Unicorn Rider

Base Requirements

  • Races: Elf (Female or Eldren only)
  • Sub-Classes: Any
  • Ability Requirements: Muscle 14, Balance 16, Fitness 15, Intuition 13, Appearance 15
  • Alignments: Good
  • Starting Cash: By class

Weapon Proficiencies

  • Weapon Slots: By class
  • Bonus Weapon Proficiencies: none
  • Required Weapon Proficiencies: Lance (any), Sword (any), Longbow
  • Allowed Weapons: By class
  • Allowed Armors: By class

Non-Weapon Proficiencies:

  • Non-weapon Slots: By class
  • Available Categories: By class
  • Bonus Non-weapon Proficiencies: Animal Training, Heraldry, Land-based Riding, Modern Language (unicorn)
  • Required Proficiencies: none
  • Recommended Proficiencies: Animal Handling, Armorer, Direction Sense, Endurance, Etiquette, Gaming, Hunting, Survival
  • Forbidden Proficiencies: none

Overview: This kit is open to female elven warriors, and only the finest elven warriors are chosen as unicorn riders. the unicorn riders are a small but nigh-invincible handful of defenders, each worth a dozen ordinary warriors.

Each year, these fighters go into the woods, hoping to find unicorns who will agree to serve for a year. In the case of a PC unicorn rider, however, the unicorn will agree to serve indefinitely, so long as the rider treats it well. Several hundred unicorn riders serve Queen Amlaruil of Evermeet as elite cavalry, but some also remain on Faerûn mainland acting as adventurers, mercenaries, or agents of Evermeet.

Description: Unicorn riders are exclusively beautiful elven maidens. Resplendent in shining elven armor, armed with tall, white lances and enchanted elven swords, and mounted on their shining, horned steeds, they inspire awe the hearts of any who see them.

Role-Playing: Unicorn riders are treated with near-religious awe by other elves. Their sacred duty is the defense of the elven homelands and they are available for instant mobilization should their queen require it. Some unicorn riders have been known to visit Faerûn mainland, either as adventurers or on missions from Amlaruil.

Special Abilities:

  • Unicorn riders receive +1 bonus to hit with any lance, bow, or sword. This bonus increases by an additional +1 bonus for every three levels they gain.
  • Unicorn riders receive an additional +1 bonus to hit all Drow.
  • Individuals with this kit receive a +5 bonus to their NPC reaction when encountering unicorns, and a +4 bonus on NPC reactions from all elves.
  • A unicorn rider receives a unicorn mount. This unicorn has ostensibly agreed to serve the rider for one year. Each year thereafter, however, the DM must make a reaction check for the unicorn (with the above +5 adjustment) on the “Indifferent” column, of the table, regardless of how well the rider and mount get along. On a result of “Cautious,” roll again without the adjustment. On a result of “Threatening” or “Hostile,” however, the unicorn departs, and the character must attract a new one. On any other result, the unicorn agrees to serve for another year.

Special Disadvantages:

  • Unicorn Riders follow a strict code of honor. They must defend any elf they see in need and must fight any orcs, goblins, dwarves, drow, giants, or other evil creatures whom they encounter. Most unicorn riders retain a prejudicial dislike for all of the above races and will, at best, only tolerate such characters in their presence.

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Unicorn Rider

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