloaks and hoods of black, with ragged hems dyed yellow. A wicked-looking bastard sword, the cleric’s favored weapon is slung across the knight’s back in a scabbard (if not already in hand).
Even on the calmest day, a cleric looks as if he has just emerged from a violent storm with his face craggy from windburn, his hair tossed wildly, and his clothing whipped around him.
Role-Playing: These priests have elevated destruction and the tenets of chaotic evil to a high art. They revel in natural destruction, even to the point of foolishly running into the heart of the disaster. They urge others to commit random acts of destruction and join the revelries of chaos as well. All clerics of Talos tend to be at least a little insane, intoxicated by acts of evil and destruction. On many occasions, the clerics have died amid such paroxysms of violence, yet all died happily in the process of serving Talos.
The philosophy adhered to and often quoted by the clerics of Talos can be summed up as follows: “Disregard all laws, rules, and social expectations. Follow your own desires, and strike out at those around you before they strike at you. The freedom of chaos is the only true freedom.”
- Clerics of Talos gain a +2 bonus on all saving throws and are immune to diseases.
- Clerics of Talos are immune to damage from lighting and electricity.
- Clerics of Talos continually radiate Protection from Good in a 10-ft. radius.
- Clerics of Talos can Detect Good at will, 60-ft. in one direction.
- Clerics of Talos can both turn and command undead.
- Clerics of Talos can befoul holy water created by good priests once a day, just by handling the vial and uttering a prayer to Talos.
- Each cleric of Talos begins his career by receiving a jet black bastard sword that is considered “his” sword. When wielding this sword, the cleric gains a +1 to his attack and damage rolls.
- Clerics of Talos can prepare one extra spell from the Weather sphere per spell level.
- Clerics of Talos have access to certain wizard spells. At 3rd level, the cleric can cast Whispering Wind once per day. At 5th level, the cleric can cast Gust of Wind once per
day. At 7th level, the cleric can cast a Lightning Bolt once per day.
- Once a week after reaching 10th level, a cleric of Talos has a 5% likelihood per level, to a maximum of 90%, of raising a storm or other bad weather conditions. The effects and mechanics on how to affect the weather are identical to the Control Weather spell.
- If a cleric of Talos finds a magical sword +2 known as a Dark Reaver, it gains all the abilities of its good counterpart, the Holy Avenger, in his hands. It also deals +10 damage against lawful good targets rather than chaotic evil enemies.
- Clerics of Talos may never cast any curative spells, nor spells that raise the dead, regrow limbs, restore levels, or combat poison.
- Curative spells do not work on clerics of Talos. Healing must come from either bedrest, the Healing or Prayer non-weapon proficiencoes, or magical items.
- Clerics of Talos despise non-overcast weather. On clear and partly cloudy days, every die roll of a cleric of Talos is penalized by -2.
- Followers of Chauntea and Silvanus dislike any followers of Talos simply due to their disruption of natural weather patterns. Clerics of Talos suffer a -4 NPC reaction penalty when encountering said followers.
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